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Huge amount of noise is generated by overlapping several glass objects and de-noiser misbehave in Cycles - Blender 3.3
I am working an animation with simple particle emitter, the object has a complex glass shader to bring refraction and a bit of rgb separation.
The problem is that when the particles overlap, which is ...
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Cycles — Non-translucent glass in compositing passes — Problem
I have a scene that is obscured by a glass plane that has displacement.
The glass curves/bends all the objects that are behind it. << This effect is crucial here.
When I render a scene with ...