Questions tagged [render-passes]
(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions concerning the use of render passes.
236 questions
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trouble issue few rendering in blender [duplicate]
I'm newbie in blender, i have trouble issue when render final image in blender like this
and i dont know what happened, anyone can help me now
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How can i render all of my render passes at the same time, and different folder? (EEVEE)
If i already have all of this checked, how can i render them automatically on different folders at the same time? (animation, not still frame) on EEVEE?
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60
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Blender Indirect Only Render Cuts Off Glossy/Reflection
I want to render an animation in separate layers, with Smoke (Volumetric) on one layer and the Scene (Mesh) on another. But I ran into a problem—when I enable Indirect Only for the smoke Collection (...
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How to Properly Use Render Layers in Blender for Smoke Overlays and Scene Compositing?
Can anyone help me figure out how to properly set up render layers so that the result looks correct, like in a regular render?
If I enable holdout, the black shadow disappears but I get a "hole&...
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1
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2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
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1
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406
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Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop
I am fairly new to Blender and I am using EEVEE to render my scene.
The reason for taking this route:
I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
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1
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779
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AOV texture exports
I'm currently trying to export multiple versions of a tshirt on a single animation. I have been trying to set up an aov pass that exports the tshirt material (and therefore be able export multiple ...
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1
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how to render multiple things separately
I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley?
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Blender Glossy Direct render pass
I was thinking that I know very well Cycles Render passes, but not.
Can someone explain Me (I was searching on web, but with no success), why Glossy direct pass is taking texture into consideration? ...
1
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1
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42
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Combine pass in compositior Blender 4.2
Is there any way to combine passes in the compositor?
For example if I want to modify only the Glossy Direct pass and combine the result in the final image. How can I do that ?
The node Add (2 images) ...
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45
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How do I render light separately?
I have the following animation: a surface is illuminated in Cylces by a moving green light. An HDRI is also active.
I thought about this process:
Render: render the animation without the green light
...
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1
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123
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Multiple Render Layers to single EXR
Trying to render multiple renderPasses in a sequence using MultilayerOpenEXR
Together it just aint working.
Result is only one Renderlayer+passes exports to the EXR, other Renderlayers has folders ...
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42
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Direct volume pass as a mask instead of the volume's color
I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
4
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2
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2k
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Mist pass looks noisy
I have a following problem: when I render my final image with mist pass, the mist pass itself becomes noisy, see in these images:
Mist pass combined in image:
Mist Pass itself:
Could the problem be ...
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28
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How to get reflection pass when there's no light on the scene
Here's my blend file :
https://drive.google.com/file/d/1FDAkvG0ZTkOrBIlyMiR9AsOCbOOMysue/view?usp=sharing
There's no light - only use default world lighting.
I combine 2 render layers using compositor ...
3
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1
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149
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Difference between Data Object Index and Cryptomatte Object?
Blender Cycles What is difference between Data: Object Index, Material Index and Cryptomatte: Object, Material, Asset?
4
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34
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how to get reflection on a surface while the surface has to be hidden from camera? [duplicate]
lower left is the footage/image where I want to put 3d object on it. upper left is my 3d setup where I use a plane for the desk ( image is projected on the plane to match camera angle). I use ...
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1
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77
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export render pass without re-render 3d scene
I'm rendering an image and i've turned ON all the passes/layers that I needed. In the Image editor I can see my render result and all the passes correctly. But I don't like the naming used for those ...
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34
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Accessing Render Passes from Viewer Nodes Without Saving to Disk
I'm working on a script to access and manipulate render passes directly in memory without saving them to disk. My goal is to obtain and process different render passes like the beauty pass and mist ...
0
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1
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38
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not showing up in animation render [duplicate]
I have all this animation and audio, so when I render the animation, it does not show up, completely blank. Does anyone know how to fix this error?
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Why is the shadow of the 3D viewport inconsistent with the effect rendered after shadow capture?
I have a question about shadow capture. The PNG output after shadow capture is directly superimposed on the background. Why is the shadow much darker than the viewport appears?
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294
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There is no Shadow pass in Cycles
I want to render an EXR Multilayer sequence but there is no Shadow pass available. The 4.1 manual says there should be a Shadow pass option under Light>Other, but instead there is a Shadow Catcher ...
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1
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44
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Render AO pass issue (unwanted shadows)
When I render the AO pass is very weird. there are shadows that appear and the objects are more or less dark depending on their diffuse color. I don't understand what is happening since AO pass is ...
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30
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Using file output node results in 2 images being saved
I am rendering denoised render passes using the openEXR Multilayer format.
(The default output does not save the denoised passes)
So right now I take each pass and plug it into a denoise node. And ...
3
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1
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204
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3.0 to 4.0 difference in color pass involving IOR
This picture is the color pass of a render of a sphere with default pricipled BDF settings and a bar of color for flavor.
When I render it in Blender 3.6.3 (or any blender 3.x)) it is perfectly flat ...
2
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1
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450
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Why is image plane not detected by mist pass in EEVEE?
I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
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0
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60
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Render passes and Lens distortion
I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work.
One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
0
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1
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161
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Blender, PNG renders and Davinci Ressolve. How to extract data?
I am confused on how to render a mist pass from Blender that I can use in DaVinci Ressolve.
Everything I find is ussing that mist data to be comped within Blender.
I know I can use OpenEXR file format ...
0
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0
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64
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Glossy Direct Pass on Donut Too Sharp and Bright
I followed Blender Guru's donut tutorial Part 14 for compositing.
But for the step adding Glossy Direct Pass, my black and white Donut is way too sharp and bright when compared to the tutorial one.
I ...
0
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0
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27
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Cycles, information on how the motion vectors are calculated
Where can I find technical information on how the cycle rendering engine calculates the vector (motion) information? Specifically the backward motion. Is it doing a backward render of each frame? And ...
0
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1
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15
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Black shape only visible in Cycles Renderer, can't see it in any other viewmodes
Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.
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79
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Diffuse indirect pass shows part of texture
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader....
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0
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19
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DiffInd RenderLayer pass shows part of texture [duplicate]
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader
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0
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352
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Why are my render and preview images different? The preview is better
The low pixel version is the preview screen, which is clear but has lighter colors. The high-quality version is the rendered image, and both are using the Cycles renderer. The preview have more ...
0
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220
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Save UV pass of specific object to file for later modification of texture
beginner here.
I want to save my rendered images together with auxiliary data that can later be used outside of blender. Specifically, I want to change the texture of a simple object (say, a cube or a ...
2
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2
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3k
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How to denoise EXR and its passes?
How to denoise EXR and its passes in Cycles?
I tried enabling Denoising Data and it didn't work.
2
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2
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172
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Visualize rendering time per pixel of scene?
Is there a way to visualize how long each pixel took in terms of GPU computation time of the render?
e.g.something like a heatmap of computation.
I know it exists for other render engines but I can't ...
0
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1
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157
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Noisy .png after rendering Gloss passes
I'm using Cycles as my render engine, on the latest version of Blender 3.5.1
In compositor, I used a set of nodes to seperate the highlights (glossy) from the rest in order to save it seperately in a ....
0
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1
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369
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Is Cycles capable of generating a proper ambient-occlusion render pass?
I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows.
I'm attaching two ...
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1
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322
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Cryptomatte issue when saving EXR files from output file node Cyptommate passes getting glitched [closed]
i'm working on a professionnal animations right knoww and i'm having a big issue with the crytomate output.
Context :
I will render an animation and i want to have the cryptomatte passes. I'm working ...
3
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2
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2k
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Make Mist pass skip semitransparent objects
I am having problems with the Mist pass. I have search other questions but didn't find the answer.
As you can see, I got an ocean (left) and a "river" (right). Don`t mind about the river disappearing ...
2
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1
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3k
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The "Shadow" option is not available in "Show Layer Properties" (Blender 3.5)
When I turn on Cycles to render, I have no "Shadows" option in "Show Layer Properties" (Passes > Light > Other > ...), but in the video tutorial everything works perfectly....
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1
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89
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Is there an equivalent setting in Eevee as Glossy Direct in Cycles engine?
I'm trying to follow the Blender Guru donut tutorial but using Eevee to render. I'm trying to add a glowy nature to the white highlights on the object. The Glossy<Light<Passes<...
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1
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543
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How to layer (transparent) materials?
I am generating layered patterns using procedural textures. that is easy enough in a single material using mix shader nodes.
what I would like to achieve though is ...
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1
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is the full image always computed when rendering a single pass?
I've started learning the compositor.
I need only the glossy pass for now.
But I see that, when I render my image, the "full" image is rendered, then the GlossDir layer.
I was wondering if ...
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0
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413
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I Want to separate grease pencil in compositor
Is there a Way of isolating the grease pencil like the freestyle pass or cryptomatte?. I can't find a way of doing it.
0
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0
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243
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How to perform separate light pass for each material
Is there a way to programmatically export a single materials "diffuse" and all "indirect light passes" into an alpha channel. The resulting alpha is all the locations in the image ...
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0
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90
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Huge amount of noise is generated by overlapping several glass objects and de-noiser misbehave in Cycles - Blender 3.3
I am working an animation with simple particle emitter, the object has a complex glass shader to bring refraction and a bit of rgb separation.
The problem is that when the particles overlap, which is ...
0
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1
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390
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How to get correct distance value using Mist pass
I'm trying to use Mist data for getting values of [0,255] for Mist range of [Start, Start+Depth]. but I'v got into two problems:
Output values range is only [0,206] for [Start, Start+Depth]
Output ...
3
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5
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5k
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White Noise in Blender Z Pass with alpha value in Mix Shader
I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...