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Questions tagged [render-passes]

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2answers
17 views

blender automatically closes while rendering

I have to render a single frame and it's almost done every time for up to 80 percent and closes all of a sudden and that's totally screwing me up I set frame size to 1920*1920 and 100 percent render ...
1
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0answers
18 views

Diffuse render pass looks different from original texture

I have tried to follow these instructions on how to get a diffuse render pass of a brick texture that exactly replicates the original colors of the texture. But even with all the settings in place I ...
1
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1answer
25 views

Blender 2.8+ set pass index for object?

I am aware that in the Data API region I can locate the objects and set their object pass index but it is a fairly tedious exercise. Is there an easier way?
0
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1answer
52 views

Animation sequence Render Layers + OpenExr

i am trying to render multiple renderPasses, which i know how to do In a sequence, which i know how to do, using MultilayerOpenEXR which i know how to use. But togetger it just aint working. What ...
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0answers
8 views

How to render an animation of one render layer?

Right now if i press the render button under render layer (inside the compositor) it will render only one single frame.
0
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1answer
62 views

How to disable vector pass calculating on unwanted frames?

I have an Internal Render animation more then 2000 frames and for 150 frames there is some postcomposed vector blur. All is good, except that calculating of vector pass taking about 10 seconds. So to ...
2
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1answer
159 views

Cryptomatte doesnt output nice clean edges

Is there any way i can have cleaner edges out of the cryptomatte image output ? The outline is just not clean enough.
3
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1answer
1k views

Difference between a mist pass and a normalized z-buffer?

In Cycles there are two different render passes which seem to give some kind of depth information: the Mist pass and the Z-Buffer pass. I know that the z-buffer gives the actual distance (thus ...
0
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1answer
269 views

Blender Glossy Direct render pass

I was thinking that I know very well Cycles Render passes, but not. Can someone explain Me (I was searching on web, but with no success), why Glossy direct pass is taking texture into consideration? ...
1
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1answer
84 views

render albedo (color passe without shadow)

I am trying to render the albedo of a mesh with a material, I have managed to get a flat render without lights and shadows by using the diffuse color passe, but the color are not the same as the one ...
1
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1answer
51 views

How to output deep data?

Is there a way to export world position pass, also object position pass (local), and deep pass ? I have searched in the output tab but haven't found anything. thanks a lot!
3
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2answers
288 views

How do I stop the Compositor Output Node from overwriting my images on each new render?

Using the compositor node setup above, when I hit F12, it makes a new pass and the rendered images are automatically saved. The problem is that the new render erases the previous one that was saved in ...
2
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1answer
32 views

Freestyle lines as an independent render pass

In 2.7x series I could select Freestyle lines into its own render pass. In 2.80RC2 I cannot find such an option. Is it not implemented yet or I am missing it?
1
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0answers
24 views

render normal map, diffuse color and height map

I would like to make all the render needed to create a shader I can apply to a plane and get the same result as my composition with plenty of mesh. here are all the meshes view from the side: I ...
2
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1answer
88 views

Transparent BSDF cause noise in depth layer

I have system that consumes depth and RGB output of Cycles renderer. I can observe noise in depth maps when I use transparent BSDF with ...
1
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0answers
390 views

why can't I render only freestyle stuff while using eevee?

I'm working on a cartoon character using eevee and I want to add freestyle to it. in 2.79 I used to render freestyle lines in a separate layer and since I only used cycles, I could just hide the mesh ...
2
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0answers
355 views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
1
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0answers
52 views

How to layer (transparent) materials?

I am generating layered patterns using procedural textures. that is easy enough in a single material using mix shader nodes. what I would like to achieve though is ...
1
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1answer
183 views

How to render depth pass with alpha channel transparency in cycles?

I have a 3D object in the empty scene. I can click on the "transparent" checkbox to make a render with a transparent background. How can I render depth (or any other) pass with transparent background ...
0
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1answer
71 views

Cycles is using Path-tracing-Tile instead of Sample [duplicate]

I know this question as been asked many times before, but the solution, that usually helped doesn´t work for me. So I would be very happy about some assistance! I built a scene, and when I try to ...
3
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1answer
113 views

Is there a way to utilize emissions in VFX?

everyone. I have a piece of footage that I have motion-tracked fairly successfully, solved the camera motion, and made it into a 3D scene with that little button on the left of the motion-tracking ...
0
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0answers
148 views

Environment Pass in Eevee

What I'm trying to do is render a simple sun and world separately in order to do some compositing on the sun. I needed alpha on the sun to do that so I made the environment transparent. The problem ...
0
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0answers
35 views

Rotating Star Sphere - Need Help reducing render “load” (Blender 2.8 Newb)

(Using EEVEE Only) I ultimately want a really beautiful starry sky that sloooowly rotates as my scene (3-5 minutes) plays out. I followed this tutorial that shows how to make a star-filled half-...
0
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0answers
47 views

UV pass is not working on After Effects

I created a scene and checked the UV pass checkbox on render passes, saved it as a .png 16 bit rgba sequence. I go to after effects to remap a texture onto my object using UV re:map, so I point to the ...
0
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0answers
34 views

Basic Nuke comping of Blender image

I need to isolate object from a scene after rendering it in Blender and the be able to edit those mattes separately in Nuke. I already know about the mask function but I have a scene that is basically ...
0
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0answers
49 views

Blender 2.8 : how to render multiple render layer using single command in compositing panel?

In compositing, ussually i have to press the render button in each of the render layer node one by one. Can i just box select multiple nodes then do the render only for those selected nodes?
0
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0answers
85 views

Blender 2.8 : render pass to capture emission from other object

in blender 2.7 i cam separated render pass easily. in the attachment , i separate the ball and the ground while the ground has the shadow and emission from the ball. In blender 2.8 using view ...
6
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1answer
258 views

Why do different render engines generate different z pass?

I've been using Blender to generate depth maps using z pass. I notice that the z pass generated by different render engines are different, which made me a bit confused. My feeling is that the z pass ...
2
votes
1answer
55 views

Transferring colors from my Direct/Indirect passes into Color

I'm doing some compositor effects on my Cycles passes before outputting them to Krita and recombining them. But I'm running into a problem: Cycles stores a bunch of indirect light color in the Direct ...
1
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0answers
41 views

How do I do a Z Depth Pass?

Wondering how I do a proper z depth pass. How do I get the hotel to show as well as the road? It's like it's getting cut off or something.
2
votes
1answer
159 views

Select pass mode via python script

I want to change the value of "Pass" type inside the "UV/Image Editor" area as shown on image. The default "Pass" value is "Combined" and I want to change the value to other available types with ...
0
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2answers
662 views

Blender 2.8; Combine Cycles and Eevee render engines into single composite

I am wondering if it's possible to set up the following scenario: Initiate render -> Eevee render into render layer with specified render settings -> Switch to Cycles render engine with specified ...
0
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3answers
41 views

Is there a way to render a pass that will color planes depending on a direction they facing?

I have this cube like head. Is there a way to quickly render a "mask" pass that will color all planes facing in the same direction to a same color? For example, all planes facing forward - red. All ...
0
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0answers
115 views

P-Map and Velocity map as outputs in 2.8

I render an animation with EEVEE and every frame takes less than 10 seconds to be rendered (in 4K). I also output normals, AO, and other images in the same render (using a File Output node). ...
0
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0answers
92 views

creating mask for particles

I'm not very good with the compositor since I mostly only sculpt. But, I need a way to create masks only for my particles. Say I have the following scene: and all the objects except for the ...
0
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0answers
28 views

Replace single render pass?

I have a few render layers mixed together to form my final image, as is rather customary. I'm using a mist pass and a couple of math and mix nodes to get a nice gradient to white the farther away an ...
1
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0answers
62 views

rendering with/without shadows

I'd like to render 60 frames of animation, where actually nothing moves, just the sunlight and the shadows are moving a little bit. I'd like to differenciate the objects and the shadows and render ...
0
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0answers
131 views

Disable DOF for a single object?

Is there a way to disable DOF for specific objects in the scene when using DOF via the camera settings? I know how to do it via compositing and/or different render layers. I was just wondering if ...
1
vote
1answer
326 views

Defocus Node - Compositor

The Z pass is only defocussing inside the boundaries of the Tea Caddy. I presume this because the Caddy is divided against the background? Is there a way to extend the defocus effect of the edges of ...
2
votes
0answers
61 views

Accessing to custom render pass

My goal is to render a time-of-flight(ToF) image from a given scene- I want each of the rendered pixel value, to be the length of the photon traveled from the light source to camera. (or average of ...
4
votes
1answer
112 views

Rendering World Position Pass

I need to render a world position pass in Blender to check if my idea is correct. I found solution that uses an emissive material and geometry node to render position as colors: How to render world ...
2
votes
2answers
128 views

Blender depth mystery

I am trying to use the depth values from a render. I created the appropriate graph that directly connects the render layers depth pin to an OpenEXR file output. The problem is that the depth values ...
2
votes
1answer
2k views

Fastest way to export files multiple passes into folders?

What is the fastest way to export the files of multiple passes into a folder for the appropriate pass in Cycles? Is there any way to automate this process? For example, if you wanted to render: ...
2
votes
1answer
319 views

How to render a night scene [duplicate]

I really need some help regarding rendering a night scene. When i tick the denoising option. My render become ugly where there is a black dirt on the image. As in the image below. And if i untick ...
1
vote
1answer
105 views

Renderlayer is completely white and Im NOT on depth pass?

Ok, I dont know whats happening but I have a render layer that is just rendering white, and Im on Combined pass so thats not it. Settings: The objects on that layer are special, but I dont see how ...
2
votes
2answers
931 views

Depth in meters for rendered images

How can I get the depth in meters? I need the "real" distance from the camera to each pixel. As the next picture but each pixel values representing the distance in meters to the camera. I am ...
1
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0answers
159 views

Making Renders look like Digital Paintings [closed]

I've seen a lot of 3d renders that really don't look rendered at all, most notably a lot of Gleb Alexandrov's work. I'm getting an idea it has to do with multiple factors including post processing and ...
1
vote
1answer
223 views

Shadow pass - terminator problem?

BI. Simple UV sphere with smooth shading and Point lamp with raytraced shadow. Main render is correct, but Shadow Pass is blocky. Why? Split view:
6
votes
1answer
984 views

Cycle Normal Pass in Camera Space

I am wondering if there is any way that we can alter the cycle normal pass to output value in camera space. Currently, as far as I know, the normal is in object/world space, which does not change when ...
0
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1answer
226 views

Get anti-aliased depth map in cycles render

I know that in Cycles Z pass is not anti-alisased while Mist pass is normalized anti-aliased. I need the real depth of each pixel (like the Z pass) but with anti-aliased. I don't know if getting that ...