Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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How To Model Ornamental Grass Procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
Vince's user avatar
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4 votes
1 answer
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How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
DeNapes's user avatar
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3 votes
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Shortest path node question. How to prevent paths from overlapping?

I am trying to create lines that connect point A to point B without overlapping, and I also need the ability to procedurally generate the number of points. So far, I have not been successful in ...
Sforz's user avatar
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3 votes
1 answer
326 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
3 votes
0 answers
83 views

Can't figure out what nodes to use to make this procedural texture

I'll try to explain the best I can I'm trying to build a texture, using an image as reference: I tried using this 3 combinations: This was my final shot. From Sam Bowman - https://www.youtube.com/...
Fabio Alex's user avatar
3 votes
1 answer
382 views

How to draw text and shapes to a Texture?

Using Python I'm trying to generate a texture with a few lines and text. I've got a proof of concept using Pillow and a function to convert from PIL Image to Blender Image, but I would like to avoid ...
George Profenza's user avatar
3 votes
0 answers
1k views

How does a shader detect if two objects overlap

I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
hasith mayanga's user avatar
3 votes
0 answers
475 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
Sebekerga's user avatar
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Advanced object instancing, to create a distributed network with specific rules... help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
JButane's user avatar
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3 votes
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634 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
Alfie's user avatar
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3 votes
1 answer
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How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is distorted. ...
Korchiy's user avatar
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116 views

How to make irregular size stones procedural textures?

Hello everyone, I am trying to make a procedural stone texture, but i can't figure it out how to make irregular size stones (just like the image), avoiding the brick patterns where every single one of ...
Arthur Barbosa's user avatar
2 votes
1 answer
356 views

Volume SDF attribute to shaders

I'm trying to create a realistic nebula scene with procedurally generated structures. I want to use the SDF data from generated volume in shader editor to combine with other mask and textures. I ...
CarbonX's user avatar
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0 answers
257 views

Creating a procedural continuous trail following an object

I haven't found a single post which results in an actual trail so i tried making one a while ago; (Render of my old system). But it would break easily and the trail would flip orientation randomly, so ...
HamSandwich's user avatar
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375 views

How to make a procedural road network using geo nodes

I'm trying to get a system where I can draw a road using Bezier curves, then having geo nodes do magic to connect the roads at intersections. this is what i came up with and it turns this curve into ...
Spearhead's user avatar
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137 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
etlaM's user avatar
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Model Cell Culture (HeLa)

I'd like to procedurally model a cell culture of, e.g., HeLa cells, as if they were observed through a light-microscope. See the following image for reference: I want to use the images for machine-...
Josef Brandt's user avatar
2 votes
0 answers
599 views

Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
breathee's user avatar
2 votes
0 answers
270 views

What do the different types of musgrave texture do?

The musgrave texture properties let's one choose between 5 types of perlin noise. While FBM is just the Fractal Brownian Motion we all know and love it also offers other types like ...
tempdev nova's user avatar
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2 votes
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Stone-effect porcelain stoneware: problems with stone veins

I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there. I am using a Voronoi texture but the ...
Andrea Cattaneo's user avatar
2 votes
0 answers
1k views

What is Smooth Maximum and Smooth Minimum?

I trying to understand these two functions rigorously in mathematical way so I can use them for Procedural Modelling. Blender's manual page doesn't help and it leads me to this Wikipedia page which ...
Ian Ambrose's user avatar
2 votes
0 answers
286 views

Procedural texture on curved surface without distortion

I have generated a texture that always should have stripes oriented sidewards and stripes oriented downwards. Like in that screenshot (artifacts are from fine lines): But when I try to put the same ...
ecco's user avatar
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2 votes
0 answers
315 views

Random wave texture width, but with a normalized amplitude

I've been trying to make a procedural triangle or saw wave texture, where every gradient segment has a random width, but each starts at a value of 0 and linearly raises to 1 (and in the case of a ...
Jack's user avatar
  • 143
2 votes
0 answers
23 views

Mapping Driver not applying changes

I am following CGMatters Tutorial on procedural crystals but the added drivers to the mapping node are not making any changes when scaling the object in question. I'll add in an image, if anyone has ...
Deven's user avatar
  • 463
2 votes
0 answers
162 views

Warp around a curve/specific edge with proportional fall off

I am probably missing something obvious, but after two days of searching and attempts could not figure it out. I am trying to procedurally create a mesh from Megascan's opacity map. The mesh should ...
seethesky's user avatar
  • 169
2 votes
0 answers
46 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
Ádám Krisztián Skovrán's user avatar
2 votes
0 answers
251 views

Procedural Wire Generator in Animation Nodes

I’d like to figure out the method to creating this procedural wire generator inside Animation Nodes 2.1 as depicted in this youtube video here: https://youtu.be/lsXb5ywrg_I The video gives little ...
Ultrarenders 's user avatar
2 votes
0 answers
879 views

Making Rounded Tile Corner From Procedural Brick Texture

i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it. not satisfied with the node setup without the Principled BSDF shader, i've tried to ...
irwan's user avatar
  • 121
2 votes
0 answers
566 views

How is it possible to make a procedural snakeskin texture?

I've seen some posts like this one showing snakeskin procedural textures. How is this possible? From what I've gleamed on reddit, a voronoi texture is used here? How would you morph that texture into ...
Ryu S.'s user avatar
  • 245
2 votes
0 answers
132 views

One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
adj90's user avatar
  • 21
2 votes
0 answers
77 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
Mnkymnk's user avatar
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2 votes
0 answers
112 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
CPLTarun's user avatar
  • 317
2 votes
0 answers
130 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
2 votes
0 answers
62 views

A.N.T generator noise settings

The A.N.T generator has a huge set of noise options 19 noise types 10 noise bases So if I want a particular kind of landscape (mountains, fells) how to properly set noise type and basis. Is the ...
user877329's user avatar
  • 1,350
2 votes
0 answers
198 views

Is there a way to put a driver on Emission Count in a Hair Particle system?

I am working on a way to populate random details along a single edge (like windows doors, garage doors, ..etc), in an attempt to create semi procedural buildings. So far I have found that using a hair ...
Andrew Johnston's user avatar
2 votes
0 answers
648 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
Dassie's user avatar
  • 375
2 votes
0 answers
376 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
eiton's user avatar
  • 329
2 votes
0 answers
193 views

Procedural Material Connecting

I have small procedural circles on a sphere and I want them to connect from their center to the other ones centers in straight lines, Imagine a planet like Coruscant, is it possible to connect them?
Trevor N's user avatar
1 vote
0 answers
23 views

I would like to select a point and find information about connecting vertices using Geometry Nodes

In the appended image I have a vertex with 4 other vertices attached to it, is it possible to select the index of that vertex and find information such as how many edges are connected as well as the ...
Sooroojdeen's user avatar
1 vote
1 answer
38 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
Robert Hintz's user avatar
1 vote
0 answers
19 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
Cody Ko In A Box's user avatar
1 vote
0 answers
50 views

I want to make a procedural spiral texture (where I can control centre size)

The image below has the type of pattern I want. I don't want to just put a circle in the center, that will chop of the swirl lines. I want to make sure the swirl lines end, while still being able to ...
Mr. Tiaan's user avatar
1 vote
0 answers
57 views

Mask for procedural objects on plane

I have a plane with two objects distributed procedural. I use a random scale and objects going beyond the plane's borders. I want to restrict objects to only plane. I tried to use a mask by cube on ...
maxfry's user avatar
  • 123
1 vote
0 answers
51 views

How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
1 vote
0 answers
89 views

Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
nj16's user avatar
  • 11
1 vote
0 answers
135 views

Extrude edge using geometry nodes

Version: Blender 3.3 Goal: use geometry nodes to create a roof rafter system that will align the three boards that form the rafter triangle align properly (hypotenuse board sits on corners of ...
David McKnight's user avatar
1 vote
0 answers
175 views

Getting Uneven UV for Curve in Geometry Nodes with Capturing Attributes

I've seen this questions posted in places before, but haven't found an easy workaround yet. There's this answer but it's kind of complex... The standard way to do this as mentioned in this thread is ...
Nico's user avatar
  • 31
1 vote
0 answers
35 views

Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
Dániel Sáfár's user avatar
1 vote
0 answers
23 views

baking normal from procedural causes odd scretching around different materials

I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
Zack Hound's user avatar
1 vote
0 answers
384 views

Procedural realistic hair (Hair cards)

What I'm aiming for This is for procedural hair cards. Basically I have one texture atlas containing 12 different hair strand types. And I want for every hair mesh generated by the particle system to ...
Sidney's user avatar
  • 399

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