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How can i render all of my render passes at the same time, and different folder? (EEVEE)

If i already have all of this checked, how can i render them automatically on different folders at the same time? (animation, not still frame) on EEVEE?
Sebastian Inostroza's user avatar
0 votes
1 answer
406 views

Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop

I am fairly new to Blender and I am using EEVEE to render my scene. The reason for taking this route: I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
Reinhardt's user avatar
0 votes
1 answer
89 views

Is there an equivalent setting in Eevee as Glossy Direct in Cycles engine?

I'm trying to follow the Blender Guru donut tutorial but using Eevee to render. I'm trying to add a glowy nature to the white highlights on the object. The Glossy<Light<Passes<...
ceptillious's user avatar
2 votes
1 answer
450 views

Why is image plane not detected by mist pass in EEVEE?

I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
jais's user avatar
  • 155
1 vote
0 answers
117 views

How to apply mist pass on grease pencil objects?

I'm working with a set of grease pencil objects and would like to fade the distant objects using the mist pass but they don't seem to be affected by the pass. What can I convert these strokes into so ...
jais's user avatar
  • 155
0 votes
0 answers
167 views

Is there some extra settings for bloom pass in 3.2 beta?

In v3.1.2, the bloom pass: but, in v3.2 the bloom pass output is same as the default combined output: Is there some extra settings for bloom pass in v3.2 beta?
leon's user avatar
  • 1
0 votes
0 answers
223 views

Eevee diffuse pass render bug?

I hope this is the right place to post this. To see the "bug", please go directly to the observation part. The setup We need to export the diffuse pass render in low resolution of a scene, ...
Brainfreeze's user avatar
0 votes
1 answer
574 views

World Space Ambient Occlusion

Gotta question about Eevee rendering. Normally, Eevee uses screen space ambient occlusion and screen space stuff obviously generates lots of artifacts, like the one on the picture, where the occlusion ...
michalpe's user avatar
  • 167
2 votes
0 answers
215 views

Is there a way to auto name my AOV outputs?

So in most other software I use like Houdini and C4D there are tokens you can use to assign auto naming conventions such as the $ (dollar sign) expression. In C4D <...
Akira Dawson's user avatar
0 votes
1 answer
274 views

Artifacts in render preview after adding emission/volume scatter shader to world output volume

I am following a sword tutorial and when i try to plug in either a Emission shader or Volume Scatter shader in to the world output volume node weird overexposure and artifacts appear in the render ...
SED9008's user avatar
  • 11
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1 answer
677 views

Blender Output Multiple Passes When Rendering with Specific Naming Scheme (2.8.2a)

My render setup looks like this: and my file output looks like this (the mist pass is put in that folder with the names "Image0000.png" and "Image0001.png"): but my desired ...
EllipticalInitial's user avatar
1 vote
1 answer
795 views

Eevee ignores alpha in depth pass

I beg pardon for this question, but I can't really wrap my head around this matter, as it works flawlessly in all other apps by default but doesn't seem to work in Blender. Here's the issue As you ...
Sergei Kritzien's user avatar
4 votes
1 answer
8k views

Mist and depth render passes in Eevee are either entirely white or very little shows up

Hi everyone! I'm trying to figure out how to adjust the mist pass but it doesnt work well to begin with. I either get a completely white pass or it looks like this. Could someone better explain to ...
LeroyTPDias's user avatar
1 vote
1 answer
6k views

how to render multiple things separately

I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley?
Carl Geerts's user avatar
2 votes
0 answers
2k views

why can't I render only freestyle stuff while using eevee?

I'm working on a cartoon character using eevee and I want to add freestyle to it. in 2.79 I used to render freestyle lines in a separate layer and since I only used cycles, I could just hide the mesh ...
Diogo Valadares's user avatar
5 votes
1 answer
2k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
Jarin's user avatar
  • 51
0 votes
2 answers
2k views

Blender 2.8; Combine Cycles and Eevee render engines into single composite

I am wondering if it's possible to set up the following scenario: Initiate render -> Eevee render into render layer with specified render settings -> Switch to Cycles render engine with specified ...
llanw's user avatar
  • 11
0 votes
0 answers
368 views

P-Map and Velocity map as outputs in 2.8

I render an animation with EEVEE and every frame takes less than 10 seconds to be rendered (in 4K). I also output normals, AO, and other images in the same render (using a File Output node). ...
MadMage's user avatar
  • 83