Questions tagged [procedural]

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procedural texture scaling

Procedural texture scaling changes note picture A the flakes are bigger than flakes at B. Why this happens ?Texture should be identical!. Note: A & B are two different objects with same material. ...
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1answer
318 views

procedural generate mesh that fits each other

is it possible to generate mesh just like the one in the picture? if so, how? I have to make a whole bunch of those for a project i'm working one and they don't need to be handmade but they do need ...
6
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2answers
753 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
2
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1answer
146 views

Is there an easy way to create some variance in my procedural texture among objects using the same material?

I created a procedural dirt texture for the rims of my tires. Problem is every tire has the exact same pattern. Is there any way to create some variance across the different rims? I'm looking for ...
1
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1answer
609 views

How to make realistic pockets of sand?

I want to add sand around the small rocks in this scene but I'm not sure the best way to go about it. Ideally, I'd love to increase the rocks by millions, but obviously that would increase the poly ...
5
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1answer
510 views

Cycles procedural stripe texture along slope

I have a sculpted mesh that looks something like this: (the colors are indicating the height) And I'm trying to make a striped texture (black and white), where the stripes should be aligned with the ...
5
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1answer
732 views

Animated procedural stylized water ripple in Cycles material

I'm trying to find out how to create a procedural material that creates an animated diffuse ripple around any intersection or 'edge'. e.g. cube lands on water surface, edge of water touching the side ...
0
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1answer
748 views

How can i recreate this orange texture in blender?

I have been messing around with noise textures but can't get anything reasonably close to this.
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0answers
649 views

Python: Generated (Orco) Texture Coordinate to 2D Image

Summary: How to sample/evaluate a procedural texture using Generated (orco) texture coordinates, such that the resulting image will affect the object identical to that of the procedural texture, when ...
3
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0answers
797 views

Procedural wood bark displacement shader [closed]

I am trying the generate a procedural wood bark with the displacement material slot (in object texture coordinate). I got this result: It's still far from the effect i am trying to create, here is ...
2
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1answer
531 views

How to map a procedural brick texture to a sphere?

Is there a way to map a procedural brick texture to a sphere ? I tried with Textures Coordinates and Mapping nodes, but it's still not good.
2
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0answers
228 views

Light emitted through a translucent plastic material [duplicate]

I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...
1
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1answer
499 views

What is this Fresnel node?

I was trying to reproduce defmaka's Node setup from this BA article seen here, and came across this Fresnel Node: It looks like a Geometry Node, but is called a Fresnel Node. Alternatively, I ...
8
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2answers
839 views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
-2
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1answer
2k views

Generating procedural metal roughness for PBR texturing

I want to generate a metal roughness map procedurally.
7
votes
1answer
829 views

Is there a way to change the mortar geometry of the Brick Texture?

I started making procedural Cycles materials since a few days, and I find it very fun. After messing around with the nodes, I tried to create a brick texture. Here's my current progress : I wanted to ...
2
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4answers
346 views

Inset faces individually with thickness falloff

I want create from this Voronoi cells Structure like this(i made it by hand by Inseting Individually rows of faces with different thickness each time): [] I cant make it with scale tool with pivot ...
2
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1answer
82 views

How can you increase the number of octaves for the Musgrave Texture in cycles?

I'm trying to use a musgrave texture (fBM), but there doesn't seem to be a setting to increase the number of octaves. Does anyone have a node setup which can add more octaves to the musgrave texture?
16
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6answers
2k views

Is it possible to give the procedural checkers more than 2 colors?

This is my first stack exchange post so my sincere apologies if i made a mistake. I'm a really big fan of procedural textures and love to mess around with it and get different patterns. One of my ...
1
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0answers
92 views

How can I combine a pattern texture with a UV map in Cycles?

I have some limited knowledge of creating materials w/ Blender Cycles, but this issue is a bit out of my level of knowledge. What I'd like to do is take a repeating texture--a "lizard/snake skin" ...
1
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1answer
332 views

How to procedurally add a precious metal vein to rock

First of all, here is an example picture of how the effect looks (source: http://marksteinmetz.photoshelter.com/image/I0000OqcTcB07acQ): This is different from the usual rust texture in that the gold ...
3
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2answers
2k views

How to rotate a procedural material

I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical. This is the node setup right now: This question seems to ...
4
votes
1answer
460 views

Replace texture coordinate “Reflection”

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
0
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0answers
12 views

Terms of use for procedural generation/simulation? [duplicate]

does anybody know if you need to pay royalties if you were to use something like an object with blender's ocean modifier or smoke simulator in a paid game?
7
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2answers
367 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
3
votes
1answer
267 views

How can I translate a texture using the mapping node?

In the past, I've used a Mapping node to translate textures, but in this example it doesn't seem to work. I imagine it has something to do with that Scale input of that second Noise node(?). How ...
8
votes
1answer
2k views

Could this kind of texture be created procedurally?

Could this kind of texture be doable in Blender procedurally? The yellow dotted line in the following reference pic is marking what I'm struggling to create. With musgrave and noise textures I've ...
3
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1answer
1k views

Non Color Data Procedural Normals

So I was trying to reproduce this tutorial for Lightwave on Blender: http://iaian7.com/lightwave/SoapFoamSurfacing Basically the guy uses a node setup to get procedural Black&White bubbles which ...
2
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1answer
70 views

Why is the texture mapped differently in these Two Cuboids?

The left is default cube with one half removed using a Boolean Modifier. The right one I got using a second default cube and moving the bottom 4 vertices up a meter/unit. Both seem to have the "same" ...
1
vote
1answer
1k views

Fluid doesn't react on wind force field

I baked fluid domain with wind force field inside it but it seems that the wind has no impact on fluid. What did I do wrong or there is supposed to be no result at all? in this case how to simulate ...
0
votes
1answer
289 views

Distributing hairs evenly along the surface

I have UV sphere inside of which I distributed stars-spheres as hairs. But their current positions leaves a lot of blank black spots which maybe seem organic but I don't like. Is there any way to ...
4
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3answers
3k views

How to make dried desert/cracked ground

I am trying to create a cracked ground appearance for an animation that takes place in the desert. something like the image here:I would like to do this all in blender, and have blender generate the ...
1
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3answers
584 views

Bevel to fit circle

A seemingly common way to describe a beveled corner is with the radius of the circle that would fit in the corner. This is e.g. how the CSS "border-radius" property works in web design. The screenshot ...
2
votes
1answer
576 views

How to do basic parametric modeling onto a spline

I'm looking for a way to do some basic parametric modeling in blender. I have 3 pieces i'd like to use as a base. 1 starting section, 1 middle and 1 ending. Is it possible to generate a combined ...
0
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1answer
224 views

How do I apply a procedural generated scratch overlay across multiple mesh

What is going on 100% procedural texturing is part of the goal Each board is an individual mesh Exact same material is used on each mesh Material's nodes add a random value to Object Texture ...
11
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3answers
659 views

Procedural triangle fan

Result so far: Breakdown: Single line: Two Gradient textures with Constant ColorRamps added by Math node, one is rotated by 180 degrees. I can control line width by changing position of second ...
5
votes
2answers
940 views

How to Twist a Procedural Material?

I'm trying to figure out how to twist a procedural material applied to a mesh. I have a hollow cylinder like a tube (the two end cap faces are deleted) with a noise texture applied to it. My nodes ...
1
vote
2answers
1k views

Texture Changes When Object Position Changes

I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...
0
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1answer
416 views

How to display Cycles procedural materials in viewport?

According to the Blender wiki here, as of Blender 2.78c (or around May 20, 2016), procedural cycles materials should display in the Blender viewport in "Material" mode. Unfortunately, this is not ...
14
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4answers
2k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
0
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2answers
2k views

How to apply the same texture to multiple faces?

If I have a mesh with multiple faces like that, with different shapes as follows: How can I apply a texture to every single face like the one below and hide the fact that is a texture repeated for ...
14
votes
1answer
3k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
7
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2answers
10k views

Creating a procedural stone texture

I am trying to create a really worn-out stone texture. Here are some images similar to what I'm looking for: I'm looking for something that looks like the first image. Dirty and greyish-black. But I ...