Questions tagged [rigidbody]

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6
votes
1answer
267 views

How to improve the accuracy for a rigid bodies

How can I keep the objects from intersecting or passing through one another in rigid body simulations? I have checked the normals applied all transforms for scale, position and rotation set Origin > ...
2
votes
1answer
95 views

What is the Easiest way to Animate the rigid body properties of a large group of objects

I would like to animate 500 or so shards to be "animated" rigid body at frame zero and "dynamic" at frame 550. Do I really have to set a keyframe for each individual object or is there a way to ...
3
votes
1answer
482 views

How to fix this physics problem?

Hello everyone, How to fix this physics problem, the objects pass trough to wall. I increased the Steps per second and Solver iterations in scene settings > Rigid body world. Also, I set the shape to ...
0
votes
0answers
104 views

Bottles with balls inside - PHYSIC SIMULATION

I want to create in blender a realistic physic simulation with bottles that have balls inside, first example is created Blender and the second in another 3D software. How to create this simulation in ...
3
votes
1answer
221 views

How to make an (open) object behave like rubber when penetrated by another

So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will So what I want, is for the penetrating object to not deform while moving ...
1
vote
1answer
808 views

Rigid Body Problem - objects not colliding

I am trying to complete BlenderGuru's Quick Rigid Body Fun tutorial, but keep getting stuck when trying to add Rigid Body to the chain. My top chain link stays in mid-air, while the rest fall and ...
0
votes
1answer
270 views

How do you enabled rigid body physics for a given object in Blender 2.8?

I'd like to enable the rigid body settings for a set of objects, and I don't want to use bpy.ops.rigid_body.object_add(). I see that objects have the property ...
0
votes
0answers
29 views

Fill the volume area of one mesh with another mesh [duplicate]

I would like to know if it is possible to fill a mesh, using it as a bounds area to then fill it entirely with a polygon(the shape) mesh. The idea is I’ve blocked out a level design. But i want my ...