Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Couldn't rig properly with Rigify

I've been spending weeks trying to rig this character for my uni project. I keep getting that error or none at all, but the results are still the same, unable to move the mesh. My lecturer ...
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Rigify: DEF-bone problem

I have a problem in rigging (rigify), it happened in face bone deform. In edit mode it looks normal, but when I switch to object/pose mode wierd thing happens. any suggestion?
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Rigify doesn't seem to allow me to shift the pole target

I've used rigify on a basic human armature, to try and set up IK, and for the most part everything works- except for the elbows. The knees work just fine, but I'm unsure which bone rigify is ...
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530 views

Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
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Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
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Can't access custom properties of a linked characters proxy rig

I have a rigified character. I added a custom property to the rig object to drive a shape key on the face. It works as expected in the original file: the custom property slider of the rig drives the ...
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1answer
17 views

Moving a character with a walk cycle on a path with these requirements?

I have a Rigify character performing a walk cycle. I’ve been able to determine exactly how many Blender units the character’s root bone has to walk on the Y axis for a certain number of frames so that ...
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The rigify is missinng the pole vectors for the elbows and knees

I'm using Blender 2.83 for a project I'm working on for a client. The problem is that the pitchiboy rigify which I'm using is missing the pole vectors for the elbows and knees. Is their a way to add ...
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1answer
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scaling problem with rigify when using multiple objects

I am having an issue where when i move any of the rigify armature bones, the objects are being scaled up, as seen here: I am using individual objects for each bone that is parented to the armature by ...
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Rigify: Parent bones of some DEF-* bones

Blender 2.83.3 (on macOS Catalina) Rigify 0.6.1 When I generate a rig from the basic human (or other) metarig, some generated DEF-* bones of the rig have ORG-* bones as its parent as below. Is this ...
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42 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
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1answer
120 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
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rigify face rigging isues

I'm trying to rig the face for a character with the rigify addon but every time I try, the mouth doen't open well. I don't know if it's because of the position of the bones or the scale or the weight (...
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Armature constraints not rendering

Apologies if this is a simple 'duh' question as this is my first time rigging in Blender (or using Blender at all) This character has a hat and hair that don't really need to deform, so I attached ...
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Rigify - How to adjust the super spine?

I've been trying to create rigify rig, by using the sample types. For example the sample the spines.super_spine. Now I found out that we can adjust the amount of segments. (in the manual, https://...
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Human Meta-Rig Rigfy Error

I'm trying Blender for the first time after using a new utility to upload characters from Daz Studio into Blender. It worked really fantastically, but when I try to use rigify, I'm getting an error, ...
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803 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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Rigify Button when i try to generate weights it moves mesh and dispach part of it and in general doesn't work

So i am trying to follow this tutorial(i downloaded free mesh from internet that i like):https://www.youtube.com/watch?v=XHa2Y8zjtZQ&t=9s And as in title, when i try to generate weights to bones ...
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Rigify Generate Rig: index out of range

I'm using rigify to rig a character I've setup, the weight paint and movement all works fine but rigify is generating an error "Generation has thrown an exception: list index out of range" ...
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Can I modify a rigify rig to add a head after generating it?

So a while back I rigged a model using rigify in blender 2.8, and deleted the face bones, as it was way too complex for what I wanted to do with the character. Flashback to now, and I've spent hours ...
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1answer
27 views

How to use Rigify without 3dmodel?

Blender 2.8-1 Addon Rigify Human (metarig) win10 I want to animate the Rigify Human (metarig)without 3dmodel. but default Human (metarig) cant do lower the pelvis.(If move the roots the whole body ...
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Adding a knee bone for better definition to Rigify metarig

So i'm getting into some 3d modeling and learning to rig characters. Using rigify is pretty easy, but I'm trying to figure out how to add additional bones. I noticed by default the rig seems to lose ...
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1answer
25 views

Rig has simply… disappeared from the viewport

So I was trying the transfer weight paint features and then I saved my file to do some stuff in zbrush and I come back 2 hours later and the rig simply... gone. It's still in the outliner and I can ...
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1answer
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When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
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Armature won't deform mesh after applying the modifier

enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it ...
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8 views

Skeleton Layers of rig disappeared

I am having a problem with the rigify rig. It is the first time I am working with rigify. So while I was working on an animation I decided to turn just a few armature layers on to animate. At some ...
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17 views

Blender Rigify > C4D?

I've rigged a humanoid character in Rigify, and then followed this tutorial for a walk cycle: https://www.youtube.com/watch?v=oZ14vidzSs4&t=2s I now want to export my results to C4D so I can ...
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Custom bone shapes missing after using the symmetrize operator

I encounter an issue when symmetrizing the Edit bones through the operator bpy.ops.armature.symmetrize(direction='POSITIVE_X') The operator copies the widgets from ...
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25 views

Rigify issue - poorly distributed weights

Ive used rigify once before, to rig a bird. I had some issues which were fixed by scaling the mesh up by a factor of 10. Now I'm rigging a human. I've tried scaling up the mesh, to get a good weight ...
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47 views

How do i parent to my mesh in blender [duplicate]

Good day i have another question. I'm making a good progress in rigging. thanks too the this community but i encountered a problem When i move the character the collar doesn't follow. The character ...
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1answer
24 views

Error generate rig in (rigify) after removing tongue and bottom teeth bone

when editing the human metarig, I delete bottom teeth bone and tongue bone. Because I don't need them. When I generate rig, I get error message. So I recreate the with "basic.super_copy", ...
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279 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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Makehuman + Rigify: How do you “join” / “unite” loose objects before rigging?

Just started out recently with *Blender 2.8* and was trying this out for a side project: 1) I have created a model using Makehuman 2) Imported the model into blender as an .obj and sorted out the ...
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Trying to rig the character in pose mode

Hello I'm following this tutorial to rig my dog but i can't make the dog move. And i'm really new to blender. https://www.youtube.com/watch?v=6LM50gJJOrQ I'm already in the part 05:18 which i should ...
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1answer
12 views

Generated rig controls dont control the bones

Iam not sure if something has changed, but when I create human (meta-rig) and use Generate Rig the controls does not move the bones. I think in previous version it was just as simple as that to create ...
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Blender 2.8: Rigify Error Bone cannot connect chain bone

Please explain the reason of the error and solution for this This is the disconnected joints When i clicked the Generate Rig button it give's me the error: Rigify Error: Bone 'spine.009': Cannot ...
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1answer
671 views

Rigging in rigify for custom rig

I got a question. How do I create custom rigs in rigify made from an armature that I didn't rig to a mesh yet but I created the armature? I believe I would be able to do this because I read somewhere ...
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I can't seem to paint while using weight paint for character rigging

Title says it all. I can't paint no matter what I press and whatever settings I change, despite being in the right mode and having selected the corresponding bone.
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27 views

Is there any way to activate Rigify Buttons from a Python Script?

Some background as to why I want to be able to do this: I've written a script that finds and replaces specific widgets with my own custom made ones (I read the names of existing objects inside the ...
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1answer
15 views

Join meshes after rigifying one of them

I had a model with eyes, gum and teeth and the basic human rigify was giving me errors when automatic weighting. So I separated those parts into another mesh. Now that I rigged one of the meshes, how ...
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Rigify mixing bones between DEF and ORG hierachies

I'm building a custom Rigify metarig with a spines.super_head. The final head bone has a number of (disconnected) child bones for the beak (which are a limbs.simple_tentacle), but once generated the ...
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19 views

Rigify - How do I add rigify controls to a character which already has an armature with weight paints?

Hello I would like some help with Rigify. I have tried re-naming every bone to match Rigify's naming system but it still does not work.
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Rigify bird rig issue?

Sorry if this is a basic question but I'm trying to use the rigify bird rig tool. When I used the auto rig function it didn't bind my mesh at all. Instead it gave me the error "Bone Heat ...
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Rigify Question

I'm fairly new to animation. I've been using Blender for sometime now but not in a regular basis. This is the first time I try to rig a character using rigify My character is a scientist that wears ...
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1answer
287 views

How do I adjust limbs.simple_tentacle to finger?

My question derives from the given link here.. PitchiPoy Rigify missing finger controls I am trying to change from "simple tentacle" to "finger" have no "rigify type" option available, and just ...
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4k views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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How can I fix “Bone Heat Weighting Failed” Issue? [duplicate]

When I try to use the Automatic Weights option to parent my mesh to the Rig how come it deforms the meshes left arm?
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190 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
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1answer
180 views

Rigify Finger assigned to different parent

I am having a problem with the rigify addon. After I generate the rig, everything works perfectly except the finger bone f_middle.01.L (it doesn't respond to the ...

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