Questions tagged [procedural]

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17
votes
3answers
4k views

How to make a procedural white birch bark material in cycles?

How can I proceduraly create the dark lines as seen in white birch (paper birch) bark? This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
16
votes
6answers
2k views

Is it possible to give the procedural checkers more than 2 colors?

This is my first stack exchange post so my sincere apologies if i made a mistake. I'm a really big fan of procedural textures and love to mess around with it and get different patterns. One of my ...
15
votes
1answer
4k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
14
votes
4answers
3k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
12
votes
2answers
3k views

Create procedural spiral pattern

I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
12
votes
1answer
594 views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
11
votes
3answers
895 views

Procedural triangle fan

Result so far: Breakdown: Single line: Two Gradient textures with Constant ColorRamps added by Math node, one is rotated by 180 degrees. I can control line width by changing position of second ...
10
votes
3answers
5k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
10
votes
2answers
1k views

How to randomize window lighting on skyscrapers without separating each window into a separate object?

I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
10
votes
2answers
504 views

How can you make a scratched metal procedurally?

I want to use a type of scratched metal thing to use for a robot I'm working on, but I want to know how to do it in a procedural way, just using nodes and math, is there any way I can do that? This is ...
9
votes
2answers
648 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...
8
votes
2answers
2k views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
8
votes
1answer
2k views

Could this kind of texture be created procedurally?

Could this kind of texture be doable in Blender procedurally? The yellow dotted line in the following reference pic is marking what I'm struggling to create. With musgrave and noise textures I've ...
8
votes
2answers
12k views

Creating a procedural stone texture

I am trying to create a really worn-out stone texture. Here are some images similar to what I'm looking for: I'm looking for something that looks like the first image. Dirty and greyish-black. But I ...
8
votes
1answer
369 views

Generate a random square texture from color input

I have defined a color palette using the ColorRamp node, and I would like to generate a random texture with those colors. What is the best way of doing this? I'm new to blender, so please explain like ...
7
votes
1answer
507 views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
7
votes
2answers
438 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
7
votes
1answer
2k views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
7
votes
2answers
957 views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
7
votes
1answer
1k views

Is there a way to change the mortar geometry of the Brick Texture?

I started making procedural Cycles materials since a few days, and I find it very fun. After messing around with the nodes, I tried to create a brick texture. Here's my current progress : I wanted to ...
7
votes
1answer
3k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
7
votes
2answers
2k views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
6
votes
4answers
2k views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
6
votes
3answers
262 views

How to add gradient map to Blender area light?

I would like to have area lights with linear or circular gradient, so that the light is more realistic without sharp edges and constant brightness. But as soon as add a mapping node it becomes ...
6
votes
2answers
45 views

how to get a mask that only contains the inside of a bowl

I am trying to texture a bowl (procedurally) and I want a part of a texture to only work on the inside walls of the bowl and vise versa I tried using the back facing option in the geometry node but ...
5
votes
2answers
2k views

How to Twist a Procedural Material?

I'm trying to figure out how to twist a procedural material applied to a mesh. I have a hollow cylinder like a tube (the two end cap faces are deleted) with a noise texture applied to it. My nodes ...
5
votes
2answers
408 views

Create non-animated, realistic film noise w/ scratches procedurally

I know I'd probably use a combination of Noise Textures, but I have no idea how I could make it look realistic with varying combinations of random dots, scratch- and hair particles etc. I could only ...
5
votes
2answers
190 views

Procedural texture of random square clusters

I'm trying to procedurally texture some future tech. It has small squares that seem random. I envision making a noise texture pixelated, and then animating the pixilations to move over a cube object, ...
5
votes
2answers
274 views

How To Do UV Indexing Like This?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
5
votes
1answer
662 views

can we send vertex info to voronoi texture node to create texture

Can I use the vertices of a mesh as an input for site points of the voronoi cells (voronoi sites) to create a voronoi procedural texture with the Node Editor for the very same mesh? I need ...
5
votes
1answer
141 views

Creating a tapered pattern in shader nodes

I created this using shader nodes. now i want to taper the bottom instead of straight lines. which nodes will help me to achieve that? Please advise, Thank you,
5
votes
1answer
280 views

Why does this procedural material distort at larger scale?

I'm trying to learn more about procedural textures, and I created a concrete texture loosely following a youtube tutorial. At the scale I worked at, it looked just like I wanted. However, when I tried ...
5
votes
1answer
776 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
5
votes
1answer
1k views

Animated procedural stylized water ripple in Cycles material

I'm trying to find out how to create a procedural material that creates an animated diffuse ripple around any intersection or 'edge'. e.g. cube lands on water surface, edge of water touching the side ...
5
votes
3answers
4k views

How to make dried desert/cracked ground

I am trying to create a cracked ground appearance for an animation that takes place in the desert. something like the image here:I would like to do this all in blender, and have blender generate the ...
5
votes
2answers
543 views

How can I create an irregular, marble-tiles surface?

I'm trying to create a marble-tiles procedural texture for a bathroom's pavement like this: What I already did was creating the surface for the single tiles, but I can't get to do two things: ...
5
votes
1answer
614 views

Cycles procedural stripe texture along slope

I have a sculpted mesh that looks something like this: (the colors are indicating the height) And I'm trying to make a striped texture (black and white), where the stripes should be aligned with the ...
4
votes
2answers
487 views

Driver with random output between a range of values ( -1 to 1)

I'm looking to make a driver that outputs a random value between a specific range (in this case -1 to 1) as a way to randomly change the factor value of the Simple Deform modifier. So that I can ...
4
votes
3answers
1k views

How to posterize a texture in cycles proceduraly?

How to posterize a texture in cycles render procedurally like photoshop "posterize" filter. Thanks. And sorry for my bad English:)
4
votes
1answer
585 views

Why is the wave texture not texturing these spheres?

In this setup the plane, the cube, the uv and ico spheres, all these are assigned the same material.
4
votes
1answer
265 views

How to reproduce the Bump Node?

Is it possible to reproduce this node procedurally? I would like to learn more about how Blender nodes work, I'm doing a lot of research and I'm very curious about this node, including the "...
4
votes
1answer
167 views

How to create a procedural galia melon material?

I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) Any ideas? .Blend File Here's where I'm at now: My node setup(sorry for the ...
4
votes
1answer
131 views

Is it possible to create a Voronoi RadialLine?

I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi! Would it be possible for me to make it? Current node configuration I want the texture to look ...
4
votes
1answer
789 views

How to twist radial vector to make spirals?

I'm trying to create a procedural rainbow spiral in cycles like this: The reference created by rotating the center vertex with proportional editing on, then assigning material slots to multiple ...
4
votes
1answer
903 views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
4
votes
1answer
889 views

Place/spawn objects along curve with randomized scale and rotation?

Is possible to place/spawn objects along curve with randomized scale and rotation? I'm looking for lazy way to create flowers and randomized procedural patterns. Thanks
4
votes
1answer
49 views

How could i make a cartoon flower type of shape

Almost like a star shape but with the points rounded off. I used this node setup to make a star like this, but I can't figure out how to round off the edges. I would like to be able to customize the ...
4
votes
1answer
110 views

Where is the Feature output for the Voronoi texture node?

Does anyone know how to find the Feature Output for the Voronoi texture in the shader editor? It didn't show any at all.
4
votes
1answer
643 views

Replace texture coordinate “Reflection”

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
4
votes
1answer
106 views

(procedural) Edgewear for (procedural) real Microdisplacement? for Cycles

I would like to make a procedural shader for glazed, worn ceramics. Right now I am using real micro displacement to create the prodruted parts and I am using the geometry node, bevel and a math node ...

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