Questions tagged [proxies]

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Can't access custom properties of a linked characters proxy rig

I have a rigified character. I added a custom property to the rig object to drive a shape key on the face. It works as expected in the original file: the custom property slider of the rig drives the ...
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0answers
51 views

Animating individual proxies?

(Please note I am using v2.80 for this question.) I have a character in a .blend file. The character model(s) and rig(s) are in a collection called "CharacterName" so I can easily link the whole ...
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0answers
82 views

Make unique proxy for many instances in linked file

Have one file with "window" which frame shape can be changed using bevel object. Frame has attached hook for scaling without affecting frame shape. Also have a "glass" mesh. Glass and frame are ...
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1answer
40 views

Link an object from a different Blender file and be able to move it around while retaining its modifiers

I want to bring an object modeled in one Blender file into another and have the second file reflect changes that are made to that object after I have later edited the first. I have been using File->...
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0answers
186 views

proxy - linked system

I am wondering how the proxy system is working. I have few questions: A) If I have a riged model and make proxy in other blend file the controllers. Then I update the rig and adding controllers - the ...
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0answers
52 views

Is Blender building the wrong strips into Proxies

I have a small strip I'm trying to build into a proxy, so I can go through and find all the frames I want to lay pictures and text over my videos. However, I try to make a proxy with 1 minute and 20 ...
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3answers
858 views

Make proxy with modifiers

I often use Link to import objects from external .blend files into my scenes. However, in order to position a linked object ...
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1answer
610 views

Different animations for different scenes for a linked armature

I have a simple scene containing an object that is parented to an armature. I made a copy out of the scene by choosing the "link objects" option, because I want to be able to edit one scene and have ...