Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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24 views

Animating a wheel using a speed property only

I am trying to set up a wheel rig where the animator is provided with a single speed property only. The speed value should be keyed by the animator over time and the wheels should rotate accordingly. ...
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1answer
12 views

Problem: When Rigging pant with rigify pant move away

when rig the pants with rigify rig the pants move away from body. I am using automatic weight paint to rig the pant.
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1answer
1k views

Does blender have useful skinning tools?

I come from maya, and I'm used to several skinning tools that are quite useful, such as mirror skin weights on command, use a spread sheet to see all the weights of each vertex, copy skin weights ...
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1answer
16 views

When Rigging a Scorpion-Bot Enemy in Pose Mode the Bones Drift Away from the Mesh when Rotating

at wits end trying to figure out what the issue with my rig is. I am trying to rig a Scorpion Bot I have for a project but once I create the Rig, create all of the Vertex Groups, and parent the mesh ...
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1answer
20 views

mesh not connected properly to the bones

I have an issue where my head aren't connected with the bones when I'm moving the root bone. but when I rotate it, the head does connect with the bones direction. How can I solve this problem ?
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1answer
24 views

How to make IK Constrainted bones bend in both direction

I have leg IK constraint for Animating running dog. I need leg to bend in both direction, you will see on picture what I'm talking about. I know when making deforming bones you move head of the bone ...
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1answer
28 views

How to reverse armature deformation?

I am working on a Blender script that imports characters from a video game. Without going into too much detail, my starting point is a package produced by a game plugin that includes a weight-painted, ...
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1answer
1k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
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1answer
268 views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
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Inherit rotation for Bendy Bone ends

I have a bendy bone rig with 5 bones. This rig is to animate a dancing soft drink tin, to music via MIDI (using TouchOSC from my iPad in real-time, and the AddRoutes 0.32 add-on from www.jpfep.net). I’...
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0answers
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IK rig for action figure limbs - multiple pole targets, or using FK to set initial IK pose?

I'm attempting to rig an action figure model and have run into a problem while adding IK to the legs. Ignoring the foot, the leg has 4 points of articulation: double jointed knees (rotate in X only), ...
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1answer
106 views

Automatic weights problem

When I try to add bones to an object, and go to automatic weights, the body just falls down and the bones are still in the air then, where the body used to be before clicking with automatic weights. ...
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31 views

Duplicate of mesh after moving vertex in edit

This is probably an easy question to answer for someone that knows blender (which I'm not). I have tried to google for a solution but don't know what I am searching for so here I am. Problem: I am ...
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24 views

Is it possible to do Cloth/Hair Physics with bones?

I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress. If I weight paint the dress to the basic rig, it will not look great. If I have to ...
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1answer
237 views

Pressing "Play Animation" Not Doing Anything

Original question: I managed to model and rig my first character, and I'm now working on the animation, when I scrub through the keyframes in the timeline, the animation is working correctly, but when ...
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Apply Mixamo animations on characters from Human Generator

I have been using Mixamo's character and animation libraries. Since its character collection is quite limited, I wanted to generate rigged human meshes using the Human Generator plugin and apply some ...
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3answers
36 views

Rotating arms in Rigify

Lots of tutorials on YT show you how to add a bones to a character in just a few moments. Usually using the automatic Rigify addon. None, however, mentions that its great disadvantage is the inability ...
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1answer
29 views

Assigning mesh to bones

I am new to Blender and having some issues following tutorials along where the mesh is assigned to bones. I have created a mesh and an armature. Bones are working as expected. At this point I am ...
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0answers
15 views

Symmetrize is missing [closed]

I have been following some tutorials for rigging meshes. The tutorials have been using F3 - Symmetrize to mirror the mesh from one side to another. This was working as expected but suddenly Symmetrize ...
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1answer
18 views

How do I make an IK rig with separated bones?

Ill try to make this quick, I'm new to rigging so I bought a Model for a few bucks, model came as an .fbx file (Don't know if that makes a difference.) and I imported it to Blender. Got rid of some ...
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1answer
294 views

BlenRig 5 - turn off Hand IK parenting

working with Blenrig 5, trying to animate a scene with a table. Would love to have the character grab the table, but the hand ik's are parented to the torso, and I'm not seeing a good way to switch ...
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3answers
33k views

how do you merge two bones into one?

I have a generated mesh and set of bones from a makehuman model but it created two bones in the shin. How do I merge the two selected bones into one bone but keep the skeleton intact, i.e. the knee ...
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1answer
46 views

Rigging - Copy Constraints in Version 2.80 and above

Many changes have been made since 2.80 came out. How do I copy constraints from one bone to another in versions 2.80 and above. using a keyboard shortcut as in 2.79 and below?
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2answers
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Can multiple bones influence another bone at once?

Note my screenshot - what I'm trying to accomplish is that when any of the outer "arms" move, the center, vertical bone moves along with it, basically in an IK relationship - tilting based ...
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2answers
31 views

What is causing my model’s shoes to detach from the leg?

I am doing rigging here. I had made a pair of boots so I can use them on several models without going through all the trouble of making them again. On my first three models, I’ve deleted on the shin/...
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1answer
58 views

Rigging/Animation Question (Eyebrows and Eyelashes)

Ok... SO I am but a humble noob in Blender though I am an old, old man. I'm a musician who still writes and records so I've begun to teach myself After Effects and Blender 2.93 in order to make ...
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1answer
79 views

Bones with copy rotation rotate when the parent bone rotates

I'm trying out a way to rig a coat's hem using copy rotation bones that are copying the rotation of the legs, so it would rotate when the leg moves. So far it's working fine, until I rotate the waist ...
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1answer
76 views

I generated a rig, but the WGTS_rig doesn't show up

I created a mesh and placed a metarig I selected the metarig and clicked the 'generate a rig' button on the armature tab As you can see, WGTS_rig doesn't show up on the 3d viewport However it does ...
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1answer
80 views

Parenting with automatic weights

New to Blender, and 3D in general, I've been trying to rig a character but I always have that automatic weight issue showing up, and I can't really tell where it comes from. I've tried to parent my ...
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2answers
1k views

"Adjust edit cage to modifier result " what does this do (with Mirror Modifier)?

I've been following a tut in Modelling and all of a sudden the instructor turns on this feature "Adjust edit cage to modifier result " without explaining what it does. The instructor couldn't give me ...
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1answer
1k views

Automatic weights deforming my character

I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh.
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1answer
19 views

Mixamo addon not working

When I try to use the mixamo addon with my character it gives me this error message. ...
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2answers
485 views

My human mesh twists strangely while moving armature

Please help, I want my character to move like a normal human would but when I move his arms or legs it twists kind of weirdly. If someone could just simply tell me what I need to do, it would be much ...
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1answer
145 views

When I move the my rig, it shows duplicate parts of the model

I've started following this guide for modelling in blender, but have come across a problem when rigging. I've rigged everything and it works just fine to move some parts, but when I move my arm a ...
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0answers
15 views

Bone heat weighting error when Rigging model [duplicate]

Ok, so I've basically never used Blender before and it's been so long since I used a 3d modeling program I can be considered completely new. I'm attempting to rig a model but I get this Bone Heat ...
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1answer
33 views

How to make swishy skirt without cloth sim?

Im trying to make that moves like this one: I would use a cloth sim but my computer would explode if i used one. I'm open to anything other than a cloth sim. I've tried using a soft body sim but it ...
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1answer
384 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...
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1answer
16 views

Imported FBX file is not affected by my rig

What i did: Imported a model(FBX). Added a test armiture. Parented the model to the armiture(automatic weights). Model wont follow any bone Blendfile : https://drive.google.com/file/d/...
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1answer
15 views

How do I snap my driver's keyframe to the reference point in the driver's graph editor?

I am just working on some corrective shape keys for my character. These shape keys will be triggered by drivers. E.g. when my shin rotates I want the corrective shape key for my knee to be triggered. ...
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3answers
537 views

overweighted Automatic Rigging Issues

Greeting fellow Artist. i'm having trouble with automatic weight rigging. the mesh is a simple humanoid character. the bone is overweighted and effecting the vertex i don't want to(like shown in ...
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0answers
21 views

Blender IK Arm/Leg Rig not bending the right way

I have been trying to use an IK rig in blender and the arms and legs seem to be bending the wrong way. No matter how hard I try, I just can't get it to bend the right way as if the bend was pointing ...
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0answers
15 views

Rigify: Teeth controls not connected to the teeth

I'm testing and weight painting my rig(I used Rigify that I customize) when I tried to move both the top and bottom row of teeth and they don't move at all. Both of teeth controls are not attached to ...
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0answers
19 views

Heat weighting: failed to find solution for one or more bones already tried different tutorials [duplicate]

I cant parent my rig with automatic weights to my model blend file attached in the google drive page: https://drive.google.com/file/d/133a4L3RS1Y7VVYdKtPc1pMDmDedBrKFb/view?usp=sharing
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0answers
11 views

Odd Issue While Rigging Clothing

using Blender 2.93 i parented Mesh to armature, then tried both methods of binding (transfer wieghts and data transfer. but when i test it this is what i get. Any Help would be appreciated. please ...
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2answers
93 views

How do I rig retracting cylinders so that I only need one control bone?

What I am trying to do is to move the three bones in the middle in and out, and I can do that right now, but one by one because it's an FK chain However I want the bone in red to be the controller and ...
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0answers
11 views

Spine rig is glitching in Blender

I'm trying to create my own custom rig from scratch because I want to learn how to rig and create my own things, however, I keep running into a problem that I don't know what's causing it. It seems ...
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0answers
20 views

How to join single parts of an armature to another rig's bones

I'm fairly new to blender, so far I've managed to generate a full body rig thanks to some addons. Recently I've been wondering to add a detailed facial rig in order to achieve decent face expressions, ...
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1answer
18 views

Viewport Posing Problems

I'm having issues moving my rig in my viewport. For some reason when I move a bone, the mesh doesn't follow. But when I let go of the bone to finalize it's transform, then the mesh shifts to the ...
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1answer
42 views

Why is my mesh deforming like this?

Okay, I have a downloaded model here. I’ve decided to let the model wear a suit (like almost full body one). So, I decided to edit the model’s clothes. However, the original model was wearing long ...
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1answer
57 views

Combining separate body and facial motion capture

Hoping someone can help with this, i have a human generator rig which has a rigify - meta human rig for both body and face. I have a FBX Mocap file for the body and a TXT and WAV file for the face ...

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