Questions tagged [procedural]

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17
votes
3answers
3k views

How to make a procedural white birch bark material in cycles?

How can I proceduraly create the dark lines as seen in white birch (paper birch) bark? This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
16
votes
6answers
2k views

Is it possible to give the procedural checkers more than 2 colors?

This is my first stack exchange post so my sincere apologies if i made a mistake. I'm a really big fan of procedural textures and love to mess around with it and get different patterns. One of my ...
14
votes
4answers
2k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
14
votes
1answer
3k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
11
votes
3answers
650 views

Procedural triangle fan

Result so far: Breakdown: Single line: Two Gradient textures with Constant ColorRamps added by Math node, one is rotated by 180 degrees. I can control line width by changing position of second ...
10
votes
2answers
745 views

How to randomize window lighting on skyscrapers without separating each window into a separate object?

I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
10
votes
1answer
278 views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
9
votes
2answers
346 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...
8
votes
2answers
1k views

Create procedural spiral pattern

I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
8
votes
2answers
819 views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
8
votes
1answer
2k views

Could this kind of texture be created procedurally?

Could this kind of texture be doable in Blender procedurally? The yellow dotted line in the following reference pic is marking what I'm struggling to create. With musgrave and noise textures I've ...
7
votes
1answer
308 views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
7
votes
2answers
10k views

Creating a procedural stone texture

I am trying to create a really worn-out stone texture. Here are some images similar to what I'm looking for: I'm looking for something that looks like the first image. Dirty and greyish-black. But I ...
7
votes
2answers
366 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
7
votes
1answer
823 views

Is there a way to change the mortar geometry of the Brick Texture?

I started making procedural Cycles materials since a few days, and I find it very fun. After messing around with the nodes, I tried to create a brick texture. Here's my current progress : I wanted to ...
7
votes
2answers
533 views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
6
votes
4answers
960 views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
6
votes
1answer
829 views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
6
votes
2answers
736 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
5
votes
2answers
927 views

How to Twist a Procedural Material?

I'm trying to figure out how to twist a procedural material applied to a mesh. I have a hollow cylinder like a tube (the two end cap faces are deleted) with a noise texture applied to it. My nodes ...
5
votes
2answers
2k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
5
votes
1answer
391 views

can we send vertex info to voronoi texture node to create texture

Can I use the vertices of a mesh as an input for site points of the voronoi cells (voronoi sites) to create a voronoi procedural texture with the Node Editor for the very same mesh? I need ...
5
votes
1answer
533 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
5
votes
1answer
722 views

Animated procedural stylized water ripple in Cycles material

I'm trying to find out how to create a procedural material that creates an animated diffuse ripple around any intersection or 'edge'. e.g. cube lands on water surface, edge of water touching the side ...
5
votes
2answers
312 views

How can I create an irregular, marble-tiles surface?

I'm trying to create a marble-tiles procedural texture for a bathroom's pavement like this: What I already did was creating the surface for the single tiles, but I can't get to do two things: ...
5
votes
1answer
1k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
5
votes
1answer
508 views

Cycles procedural stripe texture along slope

I have a sculpted mesh that looks something like this: (the colors are indicating the height) And I'm trying to make a striped texture (black and white), where the stripes should be aligned with the ...
4
votes
1answer
417 views

Why is the wave texture not texturing these spheres?

In this setup the plane, the cube, the uv and ico spheres, all these are assigned the same material.
4
votes
1answer
498 views

Place/spawn objects along curve with randomized scale and rotation?

Is possible to place/spawn objects along curve with randomized scale and rotation? I'm looking for lazy way to create flowers and randomized procedural patterns. Thanks
4
votes
1answer
531 views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
4
votes
1answer
451 views

Replace texture coordinate “Reflection”

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
4
votes
1answer
234 views

joining two objects distorts procedural texture

In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image but when I go to join the marble ...
4
votes
1answer
395 views

How to i add a gradient to particles, normal to the emitters surface?

This is a very special question i'd imagine ;) I have a base shape, that uses a particle system with pyramids on it. Im triyng to add a gradient to the pyramid-spikes. This efffect by itself can be ...
4
votes
3answers
3k views

How to make dried desert/cracked ground

I am trying to create a cracked ground appearance for an animation that takes place in the desert. something like the image here:I would like to do this all in blender, and have blender generate the ...
3
votes
2answers
687 views

How to posterize a texture in cycles proceduraly?

How to posterize a texture in cycles render procedurally like photoshop "posterize" filter. Thanks. And sorry for my bad English:)
3
votes
2answers
94 views

How To Do UV Indexing Like This?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
3
votes
2answers
2k views

How to rotate a procedural material

I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical. This is the node setup right now: This question seems to ...
3
votes
1answer
268 views

How to create a procedural/parametric n-sided star with cycles nodes?

Using cycles nodes, how do I create a parametric n-sided star? I've seen Procedural Star Texture in Blender Cycles, but somehow I feel duplicating node groups and manually typing in the rotation is ...
3
votes
1answer
380 views

How to twist radial vector to make spirals?

I'm trying to create a procedural rainbow spiral in cycles like this: The reference created by rotating the center vertex with proportional editing on, then assigning material slots to multiple ...
3
votes
1answer
2k views

Rock PBR Texture Creation within Blender (Procedural) for export in game engines

I've seen in Blender Docs that there are some of the procedural textures in Blender like Voroni/Clouds/Noise etc. I've seen Substance Designer which is a good alternative to create textures for game ...
3
votes
1answer
267 views

How can I translate a texture using the mapping node?

In the past, I've used a Mapping node to translate textures, but in this example it doesn't seem to work. I imagine it has something to do with that Scale input of that second Noise node(?). How ...
3
votes
1answer
1k views

Non Color Data Procedural Normals

So I was trying to reproduce this tutorial for Lightwave on Blender: http://iaian7.com/lightwave/SoapFoamSurfacing Basically the guy uses a node setup to get procedural Black&White bubbles which ...
3
votes
1answer
612 views

Voxel Data texture in Blender (Especially for Cycles/EEVEE)

What I'm up to? I would like to render some CT/MRI data. The data is represented as a 3d array with float values. (Or a sequence of 2d images) My scheme As the blender manual describes, procedual ...
3
votes
0answers
30 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
3
votes
0answers
42 views

Advanced object instancing, to create a distributed network with specific rules… help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
3
votes
0answers
97 views

Modelling ornamental grass procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
3
votes
0answers
109 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
3
votes
0answers
121 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
3
votes
0answers
307 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
3
votes
0answers
786 views

Procedural wood bark displacement shader [closed]

I am trying the generate a procedural wood bark with the displacement material slot (in object texture coordinate). I got this result: It's still far from the effect i am trying to create, here is ...