Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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39 votes
5 answers
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Heat Weighting: Failed to find solution for one or more bones

I cant figure out why I get problems rigging this mesh. I get an error stating Bone Heat Weighting: Failed to find solution for one or more bones Blend file
Champagne's user avatar
  • 393
52 votes
2 answers
51k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,595
14 votes
1 answer
19k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
Maik Klein's user avatar
20 votes
1 answer
16k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
Jaroslav Jerryno Novotny's user avatar
12 votes
1 answer
6k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
Hungry Moogle's user avatar
2 votes
1 answer
2k views

Create pose from existing armature

I have two armatures with all of the same bones. Armature A is a basic character T-stance, Armature B is of a run animation. I had first attempted to copy the pose from Armature B to Armature A, but ...
nullReference's user avatar
15 votes
1 answer
36k views

Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?

I solved my other problem and I finally got it to deform to an acceptable level. However now I'm having trouble, I forgot to activate x-mirror when weight painting and I got the weights right on one ...
Zai78's user avatar
  • 151
11 votes
4 answers
5k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
Krillinslosingstreak's user avatar
9 votes
1 answer
45k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
Diegoalfonso112's user avatar
4 votes
2 answers
3k views

Rigging question about Spline IK and having all controls on one armature

So, i'm finally getting a handle on rigging in Blender and am doing pretty well except for one thing. My brother is doing the animating and had a few complaints/requests, so I went in and tried to fix ...
allen's user avatar
  • 1,019
12 votes
1 answer
8k views

Rig a rope spanning two objects

I am trying to rig a rope so that it spans between two objects. Technically it is a fuel line, regardless I am trying to get it to work with the soft-body physics, primarily because A, it will be ...
Evan's user avatar
  • 253
5 votes
2 answers
2k views

How to rig a truck/trailer so that the trailer follows the truck

I am trying to rig a truck with a trailer so it can be animated along a path/curve. Having the trailer follow is not a problem, but in order to look realistic it shouldn't follow the exact path of the ...
ducks's user avatar
  • 71
1 vote
3 answers
3k views

Rigify->Generate Rig doesn't create all rig layers in the properties ui

For some reason, after clicking Generate Rig for my armature I only get the following rig layers: Torso, Fingers, Arm.L (IK), Arm.R (IK), Arm.R (FK), Arm.R (Tweak), Leg.L (IK), Leg.R (IK) buttons are ...
Jarrod L.'s user avatar
10 votes
3 answers
2k views

Rigging an umbrella-like object

I'm trying to figure out the best way to rig this setup. I have several pipes arranged vertically, right next to each other. I want a rig where I can use a single controller to have them spread out at ...
Ascalon's user avatar
  • 6,529
7 votes
1 answer
8k views

Rigging two handed weapon

I have created a model, which is meant to hold a two handed weapon, but I don't know how to make both hand to move with the weapon. The weapon only follows the right hand now. I want the left hand to ...
505Legion's user avatar
  • 423
5 votes
3 answers
6k views

Making wheels spin as car moves on local Y axis

I'd like to know how to make my car wheels rotate when a vehicle is moved forward in the local Y axis, regardless of what rotations on other axes the car may possess. This should specifically work ...
Legoman's user avatar
  • 1,779
3 votes
3 answers
14k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
Josh H's user avatar
  • 41
3 votes
1 answer
2k views

Creating an eye/eyelid rig for dragon without shape keys

I've been creating a dragon lately and now trying to create a rig for my dragon. I've managed to create a basic rig for other body parts of my dragon, but I' m really stuck at creating eye and eyelid ...
TheLast_BlenderBender's user avatar
3 votes
2 answers
8k views

bone heat weighting: failed to find solution for one or more bones error message

Here it goes again, the rigging error. I have a model that has a mirror modifier already applied and a subsurface and displace modifier (not applied) in my model. So when I try to parent my model to ...
Jass Kick's user avatar
  • 161
22 votes
4 answers
121k views

How to mirror a bone?

I can't find the bone mirror option. When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options. How can I mirror bones in 2....
1Up's user avatar
  • 505
21 votes
5 answers
58k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
beavoru's user avatar
  • 5,347
20 votes
5 answers
140k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
Fuboski's user avatar
  • 2,262
16 votes
2 answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
Chlyxu's user avatar
  • 165
7 votes
1 answer
841 views

How are bones & armatures connected to the rest of a model?

Let's say I'm really new to Blender, and have just barely figured out what keyframes are for. Explain a Blender skeleton to me like I'm five. Do I need to use it, and how exactly does it connect to ...
Vector Lightning's user avatar
5 votes
2 answers
751 views

How do rigs relate to weights?

I'm practicing rigging a finger. Why is the tip getting smaller when I rotate it? And hopefully someone has tips on rigging a hand/fingers.
SRCP's user avatar
  • 417
3 votes
3 answers
3k views

Precise Mechanical Rigging of two arms connected by a rod

https://youtu.be/86DtgBiUDvI I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the animation ...
Log's user avatar
  • 125
1 vote
2 answers
1k views

Robot arm move a box

I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box? Should the box be ...
3D-kreativ's user avatar
25 votes
3 answers
69k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
A Wild RolandiXor Has Appeared's user avatar
10 votes
1 answer
3k views

How do I rig each blade to fan out like an aperture lens?

I'm new to blender so I've got loads to learn. My problem at the moment is that I want to rig up each individual triangle, so that I can get it to fan out like a camera aperture. Can anyone help me ...
James Skidmore's user avatar
9 votes
2 answers
91k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
brandon's user avatar
  • 91
5 votes
4 answers
2k views

Why does copy rotation constraint invert after 180 degrees

I'm try to rig a low poly clock for blender, so I added a copy rotation constraint so the minute hand would automatically spin with the second hand, but when I rotate the second hand 180 degrees, the ...
Conner's user avatar
  • 53
2 votes
1 answer
2k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
pranavjitvirdi's user avatar
2 votes
1 answer
5k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
Jaydon's user avatar
  • 35
22 votes
2 answers
15k views

What is the ideal topology for a shoulder joint?

Modeling the shoulder joint of humanoid models is often a sticking point for me, due to the many degrees of freedom a shoulder has, and when rigged, my shoulders often pinch badly. What sort of edge ...
MidnightLightning's user avatar
17 votes
2 answers
8k views

What does abbreviations like DEF, MCH, CTRL, WGT stands for in rigging?

I often download the .blend files with the rigged characters. There are some abbreviations like DEF, MCH, CTRL, WGT in front of the bone's names (like e.g. MCH-counter_spin). I guess what all of them ...
Paul Gonet's user avatar
  • 33.4k
14 votes
1 answer
2k views

Hook/parent/constrain to particle hair?

Is there any way to hook, parent, or constraint something to a vertex of a particle hair strand? Such as a hair accessory dangling from a braid that needs to move with the hair? Converting the hair ...
Ascalon's user avatar
  • 6,529
8 votes
4 answers
882 views

Trying to rig a Map

I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted. I do ...
MicroMachine's user avatar
  • 4,611
6 votes
2 answers
82k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
Edward's user avatar
  • 71
5 votes
2 answers
7k views

Rigify finger controls rotation not moving correctly

I have a humanoid mesh and created a meta rig with rigify. All goes according plan except after skinning the mesh the fingers don't behave as they should when scaling the finger controls (wanting to ...
GeoJohn's user avatar
  • 259
4 votes
2 answers
782 views

Custom Rotation for a tilted aircraft flap

I've been modeling an F-15, but when I rotate the flaps on Y-Axis the Flaps offset from the wing and they look like they are about to fall out, so I end up correcting it by rotating in the X and Z-...
Reuben Tilahun's user avatar
3 votes
1 answer
2k views

Fixing Descending stairs walk from mixamo

The issue here is the descending animations from Mixamo. (You will need an Adobe login to download the animation.) The floor doesn't move as the legs are moving down, I have to manually fix every ...
Arif's user avatar
  • 87
3 votes
2 answers
2k views

Child Of Constraint Set Inverse with Python

When I try to use the "set inverse" operator in python there comes an error that it missed a context called "constraint". But I did it exactly like in the Info Panel. ...
Tristan Salzmann's user avatar
3 votes
1 answer
908 views

Bones are deforming the mesh at different rates. Is there a way to fix this?

When trying to control the eyelid and eyelashes mesh (both are part of the same mesh although the eyelashes are not attached to the rest of the head). Moving the gaze bone up causes the eyelids to ...
JMitch's user avatar
  • 33
2 votes
2 answers
3k views

Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

I am attempting rig a model using Automatic Weights. I am getting an error: 'Bone Heat Weighting: failed to find solution for one or more bones' I have attempted the following fixes: Confirmed there ...
SlickRed's user avatar
  • 951
2 votes
3 answers
789 views

How to make a Text File dependent of an Armature object so that it appends with it to other projects?

If you ever used BlenRig, you may have noticed that it pops up a text file in your text editor called "generate_customprops.py". This is a python script that the rig uses for various purposes such as ...
Demeter Dzadik's user avatar
1 vote
1 answer
4k views

Mixamo Rig Blender Bone Naming Convention

Mixamo names bones as mixamorig:LeftForeArm for example. For reasons, I need my bones to end in .L and .R to stick to Blenders naming convention so that I can more easily make other changes. Does ...
Martin Marino's user avatar
1 vote
1 answer
3k views

Rigify armature won't move my mesh

I made a low poly model and I parented the Rigify armature using automatic weights. i It deformed weirdly and I doubt it's my topology since it's very basic. I used solutions that worked with my other ...
vertx art's user avatar
0 votes
1 answer
739 views

How to animate falling feathers?

I think that this animation is possible in blender with a rig, yes? Rig or is there another way?
Rosario Rosato's user avatar
0 votes
2 answers
1k views

Rigify automatically link UI text file in 2.8

Rigify rigs rely on their rig_ui.py file to generate the addon's interface. If you link a character collection into a new file and proxy the rig, the UI does not generate because the rig_ui.py file is ...
Ascalon's user avatar
  • 6,529
0 votes
1 answer
771 views

Make bone roll match a face/vertex normal?

I am working on a script that generates bones down an edge or face loop. I have figured out how to create a bone and move its head and tail into position at the top and bottom of a face, or onto a ...
Ascalon's user avatar
  • 6,529

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