Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Model's wrist shrinking with IK arm rig

I'm trying to animate a shot where my character looks at the palm of their hand, but the wrist shrinks when its rotated. I know the rotation should really be in the forearm but I don't know how to do ...
Zack Alves's user avatar
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23 views

FBX export from blender deforms the object

I have a rigged and animated model and I want to export it from Blender to use it in c4d, but it doesn’t work. I tried to bake the animation but no results. Maybe I’m doing it wrong. I don’t use ...
Ali Mohamadpour's user avatar
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How to edit two bones position without affecting the mesh

I already parented the armature generated by rigify and corrected the weight painting where it had problems, but after all that I just noticed that I placed the toes and foot bones incorrectly and if ...
Kai's user avatar
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How to control existing Custom Properties that are assigned to armatures via operator?

I'm creating an addon that sets the Blender settings based on what type of render we need. However, I'm unable to change the attributes that control aspects of the rigs. I can't access them. The thing ...
Juan Tadeo Mangione's user avatar
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1 answer
146 views

Mixamo Character Control Rig Disappeared After Animating

First timer posting on the exchange, I've hit a bit of a wall here. I've searched just about everything I could think of but haven't been able to find a solution or at the very least a reason. ...
James Williams's user avatar
2 votes
1 answer
52 views

Why is my bone not attaching to the vertex group of the same name?

I have vertex groups named Hand-R and Hand-L. I have bones named Hand-R and Hand-L. The bones do not attach to the vertex groups. All the other vertex groups were attached to the matching bone, but ...
user5104897's user avatar
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1 answer
101 views

Join object with Geo Nodes with Rigged Character

I have this rigged character and would like to combine this little coil in his chest with him so that it moves with the rig. However, this coil in his chest is made with geometry nodes, and it is ...
bentoBAUX's user avatar
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Topology Issue after sculpting

Apologies for the interruption, but I've come across an issue with the topology of my 3D model. Prior to sculpting, the topology was perfectly fine, but after completing the sculpting process, it ...
Zel Kojmane's user avatar
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224 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
2 votes
1 answer
71 views

Parenting Mesh to Bones Issue

I have been working with blender for a few months now and just tried modeling a character which I am currently rigging and completed weight paint on. After completing the weight painting of all the ...
CaptainFishboy's user avatar
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1 answer
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How to properly rig character with bones in the Pose mode, while Boolean modifier is on?

For example, I have a mesh of a larger ball and a mesh of a smaller cone, then use a Boolean modifier to find the difference between the ball and the cone. The result is that the ball surface has a ...
Blender Lake's user avatar
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How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
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Rigify Rig Issue

I have used rigify to rig a character. However when I move the neck some vertex of the chest move with it. I gave 100% influence with auto normalization on the chest vertex, but it still moves with ...
Shoeb Rahman's user avatar
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How can I join all these armatures while keeping the different animations of all bones?

I want to create an animated pitcrew mod for a game but unfortunately it doesn't support having multiple rigged objects in the same file. I got these 4 lads here, all having different armatures with ...
TheNuvolari's user avatar
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1 answer
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Shift + i (to active bone) for some reason creates a binding to the Root bone

Salute! I'm doing a tutorial on rigging. I select 2 arm bones on the rig and press Shift+I and those bones get snapped to the root bone (my screenshot). This didn't happen in the tutorial and I can't ...
Polina Shenina's user avatar
1 vote
1 answer
21 views

how to speed up view port display?

I have a mesh with a lot of vertices. When I tried applying the armature and animating the rig, the mesh is extremely slow and I can barely animate any mesh. Is there a way to speed up the render view ...
Games nr's user avatar
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Copy skeleton animation

I have two bone mesh bodies with the same bone layer, and I want them to use the same animation. However, after associating the animation data, the bones that need to be changed become distorted. I ...
Phantom54's user avatar
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Why does the clothes deform when using rigify and changing the pose?

I used rigify to create a rig for my character, and then added the clothes by parenting to empty vertex groups and transferring vertex data with a modifier. When I try to change the pose in Pose Mode, ...
PowerPuffen's user avatar
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Unable to select bones individually (Blender 2.80)

I recently installed an older version of Blender on a random computer in my house because my notebook died and I have to use my father's old computer. These days I've been trying to study rigging ...
Juw's user avatar
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1 answer
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pole target freezes up all the bones in my rig

I was following a guide for rigging and all was fine and working until I add a pole target. When I do it will freeze up all the bones and I can’t move anything until I remove the pole target. I have ...
SpanishCarmine's user avatar
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when I export the ik rig to an fbx I loose the ability to use the ik

when I export the ik rig to an fbx I loose the ability to use the ik when I import it back into blender, any ideas what am I doing wrong? the ik rig parts get really big and im missing some when I ...
Jack Thompson's user avatar
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How to fix the character's clothing to remain stable and intact all the time?

1.The garment was torn and destroyed during the walk, how can it be arranged that the garment remains intact and functions as a normal garment? In the rander Mode The character is transparent when ...
yair biton's user avatar
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Inactive areas in weight paint still move no matter what I do

Moving the arms on my character deforms the hands for seemingly no reason. In both styles of weight paint view, they are not active whatsoever. I also attempted to manually remove the vertices from ...
ebomb's user avatar
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How to properly export fbx. file with animations to Unity

I developed a model for a boss in my group project. The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
Tuki Rivera's user avatar
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Need help understanding attaching weapons to character

I have a character that has two swords. Both swords have a sheath. The sheaths and sword are separate objects. What I want is, I want the Sheaths to stay attached to the back of the character and the ...
Omnivoid's user avatar
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How to move sleeves with character rig?

I've been designing a dress for a small animation and I'm not quite sure how to make the sleeves move with the rig. My sleeves that I designed are off shoulder style and I would like to know how to ...
nick nikolaidis's user avatar
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1 answer
42 views

How can i join various bones that move different parts of the rig into one?

I have a rig from a game, and among all the bones of the armature, there are some duplicate bones that move different parts of a body part, but should be just one bone, how can I join them? For ...
Tres Vs's user avatar
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2 votes
1 answer
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How to stop a face from being affected by transformations?

I have a Muscle that I'm using Bendy Bones to transform. and was wondering if there was a way for me to make a face not be effected by it. So it doesn't do this In ...
a9e10n's user avatar
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3 votes
1 answer
66 views

Why is the Correctve Smooth modifier different when saved as a Shape Key

I am trying to understand something: I have tried to use a Corrective Smooth modifier to fix some deformation. It works very well. I want to be able to save that shape though, to be able to use it ...
KittehBit's user avatar
1 vote
1 answer
218 views

Why do child objects don't follow the parent's rigging

I have created a sphere on top of a cube as follows: And have set the sphere to be a child of the cube: Then I added an armature to bend the square like this: The thing is, since I set the sphere ...
Eule's user avatar
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1 vote
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How to rig a human model with scattered elements over the skin?

I have been trying with no success to skin a human model with complex scattering over the surface. The idea is that the scattered elements follow the movements of the model, staying in the position ...
Ramate's user avatar
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1 vote
2 answers
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Weight Painting Issue: bones move parts of the mesh differently to others, even though I intend for them to move the same way

I'm attempting to rig this gun to some bones However, when I paint the weights, the bone I connect it to, for some reason, screws with the Mesh, with some parts bugging out. Strange part is: I've ...
DeadSnake's user avatar
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0 answers
19 views

Weird mesh drifting in pose mode

Help me, when I move armature in pose mode, some separated meshes like eyes, mouth, hair etc. moves very slow or not moves, simply when I move body with separated meshes they start to levitate or go ...
Yaroslav tryapishko's user avatar
2 votes
1 answer
50 views

why does this bone scale weird when it's at an angle

Do they only work when they're straight i dont get this?
Jaye Skafidas's user avatar
3 votes
1 answer
74 views

bone rig is not working properly

so I have been following a tutorial which is I m trying to learn more about rigging , as if its the only thing I Did not learn much about , so I decided to actually follow a tutorial to learn more ...
Games nr's user avatar
  • 327
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0 answers
16 views

Thigh and waist rig not moving

I'm quite new to parenting and rigging. I have tried referencing youtube tutorials but i'm still stuck with the same problem. After applying "With Automatic Weights", every body parts are ...
zen's user avatar
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0 votes
2 answers
43 views

Model parts stretching when moving armature

I just made a human model and rigged it, but its body parts are stretching unnaturally when I'm moving these bones (images provided): upper arm forearm hand (palm) Should I do retopology, weight ...
unreal kirill's user avatar
0 votes
1 answer
41 views

is it possible to save animations so that you can drop them into the timeline later?

I am currently working on my first ever proper animation, and am trying to get a hang of animation and rigging. I was wondering if it is possible to make an make an animation by keyframing an armature,...
Leander Brough's user avatar
1 vote
0 answers
44 views

Rigging a single model that has multiple outfits, accessories and hairs

I have a custom model that I can quickly add a rigify rig to it without trouble. This model, however, has many different outfits, optional accessories, and even different hairstyles that I can simply ...
Frank V's user avatar
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1 vote
1 answer
51 views

Smooth out rigging?

I'm still a little new to rigging. I want to try and make this tail curve a little smoother and not look like a finger. I looked up tutorials, but all I could find was to use bendy bones. However, ...
Artimeises's user avatar
1 vote
1 answer
36 views

How to move armature origin without moving bone world positions?

Is there any way to move the armature origin to another position without moving the bones world positions? I mean like moving origins only inside of mesh objects. Here's the option for mesh objects. ...
Christoph Werner's user avatar
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0 answers
48 views

How to set the Object local axis as Global Axis

I am following a tutorial of rigging a car in blender for UE5 in that he told me that all parts of car should be oriented to global x and y axis can anyone give me how to change the axis step by step ...
Shaik Khaja's user avatar
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0 answers
54 views

Why does my armature stretch when moving/rotating

I'm fairly new to Blender and don't really know the intricacies of how blender does things. I'm trying to rig this model. I have the body as an object and the head as a separate object. I have a ...
Arthur's user avatar
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2 votes
1 answer
47 views

how to achieve slerp in the graph editor

i have keyframed an objects rotation, im using quaternion rotation mode cuz i wanna avoid gimbal lock, however a new issue arises. i need there to be proper linear interpolation between these ...
space sheep 1017's user avatar
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Action is far too fast

I assigned an action from one file to another on the same character but the animation is twice the speed of the original! 24 fps but way too fast not sure why this is happening. never seen this before....
Jim's user avatar
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Attaching a hair particle system to a character rig

I've made a groom for my character and also a rig, and I'm trying to attach the groom so it follows the rig. I put the armature modifier on top, and I also followed some instructions online to enable &...
Tudor Predescu's user avatar
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0 answers
47 views

Bone rotation not working in pose mode

I'm using Blender 3.4 and am having trouble with my rig. I used a basic human meta rig for my character and then made a rig for my hands. I added some constraints to the bones and it was working ...
RayKeyz's user avatar
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GeoNodes Fur and Rigs

Hi everyone! I am having fun playing around with the GeoNodes fur but as I was working on a little character I started having a lot of questions about what's the process meant to look like. I first ...
Simonpeterpaul's user avatar
1 vote
0 answers
31 views

Mirror skin not working in blender [closed]

I haven't made skin for a long time (the last time it was around version 3.3). Now I'm on Blender version 3.5 and then today I installed and 3.61 I cannot get the weight of the bone on one side to be ...
MrGravicaper's user avatar
1 vote
1 answer
28 views

The rigging did not work, one leg moved with the other

I did a rigging for a figure with the "parent-with Automatic weights", everything worked fine, the hands, the body, but when I came to do IK for the left leg, suddenly I notice that the ...
yair biton's user avatar

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