Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Negative weight paint on a skeleton?

Hi, I have a skeleton's strange distortion on my character's knee. How I can apply "Negative Weight Paint" to limit this strange hole between my character's knee and calf ? Weight Paint is ...
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Using a driver to control two shapekeys but triggering the second shapekey when the bone hits a certain value

I'm trying to use a single bone to control a blink on a cartoony character it's normally pretty simple but for this I need the eyelids to disappear at a certain point like when the eyelids are ...
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Assign an Object to an animated rig

Imported a rigged mesh from mixamo into blender. Fixed the animation because I wasnt able to see the actual animation, including keyframes by deselecting the option "import with skin". But ...
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Proper way to attach an armor to mixamo armature

Hello Blender Community, We want to attach an armor to model. The model is rigged via Mixamo. When we attach the armor to the model and then rig them both in Mixamo, rotations and translations work ...
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Blender exported fbx model shows as Wireframe in Unity [closed]

I have just started learning Unity and Blender. I have rigged a model in Blender and added an animation to it. But when I export it to Unity, it shows in wireframe mode. I made sure to come out of ...
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How to change armature pose with ragdoll?

I can’t figure out one thing that confuses me. Or I am misunderstanding something. Let’s say I made a rig, at least for a human model, at least for a worm. I can change the pose however I want, and ...
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Armature with cloth sim, self collision does not work

I am using a rigged character, for cloth sims self intersection of the deformed mesh is an issue. I tried using a cloth sim using the pin group set as the entire mesh to keep the character looking ...
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Noob Question: Inverse Kinematics Not Working

I have tried adding Inverse Kinematics to the legs of my humanoid model using this tutorial: https://www.youtube.com/watch?v=jp_SqjB0468 However, when I move the IK bone, the leg won't bend at the ...
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How to set up rig so it automatically switches between object mode and pose mode?

The title pretty much says it all, I remember on one .blend file I tried, it was set so that depending on what rig/object you clicked, it would switch accordingly. How would you do this? Example: ....
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My mesh is deforming strangely when I move it in Pose Mode

I made a mesh of a bird and my rigging is almost done. However, the wings are giving me some trouble. Although I'm pretty sure I've weight painted them correctly, when I move the bone, it looks like a ...
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Mixamo Rig refuses to keyframe?

I rigged a model with the mixamo standard rig, but when trying to make a walk cycle, I realized that every time I tried keyframing movement in pose mode it just snaps back to the original resting pose....
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How can I copy the final positions of the bones from a rigged one to a non-rigged one using Python?

I have 2 similar armatures, one is a basic one with no rig (deformation bones only) and no additional rig bones etc The other one has the exact same bones plus some additional rigging bones and IK ...
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Write new bone constraint

I have an idea for an IK-like bone constraint solver which I'd like to try. As far as I understand, there is no way to add such a constraint via the python API, is this true? What is the simplest way ...
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Blender 2.9 How to use an Xbox joystick controller as an input to control an armature? (NOT GAME ENGINE)

I’m trying to figure out how to use a joystick controller as an input device to control an armature. The idea is to assign the joystick (perhaps as a driver?) to a joint or bone and create a kind of ...
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Blender Rigify deformation weight

I have a mesh of a cubebot with separation between each element. I have used Rigify for the ease of the rig set up, but I only want each bone to control each element that correlates. similar to the ...
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Rigging is affecting both arms

I've recently tried rigging for the first time, and it seems to be working fine, with one exception. When I change the right arm, it effects the left, but not vice versa. This also is not a problem ...
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model pulling apart when skinning

I am working on skinning a character using automatic weights, and weight paint. As I work, I am finding it difficult to keep seams together, and stitching stuck to the model while keeping things ...
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Automatic Weight fails totally

I have this model here and it is symmetrical. I removed doubles, I recalculated the normals, I fixed non-manifolds, I removed existing vertex groups. But still, when I try to parent my mesh to the rig ...
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including decals in weight painting for rigged models

I have created details on a character models clothing using the method described here which basically copies the underlying mesh and projects the detail onto it. this works well because i can have a ...
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Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
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Armature Rigging Problem

I have a problem with rigging my Indominus Rex. I have joined all the components of the body for a simple rigging test. I have parented the dinosaur to the armature using automatic weights, and as ...
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Rigging: independent squash/stretch

I'm new to Blender, coming from Maya. I would like to know whether it's possible to have an independent squash/stretch rig, so that you can apply squash/stretch from any angle, while still having your ...
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How to increase bone size?

The bones on an armature are way too small and I can barely see them, even with the "in front" option toggled. I tried scaling the bones but scaling them all together moves them out of place ...
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How to export animation only from Blender's official Rain character

Much new to blender. For some it might be absolutely nonsense what I am going to ask here. I wanted to get some animations (Not character) exported from Blender in .FBX format. I have this Blender's ...
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Bake the animation of a rig following another rig

I have a Kinect Rig imported into Blender. My character is moving thanks to another rig (lets name it the Character's Rig) which is following the Kinect rig. I cleaned up the animation of the Kinect ...
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car model is deforming on follow path curve

I have just started learning Car rigged animation by watching this tutorial ( https://www.youtube.com/watch?v=8EQoi4JlCbc&list=PLwOTLVdj6xMb6c-UQltK1Loru0kgJ1BQv&index=3 ) the car on the path ...
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Unable to enter pose mode

I'm new to Blender and have been following a video series on Udemy about this software. I'm in the section where we learn how to model and animate a lamp. In this section we've learned how to use pose ...
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too much moves in armature - pose

in pose also the ribs move although I only move the arm I have nothing parent unfortunately I don't know how to get this fixed My Blender file: https://1drv.ms/u/s!Amok31-g9Vyoid1QzxhrViaikey4_A?e=...
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How Do I Rig This Model Using Rigify?

What Rigify says: bone heat weighting failed to find solution Link to Blender File: https://drive.google.com/file/d/1AD9et6EeyW-XUqjdeScG14I_zQGboqWl/view?usp=sharing Can't connect the rig to the mesh ...
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rigify buttons problem

So I created rig bones and etc, but I still can't properly generate rigify buttons, when I press Generate Rig , rig bones of my character goes somewhere down. How can I fix this?
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rigged character model 'ripping and warping'?

My apologies if this question has already been answered. I am a complete beginner and do not know the 'term' for it. I have rigged my character model using rigify but the character is completely being ...
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armature weights not working

This is the first time I had this problem. When I did automatic weights I had to redo the hands since in I had to clean up the vertices and the fingers were stuck together. One the left hand I had no ...
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1answer
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imported bones locked in rotation

I imported a character from Daz, and it has a bunch of bones for the eyelid I need to pose. The problem is, I can't rotate them, even if I unlock the rotation and remove all bone constraints. There's ...
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Bone Loses Mesh In Pose Mode

I've been trying to figure this out for hours, but I can't seem to get it to work. I want the "hands" to remain aligned with the shirt sleeve, but when I rotate the right arm, the hand mesh ...
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The hair of my character gets left behind

I have downloaded a character from Mixamo and imported into Blender. I then deleted the armature and created a new armature so that I could use the Rigify addon. Everything works great except the hair ...
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Show Local Bone Orientation Over Global

I'm new to blender, go easy! I want to display the local bone orientation, but all I see is the origin displaying x/y/z instead of per bone. Cant figure this out for the life of me!?
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Model's Limbs Shortening/Flattening When Bent

I recently gave a model I've been working on a rig with Rigify. Although I know the weight paint needs to be adjusted along with upping the vertices, whenever I bend a limb such as a forearm, ...
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Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
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Topology for Rigging and Animation

If my mesh is quad-based and retopologized does the poly count (high number) matter for successful deformation? I'm wondering if I have a high poly mesh, does that make rigging and animation easier or ...
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Adding realistic deformation to rigged clothes

I've managed to rig my character and clothes with automatic weights however even though the clothes follow the character, everything seems to be robotic with very little clothes deformation e.g. ...
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What's the best way to squash & stretch an entire rig?

Is there a good way to do this? I've tried scaling the rig on Z, and parenting the rig to an empty and scaling that. Both of those produce some pretty weird results:
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How do I dissolve a bone so that it goes up the bone hierarchy?

When I delete the bone, the mesh just becomes detached, meaning the bone above it goes through the former mesh in stasis I want to delete a bunch of clothes bones, but I can't do that because it makes ...
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Rigging: Deformation in Object Mode

I am a bloody beginner with blender when it comes to rigging which is why I met a problem. I wanted to rigg my clothes to the body/armature. My Problem is that I created the clothes in A Pose but my ...
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Problem with my rig, the feet stick to the ground

I'm a beginner and I'm following a tutorial but the 3D person I try to rig has his feet stick to the ground and deform them. What should I do ? The project : https://pasteall.org/blend/...
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Rigging complex mechanical shapes

I want to rig a small mechanical interaction between two pieces of metal. In theory it's simple: the upper leaver should get pushed up by the lower one (which is already driven) and then drop down - ...
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How to Rig Multiple Rotational Axis' for One Object?

Fairly new to Blender. It seems there's a foundational concept I'm missing to enable me to create an object which has multiple rotational origins at the same time. Each child can only have one parent, ...
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Problems with Paste X-flipped pose

I'm trying to copy the first frame to the last frame by ctrl c and shift ctrl v but it doesn't work well.. how can I fix it?
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Combining facial mocap with hand animated bones

Hi i want to start with facial mocap for my blender characters and i saw there are ways to do this with openCV for example. I want to know, once i got the facial tracking into the character is it ...
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How do I export rigged model from Blender to Mixamo?

I tried different FBX options but Mixamo says it can not indentify the armature.
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Clothes snap to rest position instead of pose position when I parent to armature

When I parent clothes to armature with empty groups and transfer weight paint the clothes snap to characters rest position. How do I parent the tshirt to the pose position? I have attached before and ...

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