Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

Filter by
Sorted by
Tagged with
1
vote
0answers
12 views

What are questions you ask yourself before rigging anything? [closed]

When rigging anything, what are questions to consider asking yourself mentally before doing so?
0
votes
2answers
27 views

map 2d coordinates to 1d index using blender drivers

is there a clean way to convert a 2d vector ( from relative position between two objects ) to 1d index using blender drivers? it should be extendable to add more items later . it is useful to control ...
0
votes
0answers
9 views

Rigging an already posed character?

I've found a nice alligator mesh I'd like to rig but it's not in a symmetrical pose (already posed). I created none symmetrical bones for it manually. When I apply the IK constraint the bones and the ...
0
votes
0answers
15 views

How do I set an object to move along an axis by changing the rotation of a different object?

So I'm trying to model an aperture like shape, and am setting up constraints to go along with it. After a long bit of trial and error, I found out I could use the copy rotation constraint all set to ...
0
votes
0answers
24 views

Riggid Body Keyframed

I have a problem. I´m working in blender 2.9.3 i think... And i want that my tesla cybertruck, wich is keyframed, rams my mathe Teacher because he is stupid. But the Tesla doesn´t have any Physiks(It´...
0
votes
0answers
17 views

How can I use animate/toggle render visibility on objects using one property?

I have a group of objects all sitting in the same 3D space. I want to be able to assign each object a number and by inputting that number into a field have only that object visible on that frame. Then ...
0
votes
1answer
26 views

Mouth Deformations when Posing

I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this: How do I fix this? The file is located ...
0
votes
2answers
164 views

Making games, should I animate in Blender or Unity?

This is just a more general question to do with making games using blender and unity. I am very new to game design and production in general and have been creating a models and assets for a game. ...
0
votes
0answers
20 views

Switching eyes between moving with head and tracking specific object

This is more of an animation question than a rigging question. I have a simple eye rig similar to the one in the answer at How can I make an object face or locate to the active camera? The "eye ...
2
votes
0answers
22 views

How to get my two objects move natural (trebuchet)?

so I've been working on two types of trebuchet. Following youtube tutorials got me this far: 1 trebuchet is working with a spoon at the end, but the launching object keep falling of even before it ...
0
votes
0answers
11 views

Face customization for game, armature deform with shapekey

Is there a way for the armature/bone to change according to the shapekey? Lets said I change the width/height of the character's eye, is there a way for the armature to follow the changes as well? A ...
0
votes
0answers
15 views

How to fix this bad mesh bending when moving the armature

I have a low poly character and an armature with IK Constraint now when i move the hand of the armature , the shoulder gets really messed up. I know that i am supposed to use weight painting , but ...
0
votes
0answers
21 views

how can i fix the this offset rig problem with the hand?

so i was making this model for a while now and i rigged it and everything, but for some reason the fingers arent on the bones when i rotate them more than about 20 does anyone know whats going on and ...
1
vote
0answers
17 views

Need help rigging basic low poly rifles for animation

I am in the process of rigging a rifle to animate and to export to unity. However for some reason either the world location of the object im rigging does not seem to change properly, resulting in the ...
0
votes
1answer
14 views

Problem : Character fbx export has weird animation becaus of IK

I made a character in blender and add few actions to that. Also i used IK for legs and every thing is okay in blender viewport and animations work well. But when i export it as *fbx , it’s legs ...
0
votes
0answers
12 views

Bone Controlling Faces for Cartoon Eye Pupils does not keep the proportion of one Pupil

I am using a Bone to control a Vertex group that represents the pupils in my characters cartoon eyes. The Weight of all Vertices of this group is set to max but one pupil is not keeping its circle ...
0
votes
1answer
51 views

Rigging two-handed weapon in Blender 2.8

I'm having trouble with rigging a two-handed weapon in Blender 2.82. Basically, I want to achieve this: Such gif was retrieved from a previous questions and answer, but the solution applied for a ...
1
vote
0answers
16 views

Rigify to Unity converter stretches 3d model in blender

My 3d model animations works perfectly in blender. But whenever I use "Rigify to Unity Converter" addon it stretches the mesh as if it was pinned at a certain point(T-pose hand and foot ...
0
votes
1answer
15 views

is it possible that python .add_driver command cant create f-curve?

If I created a constraint on some bone, in pose mode - let's say Copy Location. And then manually created a driver on the influence (right mouse button > Add Driver), the f-curve with 2 points was ...
0
votes
0answers
7 views

I can't get Pose X-fliped to work all of a sudden

So I have a problem where I changed the pose of the limbs ob one side of my rig, and then mistakenly made that the new rest pose. So I tried to copy the side that the limbs are still in the position I ...
0
votes
1answer
12 views

Poles not correct in Rigify add-on after skinning

I have a big problems with the Rigify addon. It seems that you need to have a slight bend for the knees and elbows (the natural bend) to get the poles for knees and elbows correct. If the poles are ...
0
votes
1answer
23 views

Best approach to rigging an alligator

I've a nice mesh but would like the flexibility of rigging (joke intended). Should I start with Rigify or create the bones myself? I'm familiar with bones and the skin modifier from 3dsmax but have ...
2
votes
1answer
61 views

Need some feedback for eyelid modeling/ topology

I have created a model (attached) and am now trying to rig it. But I'm not sure if the eyelid topology is any good. It'd be great if someone could take a look and correct me if it is crappy for ...
0
votes
0answers
13 views

Switching into weight paint mode makes objects uneditable

I am currently trying to rig a character I have been working on for the last week, and I am running into a bug where as soon as I switch into weight paint mode, some of the objects/loose parts lose ...
0
votes
0answers
11 views

Blender Weight Painting not painting on certain areas of Model?

I am having trouble with Blenders weight painting system. I have my rig set up, did the whole "paint with automatic weights" but for some reason, when I start painting, my brush is ...
0
votes
0answers
24 views

I bought a pre-rigged Samurai model and dont know how to use it

I bought a pre-rigged Samurai model and dont know how to use it. I just want to use my model as a puppet for art reference; create a little scene with the samurai fighting people in an alley so I can ...
0
votes
0answers
49 views

Copy Rotation Constraint with Offset doesn't work like expected

Trying to constraint deform armature with bad bone rotations to a copied but fixed armature with proper bone rotations for animation. Some kind of puppetering. (I can't change position or hierarchy of ...
1
vote
1answer
54 views

2.9. Joined my Armature and now my Weight Paints don't work

PLEASE READ THIS FIRST I know you lose weight paints when joining armatures. This is NOT what I'm talking about. Okay, on to the issue: PLEASE READ THE ABOVE FIRST Hello! I am able to color the ...
0
votes
0answers
27 views

How do you switch from IK to FK using Rain Rig

I cannot switch the IK to FK using the Rain rig. In the Cloudrig window the switch button seems to be missing in Blender 2.90
0
votes
0answers
11 views

Armature specific cartoonish movement

On the left is my armature, and on the right is what I want it to look like, I basically want the leg to hinge around the front, rather than bending in when the leg moves, I also don't want to have a ...
0
votes
1answer
21 views

Deformations on back of the head when trying to rotate rig

I'm weight painting my model and I am getting weird deformations on the back of the head. I can't figure out how I should weight paint in order to get the back of the head to follow the face when ...
0
votes
0answers
18 views

Why is my mesh folding when the armature moves

I have rigged this mesh with automatic weights in blender and when I add the animation it bends/folds in a weird way at the joints (see images). I have edited the weight painting and tried the smooth ...
0
votes
1answer
15 views

Blender IK doesn't bend knee

https://youtu.be/5HBzaBwuUoA In my rig, I have the IK constraint between the shin, the heel, and the knee, but the leg doesn't bend the way I want it to, any help?
0
votes
0answers
14 views

Move bone from one armature to another with keyframes included

Ok, so im trying to merge a single bone into an already existing rig and also merge the keyframes After I Ctrl+J the two armatures everything goes wrong, also, when I copied the keyframes from the ...
0
votes
0answers
33 views

Object 'rig' can't be selected because it is not in view layer 'view layer'

I AM getting this error while trying to generate Rig. Please provide me some Solutions.
0
votes
1answer
16 views

Mesh sticks to rigify controls when moving on a locked axis

When I'm using rigify, moving certain IK layers such as the Leg IK, the mesh "sticks to the control. See attached picture. You can't really tell, but I have the LegIK locked to I've watched some ...
0
votes
2answers
43 views

Rigging low poly Head

I want to turn my Head with the Head bone. But somehow the Head cannot turn to -180 degrees. Which kinda makes sense but I want my Head to turn 360 degrees. What went wrong? -Lathano
0
votes
1answer
32 views

Rigging mechanical rods

I'm new to rigging process and I can't solve my problem. I'm trying to create armature on this mechanical arm but there are a lot of constraints (for my experience) How can I rotate multiple rods with ...
0
votes
1answer
28 views

Animation baking error

To showcase the problem the easiest way, this is what the issue looks like: https://youtu.be/esihE0ob7U8 As you can see, the track chain makes a momentary 'jump' when the baked animation is played ...
0
votes
0answers
24 views

How do I fix the rigging of the eyelids?

So I have tried my hand at rigging my character but I'm having problems with the eyelid rig. Also, for some reason, sometimes the eyeballs pop out from the mesh when moving the bone. The rest of the ...
0
votes
1answer
17 views

Automatic weight paint of solid mesh (with some thickness)

How can I properly weight paint a mesh that has a thickness to it? I created a jacket and then added and applied a solidify modifier to give it some thickness. When I parent the jacket to my rig with ...
1
vote
2answers
39 views

How Can I create wings with auto rig pro

I've read the Auto rig pro documentation and I saw you can make wing rig with it from the limb options, but I tried I couldn't see any wing options there. Is there something I'm supposed to activate ...
0
votes
0answers
21 views

How to clone body part, mirror it and connect it to another bone

I have just started learning Blender. I have downloaded a model from the Final Fantasy XIII game, and found some weird texture elements on one of the legs that I wanted to get rid of. I have split ...
1
vote
1answer
21 views

Armature with automatic weights is deforming mesh

I have created a pretty standard armature but when I try and apply it to my mesh it deforms it pretty wildly. I have removed doubles, but nothing changed. I think areas with higher poly counts are ...
1
vote
0answers
44 views

Making a rigged mesh interact with rigid bodies

I have sculpted a cat and rigged and made a small animation its all ok, now i want my cat to play with objects like little toys, spheres or default cube, I want to key its little paw around and hit ...
0
votes
1answer
49 views

BLENDER & FBX Mocap Import not translating to Rig

I created, rigged a character in blender using Blenders bone only meta rig (no IKs) set up. I exported that character rig to animate in mobu storymode and then rendered it all in Unreal 4. I now want ...
0
votes
0answers
10 views

Animation problem when open the scene from other pc

I have a scene with character animation (rigged with "Blenrig") done by my friend , all works fine on his pc , but when I open the scene on my pc , the eyes main control animation is wrong , ...
0
votes
1answer
14 views

Sleeve isn't being weighted correctly when parenting to rig

I have a model that has an arm with a short sleeve on it. At the moment, the clothing and body are all part of the same mesh (the attached images are using a simplified version of my setup). I'm ...
0
votes
1answer
24 views

Finger IK/FK not working properly

I am trying to rig my character for animation but I can not figure out why my fingers aren't moving properly. They bend and twist unnaturally. I have weight painted the mesh, but I still can't get the ...
2
votes
2answers
27 views

How to create stacked rotation with bones? (similar to array mod with object offset)

I'm trying to achieve this kind of stacked rotation that you would get when using an array modifier on an object and having the offset controlled by another object. This is for a spine of a character. ...

1 2 3
4
5
68