Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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How do you add hooks to multiple vertices at once?

I have a path with a lot of vertices and it seems very unnecessarily tedious that I have to click on each individual one to add a hook to it. Surely there must be some quick command that adds a unique ...
RayOfHope's user avatar
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821 views

Can I "mute" all f-curve drivers in a single click?

I often need to review the results of my face-rig's expression animation transitions. However while drivers are connected to the bones the animation data does not change the bone's transform when the ...
Logic1's user avatar
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Animation showing last frame when played?

To make this simple I have a .blend that you can look at. I have simple logic: 1) When the prop "Active" is true, our object is visible. When false, invisible. 2) When Spacebar is hit, "Active" ...
blackhole's user avatar
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Blender grease pencil shape keys

is there any possible way to achieve a similar result like here: https://www.youtube.com/watch?v=Tbp95snCPr4 with grease pencil? Or is there somewhere shape keys for the internal grease pencil tool? ...
MRL's user avatar
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Cloth simulation drive rig rendering issues

Goal: Create rig with springy bones for i.e. auto belly fat simulation. Issue: When rendering I'm unable to see spring effect on bones that are driven by objects with is driven by cloth simulation. ...
Talei's user avatar
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Squish Controller that Can Move up and down a Limb

I have a rubber chicken character. Its neck is getting grabbed and stretched many times. What I would like to generate for this, is a Squish controller that allows me to set where Squishing on the ...
Ben's user avatar
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1k views

Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
Ludovic Habas's user avatar
4 votes
1 answer
278 views

What does the use_local_location mean for bones

To test this, I run a test to show the difference of use local location or not. C.object.data.bones['upperArm.R'].use_local_location = False C.object.data.bones['upperArm.R']....
Sergius Liu's user avatar
4 votes
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3k views

Move rig bones positions with shape key

I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
drume's user avatar
  • 111
4 votes
1 answer
602 views

How to achieve accurate rotation of fingers at the point they meet the palm?

I have problems with fingers in general but this is the hardest part for me. It looks ok at this point: But if I rotate at the base of the finger, problems start: This is because the rotation ...
SRCP's user avatar
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Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
wuden's user avatar
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Braid not colliding with clothing (Curve Problem?)

UPDATE: I noticed during the animation the curve the armature is following stretches out and although is still attached to its origin point keeps falling. Is there a way to keep the curve from ...
Falco Oat's user avatar
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4 votes
3 answers
6k views

How to make a bone NOT inherit location from parent? Or how to position bone at world location?

Lets say I have two bones, A "Root" bone and a "Child" bone, the "Child" bone has the "Root" bone set as its parent. How can I make it keep its world position while the parent moves? Now, the reason ...
The Good Book Dev AIV's user avatar
3 votes
0 answers
103 views

Is it possible to exclude parts of the shrinkwrap target mesh?

I have a quick question about the shrinkwrap modifier. I have a rigged character and the character has some shrinkwrapped clothes, a shirt for example. I know it's possible with vertex groups to make ...
Johnny's user avatar
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332 views

rigging flexible hose connected between two objects

I have a hose between two objects, one end is stationary and the other end is connected to a cylinder that pivots, how can i make the hose flex and stay connected to both when the cylinder pivots? I ...
ross's user avatar
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0 answers
133 views

How to start animating folding fan like this?

I'm having a bit of a problem on how to animate a foldable fan for an animation that I'm making you twist the circular wire then it folds unto itself How do I make this kind animation? This is what I ...
poi's user avatar
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1 answer
3k views

How do I move one animation from one blender file to another one?

Okay, so I have two separate blend files and both of them consist of a similar rigged character model with animations. However, one of them has an animation that I want both of them to share. Is there ...
Audiobellum's user avatar
3 votes
0 answers
355 views

How to apply a specified Pose Library pose to the rig via python script?

I'm trying to create a Python script which applies a pose from an imported pose library to the rig in my scene. I can set the pose library and the active_index of it: ...
lucasahli's user avatar
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0 answers
176 views

Having problems with the rigging

I'm currently trying to make a 3d character for my portfolio to get into an art school, and I'm running into a problem. I'm trying to rig my character so that I can animate him walking, however, I run ...
Aquillis's user avatar
3 votes
0 answers
270 views

How to make one bone "push" another?

I'm very new to Blender and try to learn to make some stuff. This is what I have as an in-progress "proof of concept": Three cylinders(top, middle, bottom) linked to three bones. All bones ...
MiyaCNG's user avatar
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Modify bone roll without breaking existing animations

Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
TiberiumFusion's user avatar
3 votes
0 answers
5k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
3 votes
1 answer
402 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
street_taco's user avatar
3 votes
1 answer
677 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
Hungry Moogle's user avatar
3 votes
0 answers
7k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
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3 votes
0 answers
1k views

Can I move the parent object without moving the child?

I'm doing an animation and I need to move the parent without moving the child - can I do this without unparenting them, because it messes up the rig and the animation. Let's use this rig here: Is ...
Playjoy's user avatar
  • 125
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303 views

Why are my custom wire bone shapes' lines thicker when in Pose Mode?

The wire bones on the right are thicker than they should be. In my other blend files the custom wire bones are like the left picture when in pose mode. I have tried almost every setting that I can ...
Sam Bivens's user avatar
3 votes
0 answers
225 views

Is there a way to make an attribute unkeyable?

Can i make an attribute of a bone not keyable?, it makes me nuts that blender keyframes attributes that are supposed to be locked and makes my graph editor have way more curves than what i should be ...
Looch A. Muñoz Sessarego's user avatar
3 votes
0 answers
1k views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
Simon's user avatar
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3 votes
0 answers
254 views

Some bones not saved in pose library

I have a character rig that I am posing (specifically, the MakeHuman rig.) I make a pose and then save it in my pose library with all bones selected. If I then later reset the pose, and then re-apply ...
Ascalon's user avatar
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745 views

Fill a mesh with particle hair

I want to take a low poly hair mesh and fill it with particle hair on the inside. This can technically be done by emitting the hair from the faces of the mesh (and flipping normals so they face the ...
Ascalon's user avatar
  • 6,469
3 votes
0 answers
247 views

Rigging - How do I change pole angle without affecting the mesh?

The title says it all. When I change the pole angle of a bone to match the bones that control the direction knees and elbows are facing the mesh gets all twisted. How do I avoid this? I'm using this ...
ASDF's user avatar
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3 votes
0 answers
2k views

How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)

I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone. Tried to set this up with damped track or ik rig. At both the target ...
Jonathan's user avatar
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3 votes
0 answers
1k views

How to duplicate linked(external) rigged character and animate each instance independently?

I have linked cookie flex rig by browsing to the groups folder of the rig file and then linking the character group (standard method) and not appending. And then i did a proxy of rig by pressing "Ctrl+...
ashwin's user avatar
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3 votes
0 answers
295 views

Re-assigning the meshes vertex groups the way they where before joining all the meshes

I like to create my characters in Blender with lots of individual meshes instead of just one large. However, when I am finished, I need just one mesh, as I use the result for gaming. The problem is ...
Fritsl's user avatar
  • 151
3 votes
2 answers
6k views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
GoodNight's user avatar
  • 235
2 votes
1 answer
23 views

How to stop a face from being affected by transformations?

I have a Muscle that I'm using Bendy Bones to transform. and was wondering if there was a way for me to make a face not be effected by it. So it doesn't do this In ...
a9e10n's user avatar
  • 21
2 votes
1 answer
202 views

Cloth sim shirt gets stuck and unstable on characters under arms

My cloth sim shirt keeps getting stuck under my character's arm pit like this: https://i.stack.imgur.com/mWxkY.jpg Since the cloth is constantly stuck there it won't settle and the shirt won't stop ...
Zack Alves's user avatar
2 votes
0 answers
41 views

can a single armature control multiple non-concentric meshes?

My issue is like this: I have 2 simple ropes that are parallel to each other with an offset. I would like a single armature to control the ropes shapes such that the shapes are identical. I have tried ...
TBaby's user avatar
  • 21
2 votes
0 answers
51 views

Why can't I see the inverse kinematics y limitation?

Beginner rigger question: If I click "limit x" I see the x limitation by the red circle If I click "limit z" I see the z limitation by the blue circle Why can't I see a y ...
Chris's user avatar
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2 votes
0 answers
59 views

Rigify IK Pole Targets Disappearing During Animation

I've been having trouble with my rigify rig where I currently have an action where the IK pole targets disappear completely during the first few frames of the action. I've checked in the rigify ...
Spectrum's user avatar
2 votes
0 answers
41 views

I believe I set up my rig correctly, but it still deforms after parenting with automatic weights?

I cant figure out why my model is still deforming when I parent with automatic weights. All the transform are zeroed out. I applied the rest pose after I was done setting up the bones. Maybe the tail ...
Peggyhill's user avatar
2 votes
0 answers
32 views

Hands of rig move to weird positions after re-mapping animation with ARP

I wanted to re-map a simple motion capture animation to a model I rigged with AutoRigPro. The rig seems fine, everything in the re-targeting stage seems fine and the first frame of the animation (T-...
trecoolio's user avatar
2 votes
0 answers
72 views

Changing the weight paint of bone changes another

So I'm trying to use rigify to rig a model, and I've run into a very specific problem that I have given up trying to solve. The eye lids have influence over the actual eyes themselves, so I tried to ...
John Smith's user avatar
2 votes
1 answer
36 views

I'm getting bone heat weighting failed. No previous mentioned solution works

I'm trying to rig this character but cannot seem to get it to work.I keep getting bone heat weighting error and I've tried deleting doubles, scaling the model,and any other thing I've come across but ...
Kato Kump's user avatar
2 votes
1 answer
208 views

Animating a train pantograph

I tried to animate a pantograph just for fun, but it didn't work. I have tried lot of ideas particularly with the observation of these pages: How can a mechanical linkage with a closed loop be ...
Naeco's user avatar
  • 21
2 votes
1 answer
63 views

How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?

When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints I have the folding door controller parented to the empty that rotates the bridge. When ...
Slippyv2's user avatar
2 votes
0 answers
41 views

mesh not moving in pose mode

I am trying to animate a dog. I used the rigify wolf skeleton and succeded in creating the rig But the mesh isnt moving with the rig when I grab it. What am I missing ? Thanks in advance
HeikoG's user avatar
  • 163
2 votes
0 answers
158 views

Arm fall off body animation

I'm doing an animation of a zombie character dancing and at one part i want his arm to fly off and detach. However, when i try to keyframe the object of just the left arm flying off it gets very ...
Steve Cady's user avatar
2 votes
0 answers
40 views

why doesn't the rig follow the sphere?

Rig beginner here: I have a simple inverse kinematic rig here: The sphere is the target of the IK of Bone.00 I limited the y/z rotation like this for both bones: I do not understand, why this is the ...
Chris's user avatar
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