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bone heat weighting: failed to find solution for one or more bones [duplicate]

My problem is that when linking the rig to the model, it gives an error: bone heat weighting: failed to find solution for one or more bones. I don’t know what to do with this; I’ve already deleted ...
Дарк's user avatar
0 votes
1 answer
28 views

Weight Painting Does Not Showing Affected Areas, Using Rigify

Weight painting does not showing after using rigify. I don't see any changes or affected weight areas yet they still bend and I cannot change them. Rig was set through rigify and automatic weight ...
Elixthenese's user avatar
0 votes
0 answers
54 views

Rigify Is Improperly Deforming Model (I think)

I found a tutorial on how to use the rigify add-on, and now my mesh is pulling with my bone. I am new, but am sure that a more experienced person would be able to solve this problem. Before rotate ...
SnoreBin's user avatar
0 votes
0 answers
476 views

3d mesh won't parent to rig, model faceplants forward

I'm trying to do a simple character rig. Everything goes fine until I try to parent the mesh to the generated rig using automatic weights. Then the model faceplants into the floor, leaving behind the ...
Starry-Eyed Donut's user avatar
0 votes
1 answer
18 views

Render Errors w/ Rigged Characters

having a strange issue with different rigged characters when rendering an animation. There aren't any issues with a Workbench render, but when doing a textured Cycles render, these strange lines jut ...
sheerinedits's user avatar
0 votes
0 answers
61 views

Empty Weights not working Rigify

So I was making a rig and it was working just fine earlier when I regenerated the rig but when I did it again and applied the empty groups like I usually do it just completely broke. I've already ...
UniqueHammer237's user avatar
0 votes
0 answers
270 views

rig not working properly error -ORG -nose-

so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I ...
Games nr's user avatar
  • 393
1 vote
0 answers
114 views

Rigging a single model that has multiple outfits, accessories and hairs

I have a custom model that I can quickly add a rigify rig to it without trouble. This model, however, has many different outfits, optional accessories, and even different hairstyles that I can simply ...
Frank V's user avatar
  • 33
0 votes
0 answers
283 views

Merge a standard armature into a rigify armature with bone merging

I have two armatures. One is a character model that has a rigify armature on it. The other is a jacket that has standard bones. The jacket's spine bone's names are different from the character's ORG ...
RustyNova's user avatar
0 votes
0 answers
210 views

I Tried To rig the face but there is always error

I tried to rig the face, but every time I rig there is error generation has thrown an exception 'bpy_prop_collection(key) : key *org-temple'Lnot found, and before ...
Games nr's user avatar
  • 393
0 votes
0 answers
33 views

Need help finishing a rig for a 3d scanned Character

im un sure how to connect a rig that was already provided to me from the app that helped with the 3d scan and the face rig that is from blender so that i can generate the whole rig as one
Fuego Ellington's user avatar
0 votes
1 answer
362 views

rigify shoulder is creating a really bad crease

The shoulder part creates a crease, the collarbone doesnt affect the mesh at all. I watches some tutorials that have reactive shoulders, my rigify one doesnt move at all.
Mike's user avatar
  • 11
0 votes
1 answer
92 views

Model gets pulled apart when Rigify rig is moved

I have been modeling a poly character. I made the wings separately from the model's body. Then I joined them using Ctrl+J as a union modifier making the wings disappear. The wings have their own ...
Jprice1523's user avatar
1 vote
1 answer
2k views

Rigify says "RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint. Incorrect armature for type 'chain_rigs'"

I saw a video about this issue and followed through with it and made sure the bones are connected and have a parent/child relationship, however even though they are connected and marked as connected ...
Jprice1523's user avatar
1 vote
1 answer
515 views

Parenting object moves it?

So I have these shoe laces that are already parented to the shoes, but when I try and parent it to my rig it moves it? Why is this? It moves the laces?
Murth's user avatar
  • 241
0 votes
0 answers
698 views

Rigify eye problems

This model is based on the character Phoenix Wright owned by capcom. In general, the modeling and rigging process went well, but there were a few issues I'm not sure how to fix. The base of the red ...
Mitchell Bradley's user avatar
0 votes
1 answer
130 views

mesh is clumping/deforming while posing

I've rigged the model using rigify and while posing I came across an issue. The mesh was deforming in a weird way while posing(as you can see near the elbow in the image) I've applied the scale and ...
pranav's user avatar
  • 1
1 vote
0 answers
179 views

How to parent components of a rig made with rigify to things other than the mesh?

I have created (with some help) a rig using rigify and a mesh. I want to pair something to some of the parts of the rig (specifically, a ring on the finger that moves with the finger). Is there a ...
A_big_fluffy_dog's user avatar
1 vote
1 answer
116 views

Can I rig a model and have the bones not be connected?

This is my first time creating a model like this, would rigging the model with the bones like this even work? Also if it did, how could I mirror the left foot to the right foot so its exact? ...
Murth's user avatar
  • 241
1 vote
1 answer
372 views

I am using blender's rigify, I have parented my rig to my underlying mesh but unfortunately in pose mode nothing seems to be moving

I feel like I am missing something very simple. I used rigify and this video: https://www.youtube.com/watch?v=pAhbO7U1ID8 (which I think I followed pretty well) to try to rig a mesh of a human in 3D. ...
A_big_fluffy_dog's user avatar
0 votes
0 answers
17 views

Bone heat weighting error when Rigging model [duplicate]

Ok, so I've basically never used Blender before and it's been so long since I used a 3d modeling program I can be considered completely new. I'm attempting to rig a model but I get this Bone Heat ...
Dillon Craft's user avatar
0 votes
1 answer
508 views

character rig left arm wouldn't stick to the body and the legs do not move [closed]

This is my character model And the right arms do stick to the body but not the left arm. Can anyone help with this? Also the legs except for the shoe do not seem to move. I really wanted to know how ...
CD20 Superness's user avatar
0 votes
1 answer
251 views

How to fix pants/legs "ripping in half" after rigging

i'm currently learning rigging using riggify so far everything is working great except one issue that I really don't know how to fix. When I pull the leg up the pants seemingly break in half leaving a ...
Kyran Defosse's user avatar
0 votes
1 answer
71 views

Character modelling for rigging

I do not know if this is the right place to ask but I will give it a shot. I'm creating a game character and i'm stuck at the rigging. I´ve tried different ways to rig the character. Rigify worked but ...
Boombaboop's user avatar
-1 votes
1 answer
146 views

What’s wrong with my rig?

I have had multiple issues rigging this character. I don't know whether it's the model or the rig itself. I'm using the Rigify add-on, and unfortunately it's not working out for me. Can someone show ...
Mitchell Bradley's user avatar
0 votes
0 answers
74 views

How to make a single character out of many parts?

I have created a low poly model that I'm attempting to rig. Using rigify, I notice certain aspects of the model don't move, namely the legs. I believe this is because the joints, namely the torso ...
user116231's user avatar
0 votes
0 answers
73 views

rigging separate objects to one skeleton

So recently ive decided to try to make a full model from sculpting,texturing and rigging it, though im a little stumped. i dont know much about rigging and was curious about how you rig separate ...
Oakyere's user avatar
  • 31
0 votes
0 answers
496 views

How To rig a fat guy

So I've been experimenting with the best what to rig this guy, I've re rigged him about five times already. So basically this guy is for a mobile game where you roll him around the world and if you ...
Shane Foreman's user avatar
1 vote
0 answers
236 views

Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
Corn_kob's user avatar
0 votes
1 answer
1k views

Rig Not Working Properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
Jack Jonny Killick's user avatar
0 votes
1 answer
442 views

Add extra control to rigify?

I am using rigify and it works great, but I also want to add an empty sphere, that will allow me move part of the clothe, for example on this photo: But I also want when I create the extra bone from ...
Frank Smith's user avatar
0 votes
1 answer
275 views

Removing Doubles Ruins Mesh of My Character

I created a character in blender. I tried to parent it to the rig but it says "bone heat weighting failed to find solution for one or more bones". After more than two days of research and restarting ...
Nilany Tha's user avatar
1 vote
1 answer
224 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...
UnsignedFoo's user avatar
0 votes
1 answer
5k views

Rigify generate error

Hi im having a mayor problem in rigify When I generate a rig with rigify from "Human (Meta-Rig)" I get the message Traceback (most recent call last): File "...\Blender\2.78\scripts\addons\rigify\ui....
Victor Cedillo's user avatar
1 vote
1 answer
510 views

why is the foot skin still kinda sticking on the ground? [duplicate]

is this happening because of the rig or something else? and how can i fix
Ashton 's user avatar
1 vote
2 answers
10k views

Rigify not attaching to mesh

I'm trying to rig specifically just a character face (Floating head situation, no need for body rig.) I tried the newer rigify that generates a face bone structure, but when I generate the rig, the ...
Dana's user avatar
  • 899
1 vote
1 answer
1k views

How should I design the jaw for rigify pitchipoy?

I decided to try using the Rigify (Pitchipoy) Add-on and watched a tutorial on how to set it up. When they where working on the face they parented the jaw without weight paints, just normal parent ...
Isak Jones's user avatar
1 vote
2 answers
9k views

Mesh does not move along with bones in pose mode (uses rigify armature) Ver 2.75

As the title says, my mesh does not deform along with the rigify bones in pose mode, even though the bones are in pose, and not rest position. I have already adjusted the weighting, and I know that in ...
Shius's user avatar
  • 23
0 votes
5 answers
6k views

Rigging, can not rotate the bones. Rigify Pitchipoy

After I generate the bones using Rigify pitchipoy none of the rotation commands work. Rig before generating Controls like the highlighted one wont rotate The IK controls of the hands and feet do seem ...
Matt A. Draft's user avatar
1 vote
1 answer
1k views

Using rigify, Automatic weights parenting fails

I'm doing a basic human rig for practice. All of my bones are set up and the rig generates just fine, however, when I try to parent to the rig with auto weights, a majority of my mesh disappears (See ...
Dana's user avatar
  • 899