Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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0answers
109 views

How do you add hooks to multiple vertices at once?

I have a path with a lot of vertices and it seems very unnecessarily tedious that I have to click on each individual one to add a hook to it. Surely there must be some quick command that adds a unique ...
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0answers
2k views

Move rig bones positions with shape key

I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
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1answer
479 views

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
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0answers
488 views

Braid not colliding with clothing (Curve Problem?)

UPDATE: I noticed during the animation the curve the armature is following stretches out and although is still attached to its origin point keeps falling. Is there a way to keep the curve from ...
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0answers
465 views

How to rig a 3D arm to the footage of my real arm in movie. [closed]

Hello I have only been using blender for a little while but I have a project I want to work on. I have created a 3D model of my real arm in blender in a rock form. I want to be able to capture my arm ...
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2answers
5k views

How to make a bone NOT inherit location from parent? Or how to position bone at world location?

Lets say I have two bones, A "Root" bone and a "Child" bone, the "Child" bone has the "Root" bone set as its parent. How can I make it keep its world position while the parent moves? Now, the reason ...
3
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2answers
492 views

animatable soft transition between sphere and cylinder

I'm searching for a good way to animate a molecule-like structure with nice transitions between the spheres and the cylinders. So far, I'm using a skin modifier for the structure and a particle system ...
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3answers
11k views

Update a shapekey Basis from another shapekey

I am editing a character that has many shapekeys for facial expressions. I have made some changes to the character's overall face to adjust its features (no vertices added or removed though.) I have ...
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2answers
7k views

(Rigging) Why are some of my vertex groups affecting blue areas?

I'm new to rigging, and am trying to make a low-poly rabbit. I've made the armature and spent the better part of an hour fine-tuning the weight painting only to find out that posing nearly any bone in ...
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11answers
5k views

Cannot select mesh after putting my armature in pose mode

My problem is pretty straightforward. To weight paint my character I must 1) Select the armature and put it in pose mode 2) Select mesh and put it in weight painting mode For some reason after I ...
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5answers
36k views

How to see the bones through the mesh?

Bones are on layer 9: I already turn X-Ray on "Bones", but bones didn't appear... How can I make the bones and mesh become together likes this: This came from this site. If you want to download ...
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2answers
9k views

How to completely remove influence of bone to mesh

.blend file I created a rig for my mesh. I created control bones, but they have influence on the mesh. How can I completly remove the influence from a bone to the mesh? I selected every single ...
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3answers
17k views

Creating/saving a shape key from moving a bone (Rig)

How can I create a shape key by moving the mesh's bone? The bone I have selected will move the mouth mesh. I moved it to the desired location. And now I want to save this changed mesh as a shape ...
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2answers
1k views

Do some Bone Constraints only work with Root Bones?

While the Floor and Limit Distance constraints work well with the root bones of an armature. I don't get them to work with other non root bones. Is there any reason for that or do I miss a detail? In ...
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2answers
816 views

How to keep a bone in-between other bones?

In my rig I would like to keep a bone in-between two other bones, so it is always in-between the two bones when rigging. In the screenshot, the bone should always be between Bone 1 and Bone 2 when ...
3
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1answer
16k views

How do I get hair to follow the rig?

I created a model with make human and added hair via the emitter tool. I added clothes and rigged the person with pitchipoy. Everything seems to be moving right except for the hair. While animating ...
3
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1answer
4k views

Why does Blender crash when I select Skin for my 3D model?

When I try to add a Skin modifier to my 3D model, the program crashes. The program doesn't close when it crashes. What can I do to avoid this? The 3D model is 4 000 quads/ 8 000 tris. We've tried on ...
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3answers
19k views

Problems generating a rig with Rigify

I used Rigify to create a rig for a character that I want to animate. I added in a human meta-rig and formed it to fit the human model. The problem occurs when I click generate under the Rigify ...
3
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2answers
110 views

How to rig this simple machine?

So i was trying to make this “unique fan”. I provided the video sample below, it’s bit low res but i think the mechanism on that machine is still readable : Video reference For anyone there still ...
3
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1answer
547 views

How to display the "animate property" diamond keyframe insert button (2.8x)

I am making a custom panel for a rig and I would like to be able to easily insert keyframes on my rig properties the same way we can already do in the default properties panel. I'd basically like to ...
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3answers
7k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
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2answers
4k views

Armature chain follow a path

I'm trying to create a chainsaw type of animation using bones. I may be approaching this from the wrong direction but I would like to create a chain of bones and have them follow a path. I used the ...
3
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1answer
874 views

Voice over in Blender

When my character speaks, I use shape keys to move the mouth, just up and down. If I wanted to add a voice, do I need to record this separately and then insert as audio? I'm asking if Blender has a ...
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2answers
7k views

When you choose automatic weights does it have settings?

The automatic weights are pretty good but I wish it had a more shallow reach per bone. Or reach by surface instead of volume. Stuff like that?
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1answer
695 views

How to write a small program to use the Crayola Easy Animation Studio with Blender? [closed]

Link to more info: https://www.youtube.com/watch?v=MnX6pHC9VwE I saw the Crayola Easy Animation Studio for about $17. It would be cool to hack this to drive Blender animations. It looks to have about ...
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1answer
2k views

Rigging and bone orientation

So, this is more of a practice and method question rather than a technical one; I've found some information on the subject, but I'm not sure I understand the system. To give you a quick background, I'...
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2answers
3k views

What is Protected Layer?

I found some explanation, but there is not difference between Protected and Unprotected layers for bones. Theoreticaly if I have my bones protected it will be linked to scene after Make Proxy. But it ...
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2answers
2k views

Child Of Constraint Set Inverse with Python

When I try to use the "set inverse" operator in python there comes an error that it missed a context called "constraint". But I did it exactly like in the Info Panel. ...
3
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2answers
691 views

"Use self" doesn't work?

I'm currently working with drivers in Blender 2.81 and want to use self but it doesn't work. For example drive the rotation by the location, I'm adding a driver ...
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2answers
796 views

Mirrored pose problem (IK goes crazy)

I have a problem when I try to mirror my run animation, the IK bones on the foot go completely out of control on the mirrored portion of my animation. The white keyframes are what I copied, and the ...
3
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1answer
5k views

How to make a clothing mesh follow an arm mesh?

I'm trying to model, rig and animate simple FPS hands (hands only, no body). I have the guns all set up and animated and I just have to do these hands. I've rigged it and edited the weights a bit, ...
3
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1answer
1k views

Get proxies to follow rig generated by manuel bastioni

I have a model I generated that has a rig. I added a couple pieces of clothing and want it to adjust when I move the bones and shape keys. I'm not sure how this should work at all. Here's a screenshot:...
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2answers
1k views

Subtract the weights of one vertex group from another

I have an issue with a rig (this is my first time rigging) where it requires the subtraction of the weights of many different Vertex Groups from the head (root) vertex group to make the rig function ...
3
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1answer
10k views

How can I connect two bones head to head (not head to tail)?

I have a problem with my Armature, to be more specific, it's 3 bones which makes the problem. I have a Pony character which I wanted to rig, so I made an armature which works great, but I can't ...
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2answers
4k views

Rigify finger controls rotation not moving correctly

I have a humanoid mesh and created a meta rig with rigify. All goes according plan except after skinning the mesh the fingers don't behave as they should when scaling the finger controls (wanting to ...
3
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1answer
952 views

Copy Rotation Bone Constraint not Smooth

I am struggling to get the CopyRotation bone constraint to work as I expect. Hoping someone can clear up where my confusion is. I have simplified my issue to this three bone setup: Bone C is the ...
3
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1answer
659 views

How to call a function on change in Enum dropdown list?

I have created enum dropdown list to change masking of an object by changing vertex group assigned ...
3
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1answer
6k views

Missing 'Generate' button in Rigify Buttons tab

I cannot find the Generate button to generate my rig, in the Blender Cookie Rigging Tutorial it should be found in the bottom right corner as another tab under the "Rigify Buttons" tab. However I ...
3
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1answer
359 views

Rigging convention for limb joint dominant axis?

Typically with bones you would use a dominant access for bending a limb (knee, elbow, finger etc). When the roll is set you can choose to use the X or ...
3
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1answer
93 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
3
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1answer
816 views

How to Flip Rotation from Positive to Negative?

So, I have two eyebrows on my character, both are controlled by bones. In pose mode, when I rotate the left eyebrow counterclockwise, the rotation goes into the negative (the values are negative). ...
3
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1answer
526 views

How to create a Eye rig with cornea deformation

I'm trying to create a realistic Eye rig that uses bones instead of shapekeys to achieve more realistic results. I want the eyelids to deform around the cornea when the eye is moved around. And while ...
3
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1answer
901 views

Rigging a tank turret and gun

I decided to make the Panzer VIII "Maus" tank in Blender as a way to experiment with techniques and such on the go, but i had also made another tank before the Maus and since then, i have still not ...
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2answers
7k views

bone heat weighting: failed to find solution for one or more bones error message

Here it goes again, the rigging error. I have a model that has a mirror modifier already applied and a subsurface and displace modifier (not applied) in my model. So when I try to parent my model to ...
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2answers
8k views

Is it possible to parent bones between armatures?

I have 3 separate armatures, A, B, and C. I want to parent one bone from Armature A and another bone from Armature B to one bone in Armature C. I'm trying to make one bone in Armature C offset the ...
3
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1answer
138 views

Can we use just a script for a driver?

For example: bpy.data.textures["mouth shapes"].image_user.frame_offset = bpy.data.objects["rigMeenuTeen"].pose.bones["eyes"].location Can this kind of expression be a driver?
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1answer
2k views

How do you assign multiple shrinkwrap modifiers to rig muscles?

I'm in the middle of porting my rigging tools from other animation software over to Blender and was wondering how to use the shrinkwrap modifier to achieve muscle deforms, such as what JP Bouza did in ...
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2answers
3k views

Follow path constraint deforming mesh

I have rigged a mesh and then I've added a curved path I'd like it to follow. Next, I've added a path constraint to the armature and everything works fine except for one thing: when the mesh rotates ...
3
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1answer
2k views

Why does my rig fly away in game engine

I am trying to change my rig to be dynamic so it can stand on top of the static floor. I tried all the tutorial solutions and I can't solve it. Why does my character fly off screen, and not stand on ...
3
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1answer
799 views

Bones are deforming the mesh at different rates. Is there a way to fix this?

When trying to control the eyelid and eyelashes mesh (both are part of the same mesh although the eyelashes are not attached to the rest of the head). Moving the gaze bone up causes the eyelids to ...

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