Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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12 views

The rigify is missinng the pole vectors for the elbows and knees

I'm using Blender 2.83 for a project I'm working on for a client. The problem is that the pitchiboy rigify which I'm using is missing the pole vectors for the elbows and knees. Is their a way to add ...
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68 views

Animating tentacles

I'm doing some tests for a character for a videogame I'm making. The body is straight from MakeHumans, I imported it with the rig because it would save me the pain of rigging the character myself (...
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640 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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178 views

How to make backpack parented to bone to be detachable with good weight paint for straps?

I have one backpack object paranted to armature like this (it needs to be detachable to be able to fall down, etc) with Child Of constraint to follow the chest bone of the character: But that creates ...
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1answer
569 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
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0answers
88 views

Rigify right panel duplication

I have been doing some weight painting and animation using rigify, after some use the 3D view right panel controls started duplicating. Does anyone knows how to get rid of these panels?
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1answer
20 views

Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
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18 views

Rigify: Parent bones of some DEF-* bones

Blender 2.83.3 (on macOS Catalina) Rigify 0.6.1 When I generate a rig from the basic human (or other) metarig, some generated DEF-* bones of the rig have ORG-* bones as its parent as below. Is this ...
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34 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
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15 views

Rigify Generate Rig: index out of range

I'm using rigify to rig a character I've setup, the weight paint and movement all works fine but rigify is generating an error "Generation has thrown an exception: list index out of range" ...
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30 views

Makehuman + Rigify: How do you “join” / “unite” loose objects before rigging?

Just started out recently with *Blender 2.8* and was trying this out for a side project: 1) I have created a model using Makehuman 2) Imported the model into blender as an .obj and sorted out the ...
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49 views

Blender 2.8: Rigify Error Bone cannot connect chain bone

Please explain the reason of the error and solution for this This is the disconnected joints When i clicked the Generate Rig button it give's me the error: Rigify Error: Bone 'spine.009': Cannot ...
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1answer
291 views

Blender is very slow in Pose Mode but only with one character?

first sorry for my english, I will try to be as clear as possible. Recently I try to make a rigg in blender, everything was ok but now I'm doing the skinning and when I move the character in pose ...
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24 views

Weird problem with my mesh collapsing in on itself when posed at certain angles

I'm a bit new when it comes to Blender, so I'm hoping this an easy fix. I was applying the skin weights to my character, when I noticed this problem where my character's mesh will collapse in on ...
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37 views

Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
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1answer
4k views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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67 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
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2answers
995 views

Adjusting rig after generation (Rigify)

I'm not an English speaker, sorry for mistakes. I spend several weeks to create my first character, but few days ago i figured out that rig is set up incorrectly. Severals manipulator have wrong ...
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1answer
64 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...
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227 views

Is there a way to affect the bone hierarchy generated by rigify?

The standard human metarig of rigify 0.5 (blender 2.79) is great. It has its root node at the hips and from there the node hirarchy is built following the spine up to the chest with its shoulders and ...
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0answers
346 views

Rigify rig not generating. Getting python error whenever I press the button

As the title says, I'm getting an error whenever I try to generate a rig in rigify. I removed the facial bones as I want to use a different method with facial animation and kept everything else that ...
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0answers
117 views

An error prevented me from creating the final rig with rigify + pichipoi addon

I'm trying to use the rigify + pitchipoi in combination with the makewalk addon because I want to make the retargeting of a BVH file. So I cutted the bones of the METARIG armature that are responsible ...
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1answer
287 views

How do I adjust limbs.simple_tentacle to finger?

My question derives from the given link here.. PitchiPoy Rigify missing finger controls I am trying to change from "simple tentacle" to "finger" have no "rigify type" option available, and just ...
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228 views

How to make teeth stay inside mouth?

Can anyone tell me how I can make the teeth_down feature stay inside so it moves along with jaw line, please?
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108 views

How to Rig a Stiff Leg?

I'm about to build an IK/FK rig for a character with stiff legs. In other words, the knees don't bend. Ever. Other than that, it'll be a complete rig, minus face controls. In the interests of not ...
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1answer
231 views

What are the intentions of the different forms of Armature/Bone Parent/Child relationships?

Hello to every blender user, AFAIK I can parent a bone to a part of the mesh (in the specific case the teeth.t bone and the ...
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1answer
522 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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0answers
215 views

Mesh Deform is not effecting some bones on the hand of my character. (Rigify/Lattice problem)

I am new to blender and I created a character consisting of separate meshes (Coat, Scarf, Hand, Face etc...). In order to control my meshes under a rigified rig, I created a lattice mesh that covers ...
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0answers
179 views

What is 'safe' way to rig to allow for future editing of bone positions?

I'm trying to figure out the best way to rig a model so that I have the flexibility to make tweaks to the rigged mesh and the rig itself in the future. I have a character mesh that I created, rigged ...
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0answers
495 views

Rigify Incorrect Bone Configuration for rig type. Incorrect armature

Complete NUBE here. I'm a college student. This is my final project. I'm trying to animate my robot. When I click "generate" to create my rig, using rigify, I get a message, close but not verbatim, to ...
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154 views

Incorrect local axis (or something) when importing FBX motion capture

I would like to make a few adjustments to a motion capture that I had downloaded, but I found that when I import the FBX file into Blender the bones does not connect correctly as seen in the screen ...
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244 views

Is There any way to convert a completed rig into a re-generatable python file?

Currently Rigify allows for the regeneration of custom designed metarigs (Encode Metarig (or Sample) to Python). This is a GREAT time saver, but There seems to be no way as of yet to do the same with ...
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155 views

Rigify rotation controls not working as intended

I developed a character and added a generic rig, previously all controls worked when rotating with shortcut key R but recently I got an issue when selecting controls and trying to rotate them with the ...
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0answers
1k views

Unable to render pose ? ( Ive rigged my mesh, changed its pose and now it does not display in the render )

Ive created a 3d basic human mesh, and ive added a particle system to it. Ive then rigged the mesh using riggify and have now posed it. However when i go to render this, it displays the previous 't-...
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1answer
2k views

How to attach eye armature to rigify armature?

Im creating a character, and Im using a rigify armature for the body. and a normal armature for the eyes, I used a Keep offset setting to parent the eye´s armature to the rigify armature, but when I ...
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0answers
250 views

Rigify not working at all

Blender ver 4.76. Rigify is enabled. Does python scripting auto have to be on? Imported a model but When selecting Armature, Human Meta Rig, no rig shows up. Nothing appears.
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247 views

Pitchipoy Eye Rig Issue

I'm having trouble with the pitchipoy face rig where the controls for the eye don't work properly when moving horizontally. The eyes moves on the Y plane and protrude the mesh instead of moving to the ...
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0answers
1k views

Right settings for exporting FBX with Rigify and morph targets to Unreal Engine 4

I've been looking over the internet and testing for days on how to make my character's bones (rigify) and keyshapes animations to work inside unreal engine 4. I've tried different fbx export settings ...
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0answers
147 views

Rigify - pitchipoy Imported mesh collada or wavefront - no mesh movement

The models are imported I set up the armature and then let pitchipoy generate a rig. Rig moves nicely but in Pose mode the mesh doesn't move at all. The mesh has vertex groups that have been ...
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7 views

Rigify: DEF-bone problem

I have a problem in rigging (rigify), it happened in face bone deform. In edit mode it looks normal, but when I switch to object/pose mode wierd thing happens. any suggestion?
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15 views

rigify face rigging isues

I'm trying to rig the face for a character with the rigify addon but every time I try, the mouth doen't open well. I don't know if it's because of the position of the bones or the scale or the weight (...
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12 views

Armature constraints not rendering

Apologies if this is a simple 'duh' question as this is my first time rigging in Blender (or using Blender at all) This character has a hat and hair that don't really need to deform, so I attached ...
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13 views

Human Meta-Rig Rigfy Error

I'm trying Blender for the first time after using a new utility to upload characters from Daz Studio into Blender. It worked really fantastically, but when I try to use rigify, I'm getting an error, ...
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24 views

Adding a knee bone for better definition to Rigify metarig

So i'm getting into some 3d modeling and learning to rig characters. Using rigify is pretty easy, but I'm trying to figure out how to add additional bones. I noticed by default the rig seems to lose ...
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1answer
27 views

How to use Rigify without 3dmodel?

Blender 2.8-1 Addon Rigify Human (metarig) win10 I want to animate the Rigify Human (metarig)without 3dmodel. but default Human (metarig) cant do lower the pelvis.(If move the roots the whole body ...
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8 views

Skeleton Layers of rig disappeared

I am having a problem with the rigify rig. It is the first time I am working with rigify. So while I was working on an animation I decided to turn just a few armature layers on to animate. At some ...
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17 views

Blender Rigify > C4D?

I've rigged a humanoid character in Rigify, and then followed this tutorial for a walk cycle: https://www.youtube.com/watch?v=oZ14vidzSs4&t=2s I now want to export my results to C4D so I can ...
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21 views

Armature won't deform mesh after applying the modifier

enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it ...
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13 views

Custom bone shapes missing after using the symmetrize operator

I encounter an issue when symmetrizing the Edit bones through the operator bpy.ops.armature.symmetrize(direction='POSITIVE_X') The operator copies the widgets from ...