Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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14
votes
1answer
14k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
8
votes
1answer
6k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
2
votes
1answer
1k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
2
votes
4answers
6k views

How to use the Rigify building blocks for non-human rigs?

The Rigify documentation says that It is based around a building-blocks approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers...). The rig parts are ...
5
votes
2answers
43k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
6
votes
1answer
4k views

Why do Rigify controls no longer move my figure easily?

Why do the Rigify controls separate from the body parts of my figure and also barely move my figure until I increase the value of the FK / IK Switch setting in Rig Main Properties? I'm finding it's ...
1
vote
1answer
2k views

Object scaling preventing retargeting of rigify rig to bvh with MakeWalk

I created my rig from rigify armature and it is working beautifully. The issue now is I want to load some mocap bvh files on it, I'm using MakeWalk addon but when I try to load the bvh file by ...
2
votes
2answers
3k views

PitchiPoy Rigify missing finger controls

I have a problem, I am using the rigify tool in blender. Not the normal rigify but the one form PichtiPoy with the faceial controls. I love it but with the normal rigify tool you get the nice finger ...
1
vote
1answer
172 views

why is the foot skin still kinda sticking on the ground? [duplicate]

is this happening because of the rig or something else? and how can i fix
1
vote
1answer
801 views

Using rigify, Automatic weights parenting fails

I'm doing a basic human rig for practice. All of my bones are set up and the rig generates just fine, however, when I try to parent to the rig with auto weights, a majority of my mesh disappears (See ...
5
votes
1answer
7k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
4
votes
1answer
4k views

Rigify rig main properties and rig layers disappeared

Rigify rig main properties and rig layers disappeared in N panel so, the worse part, is cannot switch from IK and FK... how can I restore it and if I cannot, how can switch from IK and FK without the ...
2
votes
1answer
546 views

Parent object to bone latency (lag) issue

I'm using Pitchipoy meta rig and have come across instances where I need to parent an object or objects to a bone - I can't be the only one. Every time I do I get a latency issue where the child will ...
1
vote
0answers
379 views

Python Script Fix for 2.8 Rigify [closed]

How could I write a script to find all bones that are using a custom shape and enable wire-frame on them, so I don't have to do it manually for like 100+ bones. I'm not that good with Python. I had ...
0
votes
0answers
98 views

Cubic character armature deform

I am making characters similar to minecraft . This is the product that i make myself. However... look at that arm. I am having trouble trying to find out what's the problem with it . This is the ...
5
votes
3answers
13k views

Bone heat weighting: failed to find solution for one or more bones

I am creating men/woman character using MakeHuman tool and import into the blender tool. I followed the steps given in the below youtube video tutorial to work with blender. http://www.youtube.com/...
4
votes
2answers
3k views

How do I add extra bones to rigify armature?

I am using rigify on my blender character, but I added some extra bones because my character has wings. I'm trying to make the extra bone I added become one with the rigify add-on. How do I go about ...
3
votes
1answer
872 views

Eyes And Teeth Going Haywire With Rigify Rig And MakeHuman Model [duplicate]

hope all is going well for you! I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig. Simply put, I have no idea how to fix this. If anyone ...
3
votes
1answer
1k views

Rigify finger controls rotation not moving correctly

I have a humanoid mesh and created a meta rig with rigify. All goes according plan except after skinning the mesh the fingers don't behave as they should when scaling the finger controls (wanting to ...
2
votes
1answer
1k views

Missing Rigify Buttons Tab!

I am attempting to rig for the first time, and I wanted to try out the Rigify Add-on. I have looked up many different tutorials, but I cant seem to solve my problem: I went to generate my rig, but ...
1
vote
0answers
1k views

Right settings for exporting FBX with Rigify and morph targets to Unreal Engine 4

I've been looking over the internet and testing for days on how to make my character's bones (rigify) and keyshapes animations to work inside unreal engine 4. I've tried different fbx export settings ...
1
vote
1answer
352 views

How do I create a custom-keying set based on a built-in keying set?

While creating actions I noticed that I sometimes forgot to keyframe the IK/FK sliders separately. Therefore I decided to create a custom keying-set. The question is can I copy the setup from say ...
0
votes
2answers
231 views

Bone selection hidden in side view

I am using Rigify and created an armature. If I select anything on the left side of the body (arm or leg bones) thee selection is not visible in the side/right view. What could cause this? I tried ...
0
votes
1answer
244 views

How can I stop the mesh from stretching when posing?

I'm trying to rig a model starting from a rigify metarig and it's been going pretty well. It looks like, though, the mesh is morphed and stretched everytime i pose it, which is a problem mainly for ...
0
votes
0answers
9 views

After exporting to .dae, some objects are shifted

After exporting animated model to .dae his head and eyes are moved lower. I also tried solution from this post, but nothing happened. I played little bit with origin, but that didn't have any effect. ...
0
votes
3answers
1k views

How can animated shape keys be used in the NLA when a character is linked from another .blend?

The character's file has some actions to control a rig (rigify) this works fine in the NLA but shape keys need to be controlled by a mesh. A setup like this: Even the offset (start keyframe) can be ...
0
votes
1answer
177 views

Mesh does't move with armature

I have two different mesh (head and beard) on one bone and they don't move together. I have weight painted them, set parent (to bone or other meshes). Image below shows how should look like mesh: And ...
0
votes
1answer
178 views

Can't find how to enable IK on another user's rigged model, what's the catch?

I'm trying to help a user in this question , but he's using a complex posed human-body, and rigify. He posted the model here: http://pasteall.org/blend/index.php?id=43931 I would like to check how to ...