Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Rigify doesn't seem to allow me to shift the pole target

I've used rigify on a basic human armature, to try and set up IK, and for the most part everything works- except for the elbows. The knees work just fine, but I'm unsure which bone rigify is ...
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Adding a knee bone for better definition to Rigify metarig

So i'm getting into some 3d modeling and learning to rig characters. Using rigify is pretty easy, but I'm trying to figure out how to add additional bones. I noticed by default the rig seems to lose ...
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Rigify Button when i try to generate weights it moves mesh and dispach part of it and in general doesn't work

So i am trying to follow this tutorial(i downloaded free mesh from internet that i like):https://www.youtube.com/watch?v=XHa2Y8zjtZQ&t=9s And as in title, when i try to generate weights to bones ...
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Rig has simply… disappeared from the viewport

So I was trying the transfer weight paint features and then I saved my file to do some stuff in zbrush and I come back 2 hours later and the rig simply... gone. It's still in the outliner and I can ...
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How to use Rigify without 3dmodel?

Blender 2.8-1 Addon Rigify Human (metarig) win10 I want to animate the Rigify Human (metarig)without 3dmodel. but default Human (metarig) cant do lower the pelvis.(If move the roots the whole body ...
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Skeleton Layers of rig disappeared

I am having a problem with the rigify rig. It is the first time I am working with rigify. So while I was working on an animation I decided to turn just a few armature layers on to animate. At some ...
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Blender Rigify > C4D?

I've rigged a humanoid character in Rigify, and then followed this tutorial for a walk cycle: https://www.youtube.com/watch?v=oZ14vidzSs4&t=2s I now want to export my results to C4D so I can ...
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Armature won't deform mesh after applying the modifier

enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it ...
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Custom bone shapes missing after using the symmetrize operator

I encounter an issue when symmetrizing the Edit bones through the operator bpy.ops.armature.symmetrize(direction='POSITIVE_X') The operator copies the widgets from ...
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24 views

Rigify issue - poorly distributed weights

Ive used rigify once before, to rig a bird. I had some issues which were fixed by scaling the mesh up by a factor of 10. Now I'm rigging a human. I've tried scaling up the mesh, to get a good weight ...
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How do i parent to my mesh in blender [duplicate]

Good day i have another question. I'm making a good progress in rigging. thanks too the this community but i encountered a problem When i move the character the collar doesn't follow. The character ...
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1answer
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Error generate rig in (rigify) after removing tongue and bottom teeth bone

when editing the human metarig, I delete bottom teeth bone and tongue bone. Because I don't need them. When I generate rig, I get error message. So I recreate the with "basic.super_copy", ...
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Makehuman + Rigify: How do you “join” / “unite” loose objects before rigging?

Just started out recently with *Blender 2.8* and was trying this out for a side project: 1) I have created a model using Makehuman 2) Imported the model into blender as an .obj and sorted out the ...
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Trying to rig the character in pose mode

Hello I'm following this tutorial to rig my dog but i can't make the dog move. And i'm really new to blender. https://www.youtube.com/watch?v=6LM50gJJOrQ I'm already in the part 05:18 which i should ...
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Blender 2.8: Rigify Error Bone cannot connect chain bone

Please explain the reason of the error and solution for this This is the disconnected joints When i clicked the Generate Rig button it give's me the error: Rigify Error: Bone 'spine.009': Cannot ...
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1answer
14 views

I can't seem to paint while using weight paint for character rigging

Title says it all. I can't paint no matter what I press and whatever settings I change, despite being in the right mode and having selected the corresponding bone.
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Generated rig controls dont control the bones

Iam not sure if something has changed, but when I create human (meta-rig) and use Generate Rig the controls does not move the bones. I think in previous version it was just as simple as that to create ...
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26 views

Is there any way to activate Rigify Buttons from a Python Script?

Some background as to why I want to be able to do this: I've written a script that finds and replaces specific widgets with my own custom made ones (I read the names of existing objects inside the ...
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Rigify mixing bones between DEF and ORG hierachies

I'm building a custom Rigify metarig with a spines.super_head. The final head bone has a number of (disconnected) child bones for the beak (which are a limbs.simple_tentacle), but once generated the ...
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1answer
14 views

Join meshes after rigifying one of them

I had a model with eyes, gum and teeth and the basic human rigify was giving me errors when automatic weighting. So I separated those parts into another mesh. Now that I rigged one of the meshes, how ...
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Rigify - How do I add rigify controls to a character which already has an armature with weight paints?

Hello I would like some help with Rigify. I have tried re-naming every bone to match Rigify's naming system but it still does not work.
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Rigify bird rig issue?

Sorry if this is a basic question but I'm trying to use the rigify bird rig tool. When I used the auto rig function it didn't bind my mesh at all. Instead it gave me the error "Bone Heat ...
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How can I fix “Bone Heat Weighting Failed” Issue? [duplicate]

When I try to use the Automatic Weights option to parent my mesh to the Rig how come it deforms the meshes left arm?
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1answer
30 views

Cannot assign vertex group to eye bone in rigify rig

I am new to Blender, but have worked with other 3D programs. I'm trying to rig a model in Blender 2.82 using the built-in human metarig and rigify. It's gone well so far, but I cannot weight the eye ...
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User interface Scripting Issue Rigify Multiple Rigs Appended

So I have created two characters in two separate blender documents. I used rigify to create a rig for both of them. I then appended both characters into the same blender document. The first character ...
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Rigify Question

I'm fairly new to animation. I've been using Blender for sometime now but not in a regular basis. This is the first time I try to rig a character using rigify My character is a scientist that wears ...
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I'm having issues with my first Rigify rigs

I'm getting into animation and am testing out with blenders rigify basic meta human rig. What I'm doing is matching as best I can the meta rig with my character model then hitting generate rig. My ...
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1answer
28 views

Customizing the Rigify meta-rig, Constraints & Custom Drivers, what's the solution?

basically as the title says I am interested in two things: How do I add constraints (Copy Rotation, TrackTo, etc.) to bones in the metarig, and then have them created/applied to/copied to the ...
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1answer
51 views

Error messge: Generation has thrown an exception: list index out of range when wanting to generate rig

i know this question was asked before but there was never an answer. I used a human meta-rig and wanted to use generate rig. But no mater what I do the error message: Generation has thrown an ...
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Rigify Problem Skinning Face ONLY

I am having issues skinning the face bones of the Rig (generated from Human MetaRig). I am trying to Parent the deformation bones (last box to the right bottom) to the mesh of FaceBuilder head (I ...
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1answer
24 views

Mesh doesn't follow the armature

I'm trying to rig this 3D astronaut model, but I'm having problems. The mesh doesn't follow the armature, I tried all the fixing steps. but nothing happens. A strange thing also happens when moving a ...
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generate IK target on straight bones

is somehow possible generate pole target for IK in right direction for straight leg bones? I cant move knee bones so much forward on my models. Its same for rigify and autorig..
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58 views

Why is my proxy armature not highlighting when selected?

I have a simple character rigged with Rigify and in the file itself the controllers highlight when selected. But if I link the geo and rig collections into a new file and create a rig proxy I can ...
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20 views

Rig and Weight paint

I can’t understand why the head controller affects the clothes. The weight paint zones of problem are not touched. Clothing is tied by empty groups parent + transfer weights. Are there any links to ...
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1answer
33 views

MCH eye bone animation plays in Blender, but not in Unity

I'm new here and new-ish to Blender but getting to grips with it, thanks to a lot of on-line support! I've rigged my character using the Rigify option in Blender, and have got a handle on applying ...
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Combined objects into one mesh, but when using the rig they don't stay combined?

I combined the objects before adding the rig to it, but when in pose mode and moving it, this happens.
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1answer
33 views

How do you animate a Rigify character?

I'm in pose mode, in the animation tab, the Rigify character is all at the default pose and default location. I make the animation range from 1 to 20. On frame 1, I select the root bone I press i and ...
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17 views

Riggify deform error

Can someone please tell me why it's deforming this way? it always deforms in the same sort of line wherever I rotate the head.
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1answer
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Rigify Store Selected Handles somehwere

I'm new here. I'm using blender 2.8a on Pc. I have a rigify rig (not mine), often I need to select specific "handles" of the rig (for handles I mean the circle or squares or boxes that allow you to ...
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61 views

Rigify - How to adjust the super spine?

I've been trying to create rigify rig, by using the sample types. For example the sample the spines.super_spine. Now I found out that we can adjust the amount of segments. (in the manual, https://...
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Why is my rigify rig stretching arms and why do wrists not follow character when squatting?

I have a simple human mesh, with armature generated using rigify. When I try to make character squat wrists stay up and arms stretch. Also now able to bend knees or elbows. Could you advise? Here is ...
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blender 2.82 save custom bone shapes

I created a rigify rig for my character with the metarig. Then I generated the rig. After that I have fit the controller sizes and shapes. Now I need to do some changes. When I go back to my metarig ...
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188 views

How do I import an advanced auto-generated rig to Unity?

My question is fourfold. It is about blender's own Metarig, Lucas Veber's (Artell's) Auto Rig Pro and Blender's Blenrig. 1) What is the difference between Metarig, Auto Rig Pro and Blenrig? 2) I ...
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Problem to animation export in unity using rigify (quadruped)

i have a problem with fbx export, particularly with the animations (for the dubts, include my settings for the fbx export) i have done a rig with rigify (quadruped), the animations are perfect in ...
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2answers
314 views

Rigify (2.8) - automatic weight incorrect and issues with weight painting

I'm trying to rig a character for animation for the first time, however dont seem to get it right :( I placed a "human metarig" into my characters mesh using the rigify addon, when i parent the mesh ...
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1answer
156 views

Blender is very slow in Pose Mode but only with one character?

first sorry for my english, I will try to be as clear as possible. Recently I try to make a rigg in blender, everything was ok but now I'm doing the skinning and when I move the character in pose ...
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Rig shoes composed of multiple parts

I am relatively new too blender and finished a model i want to animate now. The rig is working (i used rigify) and i managed to rig/parent the clothing as well (pants/tshirt). But i am struggling to ...
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22 views

How do I change this Rigify parameter in Python?

I’m trying to change this Rigify parameter in Python: Bone Tab -> Rigify Type -> Bend Rotation Axis Unfortunately, the output of the Info window isn’t ...
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1answer
16 views

how to access a rigify armature selector UI?

I generated a rig using rigify but I can't seem to find a UI to select the armature i want. I know other VFX setups usually have a 'paper doll' like image with buttons for each part of the character ...
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19 views

why doesn't Rigify work?

I am attempting to rig a character for animation, first, the parenting function doesn't work instead of making the mesh the parent, it makes the rig the parent. I have to go into the properties ...

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