Questions tagged [procedural]

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4
votes
1answer
501 views

Place/spawn objects along curve with randomized scale and rotation?

Is possible to place/spawn objects along curve with randomized scale and rotation? I'm looking for lazy way to create flowers and randomized procedural patterns. Thanks
7
votes
1answer
311 views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
5
votes
2answers
940 views

How to Twist a Procedural Material?

I'm trying to figure out how to twist a procedural material applied to a mesh. I have a hollow cylinder like a tube (the two end cap faces are deleted) with a noise texture applied to it. My nodes ...
10
votes
2answers
758 views

How to randomize window lighting on skyscrapers without separating each window into a separate object?

I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
2
votes
1answer
336 views

How do I make a Decal look worn?

I have what seems like a simple example here. I wanted to practice texture and lighting by making some simple M&M renders. I used a NOISE texture for the surface to give it some "eggshell" ...
6
votes
2answers
753 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
9
votes
2answers
1k views

Create procedural spiral pattern

I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
7
votes
2answers
544 views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
8
votes
2answers
839 views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
5
votes
1answer
1k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
3
votes
1answer
390 views

How to twist radial vector to make spirals?

I'm trying to create a procedural rainbow spiral in cycles like this: The reference created by rotating the center vertex with proportional editing on, then assigning material slots to multiple ...
14
votes
4answers
2k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
11
votes
3answers
659 views

Procedural triangle fan

Result so far: Breakdown: Single line: Two Gradient textures with Constant ColorRamps added by Math node, one is rotated by 180 degrees. I can control line width by changing position of second ...
2
votes
1answer
113 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
6
votes
4answers
980 views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
3
votes
1answer
1k views

Non Color Data Procedural Normals

So I was trying to reproduce this tutorial for Lightwave on Blender: http://iaian7.com/lightwave/SoapFoamSurfacing Basically the guy uses a node setup to get procedural Black&White bubbles which ...
0
votes
1answer
403 views

Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with bpy.data....
6
votes
1answer
850 views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
4
votes
1answer
400 views

How to i add a gradient to particles, normal to the emitters surface?

This is a very special question i'd imagine ;) I have a base shape, that uses a particle system with pyramids on it. Im triyng to add a gradient to the pyramid-spikes. This efffect by itself can be ...
1
vote
0answers
649 views

Python: Generated (Orco) Texture Coordinate to 2D Image

Summary: How to sample/evaluate a procedural texture using Generated (orco) texture coordinates, such that the resulting image will affect the object identical to that of the procedural texture, when ...
1
vote
1answer
86 views

Execute function on object selection

I am using only objects from photogrammetry and the scale is far from ok when I import them. I would like to be able to scale it automatically on selection if its mesh volume is lower than a precise ...
0
votes
2answers
2k views

How to apply the same texture to multiple faces?

If I have a mesh with multiple faces like that, with different shapes as follows: How can I apply a texture to every single face like the one below and hide the fact that is a texture repeated for ...
0
votes
1answer
404 views

procedural texture scaling

Procedural texture scaling changes note picture A the flakes are bigger than flakes at B. Why this happens ?Texture should be identical!. Note: A & B are two different objects with same material. ...