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Tagged with render-passes id-mask
6 questions
6
votes
1
answer
1k
views
Cryptomatte - Clean edges
blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in ...
0
votes
0
answers
53
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Material in render different to Material showing up in the IndexMA pass
I am trying to create a mask based on materials having certain nodes. In this case I want to filter any shader that uses the Glass BDSF Node, I have this object with a couple of different materials as ...
2
votes
0
answers
853
views
Object/Group Instances and Pass Index
For Post Production in the Compositor, I heavily rely on using Object/Material Index masks. Normally, I select a single object and then give it an unique number in the Pass Index/Material Index slider ...
0
votes
1
answer
315
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I can't get Object Index to give me a clean Luma Matte. Please Help! [duplicate]
Why is it that I can't get a clean looking Luma Matte from either Object Index or Material Index Pass. As you can see in the example I provided, I do have anti-aliasing checked in the ID Mask. What is ...
3
votes
2
answers
5k
views
How to achieve a flat colored render pass from material id/index for masking
I'm trying to get a render pass that splits all different materials into flat shaded objects (like material id in 3ds max) with anti aliasing.
The output colors aren't important. (random colors are ...
4
votes
3
answers
4k
views
Compositor ID Mask not working?
I want to give my model a glare effect at robots eye,
so I gave the material assigned to the eye Pass Index of 1
then when I went to compositor and made this node set up,
in the viewer I could ...