Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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21
votes
3answers
94k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
14
votes
1answer
16k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
43
votes
2answers
32k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
15
votes
1answer
13k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
14
votes
1answer
23k views

Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?

I solved my other problem and I finally got it to deform to an acceptable level. However now I'm having trouble, I forgot to activate x-mirror when weight painting and I got the weights right on one ...
4
votes
2answers
3k views

Rigging question about Spline IK and having all controls on one armature

So, i'm finally getting a handle on rigging in Blender and am doing pretty well except for one thing. My brother is doing the animating and had a few complaints/requests, so I went in and tried to fix ...
9
votes
3answers
975 views

Rigging an umbrella-like object

I'm trying to figure out the best way to rig this setup. I have several pipes arranged vertically, right next to each other. I want a rig where I can use a single controller to have them spread out at ...
2
votes
1answer
879 views

Create pose from existing armature

I have two armatures with all of the same bones. Armature A is a basic character T-stance, Armature B is of a run animation. I had first attempted to copy the pose from Armature B to Armature A, but ...
12
votes
1answer
7k views

Rig a rope spanning two objects

I am trying to rig a rope so that it spans between two objects. Technically it is a fuel line, regardless I am trying to get it to work with the soft-body physics, primarily because A, it will be ...
7
votes
1answer
32k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
20
votes
4answers
79k views

How to mirror a bone?

I can't find the bone mirror option. When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options. How can I mirror bones in 2....
7
votes
1answer
573 views

How are bones & armatures connected to the rest of a model?

Let's say I'm really new to Blender, and have just barely figured out what keyframes are for. Explain a Blender skeleton to me like I'm five. Do I need to use it, and how exactly does it connect to ...
20
votes
5answers
46k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
10
votes
2answers
2k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
5
votes
2answers
616 views

How do rigs relate to weights?

I'm practicing rigging a finger. Why is the tip getting smaller when I rotate it? And hopefully someone has tips on rigging a hand/fingers.
24
votes
3answers
58k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
11
votes
1answer
3k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
5
votes
1answer
5k views

Rigging two handed weapon

I have created a model, which is meant to hold a two handed weapon, but I don't know how to make both hand to move with the weapon. The weapon only follows the right hand now. I want the left hand to ...
2
votes
1answer
2k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
3
votes
2answers
4k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
1
vote
2answers
984 views

Robot arm move a box

I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box? Should the box be ...
22
votes
2answers
10k views

What is the ideal topology for a shoulder joint?

Modeling the shoulder joint of humanoid models is often a sticking point for me, due to the many degrees of freedom a shoulder has, and when rigged, my shoulders often pinch badly. What sort of edge ...
15
votes
2answers
1k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
9
votes
2answers
42k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
14
votes
1answer
1k views

Hook/parent/constrain to particle hair?

Is there any way to hook, parent, or constraint something to a vertex of a particle hair strand? Such as a hair accessory dangling from a braid that needs to move with the hair? Converting the hair ...
10
votes
1answer
2k views

How do I rig each blade to fan out like an aperture lens?

I'm new to blender so I've got loads to learn. My problem at the moment is that I want to rig up each individual triangle, so that I can get it to fan out like a camera aperture. Can anyone help me ...
10
votes
5answers
55k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
2
votes
3answers
2k views

Precise Mechanical Rigging (Intuitive method)

https://youtu.be/86DtgBiUDvI Hi, I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the ...
2
votes
1answer
3k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
4
votes
2answers
920 views

Does anyone know how to rig a truck/trailer so that the trailer follows the truck in a realistic way?

I am trying to rig a truck with a trailer so it can be animated along a path/curve. Having the trailer follow is not a problem, but in order to look realistic it shouldn't follow the exact path of the ...
3
votes
1answer
730 views

Bones are deforming the mesh at different rates. Is there a way to fix this?

When trying to control the eyelid and eyelashes mesh (both are part of the same mesh although the eyelashes are not attached to the rest of the head). Moving the gaze bone up causes the eyelids to ...
12
votes
2answers
484 views

How can I rig a cylinder so that when it's rotated its end cap will not penetrate the floor?

I have a default Blender cylinder positioned upright atop a ground plane: How can I rig the cylinder so that can be animated to wiggle/jitter (perhaps procedurally with noise f-curve modifiers on two ...
9
votes
2answers
18k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
8
votes
2answers
18k views

Copy animation from rig to rig

i have a character rig animated. I tried to "copy and paste" in curve editor the animation from rig to another one but seems not to be the way. How can i transfer animation from a rig to another? ...
6
votes
2answers
51k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
2
votes
4answers
8k views

How to use the Rigify building blocks for non-human rigs?

The Rigify documentation says that It is based around a building-blocks approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers...). The rig parts are ...
15
votes
1answer
5k views

Animate the parenting of an object

let's say we have a magazine, a gun, and hands. The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
3
votes
2answers
1k views

Child Of Constraint Set Inverse with Python

When I try to use the "set inverse" operator in python there comes an error that it missed a context called "constraint". But I did it exactly like in the Info Panel. ...
3
votes
1answer
12k views

How do I get hair to follow the rig?

I created a model with make human and added hair via the emitter tool. I added clothes and rigged the person with pitchipoy. Everything seems to be moving right except for the hair. While animating ...
2
votes
2answers
819 views

Bone shrinks mysteriously under the influence of an IK Constraint

I tried setting up inverse kinematics on a very simple test character rig and the bone went all crazy. It shrinks the leg to a stump when the IK Constraint's influence is at 1. I've set it to 0.5 so ...
2
votes
2answers
7k views

Worm/Tentacle/Tail/Spine Animation with ease

I wanted to rig and animate a worm using IK, so that if i move the tip of the tail i get the bend one would expect. Unfortunately using plain IK the tip will point towards the ground instead of ...
0
votes
1answer
793 views

When IK bone moved wrong part of mesh deforms

I am pretty new to blender, but I've been digesting as many tutorials and reading as I can get my hands on. I've run into a problem and I can't quite form the question properly for Google to handle so ...
0
votes
1answer
461 views

How to animate falling feathers?

I think that this animation is possible in blender with a rig, yes? Rig or is there another way?
2
votes
2answers
2k views

bone heat weighting failed to find solution for one or more bones

I am guessing you guys get this a lot, but I've tried everything to fix the Bone Heat Weighting Failed error. I have no idea what to do, so if you guys can somehow fix this, then you're amazing. ....
2
votes
2answers
7k views

bone heat weighting: failed to find solution for one or more bones error message

Here it goes again, the rigging error. I have a model that has a mirror modifier already applied and a subsurface and displace modifier (not applied) in my model. So when I try to parent my model to ...
1
vote
1answer
922 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
1
vote
1answer
223 views

How to animate a metal backbone?

Hello i've made a cyborg (a human body with metallic parts) and i have alot of difficulties with the rigging (the metallic parts deforms when i dont want them to) and especially the backbone! there ...
0
votes
1answer
2k views

Deforming when no deform is wanted

I created a rigged lamp, where the lamp shader is made of a circle curve bevelled with a bezier curve. Now when I rotate the armature, the lamp shader gets completely deformed, even though the 'Deform'...
0
votes
2answers
725 views

How to join or articulate a group of bones?

I am rigging with bones and parenting with empty groups but when I want to join more that two bones as one unique articulation or when I move then in pose mode each vertices goes apart. This is the ...
19
votes
2answers
2k views

How do I rig a BB-8 robot?

I have made a BB-8 robot from the new Star Wars: The Force Awakens movie, now I want to rig it so the head will stay on top when I move the body. Here is some reference footage of what it looks like ...

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