Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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How To Model Ornamental Grass Procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
Vince's user avatar
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1 answer
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How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
DeNapes's user avatar
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Contour lines every z-level of this stepped landscape

Trying to recreate this holographic animation all by myself with geometry nodes. Watching several tutorials I used a texture map to create the landscape layout. I do not know how to get a selection of ...
fonz55's user avatar
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Shortest path node question. How to prevent paths from overlapping?

I am trying to create lines that connect point A to point B without overlapping, and I also need the ability to procedurally generate the number of points. So far, I have not been successful in ...
Sforz's user avatar
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625 views

How to make a procedural road network using geo nodes

I'm trying to get a system where I can draw a road using Bezier curves, then having geo nodes do magic to connect the roads at intersections. this is what i came up with and it turns this curve into ...
Spearhead's user avatar
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1 answer
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Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
3 votes
0 answers
821 views

Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
breathee's user avatar
3 votes
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94 views

Can't figure out what nodes to use to make this procedural texture

I'll try to explain the best I can I'm trying to build a texture, using an image as reference: I tried using this 3 combinations: This was my final shot. From Sam Bowman - https://www.youtube.com/...
Fabio Alex's user avatar
3 votes
1 answer
398 views

How to draw text and shapes to a Texture?

Using Python I'm trying to generate a texture with a few lines and text. I've got a proof of concept using Pillow and a function to convert from PIL Image to Blender Image, but I would like to avoid ...
George Profenza's user avatar
3 votes
0 answers
1k views

How does a shader detect if two objects overlap

I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
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512 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
Sebekerga's user avatar
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102 views

Advanced object instancing, to create a distributed network with specific rules... help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
JButane's user avatar
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0 answers
671 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
Alfie's user avatar
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The geometry nodes are not being shown in the final render, but they appear correctly in the viewport

Im trying to make a fireworks render for a project (tutorial by Cartesian Caramel) This is how they show up in the viewport : but while rendering they don't show up at all. I want to have the show up ...
Tejas Joshi's user avatar
2 votes
1 answer
57 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
samuele f's user avatar
2 votes
0 answers
159 views

Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
nj16's user avatar
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How to make irregular size stones procedural textures?

Hello everyone, I am trying to make a procedural stone texture, but i can't figure it out how to make irregular size stones (just like the image), avoiding the brick patterns where every single one of ...
Arthur Barbosa's user avatar
2 votes
0 answers
583 views

Creating a procedural continuous trail following an object

I haven't found a single post which results in an actual trail so i tried making one a while ago; (Render of my old system). But it would break easily and the trail would flip orientation randomly, so ...
HamSandwich's user avatar
2 votes
0 answers
233 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
etlaM's user avatar
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2 votes
0 answers
66 views

Model Cell Culture (HeLa)

I'd like to procedurally model a cell culture of, e.g., HeLa cells, as if they were observed through a light-microscope. See the following image for reference: I want to use the images for machine-...
Josef Brandt's user avatar
2 votes
0 answers
394 views

What do the different types of musgrave texture do?

The musgrave texture properties let's one choose between 5 types of perlin noise. While FBM is just the Fractal Brownian Motion we all know and love it also offers other types like ...
tempdev nova's user avatar
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Stone-effect porcelain stoneware: problems with stone veins

I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there. I am using a Voronoi texture but the ...
Andrea Cattaneo's user avatar
2 votes
0 answers
249 views

Mapping voronoi cell local space align perpendicular to a spherical surface?

With blenders voronoi texture each cell has a local space. My goal is to use these voronoi cells to scatter a volumetric shader, like the volumetric gizmos below, with each volumetric cell instance ...
Riley Smith's user avatar
2 votes
0 answers
2k views

What is Smooth Maximum and Smooth Minimum?

I trying to understand these two functions rigorously in mathematical way so I can use them for Procedural Modelling. Blender's manual page doesn't help and it leads me to this Wikipedia page which ...
Orange Cat's user avatar
2 votes
0 answers
377 views

Procedural texture on curved surface without distortion

I have generated a texture that always should have stripes oriented sidewards and stripes oriented downwards. Like in that screenshot (artifacts are from fine lines): But when I try to put the same ...
ecco's user avatar
  • 21
2 votes
0 answers
378 views

Random wave texture width, but with a normalized amplitude

I've been trying to make a procedural triangle or saw wave texture, where every gradient segment has a random width, but each starts at a value of 0 and linearly raises to 1 (and in the case of a ...
Jack's user avatar
  • 163
2 votes
0 answers
23 views

Mapping Driver not applying changes

I am following CGMatters Tutorial on procedural crystals but the added drivers to the mapping node are not making any changes when scaling the object in question. I'll add in an image, if anyone has ...
Deven's user avatar
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2 votes
0 answers
180 views

Warp around a curve/specific edge with proportional fall off

I am probably missing something obvious, but after two days of searching and attempts could not figure it out. I am trying to procedurally create a mesh from Megascan's opacity map. The mesh should ...
seethesky's user avatar
  • 169
2 votes
0 answers
266 views

Is there a font / addon for text with decent topology?

I've been using blender for a little over a year now, mainly as a tool to experiment with text distortion, animation, etc. It's obviously a great program for many things but the built in text-to-mesh ...
Dan's user avatar
  • 21
2 votes
0 answers
47 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
Ádám Krisztián Skovrán's user avatar
2 votes
0 answers
258 views

Procedural Wire Generator in Animation Nodes

I’d like to figure out the method to creating this procedural wire generator inside Animation Nodes 2.1 as depicted in this youtube video here: https://youtu.be/lsXb5ywrg_I The video gives little ...
Ultrarenders 's user avatar
2 votes
0 answers
975 views

Making Rounded Tile Corner From Procedural Brick Texture

i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it. not satisfied with the node setup without the Principled BSDF shader, i've tried to ...
irwan's user avatar
  • 121
2 votes
0 answers
610 views

How is it possible to make a procedural snakeskin texture?

I've seen some posts like this one showing snakeskin procedural textures. How is this possible? From what I've gleamed on reddit, a voronoi texture is used here? How would you morph that texture into ...
Ryu S.'s user avatar
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2 votes
0 answers
136 views

One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
adj90's user avatar
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2 votes
0 answers
79 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
Mnkymnk's user avatar
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2 votes
0 answers
118 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
CPLTarun's user avatar
  • 317
2 votes
0 answers
134 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
2 votes
0 answers
65 views

A.N.T generator noise settings

The A.N.T generator has a huge set of noise options 19 noise types 10 noise bases So if I want a particular kind of landscape (mountains, fells) how to properly set noise type and basis. Is the ...
user877329's user avatar
  • 1,378
2 votes
0 answers
208 views

Is there a way to put a driver on Emission Count in a Hair Particle system?

I am working on a way to populate random details along a single edge (like windows doors, garage doors, ..etc), in an attempt to create semi procedural buildings. So far I have found that using a hair ...
Andrew Johnston's user avatar
2 votes
0 answers
671 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
Dassie's user avatar
  • 375
2 votes
0 answers
388 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
eiton's user avatar
  • 329
2 votes
0 answers
205 views

Procedural Material Connecting

I have small procedural circles on a sphere and I want them to connect from their center to the other ones centers in straight lines, Imagine a planet like Coruscant, is it possible to connect them?
Trevor N's user avatar
1 vote
0 answers
51 views

Bake generator animation?

Hi Im using a great generator called Flower Generator (bought from https://blendermarket.com/products/geonodes-flower-gen) It uses Geometry nodes to grow a plant. It animates the plant via geometry ...
Staiola's user avatar
  • 11
1 vote
0 answers
58 views

Procedural Texture Repetition boundaries Problem

I'm trying to build a texture mapping that can do the following things: Adjust number of repetitions, Right, Left Top and Bottom Space the tiles apart from each other Scale Rotate Translate Entire ...
Noob Cat's user avatar
  • 1,222
1 vote
0 answers
48 views

With geometrynodes how do i rotate mesh so it follows the detected face angle

How do I rotate mesh so it follows the detected face angle or another mesh. Detect angle of edges Using the above method I can place either a cube or a sphere in the appropriate location. However if I ...
SarahLee's user avatar
  • 161
1 vote
0 answers
17 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
1 vote
0 answers
59 views

Blender Geometry Nodes Collection instances scale

I´m trying to find a way to scale the proximity geometry mask with collection objects. I would scale the object inside the collection and the mask would always be 2x the size of the object scaled (...
pedro's user avatar
  • 11
1 vote
0 answers
26 views

I would like to select a point and find information about connecting vertices using Geometry Nodes

In the appended image I have a vertex with 4 other vertices attached to it, is it possible to select the index of that vertex and find information such as how many edges are connected as well as the ...
Sooroojdeen's user avatar
1 vote
1 answer
768 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
Robert Hintz's user avatar
1 vote
0 answers
28 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
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