Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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0answers
142 views

When I open a specific animation the character shrinks and turns sideways

Whenever I reopen the .blend file sometimes some of the animations will break and when I load them in the dope sheet or action editor, the skeleton rotates 90 degrees on all axes and shrinks down too. ...
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1answer
1k views

Head/Neck Rigging Problem

I'm having difficulty fixing a problem with the head/neck bones on a character I'm working on. I modified the character "Elaine" (a .blend that I downloaded from BlendSwap) Elaine.blend: http://www....
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0answers
30 views

Gaps appearing in rigged humanoid model form zbrush? [duplicate]

I imported an .obj model of my character from zbrush into blender. After import I joined all the different objects using Ctrl+J and started rigging, all went well until I saw that the deformation ...
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1answer
339 views

Display an armature with one root bone

I have a .bvh file which has only one root bone, and when I import it through blender it doesn't appear. I don't know how I can make it appear so that I can see the animation.
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1answer
23k views

Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?

I solved my other problem and I finally got it to deform to an acceptable level. However now I'm having trouble, I forgot to activate x-mirror when weight painting and I got the weights right on one ...
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0answers
3k views

Importing blender rig into Cinema 4D Lite

I'm new here, so please forgive me if I break a rule. I am a cinema and animation student creating an animated film that combines 2D and CGI animation. For compositing and other reasons, I would like ...
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1answer
2k views

Blender Rigging process. Is skinning a must?

I'm new to Blender, not so new to Unity. I built a 3D human model using Make Human, imported it to Blender, and used the following tutorial. Using Blender And Rigify I set up a an Armature, rigged ...
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2answers
2k views

Multiple animation on one rigged character

I have used blender for years (modeling/texturing), I know how to rig, but I never needed to animate anything. In the past I sometimes move bones (mostly for fun) but I don't know how to deal if I ...
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0answers
50 views

Rigging problem with mesh body in pose mode [duplicate]

This is the problem happening while I am rotating the left arm bones in pose mode as you can see in the picture.All the vertex groups are correctly weighted and parent with the bones.Even rotating ...
3
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1answer
730 views

Bones are deforming the mesh at different rates. Is there a way to fix this?

When trying to control the eyelid and eyelashes mesh (both are part of the same mesh although the eyelashes are not attached to the rest of the head). Moving the gaze bone up causes the eyelids to ...
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1answer
752 views

Rigify moving and posing, origin doesn't seem to move

When I Rigify a model, pose it in a scene and move it around etc. The model seams to remember the "origin position", from when I created the character. (mesh origin as in blender terms, this is a ...
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3answers
95k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
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1answer
1k views

Changing object position on one key frame changes the rest of the frames as well

Basically, I have my human model all rigged up, and have created two different keyframes. The first key frame, the foot is on the ground while the 2nd, it's rotated a bit up. The problem is, when I ...
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1answer
718 views

I am having issues with the pivot constraint

I am making a steam shovel model and trying to do a simple rig with no bones. I threw on a pivot constraint so that I could move the main arm and still have it rotate around an axis. It works great, ...
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1answer
646 views

Python show rig ui if armature is selected

I have different characters in an scene, each one with different bone layers numbers. It is possible, using python, to create a rig ui layer panel for each character based on the armature name, and it ...
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2answers
8k views

In which direction should bone axes be oriented?

A total noob here I'm afraid. I've followed a couple tutorials in order to create a human mesh and set up an armature, however I've hit a roadblock with bone-rolling. How should I orient the bones' ...
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1answer
11k views

Proper way of attaching bones to the model

Newbie here. This is my first time on 3D modeling, rigging, and Blender. I followed an old tutorial on how to make a simple mech and make it move. Because of it being old and lots of things already ...
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2answers
7k views

How do i Parent a mesh to an armature that is not in rest Pose?

This is a simple character mesh: http://www.pasteall.org/blend/31247 The mesh has no modifiers. Scale and Rotation have been applied. The Armature's Rest Pose is the T-Pose. The Armature has been ...
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1answer
3k views

why do changes to the armature made in edit mode vanish when I change modes?

Sorry for the basic question! I found out that my knees in the blender armature where not bending because I extruded them in a straight line. When I tried to create a bend in them in edit mode, the ...
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1answer
2k views

How can i skin a model to a pose other than the Rest Pose?

I want to skin a character that was modeled for a different rest pose. The following example is just a mockup for demonstrating the problem: So in this example the Rest Pose (T-Pose) does not match ...
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1answer
661 views

Armature Fingertips Not Following Bone

I've been working with making a rig for about 2 hours, now, but just can't get past one issue. I had several issues with my rig, but then I used an automatic deform instead of an empty group and ...
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0answers
164 views

Rigging - Is it normal for limbs to rotate when you set their pole targets?

My character with his arms spread directly out to the side with the top of his hands facing upwards. The moment I set the pole target for his arms, the arms rotate in such a way that the palms of ...
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0answers
228 views

Rigify extreme deformations

I've seen many rigify questions on this site, but none that explain something to this extreme. This model is freshly rigged with rigify. Any minor change in pose causes a large deformation, and ...
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5answers
3k views

(Clean) weight paint black colour

For over half a year, this problem has kept me from progressing by any means. I just found out why weight painting wouldn't affect certain parts of my model. I would keep acting as if certain parts ...
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4answers
79k views

How to mirror a bone?

I can't find the bone mirror option. When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options. How can I mirror bones in 2....
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3answers
137 views

Same mesh displayed differently on different machines

I have file of a mesh and it appears normally in Blender, on my Windows machine, as shown below But when I open the same file using Blender, on my Ubuntu machine it appears like below So, could ...
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1answer
1k views

Running and walking animation? [closed]

I'm new to blender and l have a question recently l started making a 3d model well l tried to recreate a model from Star Wars The Old Republic well I'm trying to recreate this guy in blender: and my ...
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1answer
2k views

One eye of model doesn't follow head?

One eye of model doesn't follow head? I have a bit of a problem with a "4 Piece Model", "Head, Body, Eyes, Hair, and Teeth". I hope someone can be of assistance while the "Eye's" appear as a pair and ...
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1answer
622 views

Why is my foot mesh moving out of place when rigging?

Every time I try to move my foot bone it just moves totally out of place. I don't get it. It seems like everything is done right. Bones: Thigh Leg : Child of Body/Head Bone. Low Leg : Child of ...
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1answer
255 views

Why does my mesh rotate face down when i delete my bone?

Ok so, I got this bone that I wanted to get rid of so I can start over with fresh new ones. The bones were once weighted with my legs mesh but then I deleted them. So when ever I delete the bones my ...
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1answer
3k views

Can an imported .STL file be broken down into individual parts (rigged) and animated in Blender?

Can an imported .STL file be rigged and animated in Blender? I have a model of a house window that was given to me as a .STL file, and I want to animate how it opens/closes. FYI, I'm new to Blender ...
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2answers
4k views

IK rig spins out of control

I'm following a tutorial on youtube about IK rigging. So far I've set up an FK rig and am creating an IK rig. I have put an IK constraint on the left upper arm and the left forearm. But if I try to ...
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3answers
2k views

Rigify pose Issue Mesh Deforming on knee

I have this problem with my leg rigging. Every time I move it up with IK Leg it would bend the opposite direction which would make my character look like a Centaur. Cool but not what I'm aiming for. ...
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1answer
1k views

Rigging objects to Second Life Armature Issue

In the first picture, I used the Second Life Avatar with skeleton and rigged a pair of test "feet" to the avatar. I was able to also transfer weights from the avatar to the "feet". When in pose mode, ...
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1answer
9k views

moving the armature along with the model

The armature doesn't move along with the model when I move it around but still poses.
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0answers
148 views

Can I rig a 2d character that I made in Illustrator with Blender? [duplicate]

I've created a 2D character in Illustrator that I would like apply a rig to. Is it possible to import the file into Blender and apply a rig?
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0answers
255 views

Hair particles keeps rotating to global axis, instead of surface normals

I´m making a character´s eyelashes and I want all the hairs to follow the surface normals. Even if I tweak all the rotation settings they keep following global coordinates when I rotate the character´...
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0answers
182 views

What technique is used to modify one object's mesh in coordination with an adjacent object's mesh?

I would like to make a comparative anatomy primitive that I can use as a sculpting base for various animals. Most quadripeds share the same basic surface anatomy plan with differences in proportion, ...
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1answer
158 views

Why does my character model revert to a torso when I go into Pose mode to animate it?

I rigged a model following some tutorials, and now I'm trying to make some basic animations. I already know that my model is rigged properly, because I can get it to work using the motion captured ...
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1answer
7k views

How to bind a model to an armature?

My pose mode simply does not move the body, I tried weight painting and everything but it just does not move. It's a simple creation, just a body made simple... I looked at some other people is ...
3
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1answer
1k views

Mixing forward and inverse kinematics

So I've made a simple, yet effective human rig with both arms and legs configured to use inverse kinematics (with an IK constraint, pole and target all set up). This works fine for me and does the ...
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1answer
2k views

Parenting with automatic weights fails with an error?

I've worked on this character mesh and when I parent the rig to the mesh, I get a "bone heat weighting" error and nothing happens. Can anyone fix this? Here is the link to the .blend file. Here is a ...
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2answers
614 views

Unpaintable streaks in Weight Paint Mode

I am new to blender and am currently trying to rig and animate a model of a simple cartoon duck. After creating an armature and assigning it to the model however, I found the automatic weights given ...
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2answers
7k views

Problem setting parent with automatic weights

I've been following this tutorial here and around 10:16 he presses CtrP to set the parent to armature with automatic weights. When I try to follow I don't get that same menu. I've checked that I'm in ...
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0answers
1k views

How to duplicate linked(external) rigged character and animate each instance independently?

I have linked cookie flex rig by browsing to the groups folder of the rig file and then linking the character group (standard method) and not appending. And then i did a proxy of rig by pressing "Ctrl+...
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1answer
188 views

Is it possible to use inverse kinematics and Quaternions in Blender?

Is it possible to use IK bones to update quaternion rotation values in Blender?
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2answers
3k views

Inverse Kinematics, spins wildly

I am trying to make an inverse Kinematics between the leg IK.L and the lower leg.L, thsi also has to have a pole target of Knee.L The problem is as soon as I move the leg IK.L part the rest of the ...
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2answers
42k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
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1answer
876 views

IK control bone not rotating linked bone when behind it

I have an IK controller bone. It works quite well behind its rest position, moving and rotating both the linked bones. However, when I move the IK controller bone in front of the body, it only rotates ...
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1answer
3k views

How to fix rotational constraint 'jumping' in rotation problem

I am rigging a set of gears (a car - wheels driving through a differential), and am taking the input as the wheel rotation. I've used parenting and constraints to link the gears. All goes well until I ...