Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Rigging Sphere with Hair to a cylinder with bones

I'm having no luck parenting the below picture. I have a sphere on top with hair (in orange) I have a arm with bones/armature. I'm able to parent the bones but I'm unable to connect the sphere with ...
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17 views

Blender 2.9 Rendering Same Frame of Animation Repeatedly

I've seen this question before but I'm not having any luck with the advice so far. I have a simple 100 frame animation. It uses the Wiggle Bones add-on and everything animates correctly in the ...
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1answer
36 views

Model flies away from origin in edit mode, animation, etc

I have a rigged model (Genesis8Male.001, imported from Daz Studio, if that makes any difference). I've been adjusting the bones in the arms to try and fix an issue with the way the body mesh (...
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bone rotation bug or limitation in the forearm?

When i try to rotate the hand bone in the z axis in the rest pose (of the bone itself) it works as usual, but i setup some copy rotation constraints that are attached to each twist bone from the hand ...
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How do I remove the orange color that covers the mesh whenever I highlight the octahedral bones

I can't arrange the bones on the mesh properly whenever I highlight the octahedral bones because of the orange color coming from the bone, please how do I remove it.
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How do I fix my armature's rotations

I'm making a humanoid rig in blender and whenever I rotate the forearm, it will deform it horribly and ruin the upper arm as well. This also happens with the legs. Images
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Why do my automatic weights affect areas that aren't close to the bone?

So I made an automatic mesh with a very similar character and it worked almost flawlessly. The main differences are that the other character had posable lips, whiskers, a bone for a sword sheath and a ...
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36 views

Rigify human meta rig causes objects to float off the model when posed

I'm struggling with the rigify human meta-rig, no matter what I do the nose and mouth ends up floating off when using the generated rig. I did some tests with moving the head with just the bones and ...
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Add Knee IK to Rigify Rig

I have this pretty standard rigify rig from MakeHuman best I can tell. I am trying to add a IK point to the knee like the feet have. Not an pole target or pole vector, I already have those. I want to ...
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20 views

Is there a way to get the shrinkwrap constraint to move the target to the object rather than the reverse?

In the image below there's a cuboid that has a shrinkwrap constraint to a distorted cylinder. As I rotate the distorted cylinder in the x-axis, the cuboid moves up and down following the uneven ...
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How to pose the character

Learning rigging. I have my low poly character not yet applied modifiers to it. I tried the basic Quadruped rig from rigify addon. I want to make my dog sit down in realistic way. Rig gif This is the ...
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Symmetrize Bones / Mirror Bones

I'm selecting necessary bones, go to the Names > AutoName Left/Right, and when I press Symmetrize it turns out like illustrated in the picture. file:
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Eyeball is deforming in auto rig pro when closing eyelid

My character does not have a rounded eyeball. When I am trying to close eyes the eyeball is deforming and coming out of the eyelids. I don't know what the problem is. I am using this for first time ...
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Can I add more Armetures /bones to a model anated and rigged from mixamo?

My 3D character has a tail, I animated snd rigged the character from mixamo! Now can I add armetures to the tail and animate the tail seperately? Would it work with the mixamo rig and animation? Any ...
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1answer
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Head bone moves top portion of body back, but leaves the eye lid sticking out far from eye ball

https://www.twitch.tv/videos/771914889 This video should explain everything hopefully, and it also shows a lot of whats going on with my problem.
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Getting Copy Transforms + Stretch To to work consistently during a render?

I figured out this way of making things slightly lag behind. It's quite nice and easy to set up, and I can move stuff around in real time. Everything would be alright, but the system simply does not ...
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Rigify generated rig, hand IK controller has unexpected rotation

I am having the same exact issue as described here: Rigify widgets generating in wrong position and won't rotate. I would comment but do not have enough reputation. A three-fingered character ...
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rigged character fbx from Blender not working with mixamo

So, I found a character rigged and I changed some details in it's mesh, then I exported an fbx file in order to use mixamo to animate it, and i got this in result in mixamo an orientation problem or ...
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how do I add objects to downloaded rigged .FBX characters?

I want to add a hat to a rigged human, so I tried all options of parenting it to the head, but the hat doesnt follow the model, it basically jumps on its own trajectory, similar to the model moving ...
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1answer
30 views

How to merge two bones into one with preserved weights in Blender 2.9

I've seen old threads with Alt + M solution, in documentation armature -> merge, but in 2.9 both ways doesn't work. I need to - obviously - delete second shin and 2nd thigh bone. Yup, rigify.
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1answer
19 views

Particle System in Pose Mode not working

I have one sphere with a one Particle System, I'm trying to rig it. I Select The mesh, select the bone, hit Ctrl + P And Use Set Parent with Object(Keep Transform). When I go to Pose Mode and move the ...
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1answer
75 views

Rabbit creature's facial features are not moving with the face

So I recently modeled a rabbit character and joined all the different pieces (like the eyes, arms, legs, etc.) and then rigged it, following this tutorial. When I finished rigging, I went into pose ...
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1answer
61 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
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1answer
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Snapshot of object mesh as shaped by armiture

I've got an object that I have animated with bones and when it gets to a certain pose I want to smash it using rigid body dynamics. Is it possible to make a static copy of a mesh while it is deformed ...
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1answer
26 views

Symmetrize Rig / Bones Issue

I'm running into an issue with symmetrize where it is successfully mirroring bones, but across the wrong pivot. My expectation was that it would mirror the bones over the main axis rather than around ...
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Rigging a sculpted character

I am new to Blender and have done a few tutorials to learn the basics, mainly creating objects, a water well, some basic shapes and my next project is looking at base meshes for characters. I am ...
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Hair won't follow rig (Blender 2.9)

I'm aware this is a recurring question, but having tried the solutions offered in other threads and with no result, I'm going to ask for help: I got a character, rigged and set up I got hair particles,...
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Blender 2.9 Rigify shifts arm on parenting

Before I parent the mesh to the rig, everything is lined up. After parenting the rig is in the same place but the arm of the mesh is bent, moving it off of the rig. I have tried all the armature ...
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1answer
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Can anyone tell me how to solve this issue with rigging and mesh?

All bones are part of one armature, both arms are one object as well. I did automatic weight thing and the mesh on the right arm acts as it should, but one on the left does that weird thing as you can ...
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What are questions you ask yourself before rigging anything? [closed]

When rigging anything, what are questions to consider asking yourself mentally before doing so?
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map 2d coordinates to 1d index using blender drivers

is there a clean way to convert a 2d vector ( from relative position between two objects ) to 1d index using blender drivers? it should be extendable to add more items later . it is useful to control ...
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9 views

Rigging an already posed character?

I've found a nice alligator mesh I'd like to rig but it's not in a symmetrical pose (already posed). I created none symmetrical bones for it manually. When I apply the IK constraint the bones and the ...
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How do I set an object to move along an axis by changing the rotation of a different object?

So I'm trying to model an aperture like shape, and am setting up constraints to go along with it. After a long bit of trial and error, I found out I could use the copy rotation constraint all set to ...
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Riggid Body Keyframed

I have a problem. I´m working in blender 2.9.3 i think... And i want that my tesla cybertruck, wich is keyframed, rams my mathe Teacher because he is stupid. But the Tesla doesn´t have any Physiks(It´...
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How can I use animate/toggle render visibility on objects using one property?

I have a group of objects all sitting in the same 3D space. I want to be able to assign each object a number and by inputting that number into a field have only that object visible on that frame. Then ...
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1answer
26 views

Mouth Deformations when Posing

I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this: How do I fix this? The file is located ...
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2answers
139 views

Making games, should I animate in Blender or Unity?

This is just a more general question to do with making games using blender and unity. I am very new to game design and production in general and have been creating a models and assets for a game. ...
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Switching eyes between moving with head and tracking specific object

This is more of an animation question than a rigging question. I have a simple eye rig similar to the one in the answer at How can I make an object face or locate to the active camera? The "eye ...
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How to get my two objects move natural (trebuchet)?

so I've been working on two types of trebuchet. Following youtube tutorials got me this far: 1 trebuchet is working with a spoon at the end, but the launching object keep falling of even before it ...
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11 views

Face customization for game, armature deform with shapekey

Is there a way for the armature/bone to change according to the shapekey? Lets said I change the width/height of the character's eye, is there a way for the armature to follow the changes as well? A ...
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How to fix this bad mesh bending when moving the armature

I have a low poly character and an armature with IK Constraint now when i move the hand of the armature , the shoulder gets really messed up. I know that i am supposed to use weight painting , but ...
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21 views

how can i fix the this offset rig problem with the hand?

so i was making this model for a while now and i rigged it and everything, but for some reason the fingers arent on the bones when i rotate them more than about 20 does anyone know whats going on and ...
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Need help rigging basic low poly rifles for animation

I am in the process of rigging a rifle to animate and to export to unity. However for some reason either the world location of the object im rigging does not seem to change properly, resulting in the ...
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1answer
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Problem : Character fbx export has weird animation becaus of IK

I made a character in blender and add few actions to that. Also i used IK for legs and every thing is okay in blender viewport and animations work well. But when i export it as *fbx , it’s legs ...
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Bone Controlling Faces for Cartoon Eye Pupils does not keep the proportion of one Pupil

I am using a Bone to control a Vertex group that represents the pupils in my characters cartoon eyes. The Weight of all Vertices of this group is set to max but one pupil is not keeping its circle ...
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1answer
51 views

Rigging two-handed weapon in Blender 2.8

I'm having trouble with rigging a two-handed weapon in Blender 2.82. Basically, I want to achieve this: Such gif was retrieved from a previous questions and answer, but the solution applied for a ...
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Rigify to Unity converter stretches 3d model in blender

My 3d model animations works perfectly in blender. But whenever I use "Rigify to Unity Converter" addon it stretches the mesh as if it was pinned at a certain point(T-pose hand and foot ...
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1answer
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is it possible that python .add_driver command cant create f-curve?

If I created a constraint on some bone, in pose mode - let's say Copy Location. And then manually created a driver on the influence (right mouse button > Add Driver), the f-curve with 2 points was ...
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I can't get Pose X-fliped to work all of a sudden

So I have a problem where I changed the pose of the limbs ob one side of my rig, and then mistakenly made that the new rest pose. So I tried to copy the side that the limbs are still in the position I ...
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1answer
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Poles not correct in Rigify add-on after skinning

I have a big problems with the Rigify addon. It seems that you need to have a slight bend for the knees and elbows (the natural bend) to get the poles for knees and elbows correct. If the poles are ...

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