Questions tagged [render-passes]
The render-passes tag has no usage guidance.
127
questions
3
votes
1answer
120 views
White Noise in Blender Z Pass with alpha value in Mix Shader
I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...
0
votes
0answers
9 views
What file format and setup for the “Vector Blur” node in compositing
Which file format I've to save for using vector data in a "Vector Blur" node in Blenders compositing?
Currently I save the vector pass into a OpenEXR file, but the blur is always vertical and doesn't ...
1
vote
2answers
25 views
blender automatically closes while rendering
I have to render a single frame and it's almost done every time for up to 80 percent and closes all of a sudden and that's totally screwing me up I set frame size to 1920*1920 and 100 percent render ...
1
vote
0answers
20 views
Diffuse render pass looks different from original texture
I have tried to follow these instructions on how to get a diffuse render pass of a brick texture that exactly replicates the original colors of the texture. But even with all the settings in place I ...
1
vote
1answer
63 views
Blender 2.8+ set pass index for object?
I am aware that in the Data API region I can locate the objects and set their object pass index but it is a fairly tedious exercise. Is there an easier way?
0
votes
0answers
8 views
How to render an animation of one render layer?
Right now if i press the render button under render layer (inside the compositor) it will render only one single frame.
1
vote
1answer
99 views
render albedo (color passe without shadow)
I am trying to render the albedo of a mesh with a material, I have managed to get a flat render without lights and shadows by using the diffuse color passe, but the color are not the same as the one ...
1
vote
1answer
65 views
How to output deep data?
Is there a way to export world position pass, also object position pass (local), and deep pass ?
I have searched in the output tab but haven't found anything.
thanks a lot!
2
votes
1answer
32 views
Freestyle lines as an independent render pass
In 2.7x series I could select Freestyle lines into its own render pass. In 2.80RC2 I cannot find such an option. Is it not implemented yet or I am missing it?
1
vote
0answers
30 views
render normal map, diffuse color and height map
I would like to make all the render needed to create a shader I can apply to a plane and get the same result as my composition with plenty of mesh.
here are all the meshes view from the side:
I ...
1
vote
0answers
631 views
why can't I render only freestyle stuff while using eevee?
I'm working on a cartoon character using eevee and I want to add freestyle to it. in 2.79 I used to render freestyle lines in a separate layer and since I only used cycles, I could just hide the mesh ...
2
votes
0answers
513 views
2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
1
vote
0answers
54 views
How to layer (transparent) materials?
I am generating layered patterns using procedural textures. that is easy enough in a single material using mix shader nodes.
what I would like to achieve though is ...
2
votes
1answer
252 views
Cryptomatte doesnt output nice clean edges
Is there any way i can have cleaner edges out of the cryptomatte image output ? The outline is just not clean enough.
2
votes
1answer
152 views
Transparent BSDF cause noise in depth layer
I have system that consumes depth and RGB output of Cycles renderer.
I can observe noise in depth maps when I use transparent BSDF with ...
0
votes
1answer
87 views
Cycles is using Path-tracing-Tile instead of Sample [duplicate]
I know this question as been asked many times before, but the solution, that usually helped doesn´t work for me. So I would be very happy about some assistance!
I built a scene, and when I try to ...
0
votes
0answers
167 views
Environment Pass in Eevee
What I'm trying to do is render a simple sun and world separately in order to do some compositing on the sun. I needed alpha on the sun to do that so I made the environment transparent. The problem ...
4
votes
1answer
166 views
Is there a way to utilize emissions in VFX?
I have a piece of footage that I motion-tracked fairly successfully, solved the camera motion, and made it into a 3D scene with that little button on the left of the motion-tracking layout. I then ...
1
vote
1answer
243 views
How to render depth pass with alpha channel transparency in cycles?
I have a 3D object in the empty scene. I can click on the "transparent" checkbox to make a render with a transparent background. How can I render depth (or any other) pass with transparent background ...
0
votes
0answers
38 views
Rotating Star Sphere - Need Help reducing render “load” (Blender 2.8 Newb)
(Using EEVEE Only) I ultimately want a really beautiful starry sky that sloooowly rotates as my scene (3-5 minutes) plays out.
I followed this tutorial that shows how to make a star-filled half-...
0
votes
0answers
57 views
UV pass is not working on After Effects
I created a scene and checked the UV pass checkbox on render passes, saved it as a .png 16 bit rgba sequence.
I go to after effects to remap a texture onto my object using UV re:map, so I point to the ...
0
votes
0answers
36 views
Basic Nuke comping of Blender image
I need to isolate object from a scene after rendering it in Blender and the be able to edit those mattes separately in Nuke. I already know about the mask function but I have a scene that is basically ...
0
votes
0answers
56 views
Blender 2.8 : how to render multiple render layer using single command in compositing panel?
In compositing, ussually i have to press the render button in each of the render layer node one by one. Can i just box select multiple nodes then do the render only for those selected nodes?
0
votes
0answers
91 views
Blender 2.8 : render pass to capture emission from other object
in blender 2.7 i cam separated render pass easily. in the attachment , i separate the ball and the ground while the ground has the shadow and emission from the ball.
In blender 2.8 using view ...
6
votes
1answer
272 views
Why do different render engines generate different z pass?
I've been using Blender to generate depth maps using z pass. I notice that the z pass generated by different render engines are different, which made me a bit confused. My feeling is that the z pass ...
1
vote
0answers
48 views
How do I do a Z Depth Pass?
Wondering how I do a proper z depth pass. How do I get the hotel to show as well as the road? It's like it's getting cut off or something.
2
votes
1answer
58 views
Transferring colors from my Direct/Indirect passes into Color
I'm doing some compositor effects on my Cycles passes before outputting them to Krita and recombining them. But I'm running into a problem: Cycles stores a bunch of indirect light color in the Direct ...
0
votes
2answers
744 views
Blender 2.8; Combine Cycles and Eevee render engines into single composite
I am wondering if it's possible to set up the following scenario:
Initiate render -> Eevee render into render layer with specified render settings -> Switch to Cycles render engine with specified ...
0
votes
3answers
43 views
Is there a way to render a pass that will color planes depending on a direction they facing?
I have this cube like head. Is there a way to quickly render a "mask" pass that will color all planes facing in the same direction to a same color?
For example, all planes facing forward - red. All ...
0
votes
0answers
147 views
P-Map and Velocity map as outputs in 2.8
I render an animation with EEVEE and every frame takes less than 10 seconds to be rendered (in 4K). I also output normals, AO, and other images in the same render (using a File Output node).
...
2
votes
1answer
185 views
Select pass mode via python script
I want to change the value of "Pass" type inside the "UV/Image Editor" area as shown on image.
The default "Pass" value is "Combined" and I want to change the value to other available types with ...
3
votes
2answers
354 views
How do I stop the Compositor Output Node from overwriting my images on each new render?
Using the compositor node setup above, when I hit F12, it makes a new pass and the rendered images are automatically saved. The problem is that the new render erases the previous one that was saved in ...
0
votes
0answers
103 views
creating mask for particles
I'm not very good with the compositor since I mostly only sculpt. But, I need a way to create masks only for my particles.
Say I have the following scene:
and all the objects except for the ...
0
votes
0answers
28 views
Replace single render pass?
I have a few render layers mixed together to form my final image, as is rather customary. I'm using a mist pass and a couple of math and mix nodes to get a nice gradient to white the farther away an ...
1
vote
0answers
62 views
rendering with/without shadows
I'd like to render 60 frames of animation, where actually nothing moves, just the sunlight and the shadows are moving a little bit. I'd like to differenciate the objects and the shadows and render ...
1
vote
1answer
389 views
Defocus Node - Compositor
The Z pass is only defocussing inside the boundaries of the Tea Caddy. I presume this because the Caddy is divided against the background? Is there a way to extend the defocus effect of the edges of ...
2
votes
0answers
76 views
Accessing to custom render pass
My goal is to render a time-of-flight(ToF) image from a given scene- I want each of the rendered pixel value, to be the length of the photon traveled from the light source to camera. (or average of ...
4
votes
1answer
116 views
Rendering World Position Pass
I need to render a world position pass in Blender to check if my idea is correct. I found solution that uses an emissive material and geometry node to render position as colors: How to render world ...
2
votes
2answers
138 views
Blender depth mystery
I am trying to use the depth values from a render. I created the appropriate graph that directly connects the render layers depth pin to an OpenEXR file output. The problem is that the depth values ...
2
votes
1answer
357 views
How to render a night scene [duplicate]
I really need some help regarding rendering a night scene. When i tick the denoising option. My render become ugly where there is a black dirt on the image. As in the image below.
And if i untick ...
1
vote
1answer
115 views
Renderlayer is completely white and Im NOT on depth pass?
Ok, I dont know whats happening but I have a render layer that is just rendering white, and Im on Combined pass so thats not it. Settings:
The objects on that layer are special, but I dont see how ...
1
vote
0answers
175 views
Making Renders look like Digital Paintings [closed]
I've seen a lot of 3d renders that really don't look rendered at all, most notably a lot of Gleb Alexandrov's work. I'm getting an idea it has to do with multiple factors including post processing and ...
0
votes
1answer
249 views
Get anti-aliased depth map in cycles render
I know that in Cycles Z pass is not anti-alisased while Mist pass is normalized anti-aliased. I need the real depth of each pixel (like the Z pass) but with anti-aliased. I don't know if getting that ...
1
vote
0answers
338 views
Object/Group Instances and Pass Index
For Post Production in the Compositor, I heavily rely on using Object/Material Index masks. Normally, I select a single object and then give it an unique number in the Pass Index/Material Index slider ...
2
votes
0answers
37 views
Cycles 2.79 Need reflect and refract output
Blender Render allowed reflection and refraction as distinct output nodes for renders:
I am working with an FX firm that is asking for the same sort of output from my Cycles render, plus specularity. ...
1
vote
1answer
445 views
Set Mist Pass Distance
I wanted to use the Mist Pass for the first time today. I have a scene [1 BE = 1 MM] which is pretty large, and I won't change the scale of single objects for the individual shaders are specified to ...
2
votes
1answer
532 views
How to get glare on a specific emission reflection
I am attempting to make a red dot sight that is (relatively) physically-correct, but I would like to add a bloom/glare effect to the red dot. Basically, a face that emits red light reflects off a ...
1
vote
0answers
134 views
Is there any way not to render the combined pass and only output the passes I need?
I want to output multiple passes using the File Output node in the compositor.
However, Blender's default output directory works together and outputs a combined pass.
When I type no directory in the ...
1
vote
0answers
21 views
Combine all color passes [duplicate]
So i'm trying to merge 4 color passes (DiffuseColor, GlossyColor, TranslucentColor and SubsurfceColor) so i can get 1 Combined color map. Is this possible? If so, how cand i do it?
Thanks!
1
vote
0answers
36 views
Render decals as 2nd pass?
I have decals on my mesh in Cycles by way of placing it over my original material with a mix shader.
How can I render my decals alone on a 2nd render pass?
Thank you!