Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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How To Do UV Indexing in hexagonal pattern?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
Baybaypras's user avatar
4 votes
1 answer
3k views

Place/spawn objects along curve with randomized scale and rotation?

Is possible to place/spawn objects along curve with randomized scale and rotation? I'm looking for lazy way to create flowers and randomized procedural patterns. Thanks
Harrier's user avatar
  • 43
5 votes
3 answers
5k views

How can I rotate these instances along a curve in geometry nodes

I am trying to make a procedural bridge, is their a way that I can rotate these planks along the curve.
Sooroojdeen's user avatar
12 votes
3 answers
4k views

How to position random instances one after another with Instance on Points based on the dimensions of the previous Instance WITHOUT OVERLAP? (Fence)

Objective I want to create a procedural fence with Geometry Nodes, where the fence may have random plank types. The planks must be positioned one after another, without overlap, right after the ...
AlfredBaudisch's user avatar
4 votes
2 answers
1k views

Apply a copy of an object to each disconnected curve using the curve modifier

The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
waylonion's user avatar
  • 419
3 votes
4 answers
696 views

Procedural Border Detection on a Flat Object

My aim is to create a border around a dynamically changing flat surface. AO and Pointiness don't work obviously. The image below is from here which illustrates my goal somewhat. I would like to have ...
Alan's user avatar
  • 137
7 votes
2 answers
3k views

How to Twist a Procedural Material?

I'm trying to figure out how to twist a procedural material applied to a mesh. I have a hollow cylinder like a tube (the two end cap faces are deleted) with a noise texture applied to it. My nodes ...
Jendulus_Blendulus's user avatar
11 votes
2 answers
2k views

How to randomize window lighting on skyscrapers without separating each window into a separate object?

I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
Jeremy Bernier's user avatar
8 votes
1 answer
1k views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
SmugDoodleBug's user avatar
3 votes
2 answers
393 views

spiral slide with geo nodes

I'm trying to make a spiral slide with geometry nodes. I've been able to do what I want with Instance on Points, but I cannot find a way to extrude from each instance or similar. I've used Align to ...
Magnuzoid's user avatar
2 votes
1 answer
350 views

Staggered palm frond leaves with Geometry Nodes?

I'm trying to create a procedural palm frond style plant with geometry nodes that has instanced leaves staggered along a stem (curve object). And these staggered leaves are roughly 180 degrees ...
Zero Dean's user avatar
1 vote
1 answer
667 views

Color with falloff | Animation nodes 2.1 in blender 2.81a

I have these squares that spin 90 degrees when the falloff passes over them, I want them to change color from blue to magenta at the same time, I've made this array to clone one and got the color to ...
TECHGUNK's user avatar
12 votes
4 answers
3k views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
Johan Apes's user avatar
8 votes
3 answers
2k views

Is there a way to make procedural textures not go on infinitely?

I'm looking for a solution to a problem where I need to use just a part of a procedural texture, specifically a single ring from a Wave texture, instead of the infinitely outgoing rings. There are ...
Geri's user avatar
  • 1,419
3 votes
2 answers
1k views

Is there a way to loop in some way, the w slider on 4D nodes?

I have a little procedural nodes animation that has a wavering 4d noise texture made by adding the #frame driver to the W value. I would like it to loop, but since the W value is like a random seed, ...
BiggityBoys's user avatar
2 votes
1 answer
1k views

Is it possible to change sRGB/Non-Color color space procedurally?

All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node. On the contrary the other maps such as: Normal, Specular, ...
Noob Cat's user avatar
  • 1,189
2 votes
1 answer
1k views

How do I make a Decal look worn?

I have what seems like a simple example here. I wanted to practice texture and lighting by making some simple M&M renders. I used a NOISE texture for the surface to give it some "eggshell" ...
Pete Lozzi's user avatar
16 votes
1 answer
6k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
Naresh Vijh's user avatar
14 votes
4 answers
4k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
MicroMachine's user avatar
  • 4,571
14 votes
2 answers
5k views

Create procedural spiral pattern

I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
Sudoadmin's user avatar
  • 163
11 votes
2 answers
3k views

How can I make a texture look jagged or distorted?

I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
TomB's user avatar
  • 121
6 votes
1 answer
1k views

How to create a procedural volume and use it with the new Volume to Mesh Modifier?

I would like to create a procedural volume, and use it with the new Volume to Mesh Modifier in Blender 2.91. All the examples I found use the Mesh to Volume, or the import a VDB, or some smoke ...
Paulo Falcao's user avatar
6 votes
1 answer
2k views

How to twist radial vector to make spirals?

I'm trying to create a procedural rainbow spiral in cycles like this: The reference created by rotating the center vertex with proportional editing on, then assigning material slots to multiple ...
Rey Leonard Amorato's user avatar
5 votes
2 answers
2k views

Create non-animated, realistic film noise w/ scratches procedurally

I know I'd probably use a combination of Noise Textures, but I have no idea how I could make it look realistic with varying combinations of random dots, scratch- and hair particles etc. I could only ...
julianmark's user avatar
5 votes
2 answers
2k views

Self-generating random shapes with Geometry Nodes in 3.0

I’m trying to make some procedural shapes with geometry nodes in Blender 3.0, I’ve started with a cube node with some subdivisions that I’ve distorted with some Voronoi and noise textures at different ...
Jacopo Moretti's user avatar
4 votes
1 answer
572 views

Node editor Hexagon

I currently have the Maths expressions addon installed in blender. I know it has a hexagon preset already, but it comes up with this: 1) How do I fix this? 2) How do I make a hexagon?
I need some help here's user avatar
3 votes
1 answer
828 views

is there a way to add foam around an island?

I'm trying to create a shader that creates a sea foam around an island, is there a way to make it with just the shader?, i'm using an ocean modifier for the sea, and I want to make a factor in the mix ...
Claudio Ceroni's user avatar
2 votes
2 answers
644 views

Create lines between geometries in GN 3.2

I am trying to achieve this construction ( made in Softimage in this picture) Basically I have two similar pieces of geometry and i try to create lines between them. is it doable in Blender? The ...
radoo's user avatar
  • 345
2 votes
2 answers
236 views

How do you remove the line in the noise texture?

I have a line in my noise texture when I render it, it's really visible. I'm using Cycles, with a spherified, subdivided, cube. I also let it smart UV unwrap, but the gap was still there. blend file
Clobro's user avatar
  • 376
2 votes
1 answer
2k views

Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with ...
user avatar
1 vote
2 answers
678 views

Transfer rotation attributes from one instance to another

I'm using instances from a collection to generate points on which I will place other objects (instances). I want that these new instances have the same orientation as the original instances. I tried ...
Vic Marco's user avatar
  • 291
1 vote
2 answers
1k views

How do I modify vertex groups weights with Geometry Nodes in Blender 3.0?

I am trying to modify the weights of a vertex group in Blender 3.0 in Geometry nodes but I am not able to do it properly. I can't create weights like values instead of boolean type values. As you can ...
yarun can's user avatar
  • 418
0 votes
1 answer
328 views

Create an Array of Mesh Conforming Curve that has a Start and End Point using Vertex Groups via GeoNodes

I want to create a curve that shrinkwraps to the mesh but the curve has a start and endpoint defined using vertex groups. The curve has to also be able to array in the mesh but it will not spill out ...
Saiyuo's user avatar
  • 35
15 votes
3 answers
2k views

How to create a twisted spiral tunnel?

I need to to create a twisted tunnel. Example: Though the stripes should have volume since the tunnel is the inner side of spiraled marshmallow tubes. Example: I started adding a screw modifier to a ...
jjk's user avatar
  • 950
13 votes
2 answers
4k views

How can you make a scratched metal procedurally?

I want to use a type of scratched metal thing to use for a robot I'm working on, but I want to know how to do it in a procedural way, just using nodes and math, is there any way I can do that? This is ...
yeetman's user avatar
  • 131
12 votes
1 answer
1k views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
Stag beetle's user avatar
11 votes
3 answers
1k views

Procedural triangle fan

Result so far: Breakdown: Single line: Two Gradient textures with Constant ColorRamps added by Math node, one is rotated by 180 degrees. I can control line width by changing position of second ...
cgslav's user avatar
  • 17.4k
10 votes
2 answers
4k views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
cgslav's user avatar
  • 17.4k
10 votes
2 answers
9k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
pjoe's user avatar
  • 123
9 votes
1 answer
5k views

I'm lost in the shader editor

Everytime I hold scroll on my mouse to move, it like somehow teleports down and I have to scroll up again. THis time, it was WAY WORSE, as it went too far down and now I can't find my nodes
M4GN3TIC _'s user avatar
9 votes
2 answers
426 views

how to get a mask that only contains the inside of a bowl

I am trying to texture a bowl (procedurally) and I want a part of a texture to only work on the inside walls of the bowl and vise versa I tried using the back facing option in the geometry node but ...
yash raj's user avatar
  • 105
8 votes
2 answers
15k views

Creating a procedural stone texture

I am trying to create a really worn-out stone texture. Here are some images similar to what I'm looking for: I'm looking for something that looks like the first image. Dirty and greyish-black. But I ...
Daniel Node.js's user avatar
8 votes
2 answers
2k views

Hexagonal Voronoi texture

The Voronoi texture uses a square grid, which is apparent at lower values of randomness. However, is it possible to use a hexagonal grid instead? Adding the right linear transformation could make the ...
Kevin Kostlan's user avatar
8 votes
2 answers
2k views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
Chris's user avatar
  • 81
7 votes
1 answer
4k views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
Ascalon's user avatar
  • 6,447
7 votes
2 answers
1k views

How do I procedurally spread a number of circles across the sides of a bigger one?

For a client project, I need to spread small filled circles across a bigger circle in a procedural way, do you have any idea on how to make this work? I am asking since I don't have any idea of how to ...
Linus O. Linhof's user avatar
7 votes
4 answers
3k views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
Funny1048's user avatar
  • 301
7 votes
1 answer
2k views

Is there an alternative to Random per Island for EEVEE?

I am trying to find a way to have random values assigned to each tile so that I can add a variation to the material later. Using the Geometry Node's ...
mqbaka mqbaka's user avatar
7 votes
3 answers
648 views

How to subdivide triangles into four triangles with Geometry Nodes?

I need to subdivide a mesh of equilateral triangles so that each triangle gets subdivided into four new equilateral triangles. I want to use Geometry Nodes because I want to set the subdivision level ...
Joe Ercolino's user avatar
6 votes
2 answers
607 views

Icecream close-up - What nodes am I missing?

I'm trying to reproduce this ice cream from another blender forum. Yet I'm miles away from this artist's work. What nodes or settings am I missing? What I want: What I have: Reference hi-res ...
jjk's user avatar
  • 950