Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Rivet bone over surface for Cloth rigging

I have found an interesting solution for rigging a cloth https://youtu.be/WOa0q8MZKyg?si=fNic7sMQgzryiOf3&t=247 https://www.youtube.com/watch?v=gLak2NIwKqM Is there something similar in blender ...
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Model Deforms when i Try To Pose It

I linked the bones to the model and when i tried to pose it the model turns bigger and wider (normal model) (deformed model) I tried to change weights manually but that don't work. Please Help, im ...
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1 answer
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Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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Dress / Skirt weight between thighs major clipping

I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically ...
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Meta rig generates rig incorrectly [duplicate]

Hi, I have an issue where rigify's generated rig on the legs faces the wrong way (those red arrows), it should be in front and in the back of the knees. I tried to redo the rig, rotate the bones but ...
1 vote
1 answer
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UV Map / Rig problem

I'm new at it at all. So I just want to know how to remove these vertices safely, I need just edges, but not inside grid. About Armature. Why it's position is not like object position on my screen? ...
4 votes
3 answers
13k views

Target contains concave polygons

I have a problem with a Surface Deform Modifier when I try to bind my mesh an error appears Target contains concave polygons!. I already tried: Mesh ‣ Clean up ‣ Split Non-Planar Faces Manually ...
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1 answer
438 views

Unable to move the model after generating a rig

I am new to Blender, still trying the terms and how everything works. I have finally placed the bones in a human model, and i am able to move the limbs freely. The issue is that whenever I generate a ...
1 vote
1 answer
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I'm having weird rigging problems with this model i was trying to rig

im currently very new to modeling and rigging and i've been struggling to fix these weird problems with the model where other parts of the model move when i move something like the arms or legs. I ...
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Do you know addon can export gltf aniamtion by selected NLA strips?

My working company is building a Aframe web game. I built an animated character and placed in NLA editor in blender and export gltf to aframe by NLA actions. However, I would like to select servals ...
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1 answer
310 views

My rig does not move my character correctly

I created a character, I inserted the bones and the rig, when I use the pose mode and move the rig my character deforms and I cannot animate it. I searched a lot online but found nothing about it. I ...
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1 answer
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RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L.002

when I try to generate rig. get this error message . What can I do ? I don't understand what does it mean ? RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L....
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2 answers
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How to have duplicated meshes with different vertex groups in 3.0+

I have been working with 2.91 for a long time because I have a particular modeling/rigging method that involves duplicating meshes, and altering their vertex groups for use with different bones in a ...
2 votes
1 answer
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why can't I paint wheight paint when i show the verticies?

I have been trying to rig the blender human base mesh hand for a personal project. It has been working fine, but when I reached painting the tip of the ring finger (bone ring_3), I can't paint anymore....
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2 answers
401 views

free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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2 answers
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Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

I am attempting rig a model using Automatic Weights. I am getting an error: 'Bone Heat Weighting: failed to find solution for one or more bones' I have attempted the following fixes: Confirmed there ...
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Disappearing texture after automatic rig in maximo

I made a rig using maximo software for a figure I built in blender. But when I returned the figure to blender after building the rig all the texture disappeared from the figure. How can you easily ...
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1 answer
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object has no attribute pose bone

hey all so I m Trying to actually rig a car with the addon rig a car, I watched many videos on youtube and I FIGURED it out , after I parent the wheels , named them etc , When I try to generate it ...
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how can I fix a rig/bones whose appearance changed

honestly, I would not know what I did but now I cannot see the pose mode as it was before with colored lines, which concerns me. did I ruin my bones? and if so...how? I was practicing with the shader ...
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1 answer
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How to apply armature/rig transformation to the mesh/shape key?

So I added a jaw bone thinking it would help me to model/give some consistency to Key 3 Visemes/shape keys but now I don't know how to proceed from here:
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2 answers
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How do I make it so the object will stick to to my character's hand while posing it?

I am trying to make it so when I move my character's arm the drumsticks will move along with it, I connected the object to my character's hand before it was rigged, but the drumsticks were made as a ...
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1 answer
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FK/IK Switch doesn't fully deform mesh when FK has full influence

So I've been using tutorials to set up an FK/IK switch for my rig. After completing it and looking at the deform bones, they are working as expected when switching between FK/IK, but the mesh itself ...
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1 answer
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How to not save leaf bones in .blend file

I am having a character which I import into Unity as a blend file. I noticed, that when doing so, unity shows leaf bones. I have been googling around and found out that it is possible to ignore the ...
2 votes
1 answer
229 views

How do I fix Rigify Limbs in the horse rig?

I've generated a standard horse rig with Rigify and there is a moment I'd like to improve, but I can not understand how. So on the front legs when I move the forefoot_ik I get the movement starts from ...
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My won't move after adding Rigacar add-ons [closed]

After adding my downloaded rigacar add-ons to my car. And hit play the car stays still whiles the camera alone moves.
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Rigacar Not generating rig and showing an error [closed]

I made a custom car in blender and want to rig it using Rigacar addon but at the time of generating the rig, the addon is giving some errors(attached Below) and is not generating the rig. I am using ...
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how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
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Mesh won't move with Metarig

I got a used model of a remixed baby from Sketchfab remolded it figured out it was an STL made it an FBX, and after doing that I made the rig go into the shape of the model, after doing all that, when ...
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CAD Rigging Best Practices - parenting, joining mesh objects, etc

I'm working on a couple vizualization projects with CAD models and was wondering about best practices for rigging gantries. The model has around 4k individual parts, mostly fasteners. QOL select same ...
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1 answer
662 views

Adding some mesh to existing rigged mesh

I have done rigged mesh with maked animation. Now, I have to add some mesh (new part of character) to the finalized rigged character. Can you please help me? :) I tryied find solution, tried "...
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86 views

How to apply transforms to a rigified object

I made the mistake of forgetting to scale my model after making a rigify rig. I'm trying to figure out how I can apply scale to the model without messing things up. I've tried scaling/applying scale ...
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21 views

Rigging Problems with vertex groups

I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
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mesh with weights, but some vertices not work correctly

the model from DotA2 that i extract the game source file
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Shape key looks different in between edit mode and object mode

I want to know the cause of this problem and stop this happen. I applied shape key to object from armature modifier with corrective shape keys. When I enable the applied shape key in object mode, the ...
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Is there a way to rename a bunch of bones at once?

I have a rig with a lot of bones, most of them are improperly named because I copy and pasted sections of the rig. Is there an addon or something that will make it easier to rename a group of bones, ...
21 votes
5 answers
57k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
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1 answer
235 views

Character Rig Texture Skewing/Streching

TL;DR - Rig causes texture to stretch in places ( like on the joints; hips, butt, shoulders etc). Having a hard time finding alternative methods or tricks to fix my problem ( search for hours/days ). ...
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How to resize ''Last Operation Window'' [closed]

new here and on Blender. I was rigging a character and came across this weird UI bug (see attached pic). The window is minuscule and I searched everywhere and only one other person had this problem ...
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1 answer
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Use bones of face rig instead of shape keys (rigify)

With the new blender pose library, I would like to add my armature with facial expressions. However, I have created a character in Character Creator 4. When importing this character in blender, the ...
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1 answer
419 views

Independent animation of each armature bone without breaking hierarchy?

I have a skeleton character rigged and animated. I wanna create a "death" animation where all his bones fall to the floor. I'm going to export that to Unity (that's another problem). I can't ...
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2 answers
576 views

Blender 2.8 Transformation Constraint Problem

I added transformation constraint to a cube and target was an-other's cylinder rotation but instead of changing its location smoothly the cube jumps to final and start positions.The same cube changes ...
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1 answer
444 views

Why is rigged mesh deforming when rotating both in pose mode and object mode?

So for some reason when I rotate my rigged object either in pose mode or object mode the mid section in is off kilter when rotated 180. I've attached a video of it in action and a break down of screen ...
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1 answer
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I want to have a mesh fully automatically weight painted by a select number of bones in my armature

So I have this low poly block out character I want to attach some animations to. For most of the limbs, they are seperate meshes, which means I parent the mesh directly to a bone. But for other meshes,...
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3 answers
2k views

Bone transformations of one keyframe of one animation being applied to ALL frames of animations

The title sums it up. I've been putting together animations for one of my projects over the past week. I have all different kinds of animations in this file, running, attacking, jumping, crawling, etc....
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1 answer
323 views

Model does not move with bones after auto weights are applied

So I followed an animation rigging video on YouTube but how come my mesh doesn’t move with the bones? I’m in pose mode and nothing happens to the mesh but only the bones were moving... been stuck for ...
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2 answers
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How do I attach a model to another model like this?

I have a plugin that has an option to "attach model" when importing one model that is related to another. In this case I have two models: hands, and weapon. I first import the hands, select ...
1 vote
1 answer
396 views

My models have disconnected from their armatures and have gone into an A-pose. Is there anyway to to automatically reconnect them?

I booted up Blender and found that all my models had reverted to an A-pose despite their respective skeletons still being posed. I am not sure whether Blender has automatically updated because I cant ...
0 votes
1 answer
278 views

Going from 2D Mocap to 3D emptys?

I'm currently trying to figure out the workflow for using the motion capture features in Blender for animation. I've figured out creating markers and tracking them, but I'm stuck at reconstruction. ...
1 vote
1 answer
2k views

How to Apply An Animation to Different Meshes?

Beginner here. I have just modeled and rigged a character for use in a game. I have the file for the static, unmoving character on my computer. I outsourced the animations for idle, run, walk, etc. ...
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1 answer
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How to straighten out curved fingers in blender?

For these Call of duty models the fingers are bent or curved and I need them to be straight. I've tried to do it manually, pose it etc but they deform in every possible way and its not looking good. ...

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