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Questions tagged [render-passes]

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42 questions with no upvoted or accepted answers
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4
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58 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
3
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0answers
787 views

I can't find the pass with foam

I render a scene in Multilayer EXR sequence (Cycles). After I've combined the passes together everything is OK, but there the foam is missing. I've checked all the passes, and I don't see pass with ...
2
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0answers
345 views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
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0answers
61 views

Accessing to custom render pass

My goal is to render a time-of-flight(ToF) image from a given scene- I want each of the rendered pixel value, to be the length of the photon traveled from the light source to camera. (or average of ...
2
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0answers
34 views

Cycles 2.79 Need reflect and refract output

Blender Render allowed reflection and refraction as distinct output nodes for renders: I am working with an FX firm that is asking for the same sort of output from my Cycles render, plus specularity. ...
2
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0answers
276 views

Cycles Integrating glass into live footage

I'm trying to integrate transparent objects rendered with cycles into live footage. The problem is that when compositing, even with alpha, the original grey sky is rendered through the glass instead ...
2
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0answers
296 views

Correct Shadow Pass in Internal?

I'm trying to extract a shadow pass in internal but it isn't looking like expected. This is what the render looks like: But the shadow pass looks like this: It brutally cuts off the side of the ...
1
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2answers
17 views

blender automatically closes while rendering

I have to render a single frame and it's almost done every time for up to 80 percent and closes all of a sudden and that's totally screwing me up I set frame size to 1920*1920 and 100 percent render ...
1
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0answers
18 views

Diffuse render pass looks different from original texture

I have tried to follow these instructions on how to get a diffuse render pass of a brick texture that exactly replicates the original colors of the texture. But even with all the settings in place I ...
1
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1answer
24 views

Blender 2.8+ set pass index for object?

I am aware that in the Data API region I can locate the objects and set their object pass index but it is a fairly tedious exercise. Is there an easier way?
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0answers
24 views

render normal map, diffuse color and height map

I would like to make all the render needed to create a shader I can apply to a plane and get the same result as my composition with plenty of mesh. here are all the meshes view from the side: I ...
1
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0answers
385 views

why can't I render only freestyle stuff while using eevee?

I'm working on a cartoon character using eevee and I want to add freestyle to it. in 2.79 I used to render freestyle lines in a separate layer and since I only used cycles, I could just hide the mesh ...
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0answers
52 views

How to layer (transparent) materials?

I am generating layered patterns using procedural textures. that is easy enough in a single material using mix shader nodes. what I would like to achieve though is ...
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0answers
41 views

How do I do a Z Depth Pass?

Wondering how I do a proper z depth pass. How do I get the hotel to show as well as the road? It's like it's getting cut off or something.
1
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0answers
62 views

rendering with/without shadows

I'd like to render 60 frames of animation, where actually nothing moves, just the sunlight and the shadows are moving a little bit. I'd like to differenciate the objects and the shadows and render ...
1
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0answers
316 views

Object/Group Instances and Pass Index

For Post Production in the Compositor, I heavily rely on using Object/Material Index masks. Normally, I select a single object and then give it an unique number in the Pass Index/Material Index slider ...
1
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0answers
124 views

Is there any way not to render the combined pass and only output the passes I need?

I want to output multiple passes using the File Output node in the compositor. However, Blender's default output directory works together and outputs a combined pass. When I type no directory in the ...
1
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0answers
35 views

Render decals as 2nd pass?

I have decals on my mesh in Cycles by way of placing it over my original material with a mix shader. How can I render my decals alone on a 2nd render pass? Thank you!
1
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0answers
254 views

Antialias and jagged edges on Cycles passes

I want to composite different passes in Photoshop but the GlossDir pass has jagged edges. I tried to boost samples, different experiments, boost resolution (about 6000x4800) but the GlossDir every ...
1
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0answers
44 views

Does the Z pass works with OpenEXR?

the Defocus (with use Z buffer checked) works perfectly with a render layer node (tested on one frame per time). however when i rendered the whole sequence as an OpenEXR (Multilayer or not) and ...
1
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0answers
32 views

Get separate explicit render passes without rendering the entire image

Today I noticed that I need to render some paths separate from the combined path. (Z and AO). I checked the marks, put combined to off and also made the locations clear in the node editor for blender ...
1
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0answers
139 views

Best way to render passes off different objects?

I have a full detail version of a model and a less detailed version. For style reasons, I want to render my diffuse pass off the full detail model, and my gloss pass off the low detail version. I ...
1
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0answers
918 views

Is there a quick way to render only the Z depth / pass in cycles?

Hi I'm almost finished rendering an 820 frame animation and just discovered that the Z pass is missing! Argh! ... Anyone know of a quick way to render out only a Z depth pass in Cycles without ...
1
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0answers
35 views

Render layer- or render pass-like options when you can't use Film | Transparency?

I have a scene containing An object An animated screen with an image texture/transparency material, which passes in front of the camera, adding a mist-like effect to the scene A background/ground, ...
1
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0answers
422 views

How to render an environment only pass?

I'm having trouble rendering an environment only pass. The problem I'm having is that objects in the scene will cause the environment pass to include blacked out regions where they're positioned. Is ...
1
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0answers
287 views

Override all materials' color but not transparency

The situation is as follows: I would like to create an image where the pixel values (RGB) correspond to the position (XYZ) of the point in space (world coordinate). Create a new material, like in ...
1
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0answers
477 views

How to composite shadow pass with image sequences?

I rendered passes from a scene in another program and wanted to use Blender to composite them. What is the node setup for combining a diffuse color pass and shadow pass into one image? Thanks! Color: ...
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0answers
8 views

How to render an animation of one render layer?

Right now if i press the render button under render layer (inside the compositor) it will render only one single frame.
0
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0answers
145 views

Environment Pass in Eevee

What I'm trying to do is render a simple sun and world separately in order to do some compositing on the sun. I needed alpha on the sun to do that so I made the environment transparent. The problem ...
0
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0answers
35 views

Rotating Star Sphere - Need Help reducing render “load” (Blender 2.8 Newb)

(Using EEVEE Only) I ultimately want a really beautiful starry sky that sloooowly rotates as my scene (3-5 minutes) plays out. I followed this tutorial that shows how to make a star-filled half-...
0
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0answers
47 views

UV pass is not working on After Effects

I created a scene and checked the UV pass checkbox on render passes, saved it as a .png 16 bit rgba sequence. I go to after effects to remap a texture onto my object using UV re:map, so I point to the ...
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0answers
34 views

Basic Nuke comping of Blender image

I need to isolate object from a scene after rendering it in Blender and the be able to edit those mattes separately in Nuke. I already know about the mask function but I have a scene that is basically ...
0
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0answers
48 views

Blender 2.8 : how to render multiple render layer using single command in compositing panel?

In compositing, ussually i have to press the render button in each of the render layer node one by one. Can i just box select multiple nodes then do the render only for those selected nodes?
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0answers
85 views

Blender 2.8 : render pass to capture emission from other object

in blender 2.7 i cam separated render pass easily. in the attachment , i separate the ball and the ground while the ground has the shadow and emission from the ball. In blender 2.8 using view ...
0
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0answers
111 views

P-Map and Velocity map as outputs in 2.8

I render an animation with EEVEE and every frame takes less than 10 seconds to be rendered (in 4K). I also output normals, AO, and other images in the same render (using a File Output node). ...
0
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0answers
90 views

creating mask for particles

I'm not very good with the compositor since I mostly only sculpt. But, I need a way to create masks only for my particles. Say I have the following scene: and all the objects except for the ...
0
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0answers
28 views

Replace single render pass?

I have a few render layers mixed together to form my final image, as is rather customary. I'm using a mist pass and a couple of math and mix nodes to get a nice gradient to white the farther away an ...
0
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0answers
130 views

Disable DOF for a single object?

Is there a way to disable DOF for specific objects in the scene when using DOF via the camera settings? I know how to do it via compositing and/or different render layers. I was just wondering if ...
0
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1answer
52 views

Animation sequence Render Layers + OpenExr

i am trying to render multiple renderPasses, which i know how to do In a sequence, which i know how to do, using MultilayerOpenEXR which i know how to use. But togetger it just aint working. What ...
0
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1answer
269 views

Blender Glossy Direct render pass

I was thinking that I know very well Cycles Render passes, but not. Can someone explain Me (I was searching on web, but with no success), why Glossy direct pass is taking texture into consideration? ...
0
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1answer
62 views

How to disable vector pass calculating on unwanted frames?

I have an Internal Render animation more then 2000 frames and for 150 frames there is some postcomposed vector blur. All is good, except that calculating of vector pass taking about 10 seconds. So to ...
0
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0answers
184 views

Applying fog glow to textures

The image above is one of my previous renders and the one below is my recent render. As you can see, I applied a texture to each of the objects in the model, however the in the previous render the fog ...