Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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499 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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138 views

How to make backpack parented to bone to be detachable with good weight paint for straps?

I have one backpack object paranted to armature like this (it needs to be detachable to be able to fall down, etc) with Child Of constraint to follow the chest bone of the character: But that creates ...
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1answer
499 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
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86 views

Rigify right panel duplication

I have been doing some weight painting and animation using rigify, after some use the 3D view right panel controls started duplicating. Does anyone knows how to get rid of these panels?
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32 views

Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
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1answer
2k views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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62 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
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2answers
537 views

Adjusting rig after generation (Rigify)

I'm not an English speaker, sorry for mistakes. I spend several weeks to create my first character, but few days ago i figured out that rig is set up incorrectly. Severals manipulator have wrong ...
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1answer
54 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...
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158 views

Is there a way to affect the bone hierarchy generated by rigify?

The standard human metarig of rigify 0.5 (blender 2.79) is great. It has its root node at the hips and from there the node hirarchy is built following the spine up to the chest with its shoulders and ...
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308 views

Rigify rig not generating. Getting python error whenever I press the button

As the title says, I'm getting an error whenever I try to generate a rig in rigify. I removed the facial bones as I want to use a different method with facial animation and kept everything else that ...
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112 views

An error prevented me from creating the final rig with rigify + pichipoi addon

I'm trying to use the rigify + pitchipoi in combination with the makewalk addon because I want to make the retargeting of a BVH file. So I cutted the bones of the METARIG armature that are responsible ...
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1answer
263 views

How do I adjust limbs.simple_tentacle to finger?

My question derives from the given link here.. PitchiPoy Rigify missing finger controls I am trying to change from "simple tentacle" to "finger" have no "rigify type" option available, and just ...
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202 views

How to make teeth stay inside mouth?

Can anyone tell me how I can make the teeth_down feature stay inside so it moves along with jaw line, please?
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95 views

How to Rig a Stiff Leg?

I'm about to build an IK/FK rig for a character with stiff legs. In other words, the knees don't bend. Ever. Other than that, it'll be a complete rig, minus face controls. In the interests of not ...
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1answer
202 views

What are the intentions of the different forms of Armature/Bone Parent/Child relationships?

Hello to every blender user, AFAIK I can parent a bone to a part of the mesh (in the specific case the teeth.t bone and the ...
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1answer
403 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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201 views

Mesh Deform is not effecting some bones on the hand of my character. (Rigify/Lattice problem)

I am new to blender and I created a character consisting of separate meshes (Coat, Scarf, Hand, Face etc...). In order to control my meshes under a rigified rig, I created a lattice mesh that covers ...
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0answers
171 views

What is 'safe' way to rig to allow for future editing of bone positions?

I'm trying to figure out the best way to rig a model so that I have the flexibility to make tweaks to the rigged mesh and the rig itself in the future. I have a character mesh that I created, rigged ...
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0answers
285 views

Rigify Incorrect Bone Configuration for rig type. Incorrect armature

Complete NUBE here. I'm a college student. This is my final project. I'm trying to animate my robot. When I click "generate" to create my rig, using rigify, I get a message, close but not verbatim, to ...
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142 views

Incorrect local axis (or something) when importing FBX motion capture

I would like to make a few adjustments to a motion capture that I had downloaded, but I found that when I import the FBX file into Blender the bones does not connect correctly as seen in the screen ...
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210 views

Is There any way to convert a completed rig into a re-generatable python file?

Currently Rigify allows for the regeneration of custom designed metarigs (Encode Metarig (or Sample) to Python). This is a GREAT time saver, but There seems to be no way as of yet to do the same with ...
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132 views

Rigify rotation controls not working as intended

I developed a character and added a generic rig, previously all controls worked when rotating with shortcut key R but recently I got an issue when selecting controls and trying to rotate them with the ...
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0answers
1k views

Unable to render pose ? ( Ive rigged my mesh, changed its pose and now it does not display in the render )

Ive created a 3d basic human mesh, and ive added a particle system to it. Ive then rigged the mesh using riggify and have now posed it. However when i go to render this, it displays the previous 't-...
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1answer
1k views

How to attach eye armature to rigify armature?

Im creating a character, and Im using a rigify armature for the body. and a normal armature for the eyes, I used a Keep offset setting to parent the eye´s armature to the rigify armature, but when I ...
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247 views

Rigify not working at all

Blender ver 4.76. Rigify is enabled. Does python scripting auto have to be on? Imported a model but When selecting Armature, Human Meta Rig, no rig shows up. Nothing appears.
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243 views

Pitchipoy Eye Rig Issue

I'm having trouble with the pitchipoy face rig where the controls for the eye don't work properly when moving horizontally. The eyes moves on the Y plane and protrude the mesh instead of moving to the ...
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0answers
1k views

Right settings for exporting FBX with Rigify and morph targets to Unreal Engine 4

I've been looking over the internet and testing for days on how to make my character's bones (rigify) and keyshapes animations to work inside unreal engine 4. I've tried different fbx export settings ...
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145 views

Rigify - pitchipoy Imported mesh collada or wavefront - no mesh movement

The models are imported I set up the armature and then let pitchipoy generate a rig. Rig moves nicely but in Pose mode the mesh doesn't move at all. The mesh has vertex groups that have been ...
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13 views

Rigify folding foot?

I am trying to learn how to rig a character and I thought I would start off with Rigify first. I thought I rigged it properly, however when I move my foot forward it seems to fold it. Since I am new ...
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9 views

After exporting to .dae, some objects are shifted

After exporting animated model to .dae his head and eyes are moved lower. I also tried solution from this post, but nothing happened. I played little bit with origin, but that didn't have any effect. ...
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6 views

Problem importing a ragdoll model

I've added ragdoll physics to a rigify rig. I've grouped everything together in a collection. It works on the original file, when I hit play, I can grab the doll and shake it all about and get good ...
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4 views

Auto Key does not Key limbs that are moved with FK_IK Snapping Rigify

I am using a rigify rig. I have auto key on. After creating an animation using IK, I want to snap the FK limbs to the animated IK limbs. Auto Key does not record the new position of FK limbs once they ...
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18 views

Rigify and Linking Library Crash

I am currently working on an animated short with a few people, and we choose Blender 2.8. So far, it's a smooth ride. We approached everything similar to the workflow as described by the Blender ...
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43 views

Rigify “ORG-Nose” not found" error

I have created a anthropomorphic character and I joined a human metarig and a Wolf metarig together (face and tail of the wolf and Body of the human) and it worked on previous projects but this time ...
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1answer
17 views

rigify problems generating a rig

I'm having a problem using the add-on 'rigify', I line up the rig to my model then generate the rig but it creates a strange group of empty circles around the vertices of the rig rather than the rig.
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19 views

Rigify Only made the Face rig

So I aligned a rigify meta-rig with my character's entire body (including his face) but when I generate a rig it only creates a facial rig and none of the rest of the body, I have no clue why, thanks.
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13 views

Rigify Finger controls behave differently depending on the Rotation Axis

This can easily be tested with the Rigify addon: Drop a Human metarig (that has fingers) Generate the Rig Select the base finger control on any finger (1st control) When you rotate in X axis, the ...
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14 views

Root bone wasn't rotated, but after imported to Unity, animations were rotated and doesn't match loop

I made 9 animations in Blender and it passed humanoid type configuration(used rigify). All animations don't moving root bone at all(root bone position/rotation/scale is locked), however when I ...
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0answers
7 views

How to use generate rig function properly?

Hi there. Hope u are doing well. I had a question regarding to the generate rig function. When i use it and move root bone down legs do not go in the right direction (it is shown in the picture). How ...
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14 views

Certain parts of rig not getting attached after parenting

I'm trying to rig this model that I ripped from a game with the rigify metarig. After parenting the armature, the body doesn't want to be attached. The head gets attached but the hair doesn't want to ...
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1answer
48 views

Prevent auto-stretch IK in Rigify with Blender 2.8

I am looking for the auto-stretch IK feature in Rigify for Blender 2.8 in order to de-activate it (set it to zero). This feature was under Rig Main Property toolbox in the previous version of Blender (...
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37 views

How To rig a fat guy

So I've been experimenting with the best what to rig this guy, I've re rigged him about five times already. So basically this guy is for a mobile game where you roll him around the world and if you ...
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43 views

Rigify knee problem

So I followed a tutorial on placing the rigify metarig on a model. A followed the instructions as best as I can. After generating the rig, if I move any of the foot up, the knee moves away from it's ...
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11 views

Why and how is this happening with my rig?

Everytime I move any controller on the rigify limb, it doesn't even move individual limbs. Not only does it do that, it also completely bends the texture.
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Rigify rigs in Blender scene are making some very bad lag. How to fix performance issues?

I have a scene where there are 2 human models rigged with rigify. I cannot animate these anymore because when they're in the viewport, I get about 6 FPS on the animation preview. I know for a fact ...
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94 views

Blender 2.81 riggify to Unity 2019

I've seen very old videos (and .py scripts) to port the riggify rig from Blender to Unity. Thing is that the most "recent" .py works for Blender 2.78 and previous versions. I´m working with PBR so you´...
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23 views

bone's are not selecting

please help me, i can select main bone in object mode and pose mode. i can't select all other bone's . when i creat single bone and extrude after there are same issue, i also select first bone in same ...
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28 views

Blender crashing without error message (Automatic Weights)

Trying to pose my model with Rigify and when I already make rig bones and setting parent to Automatic Weights (selecting the model and rigs) the Blender begin to process and then just quit with no ...