Skip to main content

Questions tagged [rigidbody]

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.

Filter by
Sorted by
Tagged with
0 votes
0 answers
12 views

Changing cloth modifer during the simulation creates a frozen result

I noticed that when the modifier of the cloth is intentionally changed after a certain number of frames, the result is not an animation but a static image of the final result. If I keep the modifier ...
Aslan Noorghasemi's user avatar
0 votes
0 answers
11 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
1 vote
1 answer
28 views

My Cell Fracture fragments freak out when I apply Rigid Body

I'm trying to follow a youtube blender tutorial for a head explosion that was made in blender 2.9 I believe (i'm working in 4.0). When I cell fracture the front part of my skull model all is fine, ...
George's user avatar
  • 11
0 votes
0 answers
21 views

Break stuff *without* cellfracture

I'm making a scene where a bullet is shot at a glass object fracturing it completely. cell fracture is great and usually works but it has 2 major flaws. the first is that it sometimes misses fragments ...
Jo xXx's user avatar
  • 420
0 votes
1 answer
33 views

Relationship between rigid body constraint stability and rigid body weight

I am simulating a rope in Blender, represented by a chain of rigid bodies. Each rigid body is linked to its neighbor using a generic constraint that locks X, Y, and Z linear movements. The topmost ...
murri's user avatar
  • 1
0 votes
0 answers
32 views

Rigid body simulation keeps wiggling

I've got a large mess of a few hundred identical parts (torus), all intertwined, all using "Shape=mesh". When I drop it on a floor, it lands ok - but then it continues to thrash around and ...
Benjamin H's user avatar
0 votes
1 answer
64 views

The chain is breaking apart

I've designed a chain using Rhino 3D and would like to attach it to a mannequin. I've imported the mannequin and chain into Blender. I would like to activate gravity and have the necklace lay on the ...
Macit's user avatar
  • 135
0 votes
1 answer
19 views

How can I make an object with rigid body physics not return to the first keyframe when I try to animate it?

Does anyone know how I can make an object with rigid body physics not return to its point of origin keyframe when I want to disable its animation? What happens is that I'm trying to animate a ball ...
LightPure's user avatar
2 votes
1 answer
26 views

Problem with Rigid body and Child Of constraint

thank you for your time, I've been following this tutorial: How To Make Any Rig Into a Rag Doll in Blender, but I have a problem, I'm using the Child of constraint on my bones to parent them to the ...
Pierre Bolteau's user avatar
0 votes
0 answers
25 views

Can I make a particle system with fluid physics influence a dynamic rigidbody?

I am currently trying to make a simulation of a hydroelectric dam for a school project. I can currently get the particle system to populate the particles, and make them behave in a fluid-like manner ...
Sundayz's user avatar
  • 19
1 vote
0 answers
32 views

Is there a way to hide the fact that the object is cell fractured?

As always I need to destroy something, but after I apply cell fracture to the objects, it is visible during close ups that it is consisted of individual pieces, is there a way to hide it?
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
16 views

Keep last keyframes and delete the others

I have a script that run a rigid body simulation and I want to keep only the last keyframes and delete the previous ones. Is there a way to do this? Thank you for the availability.
Valerio Gianforte's user avatar
0 votes
0 answers
15 views

Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods

TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format. Describe the issue I notice that the ycb objects that I use as distractor objects collide ...
Mona Jalal's user avatar
5 votes
1 answer
192 views

Rigidy body for an animated mesh with curve

I would like that these rigid body spheres to interact with this mesh animated object, how is it possible?
diniulian's user avatar
  • 930
2 votes
2 answers
32 views

Delay individual activations of Rigid Body

everyone! I need assistance with Rigid Body simulation in Blender. I have objects that I want to activate one by one. I've set "Start Deactivated" for all of them and adjusted the activation ...
Alan Tandelov's user avatar
1 vote
1 answer
27 views

How do I reverse rigid body?

I used rigid body a text to make it fall down. After it finishes falling, i want to make it to look like it’s rewinding itself to before fall state Any idea or tips on how to do this?
Edgar Krisna Yoga's user avatar
0 votes
0 answers
12 views

Cell fracture pieces held back

I'm in Blender 3.5. In my scene, a car crashes through a door. First I put a Cell Fracture on the meshes that make up the door, then I applied a Force Field (Bold) to project the pieces of the meshes ...
Alexis Stakhanov's user avatar
0 votes
0 answers
26 views

Collision detection with sensor not working in specific case

Problem: I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10. Details: Hitbox ...
Tylouw's user avatar
  • 1
1 vote
1 answer
40 views

Rigid body Cell Fractured Wall fails to react to a motion capture character

I have a "Standard Walk" motion capture file from Mixamo.com. I want the character to walk into a cell fractured wall and activate the rigid body wall when it collides. However, my ...
Thomas Cheng's user avatar
1 vote
1 answer
43 views

Rigid body on animated mesh is not updating

Hi I have this ring interacting with the neck of the character. It should update to the movement of the neck but for some reason it behaves as if the neck was always at the position of the first frame ...
RDaneelOlivaw's user avatar
0 votes
1 answer
79 views

Rigid Body animation: How to apply springy / dampen effect

I'm trying to create a Wheel of Fortune animation, see the image below. I also have a movie that makes the issue a lot more clear: Wheel of Fortune movie I've got it somewhat working using the Rigid ...
7th Sin's user avatar
0 votes
0 answers
43 views

Limit Translation parameters for "generic spring" rigid body constraint don't work as expected

I have a chain of rigid bodies connected in series by empties with the "generic spring" rigid body constraint like this: If the space between the rigid bodies is stretched, the armature ...
DED's user avatar
  • 249
0 votes
0 answers
28 views

Blender rigid bodies getting stuck in each other

I am trying to make a pinball simulation with blender and have been constantly having an issue where the pinball (a ragdoll) keeps on getting stuck inside the obstacles: The simulation works by ...
Mtamred's user avatar
  • 21
0 votes
0 answers
39 views

How do I fix object collision points?

I'm having an issue where my object stops before it collides with its intended point, it is almost like it's running into the mesh, but it's not and I'm not sure how to fix it.
ThreeZeroSeven Productions's user avatar
3 votes
1 answer
143 views

Rigid Body - Constant Speed

I'm trying to render an animation with motion blur, and I want the motion blur to start since frame 0. To achieve this, I need the Rigid Body to start simulating before frame 0. How can I achieve this?...
Haru Shiba's user avatar
1 vote
1 answer
62 views

Floating Objects

I want to do an animation where a door opens and objects float. How can I do it? Reference: https://www.instagram.com/reel/Cn4rLCvKs-X/?igshid=MzRlODBiNWFlZA%3D%3D Thank you.
Haru Shiba's user avatar
2 votes
1 answer
218 views

Rigid body isn't working properly - pretzel doesn't get dropped into a jar

I'm trying to drop a pretzel into my jar using rigid body but for some reasons the pretzel would bounce off before reaching the opening of the jar. Pretzel would bounce off here instead of falling ...
LearningSponge's user avatar
1 vote
1 answer
62 views

How to have multiple objects work as one object with rigid body physics

I have 6 objects that I want to behave as one with rigid body simulation
INeedHelpWithThisProblemIHave's user avatar
1 vote
0 answers
42 views

Frozen Rigid Body Simulation

Good day, I have been encountering an issue in Blender for some time and the issue remains with Blender 4.0. I'm not sure if it's the result of my error, as occasionally removing and adding physics ...
Tamber Squirrel's user avatar
2 votes
1 answer
113 views

Why does the cube explode when passive rigid object has this shape?

I have some experience in blender. But I still didn't find the answer why this explosion is happening when I make this type of a background. Here is the project file. Just press play and you will see ...
Anton Ostapenko's user avatar
0 votes
0 answers
11 views

What is the workflow for creating reusable models with rigidbody that can be placed all over the scene

I'm looking for a concept similar to unity engine prefabs. I need to have a library of objects with rigidbody that I can place in the scene. If I change original object properties (material/rigidbody ...
PDaria's user avatar
  • 101
0 votes
0 answers
28 views

I cannot get rigid body physics to work properly

Can anyone have a look at my file and or tell me how I can fix this and achieve what I am trying to achieve here? I am trying to make a rosary that a monk would where animate and I started with basic ...
Justin Medved's user avatar
0 votes
0 answers
19 views

problem with particles not coliding

I'm making a animation with balls rolling on a plane. I cant figure out how to get the balls to collide. Thanks, sincerely TC
T C's user avatar
  • 1
1 vote
1 answer
49 views

Pull one rigid body to a specific location/rotation?

Is there a way to make one rigid body go towards a specific spot and rotation? Imagine something like a rope being attached to it, then the rope gets shortened until the object is in the right spot. ...
Black Fox's user avatar
  • 168
1 vote
3 answers
164 views

Rigid Body: Object sinks into another, compound parent

I'm very new to Blender, so maybe there is a simple solution. I just learned the Rigid Body animation. My aim is to let a somewhat simple object (a carrot by wojtekgr from here) fall onto a plane. ...
gerion's user avatar
  • 113
0 votes
0 answers
29 views

Simulate rigid body hitting thick liquid. (How to slow an individual rigid body?)

I’m trying to drop rigid bodies into a vat of slime. The rigid body needs to stop hard the moment it hits the surface of the slime, then slowly sink in. I’ve tried using translation damping at the ...
Black Fox's user avatar
  • 168
0 votes
0 answers
22 views

Rigid object getting stuck on container bounding box before falling in

I am trying to have a little pill shaped object fall into a bag. When the pill falls, from frame 35 to 80 it seems to halt on the top edge of the bounding box of the container. After that 50 frames, ...
gab's user avatar
  • 13
1 vote
1 answer
35 views

Rigid Body bake with 2 Torus explodes

I try to let 2 female symbols falling to the ground, wehre one Ring enclose the other. I have 2 Problems there. The Rigid body bake explode and if i try it with just one symbol it dosnt fall really ...
Otto Mart's user avatar
0 votes
0 answers
58 views

How do i stop the crown from falling straight through the K

I'm trying to make an animation where the crown falls onto a K and lands in the extended part of the K, The top right hand portion. I got a nicely meshed K made, And the crown is ready to fall but ...
Dark Eye's user avatar
1 vote
0 answers
263 views

Hanging an object from a string with physics

I'm working on a project where I'm creating a Christmas ornament and it would be great if it could be as physically accurate as possible. It only has two elements, a disc with a small hole in the top, ...
Adam Palmer's user avatar
0 votes
0 answers
53 views

Unrealistic behavior with the rigid body physics

I'm facing an issue with potato physics in Blender as demonstrated in this video, and I hope someone can help me understand what's going wrong. The potatoes seem to bounce in an unrealistic manner ...
Lubov's user avatar
  • 1
0 votes
0 answers
32 views

how to create objects with rigid body center and insubstantial exterior

I want to model atoms/molecules banging into each other and allowing the outer shells of electrons to interpenetrate a bit. I have tried using soft body physics and the deformations aren't exactly ...
Danl's user avatar
  • 21
0 votes
2 answers
107 views

Make two objects fall together then "break apart" when hitting the ground

I have a coconut mesh with two sides as if it was cut in half. I can't for the life of me find anywhere online how to get them to fall together, without blender blasting them off into infinity at ...
Thai's user avatar
  • 21
4 votes
1 answer
211 views

building destruction slow motion

is there a way to make the building destruction go slow motion on a specific frame? I have a project that I wanted to make the building destruction normal at first but at frame 8 , go slow motion? ...
Games nr's user avatar
  • 405
1 vote
1 answer
25 views

how to speed up view port display?

I have a mesh with a lot of vertices. When I tried applying the armature and animating the rig, the mesh is extremely slow and I can barely animate any mesh. Is there a way to speed up the render view ...
Games nr's user avatar
  • 405
0 votes
1 answer
34 views

Creating another group for rigid bodies

I have no idea how to create another group for rigid bodies. My animation involves several meshes becoming rigid bodies at different points in time. I know there is a starting rigid body group named ...
Please help's user avatar
0 votes
1 answer
209 views

Distributing objects with random rotation without clipping

I'm not sure if this is possible, but I feel it should be somehow, but I want to fill a volume with instances with random rotation without clipping. Ideally, if clipping occurs, objects would be ...
lzro's user avatar
  • 11
0 votes
0 answers
26 views

Rigid Body does not tread well on the ground

I have a problem about Rigid Body. It does not tread well on the ground.
Alejandro 's user avatar
0 votes
0 answers
18 views

Rigid body overlap instead of pushing during Z scale animation

I was experimenting with the Rigid bodies for an idea of mine. I hope to achieve animation of cubes falling and extending in the Z space. When the Z scale extends, it fuses with the other cube object. ...
Dark GT's user avatar
  • 35
0 votes
1 answer
17 views

Link empties together using rigid body constraint

How would one "Link empties together using a rigid body constraint" ? I am following the instructions someone gave me and having trouble understanding what they meant. All help is ...
Ru5tyBlade's user avatar

1
2 3 4 5
7