Skip to main content

Questions tagged [retopology]

Re-topology is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting.

Filter by
Sorted by
Tagged with
0 votes
0 answers
31 views

How to clean triangulated model?

I don't know how to clean this triangulated model if anyone know please tell me.
0 votes
0 answers
21 views

Should I leave holes when I retopologize?

I have made a character and I do retopology in the head. I was wondering if I should leave holes or not? (for example eyes and mouth). Or can I leave it as it is?
0 votes
1 answer
44 views

Making Subsurface Modifier Keep Shape With Less Topology

I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology: Lowering the amount of subdivisions changes the ...
0 votes
1 answer
332 views

Snap to face not working on mirrored vertices

Please excuse my ignorance, but I've searched this issue all over the web and have yet to find a fix that works. I'm a beginner working through a character modeling tutorial on YouTube and am at the ...
0 votes
1 answer
92 views

A Cylinder with too many verts

I have a model that I need to simplify. The issue is that some of the cylinders/tubes that make the model have over 1000 vertices and 3000 edges. (like the one in the image bellow) This wasn't ...
0 votes
0 answers
4 views

Data transfer modifier layer selection

You bake a mesh's colours to a retopology mesh with data transfer modifier. How do you select a part of the mesh in layer selection? Which information do you put in to transfer colours to the ...
0 votes
0 answers
14 views

How to clean meshes produced with cell fracture

I use cell fracture to break an object. The produced fragments have meshes that sometimes have 3 and sometimes 4 vertices. Is there an easy way to remesh? I tried: Object Data Properties / Remesh / ...
0 votes
0 answers
25 views

Retopologizing Hard Surface Model - Panel Lines

I'm working on retopologizing a model I'm working on for 3D printing, and which I may use for some other things, as well (IE a high-poly model for baking). The original is kind of a mess of tris, ...
3 votes
2 answers
112 views

Retopology with vertex paint

I painted colour on my mesh with vertex paint. You are also able to colour the mesh with texture paint, but vertex paint appears easier.When I retopologize with BSurface, the mesh loses the vertex ...
0 votes
1 answer
27 views

What are good practices when retopologizing text?

I am trying to add proper topology to text so I can do a beveled edge and a boolean extrude from a shape later on. I am following this video, however I find it pretty confusing when it comes to ...
1 vote
1 answer
536 views

Where is the option for facets view or face triangles?

There is the facets view in 3DsMax that allows you to see the triangles that cut every quad in two, and in Maya there is a "face triangles" option which does a similar thing but with doted ...
1 vote
2 answers
54 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
0 votes
0 answers
54 views

How can I perform retopology on my mesh without ruining it's original look?

I have some meshes in my Blender files that I would like to optimize for animating and rigging. It also needs to feature slight beveling at the edges when sub-divided. How can I modify my mesh ...
0 votes
0 answers
26 views

how to improve 3d scans ? (workflow)

I just got a 3D scanner, and I am a bit wondering about the first scan results. .. way to much face... Sure I could do a retopo, it be a lot of work but I'll manage. Or I could do a remesh using the ...
0 votes
1 answer
49 views

My blue edges in poly build gone

Blue edges that I was able to extrude in poly built just by one click gone. Now I can add another polygon by clicking on empty area close to my existing polygons. How to return so useful blue edges? ...
1 vote
1 answer
35 views

How to fix overlapping faces

I want to model a pen (with a special shape). To do this, I made the basic shape of the pen and put ellipses with a subdivision modifier and a shrinkwrap modifier on top. (I don't know if this is the ...
0 votes
1 answer
254 views

retopology from low to high poly and normal bake issue

I have made a baseball bat with a grip i blender 2.83.19 and i want to do a retopology of the low poly to the high poly since its not matching the top and bottom of the grip atm. Screen from low poly ...
1 vote
1 answer
32 views

How should I improve my Retopology? Having trouble with creating proper edge loops

Using Blender 4.1 and Retopoflow 3.4 I'm beginning to learn retopology for better mesh deformation in animation and have given it a few goes now, but am feeling a little stuck. I'm especially having ...
2 votes
0 answers
231 views

How to delete/select interior faces with geometry nodes?

Fairly basic question: is there a way to replicate the behaviour of the Edit Mode tool: ...
1 vote
0 answers
31 views

Are polygons with 3 verticles acceptable for a good topology?

In these days I'm working on a model with complex forms so I'm trying to create a good topology. I'm begginer about this technique so I have watched lots of videos on YT which speak about that. ...
2 votes
2 answers
121 views

Screw modifier of a curve that intersects the rotating axis produces weird faces and problematic normals

I have a curve on the XZ plane that intersects/crosses the Z axis (and its center of geometry) I want to apply a screw modifier with only 4 steps using this curve, and the problem is that after that ...
0 votes
1 answer
780 views

Is there a way to retopo a model that is already rigged and textured without losing said rig and texture?

So, weird question I guess, but I have this model that is fully textured and rigged, but the topology is a mess. (it's a ripped game asset, not sure if... that's allowed...) Is there any way for me to ...
0 votes
1 answer
22 views

Is it possible to animate a character that is using the multi-res modifier

I'm trying to create some characters but I want to keep the details from the sculpt. If I use the multi-res modifier without applying it can I animate the character without any issues?
0 votes
0 answers
24 views

Local retopology

I want to re topology some of the cluttered triangular faces on the model, transforming them into regular quadrilateral meshes without changing the original shape of the model. What should I do
0 votes
1 answer
751 views

3DsMax's Optimize tool in Blender

I've been looking for something similar to 3Dsmax's Optimize too, Maybe an addon. Being able to connect verts by holding and dragging over the topology on the fly or holding another button to weld or ...
1 vote
0 answers
12 views

How to do Retopology using fixed size faces aligned to curved edges of underlying mesh

I am trying to manually retopo a mesh, because I want to make sure the seams of the chair are covered by faces that are oriented along the seams/visible stitches. This is my first venture into retopo (...
0 votes
1 answer
496 views

Retopoflow 3: symetry issue

I am sculpting my first Character and i have to do Retopology since I reached + 3M Polycount. The character is mosty symetric containing some asymetric parts. My Idea was to do the retopo on a ...
0 votes
1 answer
409 views

Close areas sticking each other after the remesh

guys when ı use remesh close areas sticking each other. How can ı fix this?
0 votes
1 answer
63 views

Retopology Clothing After Knife Project

I'm working on modeling some clothing in Blender using the SimplyCloth plugin. To actually create the mesh itself, I'm using the technique of starting with a 100cm x 100cm plane, subdividing it into a ...
0 votes
0 answers
33 views

how do i make better topology for my Alastor model to be rigged?

im making an alastor model, ive been modelling for a few years on blender now but i never really got the hang of face topololy, on the account of me only doing robot characters lmao, i just wanted to ...
0 votes
0 answers
43 views

Small Gaps Between Edges When Using Solidify Modifier On Retopologized Mesh

I'm currently working on a model for a cat head in Blender and am trying retopology for the first time. I used the technique from this tutorial. This is my second attempt and I'm having the same ...
0 votes
0 answers
116 views

The mesh stretches when the bone is rotated

An example of stretching mesh: Example of stretching a mesh close-up: Automatic weight has smoothed the situation a bit, but it still stretch, here is an example: ...
0 votes
0 answers
25 views

What's causing the shrinkwrap artifcting on my model?

I'm trying to retopologise a very messy and destructively created mesh that was non manifold. However, after giving it a shrinkwrap and subdivision modifier, I'm noticing some strange indents that ...
0 votes
0 answers
35 views

How should I retopo an object with multiple cylindrical arch-type structures properly?

This piece is not going to be edited other than UV for textures for baking. Is retopo even necessary on this model?
0 votes
0 answers
13 views

How to automatically snap every vertices around a mesh?

I'm doing retopology on a mesh I sculpted, and sometimes certain vertices aren't placed correctly. Just moving them a tiny bit is enough for them to reposition correctly on the mesh. Is it possible to ...
0 votes
0 answers
25 views

I have two versions of my hand retopology. Is it normal to have loops like this? Which one will cause me less problems to UV unwrap?

Here is the first version of the hand retopology. I added more edge loops and changed the edge flow so it could match up with the wrist. Is it normal to have lines that look like this when I use the ...
0 votes
0 answers
33 views

Is this retopology worth salvaging or should I start over from the beginning?

I feel as though I have a lot of unnecessary vertices following through my model. I also have uneven amount of faces, so it's hard for me to close gaps. Some points are in the back and others a ...
0 votes
0 answers
42 views

Too many faces after retopology

I finally finished my retopology, but really confused about applying modifiers to make it smooth. After applying Multires and Shrinkwrap i have so many faces and triangles and it leaving me really ...
0 votes
0 answers
25 views

What should I do to a quad remesh only on specific parts?

I'm new to blender. What I'm trying to do right now is to get the poly counts of the face of my character down, but leave the poly counts of the eye, nose and lip areas untouched. I've tried doing a ...
1 vote
2 answers
66 views

Messed up topology: Do I need to fix it?

I was trying to connect the neck to the body after I tried to model the neck bones on my model. However, the no. of edges of the torso were greater than that of the neck so I messed up with the ...
2 votes
1 answer
37 views

Why I can't see objects on top of retopology?

I have created a retopology mesh of a duck, but the eyes haven't been retopologized yet. I am trying to place the object of the eyes on top of the retopology mesh, but it's not visible. I am wondering ...
0 votes
0 answers
49 views

I am having trouble doing retopology for the hand, and I'm running into issues

I am having trouble doing retopology for the hand. I have a few links/tutorials pulled up, but I can't seem to get it right. As you can see here, I have 12 loops that make up the arm, and 8 loops ...
0 votes
0 answers
24 views

How to join two meshes with different number of loops

I have modeled the head and the body of my character separately, and I’d like to join them. However, the number of loops in the head is signficantly higher than in the body. The only way I have found ...
2 votes
1 answer
112 views

Does the highpoly mesh have to have a clean topology, or the exact subdivided version of the lowpoly for which it will be used as a baking source?

I dyntopo in sculpting a lot and use that Dyntopoed high poly mesh as the baking source for the retopoed lowpoly. I have tested it a few times, never had issues with with the results. But I was ...
0 votes
0 answers
33 views

How can i fix this kind of mesh problem?

I am attempting to model a car. While filling in the vertices, I noticed a shading issue in the mesh. Bad topology. I attempted to resolve the problem by deleting vertices and remeshing it myself, ...
0 votes
1 answer
60 views

How do i get my textures back after retopology?

After retopology i get this , i try to transfer data and stuff , but nothing happens , how to i get my texture back? FILE: https://filebin.net/k1hx9vtyhpfyz0vf
0 votes
0 answers
14 views

What is the workflow for adding details to low poly to bake using normals

I'm attempting to add sort of hard surface modelling details to an existing model in counter strike. So far I have imported the model provided by valve, added the details I want and now need to bake ...
0 votes
0 answers
52 views

How to fix spiraling during retopology?

I was following tutorial on retopology, and somehow, I ended up with spiral topology throughout the bottom half of the model. I am not animating the character but posing. I don't want it to be a ...
0 votes
1 answer
132 views

How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
0 votes
0 answers
38 views

How to do retopology for narrow spaces?

I want to do retopology for a model. I don't know, how I should handle the space between teeth and the mouth. This is my model: And I'm refering to this space: It's almost impossible to move the ...