Questions tagged [procedural]

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6
votes
2answers
753 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
3
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0answers
35 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
3
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0answers
42 views

Advanced object instancing, to create a distributed network with specific rules… help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
3
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0answers
99 views

Modelling ornamental grass procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
3
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0answers
110 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
3
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0answers
123 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
3
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0answers
317 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
2
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0answers
30 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
2
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0answers
89 views

Making Rounded Tile Corner From Procedural Brick Texture

i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it. not satisfied with the node setup without the Principled BSDF shader, i've tried to ...
2
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0answers
60 views

How is it possible to make a procedural snakeskin texture?

I've seen some posts like this one showing snakeskin procedural textures. How is this possible? From what I've gleamed on reddit, a voronoi texture is used here? How would you morph that texture into ...
2
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0answers
38 views

One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
2
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0answers
101 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
2
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0answers
39 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
2
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0answers
75 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
2
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0answers
76 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
2
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0answers
42 views

A.N.T generator noise settings

The A.N.T generator has a huge set of noise options 19 noise types 10 noise bases So if I want a particular kind of landscape (mountains, fells) how to properly set noise type and basis. Is the ...
2
votes
1answer
125 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula X ** 2 + Y ** 2 < R ** 2. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is ...
2
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0answers
62 views

Is there a way to put a driver on Emission Count in a Hair Particle system?

I am working on a way to populate random details along a single edge (like windows doors, garage doors, ..etc), in an attempt to create semi procedural buildings. So far I have found that using a hair ...
2
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0answers
393 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
2
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0answers
230 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
2
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0answers
85 views

Procedural Material Connecting

I have small procedural circles on a sphere and I want them to connect from their center to the other ones centers in straight lines, Imagine a planet like Coruscant, is it possible to connect them?
1
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0answers
27 views

How do I get just the surface of a complex object (with a lot of overlaps)?

I'm using Blender to create some procedural shapes by using textures and modifiers. Whith this process, I get a lot of overlapping, as some faces get though other faces and the normals are probably a ...
1
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0answers
35 views

Procedural noise displacement changes place if I deform the mesh

I was trying to make a "dancing churro" in blender 2.81a. After modelling churro shape I added some detail with the following simple node tree: For "dance" animation I used the wave modifier: When ...
1
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0answers
42 views

Procedural Wire Generator in Animation Nodes

I’d like to figure out the method to creating this procedural wire generator inside Animation Nodes 2.1 as depicted in this youtube video here: https://youtu.be/lsXb5ywrg_I The video gives little ...
1
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0answers
31 views

Any way to use procedural material/textures for painting?

I am quite familiar with Blender (V2.81) and now I am starting to experiment with procedural material, made in the material node editor. Now, I know that I can assign different materials to single ...
1
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0answers
23 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
1
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0answers
24 views

How can I achieve a crystalline glaze material procedurally?

As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
1
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0answers
48 views

curving prodecural texture along an object (road Texture)

how can i make a procedural texture follow a curved path? something link this (the yellow lines on the sides) Thank you
1
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0answers
84 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
1
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0answers
41 views

Cycles: How to apply procedurally made material to a single face properly?

I have a procedurally made material that displays single digit "1" using Generated Texture Coordinate as input to Mapping. Now I want to apply this material to a single Face. With Generated it's not ...
1
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0answers
59 views

2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
1
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0answers
36 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
1
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0answers
80 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
1
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0answers
84 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
1
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0answers
47 views

Mapping from a Start Material to a End Material Type (Procedurally generate materials )

I am not sure if this is even possible. I need to programmatically generate materials from lets say a metal glossy type to material of type diffuse or emission. I need to create maybe 10 materials ...
1
vote
1answer
41 views

Drive value with no input

I’m trying to create a procedural tile texture using Brick Texture nodes, however I am having a slight problem. I want to be able to drive the offset value of the brick textures from outside of the ...
1
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0answers
15 views

Cycles Data Output for meshing

I often wanted to visualize shader data in cycles differently, turning it into 3D mesh for printing. So far, I think the idea of baking out cycles procedural texture is as a 2D image. Ideally there ...
1
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0answers
649 views

Python: Generated (Orco) Texture Coordinate to 2D Image

Summary: How to sample/evaluate a procedural texture using Generated (orco) texture coordinates, such that the resulting image will affect the object identical to that of the procedural texture, when ...
1
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0answers
92 views

How can I combine a pattern texture with a UV map in Cycles?

I have some limited knowledge of creating materials w/ Blender Cycles, but this issue is a bit out of my level of knowledge. What I'd like to do is take a repeating texture--a "lizard/snake skin" ...
1
vote
1answer
70 views

The end grain problem

I'm trying to figure out how to create a render that accurately represents the effect of applying a clear coat or oil treatment to a wooden artifact such as a box with finger joinery or dovetail ...
0
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0answers
30 views

Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
0
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0answers
16 views

Parametric Coordinates of Mesh Vertexes

I was googling for a couple hours straight and didn't really find anything about my question, which is: I want two points of my mesh to be dependent on some variable, that i can change later. Let'...
0
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0answers
40 views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
0
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0answers
19 views

Treat node group as 'final image' with vector input

After you have created a node setup ( eg. creating a shape from operations on co-ord constituents ) is there a way to alter the resulting output with a new vector input ? I could create an image ...
0
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1answer
40 views

How to get better displacement result

I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: ...
0
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0answers
14 views

How I do to add a procedural texture from blender render to cycles?

In Blender Render, I have procedural textures (natural from the app) but, this textures doesn't have in Cycles.
0
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0answers
214 views

How can i make an edge wear mask in eevee?

Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
0
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0answers
15 views

Real displacement issue

i am having this weird issue where the displaced geometry has an offset from where the mask is, the mask works very well on the bump node but with displacement i get an offset no matter the amount of ...
0
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0answers
27 views

How do I make procedural textures match UVs correctly?

I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks: But I want it to all scale down to the middle ...
0
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0answers
27 views

Procedural voronoi-esque texture in Cycles?

I'm looking for some help on creating this. What I want to achieve procedurally: My awful attempt: Key things I want : A distorted brick-like pattern, so voronoi might not be the right texture ...