Questions tagged [procedural]

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0answers
18 views

Fill in object with procedural shader, like vessels in human body [duplicate]

I’m trying to achieve in Blender Cycles (preferably 2.79b) a shader that fills in any object with procedural generation. For example, if I have a model of a hand, I want to fill with vessels inside ...
2
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1answer
55 views

A Scale Map For Texture Nodes?

I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know ...
0
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1answer
413 views

How do you loop FBX animations

I have a 39 frame walking cycle from Mixamo and I want to keep looping it through but not where he keeps going back into his first position. I am very new to character animation in Blender so I really ...
0
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0answers
30 views

Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
6
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2answers
751 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
2
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0answers
30 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
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0answers
16 views

Parametric Coordinates of Mesh Vertexes

I was googling for a couple hours straight and didn't really find anything about my question, which is: I want two points of my mesh to be dependent on some variable, that i can change later. Let'...
3
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0answers
35 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
1
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0answers
27 views

How do I get just the surface of a complex object (with a lot of overlaps)?

I'm using Blender to create some procedural shapes by using textures and modifiers. Whith this process, I get a lot of overlapping, as some faces get though other faces and the normals are probably a ...
1
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0answers
34 views

Procedural noise displacement changes place if I deform the mesh

I was trying to make a "dancing churro" in blender 2.81a. After modelling churro shape I added some detail with the following simple node tree: For "dance" animation I used the wave modifier: When ...
0
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0answers
40 views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
0
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0answers
19 views

Treat node group as 'final image' with vector input

After you have created a node setup ( eg. creating a shape from operations on co-ord constituents ) is there a way to alter the resulting output with a new vector input ? I could create an image ...
3
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2answers
97 views

How To Do UV Indexing Like This?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
0
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1answer
40 views

How to get better displacement result

I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: ...
1
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0answers
42 views

Procedural Wire Generator in Animation Nodes

I’d like to figure out the method to creating this procedural wire generator inside Animation Nodes 2.1 as depicted in this youtube video here: https://youtu.be/lsXb5ywrg_I The video gives little ...
16
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6answers
2k views

Is it possible to give the procedural checkers more than 2 colors?

This is my first stack exchange post so my sincere apologies if i made a mistake. I'm a really big fan of procedural textures and love to mess around with it and get different patterns. One of my ...
1
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0answers
31 views

Any way to use procedural material/textures for painting?

I am quite familiar with Blender (V2.81) and now I am starting to experiment with procedural material, made in the material node editor. Now, I know that I can assign different materials to single ...
2
votes
1answer
124 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula X ** 2 + Y ** 2 < R ** 2. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is ...
6
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4answers
975 views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
0
votes
1answer
416 views

How to display Cycles procedural materials in viewport?

According to the Blender wiki here, as of Blender 2.78c (or around May 20, 2016), procedural cycles materials should display in the Blender viewport in "Material" mode. Unfortunately, this is not ...
1
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0answers
23 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
0
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0answers
4 views

importing obj file with procedural texture from critic2 to blender [duplicate]

i am trying to import .obj and .mtl file from critic2 (simulation software) to blender 2.79. the file contains a simple mesh of atom with atomic density texture on it. noe when i import the file with ...
1
vote
1answer
37 views

Vector displacement along Z axis

So I'm trying to make a mineral texture for November, and I want to use vector displacement. But I can't get it to go just along the Z-axis, nor will the texture Be shown. In the setting of the ...
2
votes
3answers
351 views

Do procedural textures save render time and memory?

After watching several videos on how to make procedural textures I'd like to know if it's worth the effort. So far the benefits of procedural textures I always hear and read is their infinite ...
0
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0answers
14 views

How I do to add a procedural texture from blender render to cycles?

In Blender Render, I have procedural textures (natural from the app) but, this textures doesn't have in Cycles.
0
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1answer
19 views

Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
0
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0answers
214 views

How can i make an edge wear mask in eevee?

Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
0
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1answer
42 views

Creating a spiral along a bezier path

How can I create a spiral that follows an arbitrary bezier path? Here's an example of this in Fusion 360: So, in other words, this is a bezier curve that winds itself around another bezier curve to ...
0
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0answers
16 views

Procedurally applying textures [duplicate]

In order to have more control over my normal maps I tried the following workflow: I created a black-and-white image: The image gives me a neat normal map: Now I want to create a procedural texture ...
1
vote
1answer
67 views

Wrap L-System/Fractals around a Sphere

How would I take an L-System structure similar to this image And wrap that structure seamlessly around a sphere like this: It has to be a legitimate L-system, not faked or similar. Thank you.
0
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1answer
115 views

plugins or addons that add more nodes?

Are there any plug-ins or addons that add more nodes for use with Blender materials? nodes like warp, wood, vector drawing, etc ??? thanks
0
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0answers
15 views

Real displacement issue

i am having this weird issue where the displaced geometry has an offset from where the mask is, the mask works very well on the bump node but with displacement i get an offset no matter the amount of ...
1
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0answers
24 views

How can I achieve a crystalline glaze material procedurally?

As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
0
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0answers
26 views

How do I make procedural textures match UVs correctly?

I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks: But I want it to all scale down to the middle ...
1
vote
1answer
41 views

Drive value with no input

I’m trying to create a procedural tile texture using Brick Texture nodes, however I am having a slight problem. I want to be able to drive the offset value of the brick textures from outside of the ...
1
vote
1answer
58 views

Is there a way to change the phase of a wood texture?

Is there a way to change the phase of the wood texture that is used for a Displacement Modifier?
2
votes
1answer
86 views

Cycles Procedural Square using Polar Coordinates

I'm using Blender 2.8 and trying to get a grasp on procedural textures. For fun, I was following through the list here at https://thndl.com/square-shaped-shaders.html and now I'm stuck. Equation I'm ...
0
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0answers
27 views

Procedural voronoi-esque texture in Cycles?

I'm looking for some help on creating this. What I want to achieve procedurally: My awful attempt: Key things I want : A distorted brick-like pattern, so voronoi might not be the right texture ...
0
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0answers
21 views

No displacement on imported OBJ

I created a procedural fabric texture. The fabric texture works fine on all objects created inside blender, but if I import an OBJ (created with c4d) and apply the texture to it I cannot see any of ...
0
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0answers
48 views

Orange texture in blender?

How can i recreate this orange procedural texture in blender?
1
vote
1answer
175 views

Is it possible to do this kind of wavy texture procedurally?

How should I proceed creating this kind of wavy texture in Blender?
0
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0answers
36 views

Baking procedural textures not working completely

So I am trying to export this model that uses procedural textures to a game engine so I have been trying to bake emission textures for the diffuse but for some reason some of the textures bake as just ...
0
votes
2answers
242 views

node system and procedural in blender

What node system add-ons,other than sverchok, animation nodes and every thing nodes are there in Blender. And, if available, procedural add-ons (not in a node interface) for modeling, animation, etc?
0
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0answers
83 views

How to spawn object thats spawn objects

How to create some kind of program in blender that spawn object capable of spawning other objects? Only thing i need is spawning random object from some collection, and the object which is spawned ...
0
votes
1answer
25 views

How to have a rigged object snapped to another object's surface?

I'm creating a cute, hyper simplified character, and I'd like to animate it with a rig. It's the sort of character that only has spheres for arms and feed, but when I try to parent the hands they ...
1
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0answers
48 views

curving prodecural texture along an object (road Texture)

how can i make a procedural texture follow a curved path? something link this (the yellow lines on the sides) Thank you
1
vote
0answers
84 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
0
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0answers
36 views

Fabric goes crazy?

I just tried to reproduce a tutorial to create a procedural fabric fiber and I think I almost got it except that sometimes the fiber doesn't behave as supposed to... See, the first two rows look ...
1
vote
1answer
22 views

Different Behavior on Different Faces With Procedural Texturing

I applied a procedural texture on a cube where I want red to be higher than white. At the picture shown, the top face is correct but the front face is wrong. This is just at simple cube, all normals ...
2
votes
0answers
89 views

Making Rounded Tile Corner From Procedural Brick Texture

i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it. not satisfied with the node setup without the Principled BSDF shader, i've tried to ...