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Questions tagged [procedural]

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398 views

Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with bpy.data....
7
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1answer
309 views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
4
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1answer
532 views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
5
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1answer
534 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
4
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1answer
236 views

joining two objects distorts procedural texture

In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image but when I go to join the marble ...
2
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1answer
375 views

How to make procedural very large/detailed volcano

I was looking for making a large scale Volcanic eruption, the tutorials I found are either too manual on the train generation or they are too detailed via sculpting that it's simply impractical for ...
5
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2answers
2k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
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2answers
116 views

Procedural texture is not visible in render

I made procedural texture, but it is only visible in material viewport shading but not in rendered view or rendered image. Can anyone please advise me what is wrong?
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0answers
47 views

Mapping from a Start Material to a End Material Type (Procedurally generate materials )

I am not sure if this is even possible. I need to programmatically generate materials from lets say a metal glossy type to material of type diffuse or emission. I need to create maybe 10 materials ...
4
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1answer
398 views

How to i add a gradient to particles, normal to the emitters surface?

This is a very special question i'd imagine ;) I have a base shape, that uses a particle system with pyramids on it. Im triyng to add a gradient to the pyramid-spikes. This efffect by itself can be ...
3
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0answers
310 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
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0answers
97 views

weird artifacts with procedural texture

In blender cycles I tryed to create a brushed aluminum texture using a node setup with a voronoi texture and a mapping node but when it was rendered I noticed there was a weird ripple artifact when ...
9
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2answers
352 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...
1
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1answer
66 views

Texture looks good on some faces but not others

I'm using a procedural stainless steel texture in Cycles. I've Smart UV Projected all faces ("Correct Aspect" is checked, "Stretch to UV bounds" is unchecked). After unwrapping, some faces look ...
1
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1answer
40 views

Drive value with no input

I’m trying to create a procedural tile texture using Brick Texture nodes, however I am having a slight problem. I want to be able to drive the offset value of the brick textures from outside of the ...
1
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1answer
460 views

Combining image texture and brick texture

I am trying to combine a BRICK TEXTURE and some IMAGE TEXTURE but without a great success. I would like that stone textures fit perfectly inside each paving slabs. I found this exercises very ...
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2answers
186 views

Cycles nodes: is there a way to find coordinates change, derivative, direction?

I want to get a unique random value for every face using direction of mesh coordinates. Like a derivative, position change, a unit vector based on current face's vertices. (I guess, something similar ...
4
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1answer
499 views

Place/spawn objects along curve with randomized scale and rotation?

Is possible to place/spawn objects along curve with randomized scale and rotation? I'm looking for lazy way to create flowers and randomized procedural patterns. Thanks
2
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2answers
166 views

Procedural generation of cavern floor for 3D printing

I have started out creating a texture that I'm using to displace a mesh to create a cavern floor texture for 3D printing D&D floor tiles. The texture looks like this. This results in a nice model ...
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0answers
36 views

Having trouble adjusting depth of procedural texture with several mixes

I've been working on a procedural texture for the lunar surface, including craters, surface rocks, and the undulations in the ground. At this point it's for features on a scale of about 1 to 30 meters....
10
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2answers
752 views

How to randomize window lighting on skyscrapers without separating each window into a separate object?

I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
0
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1answer
582 views

Why is this procedural displacement texture not showing up on render?

This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
5
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2answers
314 views

How can I create an irregular, marble-tiles surface?

I'm trying to create a marble-tiles procedural texture for a bathroom's pavement like this: What I already did was creating the surface for the single tiles, but I can't get to do two things: ...
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1answer
109 views

How do I thicken my procedural dot texture?

I have this procedural noisy dots texture and I would like to thicken the dots outward. I am looking to create an effect where the dots would expand similar to how you can grow a selection in GIMP or ...
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0answers
86 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something ...
3
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1answer
619 views

Voxel Data texture in Blender (Especially for Cycles/EEVEE)

What I'm up to? I would like to render some CT/MRI data. The data is represented as a 3d array with float values. (Or a sequence of 2d images) My scheme As the blender manual describes, procedual ...
3
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1answer
2k views

Rock PBR Texture Creation within Blender (Procedural) for export in game engines

I've seen in Blender Docs that there are some of the procedural textures in Blender like Voroni/Clouds/Noise etc. I've seen Substance Designer which is a good alternative to create textures for game ...
8
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2answers
1k views

Create procedural spiral pattern

I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
2
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0answers
62 views

Is there a way to put a driver on Emission Count in a Hair Particle system?

I am working on a way to populate random details along a single edge (like windows doors, garage doors, ..etc), in an attempt to create semi procedural buildings. So far I have found that using a hair ...
2
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1answer
302 views

Changing image texture as height increases and using colorRamp with image texture

I am trying to make a landscape scene. I want the landscape to have 4 different images as textures. The images should change as the height increases. I was able to do this with 2 images but when I ...
2
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1answer
330 views

Prodecural ring texture

iam trying to make a procedural ring texture animation, i have managed to make the ring texture but the animation is not infinite. I use the mapping scale values but the textures just scales. Do you ...
2
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0answers
392 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
2
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1answer
459 views

create random distribution of dupli objects on particle system but keeping one object per face

I'm having a problem with distributing the objects I modeled in random ways. What I was able to do successfully is emit one object per face which keeps the objects from intersecting one another like ...
1
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1answer
66 views

I want a procedural texture on a PNG “Decal”. How do I set up the nodes?

Modeling a Nintendo Controller. The label is rough and reflective, here's an image of it... Looks to me like if you ran your fingernails over the black part it would be bumpy so that's what I am ...
2
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1answer
334 views

How do I make a Decal look worn?

I have what seems like a simple example here. I wanted to practice texture and lighting by making some simple M&M renders. I used a NOISE texture for the surface to give it some "eggshell" ...
2
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2answers
2k views

Creating realistic procedural material

G'day, guys! I really need your help here! I wanted to create the material similar to the Lotus image. But how to do it and where to start - I have now idea (I'm pretty weak in materials, just know ...
5
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1answer
393 views

can we send vertex info to voronoi texture node to create texture

Can I use the vertices of a mesh as an input for site points of the voronoi cells (voronoi sites) to create a voronoi procedural texture with the Node Editor for the very same mesh? I need ...
2
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0answers
228 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
3
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2answers
693 views

How to posterize a texture in cycles proceduraly?

How to posterize a texture in cycles render procedurally like photoshop "posterize" filter. Thanks. And sorry for my bad English:)
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0answers
15 views

Cycles Data Output for meshing

I often wanted to visualize shader data in cycles differently, turning it into 3D mesh for printing. So far, I think the idea of baking out cycles procedural texture is as a 2D image. Ideally there ...
2
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0answers
84 views

Procedural Material Connecting

I have small procedural circles on a sphere and I want them to connect from their center to the other ones centers in straight lines, Imagine a planet like Coruscant, is it possible to connect them?
4
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1answer
420 views

Why is the wave texture not texturing these spheres?

In this setup the plane, the cube, the uv and ico spheres, all these are assigned the same material.
6
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1answer
841 views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
0
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1answer
345 views

Random Text Grid Generator in Animation Node?

Is it possible to create a random text object for each vertex of a grid mesh?
0
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1answer
66 views

How are textures generated in 3D in compared to 2D

I'm curious on how Blender generates textures in 3D space for Volumetrics compared to 2D textures for a surface.
0
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1answer
106 views

Generating 1000s of objects are really slow, how to optimize it?

I am making this BPY script that basically generate boxes based on Vox file format for Magica Voxel. With my script, I am reading the position of each voxel and generate a Cube, as the number ...
0
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1answer
103 views

Smoothing out surfaces obtained through displacement modifier

I'm inspecting ways to smooth things correctly in Blender. I've created this structure out of a cube and displacement modifiers applied to every side. As you can see, results bear some grid artifacts: ...
17
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3answers
3k views

How to make a procedural white birch bark material in cycles?

How can I proceduraly create the dark lines as seen in white birch (paper birch) bark? This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
0
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0answers
102 views

How can a Buffalo Plaid Texture be achieved with Image Textures with Blender Internal Renderer ?

I got a couple of great answers to another question about Buffalo Plaid Texture with Cycles Render. But I am curious if it can be done with Blender Internal Renderer, and also, if instead of colors ...
0
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1answer
401 views

procedural texture scaling

Procedural texture scaling changes note picture A the flakes are bigger than flakes at B. Why this happens ?Texture should be identical!. Note: A & B are two different objects with same material. ...