Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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51 votes
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How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,585
36 votes
5 answers
226k views

Heat Weighting: Failed to find solution for one or more bones

I cant figure out why I get problems rigging this mesh. I get an error stating Bone Heat Weighting: Failed to find solution for one or more bones Blend file
Champagne's user avatar
  • 363
25 votes
3 answers
69k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
A Wild RolandiXor Has Appeared's user avatar
22 votes
4 answers
118k views

How to mirror a bone?

I can't find the bone mirror option. When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options. How can I mirror bones in 2....
1Up's user avatar
  • 505
22 votes
2 answers
14k views

What is the ideal topology for a shoulder joint?

Modeling the shoulder joint of humanoid models is often a sticking point for me, due to the many degrees of freedom a shoulder has, and when rigged, my shoulders often pinch badly. What sort of edge ...
MidnightLightning's user avatar
21 votes
5 answers
57k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
beavoru's user avatar
  • 5,327
20 votes
1 answer
16k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
Jaroslav Jerryno Novotny's user avatar
19 votes
5 answers
134k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
Fuboski's user avatar
  • 2,232
19 votes
2 answers
2k views

How do I rig a BB-8 robot?

I have made a BB-8 robot from the new Star Wars: The Force Awakens movie, now I want to rig it so the head will stay on top when I move the body. Here is some reference footage of what it looks like ...
David's user avatar
  • 48.9k
19 votes
3 answers
2k views

How do I rig Walschaerts valve gear in Blender?

I'm trying to rig a Walschaerts valve gear, which looks like this: I've got some of it working, but I can't figure out how to get the combination lever (the mostly vertical bar between the wheels and ...
Rekov's user avatar
  • 2,522
18 votes
2 answers
67k views

How to assign vertex group to single bone

I'm trying to animate a simple character in blender. I made a very simple armature, with a bone for every moving part of the mesh. Each moving part is "stored" in a vertex group, and I would like to ...
SoulOdin's user avatar
  • 329
18 votes
3 answers
9k views

How to create a bent spring?

I found and followed a tutorial from youtube to create a spring but I found that it can't bend. I want to create a jack in the box so I want the crown to be able to hang down to scare someone. The ...
Foreigner's user avatar
  • 181
17 votes
2 answers
8k views

What does abbreviations like DEF, MCH, CTRL, WGT stands for in rigging?

I often download the .blend files with the rigged characters. There are some abbreviations like DEF, MCH, CTRL, WGT in front of the bone's names (like e.g. MCH-counter_spin). I guess what all of them ...
Paul Gonet's user avatar
  • 33.3k
16 votes
1 answer
9k views

Animate the parenting of an object

let's say we have a magazine, a gun, and hands. The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
Knuckles209cp's user avatar
16 votes
2 answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
Chlyxu's user avatar
  • 165
15 votes
3 answers
839 views

Lines inside mesh

I'm trying to make and rig a human mesh but instead of faces I want the volume to be made out of lines, like the image below suggests, with the possibility of animating the lines, just make them ...
Lurkinhas's user avatar
  • 161
15 votes
1 answer
36k views

Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?

I solved my other problem and I finally got it to deform to an acceptable level. However now I'm having trouble, I forgot to activate x-mirror when weight painting and I got the weights right on one ...
Zai78's user avatar
  • 151
14 votes
1 answer
19k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
Maik Klein's user avatar
14 votes
1 answer
2k views

Hook/parent/constrain to particle hair?

Is there any way to hook, parent, or constraint something to a vertex of a particle hair strand? Such as a hair accessory dangling from a braid that needs to move with the hair? Converting the hair ...
Ascalon's user avatar
  • 6,469
14 votes
2 answers
5k views

Parenting messes up transforms - where is the offset stored?

When I parent an object to another object with keep_transforms=True The object stays in place as expected, however I noticed that the location attribute of the child did not change. If I zero out the ...
PolyMesh's user avatar
  • 625
13 votes
1 answer
47k views

Rigify Error Bone cannot connect chain bone

Using rigify when generating the rig I get this error message Does someone know how I can fix this I don´t want to start it all over bone spine004 cannot connect chain bone position is disjoint. ...
GabrielJST's user avatar
12 votes
2 answers
875 views

How can I rig a cylinder so that when it's rotated its end cap will not penetrate the floor?

I have a default Blender cylinder positioned upright atop a ground plane: How can I rig the cylinder so that can be animated to wiggle/jitter (perhaps procedurally with noise f-curve modifiers on two ...
BlenderBro's user avatar
  • 1,191
12 votes
1 answer
6k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
Hungry Moogle's user avatar
12 votes
1 answer
8k views

Rig a rope spanning two objects

I am trying to rig a rope so that it spans between two objects. Technically it is a fuel line, regardless I am trying to get it to work with the soft-body physics, primarily because A, it will be ...
Evan's user avatar
  • 253
11 votes
3 answers
1k views

How do I rig this bridge in Blender?

I'm trying to rig the following bridge, but can't wrap my head around this. When I rotate Bone on its X-axis to hoist the bridge, the bottom part where Bone.002 is attached too comes loose from the ...
Bram van Vliet's user avatar
11 votes
7 answers
47k views

I can't select a bone on weight-paint

I can't select a bone on weightpaint. I have done some work with out a problems and just like that it stopped working. In weight paint I can select a bone and it will show me the weight which is ...
yoni shemesh's user avatar
11 votes
3 answers
4k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
Krillinslosingstreak's user avatar
11 votes
2 answers
54k views

How do you merge two bones into one?

I have a generated mesh and set of bones from a makehuman model but it created two bones in the shin. How do I merge the two selected bones into one bone but keep the skeleton intact, i.e. the knee ...
Chris Stone's user avatar
11 votes
2 answers
1k views

Multiple character instances with BlenRig workflow?

I'm working on a project that requires using many instances of the same character and rig in a scene, which I've created using BlenRig 5 (working great). How do I go about instancing the character ...
Dan's user avatar
  • 951
10 votes
2 answers
29k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
Thom Blair III's user avatar
10 votes
2 answers
32k views

Copy animation from rig to rig

i have a character rig animated. I tried to "copy and paste" in curve editor the animation from rig to another one but seems not to be the way. How can i transfer animation from a rig to another? ...
SottoZen's user avatar
  • 285
10 votes
3 answers
2k views

Rigging an umbrella-like object

I'm trying to figure out the best way to rig this setup. I have several pipes arranged vertically, right next to each other. I want a rig where I can use a single controller to have them spread out at ...
Ascalon's user avatar
  • 6,469
10 votes
1 answer
3k views

How do I rig each blade to fan out like an aperture lens?

I'm new to blender so I've got loads to learn. My problem at the moment is that I want to rig up each individual triangle, so that I can get it to fan out like a camera aperture. Can anyone help me ...
James Skidmore's user avatar
10 votes
2 answers
9k views

IK-rig doesn't bend when I add elbow-target/elbow-pole

I have an IK-rig set up for my arm. An upper arm bone, a lower arm bone and the arm-IK bone, like so(front-view): The IK-rig works until I add an elbow target/elbow pole. At this point, the arm stops ...
Humilton's user avatar
  • 2,117
10 votes
3 answers
3k views

How can I bake the physics cache of linked objects?

Imagine you have a rig that consists on bones and everything, and that in that setup you also include curve objects to do some physics simulation. All these rig objects would be part of a group for ...
Juan Pablo Bouza's user avatar
10 votes
2 answers
1k views

Change multiple custom properties simultaneously

When I ⌥ Alt LMB on a transformations property, I can change the property for multiple objects with one input action. The property turns blue for the duration of the operation. Is there a way to make ...
Leander's user avatar
  • 25.8k
9 votes
1 answer
29k views

How to rig clothes?

I've made a guy with some clothes, I would like to rig it now, however, when I raise his leg a bit, his skin comes out more as seen here: How do you stop this from happening?
gabe's user avatar
  • 421
9 votes
1 answer
45k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
Diegoalfonso112's user avatar
9 votes
1 answer
5k views

How can a mechanical linkage with a closed loop be rigged?

I'm trying to rig a model of a Peaucellier-Lipkin mechanical linkage. While inverse kinematics for a chain of bones in the armature works well for some of the linkage, I don't see how to create the ...
John636's user avatar
  • 93
9 votes
1 answer
31k views

How to re-parent a bone?

I have rigged a gun, but the bones/armature is attached to the wrong bone. I need to move all the bones which are meant for the gun to a different bone. Images which explain the problem:
Knuckles209cp's user avatar
9 votes
1 answer
7k views

How to mirror a walk cycle?

How can we mirror a walk cycle, to make the bones do the same transformations but flipped, and offset in time? Say I have keyframed the bones on the left side, and they're labeled as such (...
Mentalist's user avatar
  • 18.9k
9 votes
2 answers
87k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
brandon's user avatar
  • 91
9 votes
1 answer
5k views

Delete bones via script

I want to delete all bones in an armature which contain a specific word but I can't figure out how to. This is the script: ...
leaderlord's user avatar
9 votes
3 answers
10k views

How to batch rename bones and their corresponding vertex groups?

If we have modeled a character or device or something that has many identical moving parts (arms, tentacles, etc.), and rigged one instance of such a part, how do we get all of the bones with the same ...
Mentalist's user avatar
  • 18.9k
8 votes
4 answers
863 views

Trying to rig a Map

I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted. I do ...
MicroMachine's user avatar
  • 4,601
8 votes
2 answers
11k views

Adding Other types of Custom Properties

I'm starting to use the amazing, yet simple to use Blender Drivers: I'm looking for a way to add other Types of Custom Properties than the default floats. For instance: Color, Vector, String, ...
melMass's user avatar
  • 434
8 votes
3 answers
11k views

What is Inverse Kinematics?

Why do we need the Inverse Kinematic constraint in rigging? What is the benefit of it, what is a situation where I can use it and what does it do to the armature?
Mahmoud Elkout's user avatar
8 votes
1 answer
18k views

A pose or T pose?

For future reference should I use a T pose, or an A pose for any of my current/future models? Because A poses are hard for modeling/rigging arms, especially the hands. But I've seen countless other ...
Stephen's user avatar
  • 301
8 votes
2 answers
1k views

How do I make eyes like an animal crossing?

I know how to make it simple with textures. I wonder how to implement blinking or eye movement. I've been looking for a YouTube course and there's a few textures that say eye rigging, but I'm not ...
supermoon1234's user avatar
8 votes
1 answer
13k views

How can I position bones in a model easily and precisely?

I tried to position the hand bones of my rig / armature, but it was SO difficult to get all those little bones to align in 3D space accurately, even when I was using Quad View. After working on it for ...
Thom Blair III's user avatar

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