Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Rigify folding foot?

I am trying to learn how to rig a character and I thought I would start off with Rigify first. I thought I rigged it properly, however when I move my foot forward it seems to fold it. Since I am new ...
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567 views

My mesh is pink in weight painting

I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also ...
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18 views

Rigify Generating Broken Armature?

new to Blender but quite familiar with Maya. Been learning Blender 2.8 and all was going well until I hit the Rigify. For whatever reason it seems to have not attached the blue joints to the green ...
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7 views

After exporting to .dae, some objects are shifted

After exporting animated model to .dae his head and eyes are moved lower. I also tried solution from this post, but nothing happened. I played little bit with origin, but that didn't have any effect. ...
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6 views

Problem importing a ragdoll model

I've added ragdoll physics to a rigify rig. I've grouped everything together in a collection. It works on the original file, when I hit play, I can grab the doll and shake it all about and get good ...
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1answer
198 views

One rigify button missing from the whole body control

After I thought I completely riggged my character, I moved it to animate in my scene. I noticed that the controller for the hand is missing even though the other hand have the controller. What is ...
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1answer
158 views

Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
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Auto Key does not Key limbs that are moved with FK_IK Snapping Rigify

I am using a rigify rig. I have auto key on. After creating an animation using IK, I want to snap the FK limbs to the animated IK limbs. Auto Key does not record the new position of FK limbs once they ...
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2k views

Rigify N menu options missing, reloading the rig_ui.py doesn't help. Solution?

I'm having the issue where the rifigy properties and layers are missing, however the normal solution mentioned here does not work: Rigify rig main properties and rig layers disappeared I was editing ...
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2k views

How to rigify with 2.8

So I am creating a low poly monkey and am trying to rig it for a game. I am new to rigging and trying to figure out how it works. After creating my character's bones, I press rigify and nothing ...
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15 views

Rigify and Linking Library Crash

I am currently working on an animated short with a few people, and we choose Blender 2.8. So far, it's a smooth ride. We approached everything similar to the workflow as described by the Blender ...
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2answers
521 views

Adjusting rig after generation (Rigify)

I'm not an English speaker, sorry for mistakes. I spend several weeks to create my first character, but few days ago i figured out that rig is set up incorrectly. Severals manipulator have wrong ...
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202 views

What are the intentions of the different forms of Armature/Bone Parent/Child relationships?

Hello to every blender user, AFAIK I can parent a bone to a part of the mesh (in the specific case the teeth.t bone and the ...
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395 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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1answer
44 views

Prevent auto-stretch IK in Rigify with Blender 2.8

I am looking for the auto-stretch IK feature in Rigify for Blender 2.8 in order to de-activate it (set it to zero). This feature was under Rig Main Property toolbox in the previous version of Blender (...
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218 views

Why does my model duplicate itself in pose mode

Both legs are duplicated when I try to move them in pose mode why? There's no duplication, in edit mode.
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1answer
498 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
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35 views

Rigify “ORG-Nose” not found" error

I have created a anthropomorphic character and I joined a human metarig and a Wolf metarig together (face and tail of the wolf and Body of the human) and it worked on previous projects but this time ...
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1answer
16 views

rigify problems generating a rig

I'm having a problem using the add-on 'rigify', I line up the rig to my model then generate the rig but it creates a strange group of empty circles around the vertices of the rig rather than the rig.
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19 views

Rigify Only made the Face rig

So I aligned a rigify meta-rig with my character's entire body (including his face) but when I generate a rig it only creates a facial rig and none of the rest of the body, I have no clue why, thanks.
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1answer
34 views

Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
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13 views

Rigify Finger controls behave differently depending on the Rotation Axis

This can easily be tested with the Rigify addon: Drop a Human metarig (that has fingers) Generate the Rig Select the base finger control on any finger (1st control) When you rotate in X axis, the ...
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1answer
1k views

How to attach eye armature to rigify armature?

Im creating a character, and Im using a rigify armature for the body. and a normal armature for the eyes, I used a Keep offset setting to parent the eye´s armature to the rigify armature, but when I ...
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12 views

Root bone wasn't rotated, but after imported to Unity, animations were rotated and doesn't match loop

I made 9 animations in Blender and it passed humanoid type configuration(used rigify). All animations don't moving root bone at all(root bone position/rotation/scale is locked), however when I ...
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2answers
33 views

Can't access custom properties of a linked characters proxy rig

I have a rigified character. I added a custom property to the rig object to drive a shape key on the face. It works as expected in the original file: the custom property slider of the rig drives the ...
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1answer
35 views

Rigify moves twice as far as mesh?

I'm building a modular animatable child for a school project. I can't figure out why my rig does this, but every pose ball and limb piece moves twice as far as the rig which makes it much harder to ...
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270 views

Generate Rig error: key “ORG-nose” not found'

In order to generate a bone rig I have created the metarig and adjusted it to my model/character. As I am trying to create something simple (to use it in Unity), I removed the face and ears. Then I ...
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56 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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289 views

Weird deformation after exporting Rigify from Blender 2.8 to Unity

Trying to export an animated character from Blender 2.8 to Unity 2019.02! I have a few animation done and almost all of them look exactly as they look in blender, except for the Head bone in the ...
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1answer
162 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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7 views

How to use generate rig function properly?

Hi there. Hope u are doing well. I had a question regarding to the generate rig function. When i use it and move root bone down legs do not go in the right direction (it is shown in the picture). How ...
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2answers
210 views

Do i pose the root bone too?

So this is more like a best practice question. I tried doing a walk cycle by creating a walk action and then repeating it in NLA editor over a root bone position change. But this looks very mechanical,...
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14 views

Certain parts of rig not getting attached after parenting

I'm trying to rig this model that I ripped from a game with the rigify metarig. After parenting the armature, the body doesn't want to be attached. The head gets attached but the hair doesn't want to ...
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1answer
40 views

When using Rigify, Is there a way to add more bones to the lips?

I want more control on the lips. However, when I subdivide the bones in the metarig I get errors when I try to generate.
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414 views

when I add IK, my bone moves out of place in Blender 2.8

please see the picture, after adding IK the bone is moving out of my character, please help.
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36 views

How To rig a fat guy

So I've been experimenting with the best what to rig this guy, I've re rigged him about five times already. So basically this guy is for a mobile game where you roll him around the world and if you ...
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41 views

Rigify knee problem

So I followed a tutorial on placing the rigify metarig on a model. A followed the instructions as best as I can. After generating the rig, if I move any of the foot up, the knee moves away from it's ...
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1answer
3k views

Rigify generate error

Hi im having a mayor problem in rigify When I generate a rig with rigify from "Human (Meta-Rig)" I get the message Traceback (most recent call last): File "...\Blender\2.78\scripts\addons\rigify\ui....
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1answer
190 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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11 views

Why and how is this happening with my rig?

Everytime I move any controller on the rigify limb, it doesn't even move individual limbs. Not only does it do that, it also completely bends the texture.
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Rigify rigs in Blender scene are making some very bad lag. How to fix performance issues?

I have a scene where there are 2 human models rigged with rigify. I cannot animate these anymore because when they're in the viewport, I get about 6 FPS on the animation preview. I know for a fact ...
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92 views

Blender 2.81 riggify to Unity 2019

I've seen very old videos (and .py scripts) to port the riggify rig from Blender to Unity. Thing is that the most "recent" .py works for Blender 2.78 and previous versions. I´m working with PBR so you´...
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1answer
262 views

How do I adjust limbs.simple_tentacle to finger?

My question derives from the given link here.. PitchiPoy Rigify missing finger controls I am trying to change from "simple tentacle" to "finger" have no "rigify type" option available, and just ...
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1answer
145 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
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1answer
111 views

Rigify Finger assigned to different parent

I am having a problem with the rigify addon. After I generate the rig, everything works perfectly except the finger bone f_middle.01.L (it doesn't respond to the ...
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2answers
402 views

Rigify->Generate Rig doesn't create all rig layers in the properties ui

For some reason, after clicking Generate Rig for my armature I only get the following rig layers: Torso, Fingers, Arm.L (IK), Arm.R (IK), Arm.R (FK), Arm.R (Tweak), Leg.L (IK), Leg.R (IK) buttons are ...
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1answer
45 views

Can multiple characters share a base rig but still use custom bones?

I'm currently rigging a feline-humanoid character for a UE4 game project using the Rigify add-on. However, this character has some extra features than that of a standard humanoid, including a tail, ...
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51 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...
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2answers
2k views

Inverse Kinematics leg/arm rig bending the wrong way

I have a character who is rigged using 'Rigify'. I've put inverse kinematics on his two forearms and his two shins, and this problem is mainly a problem on his shins. I want his legs to be able to ...
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23 views

bone's are not selecting

please help me, i can select main bone in object mode and pose mode. i can't select all other bone's . when i creat single bone and extrude after there are same issue, i also select first bone in same ...