Questions tagged [retopology]

Re-topology is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting.

Filter by
Sorted by
Tagged with
0 votes
0 answers
17 views

how do i make better topology for my Alastor model to be rigged?

im making an alastor model, ive been modelling for a few years on blender now but i never really got the hang of face topololy, on the account of me only doing robot characters lmao, i just wanted to ...
JustImpact's user avatar
0 votes
0 answers
39 views

Small Gaps Between Edges When Using Solidify Modifier On Retopologized Mesh

I'm currently working on a model for a cat head in Blender and am trying retopology for the first time. I used the technique from this tutorial. This is my second attempt and I'm having the same ...
Clare Hayward's user avatar
0 votes
0 answers
20 views

What's causing the shrinkwrap artifcting on my model?

I'm trying to retopologise a very messy and destructively created mesh that was non manifold. However, after giving it a shrinkwrap and subdivision modifier, I'm noticing some strange indents that ...
SyaoranLi's user avatar
0 votes
1 answer
42 views
+50

Retopology Clothing After Knife Project

I'm working on modeling some clothing in Blender using the SimplyCloth plugin. To actually create the mesh itself, I'm using the technique of starting with a 100cm x 100cm plane, subdividing it into a ...
Ambaryerno's user avatar
-1 votes
0 answers
34 views

Creating game-ready undercut hairstyle on a model without particles

I want to create an undercut like these, but I don't want to torture my PC or the game engine by using particle hair. I'm okay with particles used in the process, only to get converted into something ...
MsBonniePython's user avatar
0 votes
0 answers
32 views

How should I retopo an object with multiple cylindrical arch-type structures properly?

This piece is not going to be edited other than UV for textures for baking. Is retopo even necessary on this model?
thael orth's user avatar
0 votes
0 answers
10 views

How to automatically snap every vertices around a mesh?

I'm doing retopology on a mesh I sculpted, and sometimes certain vertices aren't placed correctly. Just moving them a tiny bit is enough for them to reposition correctly on the mesh. Is it possible to ...
snoob dogg's user avatar
0 votes
0 answers
23 views

I have two versions of my hand retopology. Is it normal to have loops like this? Which one will cause me less problems to UV unwrap?

Here is the first version of the hand retopology. I added more edge loops and changed the edge flow so it could match up with the wrist. Is it normal to have lines that look like this when I use the ...
kf9019's user avatar
  • 11
0 votes
0 answers
32 views

Is this retopology worth salvaging or should I start over from the beginning?

I feel as though I have a lot of unnecessary vertices following through my model. I also have uneven amount of faces, so it's hard for me to close gaps. Some points are in the back and others a ...
kf9019's user avatar
  • 11
0 votes
0 answers
39 views

Too many faces after retopology

I finally finished my retopology, but really confused about applying modifiers to make it smooth. After applying Multires and Shrinkwrap i have so many faces and triangles and it leaving me really ...
banana's user avatar
  • 1
0 votes
0 answers
14 views

What should I do to a quad remesh only on specific parts?

I'm new to blender. What I'm trying to do right now is to get the poly counts of the face of my character down, but leave the poly counts of the eye, nose and lip areas untouched. I've tried doing a ...
Alifarzin's user avatar
1 vote
2 answers
46 views

Messed up topology: Do I need to fix it?

I was trying to connect the neck to the body after I tried to model the neck bones on my model. However, the no. of edges of the torso were greater than that of the neck so I messed up with the ...
MsBonniePython's user avatar
2 votes
1 answer
21 views

Why I can't see objects on top of retopology?

I have created a retopology mesh of a duck, but the eyes haven't been retopologized yet. I am trying to place the object of the eyes on top of the retopology mesh, but it's not visible. I am wondering ...
Popovici Daria's user avatar
0 votes
0 answers
35 views

I am having trouble doing retopology for the hand, and I'm running into issues

I am having trouble doing retopology for the hand. I have a few links/tutorials pulled up, but I can't seem to get it right. As you can see here, I have 12 loops that make up the arm, and 8 loops ...
kf9019's user avatar
  • 11
0 votes
0 answers
23 views

How to join two meshes with different number of loops

I have modeled the head and the body of my character separately, and I’d like to join them. However, the number of loops in the head is signficantly higher than in the body. The only way I have found ...
rsanmcar's user avatar
2 votes
1 answer
57 views

Does the highpoly mesh have to have a clean topology, or the exact subdivided version of the lowpoly for which it will be used as a baking source?

I dyntopo in sculpting a lot and use that Dyntopoed high poly mesh as the baking source for the retopoed lowpoly. I have tested it a few times, never had issues with with the results. But I was ...
Soulstar's user avatar
0 votes
0 answers
29 views

How can i fix this kind of mesh problem?

I am attempting to model a car. While filling in the vertices, I noticed a shading issue in the mesh. Bad topology. I attempted to resolve the problem by deleting vertices and remeshing it myself, ...
بطبوط كشري's user avatar
0 votes
1 answer
41 views

How do i get my textures back after retopology?

After retopology i get this , i try to transfer data and stuff , but nothing happens , how to i get my texture back? FILE: https://filebin.net/k1hx9vtyhpfyz0vf
ShuLien022's user avatar
0 votes
0 answers
12 views

What is the workflow for adding details to low poly to bake using normals

I'm attempting to add sort of hard surface modelling details to an existing model in counter strike. So far I have imported the model provided by valve, added the details I want and now need to bake ...
Jakob Ripley's user avatar
0 votes
0 answers
28 views

How to fix spiraling during retopology?

I was following tutorial on retopology, and somehow, I ended up with spiral topology throughout the bottom half of the model. I am not animating the character but posing. I don't want it to be a ...
kf9019's user avatar
  • 11
0 votes
0 answers
33 views

How to do retopology for narrow spaces?

I want to do retopology for a model. I don't know, how I should handle the space between teeth and the mouth. This is my model: And I'm refering to this space: It's almost impossible to move the ...
Aletheia -'s user avatar
0 votes
0 answers
45 views

retopology overlapping problem

I'm very confused, I finished my retopology and tried to apply it through the tutorial so then I could rig it, but when I disconnected In Front it became "static". Basically its overlapping ...
banana's user avatar
  • 1
0 votes
0 answers
67 views

When importing a CAD model into Blender, is there a way to make the surfaces split cleanly?

I usually use IRONCAD (CAD for mechanical design) in my work, and when I import a model created with this CAD into Blender, it is imported with a dirty division of the surface tangent to the curved ...
taiga's user avatar
  • 1
4 votes
1 answer
287 views

Get perimeter of a plane (Geometry nodes)

I've been learning geometry nodes and am working on a room layout generator, and my floors turn out like this: I want to extrude the mesh upwards to create a volume, but the extrude node also draws ...
Cloud_In_A_Bottle's user avatar
0 votes
1 answer
94 views

How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
2 votes
1 answer
51 views

How do I elegantly build this sort of mesh?

Good day fellow blenderers. Not so much a question of ' how do I do exactly this thing?' but more of a ' is there a best practice approach' type of question. When you have an irregular shape that you ...
pezzatron's user avatar
  • 598
0 votes
0 answers
63 views

Keeping Mesh Volume

I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is ...
Sekaizaru's user avatar
0 votes
0 answers
38 views

Questions about Remeshing (Voxel) in the user manual

in the user manual: https://docs.blender.org/manual/en/latest/modeling/meshes/retopology.html Under Voxel Size, it mentions that "a value of 0.5m will create topological patches that are about 0....
lovedrinking's user avatar
0 votes
0 answers
56 views

Retopology and reflections issues (wrong normals)

Retopology and reflections issues (wrong vertex normals) I've started retopology. But I've noticed a problem. Although the topology seems to be clean, the reflection is completely broken compared to ...
masanori's user avatar
1 vote
1 answer
28 views

How should I go about the shoulders on this exceptionally noodly character?

Everything else i've figured out about other shoulders really isn't helping here. I'm going to rig and pose this after this step is done
FearwithaB's user avatar
0 votes
0 answers
20 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 117
1 vote
0 answers
166 views

Retopology after sculpting

Been sculpting for a while and watched vids on retopolgy but absolutely none explain what to do after it. None explain what to do after retop is done in preparing it for animation or exporting it to ...
smokersdeluxx's user avatar
1 vote
1 answer
27 views

Glitch(?) - Script to Replace All Selected Objects with Active object

I'm creating some ways to 'retopologize' CAD assemblies with low-poly objects. I came up with a function that takes all the selected objects and replaces them with the active object, while retaining ...
Wes Tomer's user avatar
  • 153
0 votes
0 answers
13 views

Weird snapping when adding loop cuts during retopology

I am new to retopologizing and facing issue with snapping.it seems to be snapping to the mesh according to view and not according to the actual geometry anybody know how to get rid of this or is it ...
Akshayraj's user avatar
0 votes
0 answers
215 views

Retopologize high poly geometry-nodes-generated shape to low poly

I have this geometry that I generated using geometry nodes. It is super high poly and I need to reduce the number of polygons to as low as possible. What would be the most optimal way to do this? I ...
Szymon Gołąb's user avatar
0 votes
0 answers
33 views

Transfering UV and more after retopolgy

Some time ago i decided to finally buy Quad remesh , so i can work with light versions of super duper heavy characters in animations. But after remeshing those , all data ( uv , textures ) are of ...
ShuLien022's user avatar
0 votes
0 answers
60 views

How to retrace this topology?

I have got my hand on this mesh with a very clean topology recently and I want to learn how the creator did it, to no avail. The hardest part is where the groin joint with the thigh. The thigh loop ...
Revan Raven's user avatar
0 votes
0 answers
103 views

The mesh stretches when the bone is rotated

An example of stretching mesh: Example of stretching a mesh close-up: Automatic weight has smoothed the situation a bit, but it still stretch, here is an example: ...
Михаил Байраков's user avatar
0 votes
0 answers
39 views

Re-topology Strategy Needed for Complex Organic Model

Problem: How to conceptualize a strategy for re-topologizing a complex organic shape (e.g. morel mushroom) in Blender 3.6 I sculpted this morel mushroom and now I need to create a re-topologized mesh. ...
Chuctanunda Spiderbone's user avatar
0 votes
1 answer
76 views

How do i make these black lines go away?

I'm trying to retopologize this model in Blender 3.6 with the polybuild tool. I'm specifying it's 3.6 because everything's different from version 2.93, obviously, which is what I was using before. In ...
noob97's user avatar
  • 349
2 votes
1 answer
79 views

how do I make the retopology mesh easier to see?

I'm trying to retopologize in blender. Even when I have the 'In Front' option selected as shown in the screenshot, the retopology mesh is hard to see as parts of it hide behind the highpoly. How do I ...
user9395865's user avatar
-1 votes
1 answer
41 views

How to make holes in chair like in this picture?

Does anyone know how to properly make this holes in chair ? Without boolean. With good retopology.
Almas Iskak's user avatar
0 votes
0 answers
51 views

How do you automatically close gaps in a complicated mesh?

I'm adjusting a complicated mesh, and I'm a blender noob. I cut the mesh to break the one mesh into two seperate objects, but now I'm trying to figure out how to reseal or close the area I cut. In the ...
SadArtist's user avatar
0 votes
2 answers
44 views

Using LoopTools to flatten quads and N-gons: Can I lock the position of one vertex point?

Hello I'm new here and hope someone can help me. So I have this quad and I need it to be perfectly flat. I discovered the addon LoopTools and using it to flatten ("best fit") works pretty ...
Stefanie's user avatar
0 votes
0 answers
32 views

Duplicating topology over a mesh to save time (duplicating topology for fingers)

I have a hand which I am trying to retopologise. And I would like to duplicate the topology on the index finger over to the middle figure. But I need to be able to 'tweak' the topology since the ...
CodeZealot's user avatar
3 votes
2 answers
38 views

Newly created edges show on object

What are these line showing up on the object? They appeared after I subdivide two lines to add new edge to the top. I want to make them disappear on the object while still keeping the edge in the ...
hangan's user avatar
  • 31
0 votes
1 answer
36 views

The quickest way to build wanted faces and delete unwanted faces

By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why? Reason: Although points D and C are connected by an edge, the points ABCD ...
Blender Lake's user avatar
1 vote
1 answer
99 views

Addon/feature to let me change the density of the retopology?

So basically I’m working on this model with very low detail in the body but very high detail in the mouth. I was hoping to retopologize with a tool or addon instead of doing it by hand but whenever I ...
Ameabo's user avatar
  • 11
1 vote
1 answer
120 views

How would you go about retopologizing hard surface models that have a lot of detail?

So, I made this robotic hand that has a lot of bevels and some booleans. I'm not really sure how i should go about retopologizing all of the details, since I'm only really familiar with retopologizing ...
ricemilk's user avatar
0 votes
1 answer
60 views

How to fix UV's

Ive finished making these buildings. Now I want to UV unwrap and project the buildings to transfer to a different project. The problem is my UVs. Ive tried merging by distance and I still have bad UV'...
Tom's user avatar
  • 23