Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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25
votes
5answers
131k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
14
votes
1answer
17k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
50
votes
2answers
40k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
17
votes
1answer
14k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
2
votes
1answer
1k views

Create pose from existing armature

I have two armatures with all of the same bones. Armature A is a basic character T-stance, Armature B is of a run animation. I had first attempted to copy the pose from Armature B to Armature A, but ...
15
votes
1answer
27k views

Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?

I solved my other problem and I finally got it to deform to an acceptable level. However now I'm having trouble, I forgot to activate x-mirror when weight painting and I got the weights right on one ...
10
votes
2answers
3k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
4
votes
2answers
3k views

Rigging question about Spline IK and having all controls on one armature

So, i'm finally getting a handle on rigging in Blender and am doing pretty well except for one thing. My brother is doing the animating and had a few complaints/requests, so I went in and tried to fix ...
9
votes
3answers
1k views

Rigging an umbrella-like object

I'm trying to figure out the best way to rig this setup. I have several pipes arranged vertically, right next to each other. I want a rig where I can use a single controller to have them spread out at ...
12
votes
1answer
7k views

Rig a rope spanning two objects

I am trying to rig a rope so that it spans between two objects. Technically it is a fuel line, regardless I am trying to get it to work with the soft-body physics, primarily because A, it will be ...
9
votes
1answer
37k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
11
votes
1answer
4k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
5
votes
1answer
7k views

Rigging two handed weapon

I have created a model, which is meant to hold a two handed weapon, but I don't know how to make both hand to move with the weapon. The weapon only follows the right hand now. I want the left hand to ...
3
votes
2answers
7k views

bone heat weighting: failed to find solution for one or more bones error message

Here it goes again, the rigging error. I have a model that has a mirror modifier already applied and a subsurface and displace modifier (not applied) in my model. So when I try to parent my model to ...
3
votes
3answers
6k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
21
votes
4answers
94k views

How to mirror a bone?

I can't find the bone mirror option. When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options. How can I mirror bones in 2....
7
votes
1answer
679 views

How are bones & armatures connected to the rest of a model?

Let's say I'm really new to Blender, and have just barely figured out what keyframes are for. Explain a Blender skeleton to me like I'm five. Do I need to use it, and how exactly does it connect to ...
5
votes
3answers
4k views

Making wheels spin as car moves on local Y axis

I'd like to know how to make my car wheels rotate when a vehicle is moved forward in the local Y axis, regardless of what rotations on other axes the car may possess. This should specifically work ...
20
votes
5answers
50k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
5
votes
2answers
648 views

How do rigs relate to weights?

I'm practicing rigging a finger. Why is the tip getting smaller when I rotate it? And hopefully someone has tips on rigging a hand/fingers.
2
votes
1answer
2k views

Creating an eye/eyelid rig for dragon without shape keys

I've been creating a dragon lately and now trying to create a rig for my dragon. I've managed to create a basic rig for other body parts of my dragon, but I' m really stuck at creating eye and eyelid ...
2
votes
3answers
3k views

Precise Mechanical Rigging (Intuitive method)

https://youtu.be/86DtgBiUDvI Hi, I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the ...
1
vote
2answers
1k views

Robot arm move a box

I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box? Should the box be ...
24
votes
3answers
63k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
14
votes
5answers
78k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
10
votes
1answer
3k views

How do I rig each blade to fan out like an aperture lens?

I'm new to blender so I've got loads to learn. My problem at the moment is that I want to rig up each individual triangle, so that I can get it to fan out like a camera aperture. Can anyone help me ...
2
votes
1answer
2k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
22
votes
2answers
11k views

What is the ideal topology for a shoulder joint?

Modeling the shoulder joint of humanoid models is often a sticking point for me, due to the many degrees of freedom a shoulder has, and when rigged, my shoulders often pinch badly. What sort of edge ...
15
votes
2answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
9
votes
2answers
53k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
14
votes
1answer
2k views

Hook/parent/constrain to particle hair?

Is there any way to hook, parent, or constraint something to a vertex of a particle hair strand? Such as a hair accessory dangling from a braid that needs to move with the hair? Converting the hair ...
4
votes
2answers
499 views

Custom Rotation for a tilted aircraft flap

I've been modeling an F-15, but when I rotate the flaps on Y-Axis the Flaps offset from the wing and they look like they are about to fall out, so I end up correcting it by rotating in the X and Z-...
8
votes
4answers
550 views

Trying to rig a Map

I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted. I do ...
3
votes
2answers
2k views

Child Of Constraint Set Inverse with Python

When I try to use the "set inverse" operator in python there comes an error that it missed a context called "constraint". But I did it exactly like in the Info Panel. ...
2
votes
1answer
4k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
4
votes
1answer
2k views

Move Bone Tail to a certain location

I have an armature where Automatic IK is enabled. I want to move my bone in pose mode using python instead of grabbing it using mouse. I tried the below but it didn't work as it says tail location is ...
4
votes
2answers
1k views

Does anyone know how to rig a truck/trailer so that the trailer follows the truck in a realistic way?

I am trying to rig a truck with a trailer so it can be animated along a path/curve. Having the trailer follow is not a problem, but in order to look realistic it shouldn't follow the exact path of the ...
3
votes
1answer
796 views

Bones are deforming the mesh at different rates. Is there a way to fix this?

When trying to control the eyelid and eyelashes mesh (both are part of the same mesh although the eyelashes are not attached to the rest of the head). Moving the gaze bone up causes the eyelids to ...
0
votes
1answer
264 views

Make bone roll match a face/vertex normal?

I am working on a script that generates bones down an edge or face loop. I have figured out how to create a bone and move its head and tail into position at the top and bottom of a face, or onto a ...
12
votes
2answers
649 views

How can I rig a cylinder so that when it's rotated its end cap will not penetrate the floor?

I have a default Blender cylinder positioned upright atop a ground plane: How can I rig the cylinder so that can be animated to wiggle/jitter (perhaps procedurally with noise f-curve modifiers on two ...
9
votes
2answers
21k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
8
votes
2answers
22k views

Copy animation from rig to rig

i have a character rig animated. I tried to "copy and paste" in curve editor the animation from rig to another one but seems not to be the way. How can i transfer animation from a rig to another? ...
6
votes
2answers
62k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
2
votes
4answers
9k views

How to use the Rigify building blocks for non-human rigs?

The Rigify documentation says that It is based around a building-blocks approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers...). The rig parts are ...
4
votes
5answers
2k views

Black lines where a transparent mesh intersects

I have a simple piece of geometry with a cloth simulation on it (a tube). I have a second piece of geometry rigged to it with a bone chain. I need the cloth simmed piece to not render, so I made it ...
15
votes
1answer
7k views

Animate the parenting of an object

let's say we have a magazine, a gun, and hands. The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
5
votes
3answers
1k views

Why does copy rotation constraint invert after 180 degrees

I'm try to rig a low poly clock for blender, so I added a copy rotation constraint so the minute hand would automatically spin with the second hand, but when I rotate the second hand 180 degrees, the ...
2
votes
1answer
363 views

How can I build a versatile camera rig which can both orbit around its focus and pan?

This is a little hard to put into words, so please bear with me. I'm building a camera rig. I need the camera to be able to orbit around an object, as if it were on a circular track, then move away ...
2
votes
2answers
932 views

Bone shrinks mysteriously under the influence of an IK Constraint

I tried setting up inverse kinematics on a very simple test character rig and the bone went all crazy. It shrinks the leg to a stump when the IK Constraint's influence is at 1. I've set it to 0.5 so ...
2
votes
2answers
7k views

Worm/Tentacle/Tail/Spine Animation with ease

I wanted to rig and animate a worm using IK, so that if i move the tip of the tail i get the bend one would expect. Unfortunately using plain IK the tip will point towards the ground instead of ...

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