Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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14
votes
1answer
15k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
9
votes
1answer
18k views

Bones not moving in pose mode?

When ever I try to move or rotate a bone in pose mode, nothing happens. The bone stays frozen, not moving to any axes, no matter what bone I chose.. I tried rigify ready to use mesh but had the same ...
8
votes
1answer
6k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
7
votes
2answers
2k views

Blender game character not responding to game logic

I created a basic male figure and rigged it using the rigify add on. I also created a simple walk animation action. I attempted to turn the rigged model into a game character inside the blender game ...
6
votes
2answers
47k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
6
votes
1answer
4k views

Why do Rigify controls no longer move my figure easily?

Why do the Rigify controls separate from the body parts of my figure and also barely move my figure until I increase the value of the FK / IK Switch setting in Rig Main Properties? I'm finding it's ...
5
votes
1answer
7k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
5
votes
3answers
13k views

Bone heat weighting: failed to find solution for one or more bones

I am creating men/woman character using MakeHuman tool and import into the blender tool. I followed the steps given in the below youtube video tutorial to work with blender. http://www.youtube.com/...
4
votes
1answer
5k views

Rigify rig main properties and rig layers disappeared

Rigify rig main properties and rig layers disappeared in N panel so, the worse part, is cannot switch from IK and FK... how can I restore it and if I cannot, how can switch from IK and FK without the ...
4
votes
2answers
3k views

Constant errors with Rigify (Blender), and ultimately can't import to Unity3D

I sat down today to try and learn animations in Blender. After a few hours I was rigging bones to simple structures, making key frames, and saving FBX files for import to Unity3D. I felt like a pro. ...
4
votes
1answer
2k views

Rigify - Mesh Scale

I'm planning to use Rigify to add some movement to some human models. The human models are made to the scale I need them in for the scenes. However, I watched Blender Cookie's tutorial on using Rigify ...
4
votes
2answers
3k views

How do I add extra bones to rigify armature?

I am using rigify on my blender character, but I added some extra bones because my character has wings. I'm trying to make the extra bone I added become one with the rigify add-on. How do I go about ...
3
votes
3answers
14k views

Problems generating a rig with Rigify

I used Rigify to create a rig for a character that I want to animate. I added in a human meta-rig and formed it to fit the human model. The problem occurs when I click generate under the Rigify ...
3
votes
1answer
4k views

Missing 'Generate' button in Rigify Buttons tab

I cannot find the Generate button to generate my rig, in the Blender Cookie Rigging Tutorial it should be found in the bottom right corner as another tab under the "Rigify Buttons" tab. However I ...
3
votes
2answers
3k views

PitchiPoy Rigify missing finger controls

I have a problem, I am using the rigify tool in blender. Not the normal rigify but the one form PichtiPoy with the faceial controls. I love it but with the normal rigify tool you get the nice finger ...
3
votes
1answer
578 views

Weight painting seems to be ignored on my rig

I'm trying to animate my character model using Rigify, but moving one foot will always bring the other foot with it. I was following this tutorial. My Blender project file can be found here. As you ...
3
votes
2answers
1k views

How can I reset the Rotation of a Meta-Rig Control?

I accidentally changed the rotation of the finger control (selected, cyan or blue color in the image) but now I don't have a glue how the orientation could be reset. Moving the original bone in Edit ...
3
votes
1answer
587 views

Parent object to bone latency (lag) issue

I'm using Pitchipoy meta rig and have come across instances where I need to parent an object or objects to a bone - I can't be the only one. Every time I do I get a latency issue where the child will ...
3
votes
2answers
2k views

Rigify N menu options missing, reloading the rig_ui.py doesn't help. Solution?

I'm having the issue where the rifigy properties and layers are missing, however the normal solution mentioned here does not work: Rigify rig main properties and rig layers disappeared I was editing ...
3
votes
1answer
155 views

pitchipoy IKFK parameter not showing in dopesheet or fcurves

i am using blender 2.76 on win 8.1 x64. if i create normal metarig, generate and select arm control and insert keyframe with RMB on IKFK parameter in property bar, i get keyframes start showing on '...
3
votes
1answer
3k views

Blender twisting parts of mesh when rigging

I have a problem when I rig a mesh and that is when I put the arms of my mesh up in the air for example some parts of it get twisted. I've tried looking at the XYZ orientation and the weight painting ...
3
votes
1answer
462 views

Mesh is deformation is mirroring very strangely, how do I fix this?

I am rigging a crossbow to be exported to Unity3D. It is currently just a model of a bow, and I am trying to perfect the rig as much as possible before I model the stock. I have been trying to fix a ...
3
votes
2answers
5k views

Rigify not generating a full rig skeleton

I am new to Blender, and am currently following tutorials to try and generate a rig using rigify. However as you can see, it's only generating a rig for a few bones, not the complete skeleton: After ...
3
votes
1answer
1k views

Eyes And Teeth Going Haywire With Rigify Rig And MakeHuman Model [duplicate]

hope all is going well for you! I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig. Simply put, I have no idea how to fix this. If anyone ...
3
votes
1answer
2k views

Rigify finger controls rotation not moving correctly

I have a humanoid mesh and created a meta rig with rigify. All goes according plan except after skinning the mesh the fingers don't behave as they should when scaling the finger controls (wanting to ...
3
votes
0answers
688 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
2
votes
4answers
7k views

How to use the Rigify building blocks for non-human rigs?

The Rigify documentation says that It is based around a building-blocks approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers...). The rig parts are ...
2
votes
1answer
205 views

cloth draped on a mirrored mesh: how to do it properly?

I had an interesting experience draping cloth over a mesh. The mesh was a biped, x axis mirrored. The mesh was given the Collision attribute, however... the cloth draped correctly over the "master" ...
2
votes
1answer
231 views

Pitchypoy rigify issue

Using a character rigged with Pitchypoy Rigify in different scenes. Can't understand why when opening certain scenes the "rig layers" normally visible in the N panel disappear. My "auto run scripts" ...
2
votes
3answers
1k views

Rigify and WGT bones

So this guide https://docs.unity3d.com/Manual/BlenderAndRigify.html says to delete the WGT bones. I'm guessing these are bones that were used to create the control polys for the rig... so why are ...
2
votes
1answer
1k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
2
votes
1answer
1k views

Missing Rigify Buttons Tab!

I am attempting to rig for the first time, and I wanted to try out the Rigify Add-on. I have looked up many different tutorials, but I cant seem to solve my problem: I went to generate my rig, but ...
2
votes
1answer
4k views

Can we add or remove bones to a Metarig with Rigify add-on?

I'm adjusting a metarig (a skeleton) for a bipedal character mesh with the Rigify add-on. But I want to remove the metarig's bones for the face and add some bones for the feet (my character has long ...
2
votes
1answer
68 views

Rigify finger control failed to bend after switching the computer from mac to window PC

I made a rig with the older rigify, and there is a finger control which you can scale it up and down to bend the fingers. I animated with the rig in a Mac pro and I have the finger bending in it. ...
2
votes
3answers
665 views

Rigify rig bone selection problem

I have a question about Rigify rig bone selection. When rigify generated done I switched to pose mode to make a key but i couldn't pick a bone what i wanted, just selected wrong bone. It seems weird ...
2
votes
1answer
1k views

How to join more bones in a armature together

I'm tryng to rig a face. I would like to join/parent more bones together,but I'm not able to do it. I've already tried using the approach explained here : Join bones in a armature? but it didn't ...
2
votes
2answers
5k views

rigify stretching bones

I've recently had a problem and I want to know how to fix it. My probleme is when I move the bones in rigify I don't want them to stretch, because when they stretch the leg or arm gets messy and ...
2
votes
1answer
1k views

Rigify Mesh twisting weird at elbow of arm

I'm using Rigify to make my character poses and animations. But I have this issue. For some reason when ever I pull my forearm over my upper arm. It begins twisting from the point where my ...
2
votes
1answer
328 views

rigify - add a Finger during animation

I am using blender 2.77 and working with the riggify add-on. I have made some walk and run animations with my alien, so far so good. While I was playing around with the alien's hands to grab around a ...
2
votes
2answers
2k views

Why are my PitchiPoy Knee and Elbow Directions wrong?

I'm using the PitchiPoy addon for Rigify in Blender 2.72b to rig human characters. The knee and elbow joints are bending in random directions (this even differs between models) and I cannot find a ...
2
votes
0answers
56 views

Animating tentacles

I'm doing some tests for a character for a videogame I'm making. The body is straight from MakeHumans, I imported it with the rig because it would save me the pain of rigging the character myself (...
2
votes
0answers
612 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
2
votes
0answers
172 views

How to make backpack parented to bone to be detachable with good weight paint for straps?

I have one backpack object paranted to armature like this (it needs to be detachable to be able to fall down, etc) with Child Of constraint to follow the chest bone of the character: But that creates ...
2
votes
1answer
559 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
2
votes
0answers
88 views

Rigify right panel duplication

I have been doing some weight painting and animation using rigify, after some use the 3D view right panel controls started duplicating. Does anyone knows how to get rid of these panels?
2
votes
0answers
741 views

Blender object Rigify - eyes, nose and fingers not moving [closed]

I am creating men/woman character using MakeHuman tool and import into the blender tool. I am new to the blender and MakeHuman. So I followed the steps given in the below youtube video tutorial to ...
1
vote
7answers
9k views

Rigify rig not visibe in blender 2.8

Firstly I understand that blender 2.8 is a release candidate, that being said... I modeled and rigged my character in 2.79, opened it in 2.8. it seems odd to me that the rig isn't visible. I can see ...
1
vote
1answer
3k views

Generate Rig error: key “ORG-nose” not found'

In order to generate a bone rig I have created the metarig and adjusted it to my model/character. As I am trying to create something simple (to use it in Unity), I removed the face and ears. Then I ...
1
vote
1answer
20 views

Rigify Store Selected Handles somehwere

I'm new here. I'm using blender 2.8a on Pc. I have a rigify rig (not mine), often I need to select specific "handles" of the rig (for handles I mean the circle or squares or boxes that allow you to ...
1
vote
1answer
31 views

Weight paint brush does nothing to my mesh

For some reason, my weight paintbrush doesn't do anything. I am using Rigify, the free Blender addon to create a rig. I used automatic weights and then go from there. I tried to weigh paint it but ...

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