Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Why does the X rotation on my shape key driver go negative when I'm rotating on the Z axis?

As the title says, when I rotate the bone on the Z axis, there is a certain point where the X rotation in my driver for said bone goes from a 100 degrees to -79 degrees. This is a very strange issue ...
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BLENDER & FBX Mocap Import not translating to Rig

I created, rigged a character in blender using Blenders bone only meta rig (no IKs) set up. I exported that character rig to animate in mobu storymode and then rendered it all in Unreal 4. I now want ...
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794 views

How to apply armature/rig transformation to the mesh/shape key?

So I added a jaw bone thinking it would help me to model/give some consistency to Key 3 Visemes/shape keys but now I don't know how to proceed from here:
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cannot connect two bones together

i want to connect bone 1 and 2 together however i am not able parent any to the other notice that bone 1 is not in the same group as of bone 2 , basically group "2" is a duplicate of group "1" with a ...
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Negative weight paint on a skeleton?

Hi, I have a skeleton's strange distortion on my character's knee. How I can apply "Negative Weight Paint" to limit this strange hole between my character's knee and calf ? Weight Paint is ...
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Proper way to attach an armor to mixamo armature

Hello Blender Community, We want to attach an armor to model. The model is rigged via Mixamo. When we attach the armor to the model and then rig them both in Mixamo, rotations and translations work ...
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3answers
570 views

What happend to my Armature-Bones?

I´m new in Blender and this is my first post and Question on this side. In Blender 2.8 I have a Problem with Armatures. When I add a simple Bone, I see the Bone, and 2 Spheres. But it is not one ...
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1answer
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including decals in weight painting for rigged models

I have created details on a character models clothing using the method described here which basically copies the underlying mesh and projects the detail onto it. this works well because i can have a ...
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1answer
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Using a driver to control two shapekeys but triggering the second shapekey when the bone hits a certain value

I'm trying to use a single bone to control a blink on a cartoony character it's normally pretty simple but for this I need the eyelids to disappear at a certain point like when the eyelids are ...
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Assign an Object to an animated rig

Imported a rigged mesh from mixamo into blender. Fixed the animation because I wasnt able to see the actual animation, including keyframes by deselecting the option "import with skin". But ...
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Rig Not Working Properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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1answer
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Armature Detaches When Joining Objects

I am trying to headhack a model, where both the head and body have armature. When I press Ctrl+J, the armature are joined, but the head moves away and detaches itself from the armature. How do I avoid ...
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Blender exported fbx model shows as Wireframe in Unity [closed]

I have just started learning Unity and Blender. I have rigged a model in Blender and added an animation to it. But when I export it to Unity, it shows in wireframe mode. I made sure to come out of ...
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How to change armature pose with ragdoll?

I can’t figure out one thing that confuses me. Or I am misunderstanding something. Let’s say I made a rig, at least for a human model, at least for a worm. I can change the pose however I want, and ...
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Noob Question: Inverse Kinematics Not Working

I have tried adding Inverse Kinematics to the legs of my humanoid model using this tutorial: https://www.youtube.com/watch?v=jp_SqjB0468 However, when I move the IK bone, the leg won't bend at the ...
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Armature with cloth sim, self collision does not work

I am using a rigged character, for cloth sims self intersection of the deformed mesh is an issue. I tried using a cloth sim using the pin group set as the entire mesh to keep the character looking ...
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1answer
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My mesh is deforming strangely when I move it in Pose Mode

I made a mesh of a bird and my rigging is almost done. However, the wings are giving me some trouble. Although I'm pretty sure I've weight painted them correctly, when I move the bone, it looks like a ...
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How to set up rig so it automatically switches between object mode and pose mode?

The title pretty much says it all, I remember on one .blend file I tried, it was set so that depending on what rig/object you clicked, it would switch accordingly. How would you do this? Example: ....
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Weight mirroring fails with a error

Before I continue, I probably should mention that I already have tried copying vertex groups and mirroring there and also mirroring through the weight tools (I believe it's the same thing, but still), ...
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Mixamo Rig refuses to keyframe?

I rigged a model with the mixamo standard rig, but when trying to make a walk cycle, I realized that every time I tried keyframing movement in pose mode it just snaps back to the original resting pose....
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1answer
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Automatic Weight fails totally

I have this model here and it is symmetrical. I removed doubles, I recalculated the normals, I fixed non-manifolds, I removed existing vertex groups. But still, when I try to parent my mesh to the rig ...
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1answer
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Change multiple custom properties simultaneously

When I ⌥ Alt LMB on a transformations property, I can change multiple the property for multiple object with once input action. The property turns blue for the duration of the operation. Is ...
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How can I copy the final positions of the bones from a rigged one to a non-rigged one using Python?

I have 2 similar armatures, one is a basic one with no rig (deformation bones only) and no additional rig bones etc The other one has the exact same bones plus some additional rigging bones and IK ...
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Write new bone constraint

I have an idea for an IK-like bone constraint solver which I'd like to try. As far as I understand, there is no way to add such a constraint via the python API, is this true? What is the simplest way ...
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Blender 2.9 How to use an Xbox joystick controller as an input to control an armature? (NOT GAME ENGINE)

I’m trying to figure out how to use a joystick controller as an input device to control an armature. The idea is to assign the joystick (perhaps as a driver?) to a joint or bone and create a kind of ...
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Blender Rigify deformation weight

I have a mesh of a cubebot with separation between each element. I have used Rigify for the ease of the rig set up, but I only want each bone to control each element that correlates. similar to the ...
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1answer
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Rigging is affecting both arms

I've recently tried rigging for the first time, and it seems to be working fine, with one exception. When I change the right arm, it effects the left, but not vice versa. This also is not a problem ...
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1answer
48 views

Can you rotate bones within an IK Chain and allow the IK Target bone to move along with it?

I have a robot arm rigged with an IK and down the chain of the IK there is a joint specifically for rotating on the bone's Y Axis that allows the entire lower arm to rotate. However once I move the ...
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1answer
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model pulling apart when skinning

I am working on skinning a character using automatic weights, and weight paint. As I work, I am finding it difficult to keep seams together, and stitching stuck to the model while keeping things ...
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car model is deforming on follow path curve

I have just started learning Car rigged animation by watching this tutorial ( https://www.youtube.com/watch?v=8EQoi4JlCbc&list=PLwOTLVdj6xMb6c-UQltK1Loru0kgJ1BQv&index=3 ) the car on the path ...
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1answer
106 views

Does 'Inverse Kinematics' override other bone constraints?

Rig is for a quadruped, I have IK applied at second bone, but I want to place a limit on the to the toes, so that they can't go below 0 on the Z axis. Selecting the Limit Location bone constraint ...
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Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
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1answer
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Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
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Armature Rigging Problem

I have a problem with rigging my Indominus Rex. I have joined all the components of the body for a simple rigging test. I have parented the dinosaur to the armature using automatic weights, and as ...
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1answer
65 views

Rigging 2D elephant trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
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2answers
47 views

the armature doesn't move the mesh and i can't unparent the mesh for it to work

I'm trying to rig a model that i didn't make in Blender (I made it in the game Spore). This is my first time trying to rig something. But when I try to parent the armature to the body, it doesn't ...
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17 views

Rigging: independent squash/stretch

I'm new to Blender, coming from Maya. I would like to know whether it's possible to have an independent squash/stretch rig, so that you can apply squash/stretch from any angle, while still having your ...
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1answer
21 views

too much moves in armature - pose

in pose also the ribs move although I only move the arm I have nothing parent unfortunately I don't know how to get this fixed My Blender file: https://1drv.ms/u/s!Amok31-g9Vyoid1QzxhrViaikey4_A?e=...
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29 views

How to increase bone size?

The bones on an armature are way too small and I can barely see them, even with the "in front" option toggled. I tried scaling the bones but scaling them all together moves them out of place ...
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1answer
18 views

Bake the animation of a rig following another rig

I have a Kinect Rig imported into Blender. My character is moving thanks to another rig (lets name it the Character's Rig) which is following the Kinect rig. I cleaned up the animation of the Kinect ...
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7 views

How to export animation only from Blender's official Rain character

Much new to blender. For some it might be absolutely nonsense what I am going to ask here. I wanted to get some animations (Not character) exported from Blender in .FBX format. I have this Blender's ...
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1answer
21 views

Unable to enter pose mode

I'm new to Blender and have been following a video series on Udemy about this software. I'm in the section where we learn how to model and animate a lamp. In this section we've learned how to use pose ...
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1answer
232 views

Pageturn: Duplicate animated objects with time offset (Animation Nodes)

I animated a book page and want to instantiate the page with all its animation. Because the page is modified by several objects like empties and a lattice I don’t know how to do it in an easy way. I ...
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1answer
50 views

MMD Textures missing vertices after importing

i am using the MMD_tools plugin for Blender 2.83 and I am having difficulty with missing vertices of the textures after importing a .pmx file. See the below images for examples of this. I have seen ...
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1answer
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How Do I Rig This Model Using Rigify?

What Rigify says: bone heat weighting failed to find solution Link to Blender File: https://drive.google.com/file/d/1AD9et6EeyW-XUqjdeScG14I_zQGboqWl/view?usp=sharing Can't connect the rig to the mesh ...
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rigify buttons problem

So I created rig bones and etc, but I still can't properly generate rigify buttons, when I press Generate Rig , rig bones of my character goes somewhere down. How can I fix this?
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rigged character model 'ripping and warping'?

My apologies if this question has already been answered. I am a complete beginner and do not know the 'term' for it. I have rigged my character model using rigify but the character is completely being ...
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2answers
65 views

How to align bones so their rotations are the same?

I'm fairly new to Blender and am having some problems with skeletons/armatures, specifically aligning fingers on a hand so they are rotated facing the same way. I can't find an option to do it in edit ...
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2answers
121 views

Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
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1answer
56 views

How to rotate multiple (controller) bones with one main (controller) bone?

I got a quick question regarding rigging in Blender! So i recently picked up Blender to teach myself some of the basics things (modelling/rigging/etc), i have worked in Maya for many years prior. But ...

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