Questions tagged [render-layers]
Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.
340
questions
1
vote
1answer
145 views
How can I make two objects look like one?
As the titles says, I want two objects to LOOK like they are actually just one. I dont plan to actually combine anything, for flexibility purposes.
Here's an example scene for what I've got going:
...
0
votes
1answer
54 views
When I render the scene, the dress gets weird
I don't even know whats going right now. So im just going to post an image hoping someone can help me lol.
The Left is before render and the right is after render.
P.S. when is (Shift-Z render its ...
2
votes
2answers
4k views
How to render only one render layer?
How to render just one render layer?
Rerending only freestyle on previous render and Adjusting Freestyle in the Blender compositor explain how to separate the rendering into "normal render" and ...
2
votes
0answers
2k views
How to make objects ignore certain lights in blender 2.8?
In Blender 2.8 in Cycles, how can you make an object ignore certain lights?
Lets say I have a cube in collectionsCube and a bunch of lights in collectionsLights, how do I stop collectionLights from ...
0
votes
1answer
112 views
Blender 2.80 object won't show in render (.blend attached)
I'm using Blender 2.80. Object shows in outliner and in viewport, but won't show when I render. I've been struggling for over a week now, what am I doing wrong?
Here is the file, the problematic ...
0
votes
0answers
296 views
Grease Pencil export to PSD layers?
I am working at a studio that uses Photoshop as its primary storyboarding tool.
Is there a way to render / export Grease Pencil animation as a multi-layer PSD image sequence? Can GP object layers be ...
0
votes
1answer
148 views
Holdout Layer not using AlphaMaps in Blender 2.8
It seems that the HoldOut Option in Blender 2.8 does not use alphaMaps with transparency to create a proper holdout ? can somebody confirm this or do I have to tick some option to get this to work ?
...
0
votes
0answers
45 views
Masking out parts of an object for compositing
I am making a model of an Arc Reactor. In the model, there are some wires and a sphere with emission material, inside a glass material to create a glow effect.
Now I want to make these emitting ...
1
vote
1answer
2k views
Configuring an object to ignore one light source
I would like to configure an object to ignore one particular light source (sun) in Cycles - to receive no light from the sun. Is this possible? I've looked online, but most posts I found were either 5+...
1
vote
0answers
16 views
Rendering gives me a black screen [duplicate]
In the past this was due to still having an image strip within the Video Sequencer Editor, but this time that's no longer the case. I'm not sure what's happened to cause this, but whenever I try to ...
0
votes
0answers
212 views
How to render an animation with Render Layers?
So, I heard some people recommending rendering an animation in layers to render faster and save on memory.
So I have attempted a simple scene(.blend included) where I have three Render Layers. One ...
1
vote
0answers
162 views
How to layer (transparent) materials?
I am generating layered patterns using procedural textures. that is easy enough in a single material using mix shader nodes.
what I would like to achieve though is ...
11
votes
2answers
4k views
Is there a way to have Cycles skip rendering alpha?
If I wanted to create an animation, each frame would have several seconds of rendering a completely transparent part, which adds up obviously. Is there a way to eliminate this waste of time?
2
votes
3answers
384 views
Create a sphere with multiple layers and a chunk cut out showing them
I have a graphic that I plan to use in a video. Right now it's 2D and I plan to animate the layers as we discuss each point. I'm brand new to blender, but was wondering if it's possible to translate ...
11
votes
3answers
5k views
How to get reflections from 3D to show up on real images
Andrew Price released a nice tutorial on how to nicely put 3D objects on top of a real image: https://www.youtube.com/watch?v=wjWoglMYXBE
I have seen images, such as this: https://s3.amazonaws.com/...
3
votes
1answer
272 views
creating more than 20 render layers and connect them to different scenes
I'm trying to render an animation simultaneously from 32 points of view and integrate the result in a composed animation.
I followed this answer:
How to create a render layer in blender python
and ...
3
votes
2answers
5k views
In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer?
It seems that Blender 2.8 doesn't support Mask & Exclude together. It is important in motion graphic for example. Or I am overlooked something?
I know that I can turn off indirect contributions ...
0
votes
0answers
301 views
My render layers are gone (Video Sequence Editor)
I tried to render my Video by using "Render Animation", but it just gave me an error that said "All render layers are disabled". I tried to enable them, but it appears that there are no render layers. ...
1
vote
1answer
135 views
Absolute black shadow takes forever to render with custom shadow catcher node
I am trying to render this scene without the objects so only the shadows and reflections remain. I have a custom nodeset that separates the shadows and the reflections which is why I don't use the new ...
1
vote
0answers
277 views
blender 2.8 : temporarily show all visible objects in the scene
When dealing with collection, the object in the 3d viewport will be visible depends on current selected view layer. Some objects won't be visible as they have been excluded from current view layer. ...
1
vote
0answers
85 views
Why does Blender freeze when rendering with render layers?
So as the title say, Blender freezes at the last point of rendering when I render with render layers. I'm quite sure that there is some problem with settings but I can't get what. In principle I could ...
0
votes
0answers
108 views
Node settings to composite my character within real footage through camera tracking
I'm following a book on character creation in Blender and I'm currently trying to composite my character within real footage through camera tracking. I'm at a part where I'm trying to set up the ...
4
votes
1answer
346 views
Driver based on Render Layer
I want to drive a property in a Cycles material based on the current Render Layer or Scene being rendered. Is there any such property? If not, is this something that could be made as an addon, or is ...
1
vote
0answers
402 views
Render Layer - Blender 2.8
I try to change my workflow from Blender 2.79 to Blender 2.8, but I struggle with the new layersystem. In previous versions you could go to the 'Outliner' window an say to each object by click if it ...
1
vote
0answers
49 views
mask layers : are they ignored by freestyle?
does freestyle ignore Mask Layers from the Renders Layers tab ?
I have checked the layers I want to be used as masks, but it doesn't seems to work.
The only way I found for now is to duplicate some ...
0
votes
0answers
161 views
How to catch light without the object it is hitting on for compositing? (2.80)
I want to render a neon sign along with its emitting light on the wall behind. Then composite it to a real video with Camera Match.
I suppose I'd need to render the light with transparency (somehow). ...
0
votes
2answers
2k views
Blender 2.8; Combine Cycles and Eevee render engines into single composite
I am wondering if it's possible to set up the following scenario:
Initiate render -> Eevee render into render layer with specified render settings -> Switch to Cycles render engine with specified ...
0
votes
1answer
147 views
How to take away shadows where I don't want them?
i only want to have the shadow of the rope showing, but as you can see somehow shadows are being cast onto the layers which doesn't look good. I'm pretty new to blender and tried to mess with the lamp ...
1
vote
0answers
114 views
Confused about the link between scenes and materials and compositor in 2.80
I am trying to obtain a p-map (position map) in 2.80. Since the only way I found is to have a different material with a Geometry/Position node as input, I need to switch between materials (the "real ...
0
votes
1answer
506 views
Images in the Render Layer nodes of the Compositor disappear
Images in the Render Layer nodes of the compositor disappear each time a new layer is rendered. It only keeps the most recent rendered image. The other layer nodes are blank.
I've set up my scenes ...
0
votes
1answer
289 views
keeping render layers at their original resolution when composed
I wrote a script to generate a multiview render of an animation. You can see the result here
Still everything is rendered at the resolution of the final image and then scaled down. This wastes a lot ...
1
vote
0answers
105 views
Render Layers and Freestyle
I am trying to make an animation where everything but the hair and eyelashes is "Freestyled." I have two different Render Layers:
Freestyle
No Freestyle
I have successfully made the "No Freestyle" ...
0
votes
1answer
100 views
Should “convert premultiplied” be enabled when using “alpha over” with render layers?
Do render layers use straight or associated alpha? Should "convert premultiplied" be enabled here?
0
votes
0answers
180 views
Broadly, How to combine pre-rendered images in openEXR or openEXR Multilayer format, in the compositor?
My setup i5 2500K processor @ 3.3 GHz and 24GB ram. Using Blender v2.79b
I have created (unfortunately) a extremely memory hungry animation, which my pc can't handle in one chunk! I have broken ...
1
vote
2answers
354 views
Compositing Mist Over Multiple Render Layers
UPDATED
(mushrooms and far trees are background, buildings on right and some vegetation on both sides of middle building is midground layer)
I adjusted the values on the colorramp and the factor to ...
1
vote
0answers
267 views
Different materials on same object in different view layers/render layers
Is there a way to apply different materials to the same object in different view layers/render layers?
3
votes
1answer
409 views
How to set individual shadow catcher objects per render layer
I am using blender version 2.79.
Is there a way to set an object to be a shadow catcher in cycles settings per render layer?
Example for a scene setup:
Render layer 1:
qube = red material
sphere = ...
0
votes
1answer
225 views
Noise reduction on only one layer
To reduce render times I want to apply some noise reduction on a simple scene using Cycles.
I don't want to apply it to all scene because it blurs a bit the first plane (A), so my idea is to separate ...
12
votes
1answer
428 views
Different seeds on different render layers
Under the Render Properties tab there is a setting to change the seed used for ray tracing. Is there a way to use different seeds on different render layers?
I know this is possible using multiple ...
1
vote
1answer
183 views
Override samples and branched path tracing
Branched Path Tracing provides AA samples and multiplier samples for different rays: diffuse, glossy, etc. So Total sampling for each ray is defined as AA*multiplier.
But what is renderlayer's ...
1
vote
1answer
454 views
Hot element's glare in a colored lamp in rotational animation?
The problem was acceptably solved by using ideas from Hexbob6's reply, plus the ideas from the link he gave me in discussion of his reply (the link is in the discussion of his reply).
Problem's very ...
0
votes
0answers
29 views
Trasparency is not correct
I am making a short clip of tracking and then making 3d object injected in it. I want to make series of png of 3d object then combining my original footage and that 3d object. The problem is when it ...
1
vote
1answer
411 views
How to position the center of the Glare Node effect (in ghost mode) off center?
It seems the Glare node in Ghost mode is always centered in the frame.
I have 2 render layers:
1 for the Background and the Asteroid (with Object ID).
2 for a Sun object (A light emitting Sphere ...
2
votes
1answer
737 views
How to use an invisible emitter as mask for its particles? (Cycles)
Or in other words: How can I make those parts of my emitted objects/ groups, that are behind their emitter from the camera's point of view, disapear despite the emitter itself being transparent/ not ...
0
votes
1answer
29 views
Switching resolution wipes rendered layers?
If you render with the usual F12 render button, then any previously rendered layers get blanked out and re-rendered. If you are manually rendering via the button on nodes in the compositor, you can ...
0
votes
1answer
825 views
Render Vertex Colours in Blender Internal
I don't like using cycles and prefer using blender internal render. So how can I render my vertex colours in Internal render. like as a material.
0
votes
1answer
18 views
copying settings
As a newbie I'm probably clumsy with controls...
I have imported an OBJ several times, the first test was giving me a smooth surface, but I cannot remember how I got there and am unable to duplicate ...
1
vote
1answer
256 views
Getting this weird halo in my reflection
Im getting this weird halo in my reflection when rendering. Does anyone have any suggestions to help with the node setup I have going on here for reflections to help get rid of this.
It was ...
2
votes
1answer
464 views
Assign camera to renderlayer
Is there a workaround to assign a camera to a renderlayer?
I have multiple renderlayers (each with a different part of the scene). I would like to combine them into a single rendered multilayer exr. ...
11
votes
2answers
11k views
One render layer with background image and one with transparent background
I made an animation with an environment texture in the background and I would like to have one render layer with only the background image and another render layer with all the objects on a ...