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Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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4 votes
1 answer
441 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
1 vote
2 answers
273 views

How to Bend Object Coordinate Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
1 vote
0 answers
50 views

How to create oil-painting-like texture?

I am trying to replicate something similar to the following screengrabs. . It is an exaggerated 3D texture of an oil painting. Up to this point, I had been trying to sculpt it, primarily using the ...
-1 votes
0 answers
30 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
0 votes
1 answer
45 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
1 vote
1 answer
37 views

Geo nodes set Curve Normal > free, unexpected result [closed]

I'm trying to make something in GeometryNodes but the normals are giving me hard time, First, there is flat straight curve (Group input) with Curve to Mesh and an Arc curve as profile, and this fine (...
9 votes
2 answers
3k views

Hexagonal Voronoi texture

The Voronoi texture uses a square grid, which is apparent at lower values of randomness. However, is it possible to use a hexagonal grid instead? Adding the right linear transformation could make the ...
2 votes
0 answers
31 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
4 votes
1 answer
7k views

Loops in geometry nodes

In houdini it is posslible to create a for loop to repeat functions easily, is this possible in geometry nodes? the setup below is my current solution,its extremely messy and not very scalable has ...
0 votes
0 answers
16 views

Geo Node Sample Average Material

With Geo Nodes I am generating spheres along a mesh with multiple materials, I would like to have the spheres inherit the materials they are closest to and when along a border to average the shaders ...
0 votes
1 answer
67 views

Can not select endspoints on curve (sapling tree)

I generated a tree using sapling tree gen i would like to use geometry nodes to select endpoints of each branches to scatter a flower animation growth there. when i plug the endpoint selection node to ...
4 votes
1 answer
256 views

How can I create a procedurally stained wall material?

For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
0 votes
2 answers
105 views

How to make procedural textures seamless

In the image shown i have taken my character, added a producral scale shader, then I added a uv map, how do I get rid of the seams? I tried looking into triplanar mapping but it is very confusing and ...
3 votes
1 answer
408 views

How to draw text and shapes to a Texture?

Using Python I'm trying to generate a texture with a few lines and text. I've got a proof of concept using Pillow and a function to convert from PIL Image to Blender Image, but I would like to avoid ...
3 votes
1 answer
531 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
2 votes
1 answer
60 views

Can not scatter properly procedural plant on targeted mesh

I have created a procedural plant using geo nodes that i would like to scatte on a mesh using particles system. When i instance oject selecting the plant as a target, only the curve appears and not ...
0 votes
0 answers
11 views

How to Bake Procedural Textures into Multiple Images for Large Meshes?

I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
0 votes
1 answer
347 views

Fracture a plane with the voronoi pattern (cell fracture flat geometry issue)

I need to fracture a 2D plane on pieces (I need to keep 'em flat). When I apply cell fracture, the fractured pieces become solid (they are not flat anymore). How can I overcome the issue? I don't mind ...
2 votes
0 answers
23 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
0 votes
1 answer
332 views

Rendering problem on a procedural cloud

I created a procedural cloud with this tutorial : https://youtu.be/lCvP917Z8uc, but when I duplicate it to create a "Clouds carpet" the invisible cube from which I created my cloud causes my ...
1 vote
1 answer
41 views

Geo Nodes: Set object scale between spline points

Coming from 3ds max and Raiclone to create parametric models like houses I wonder how to change the scale of an object between 2 spline points on a multiple points spline: I can get that to work ...
0 votes
1 answer
591 views

How to display Cycles procedural materials in viewport?

According to the Blender wiki here, as of Blender 2.78c (or around May 20, 2016), procedural cycles materials should display in the Blender viewport in "Material" mode. Unfortunately, this is not ...
0 votes
1 answer
632 views

How could I procedurally generate human faces?

I hope this isn't a common question; this is my first post so hopefully this makes sense. I'm working on a personal project and I want to create an animation that will include a lot of different human ...
0 votes
0 answers
30 views

Procedural gradient creates banding... Why?

This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
1 vote
1 answer
79 views

How do you scale the middle of a mesh using Geometry Nodes?

I want to create a series of customizable objects. I am stuck on trying to scale the middle part of a mesh without impacting the edges. Take this mesh, for example: How would I adjust the X axis of ...
1 vote
1 answer
58 views

Why are some mesh faces sized differently on my UV map? [duplicate]

Blender newb here, v4.1. I am attempting to build a tree procedurally from geometry nodes, learning from a couple examples like this one and this one. Honestly things are going great with the ...
0 votes
0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
0 votes
0 answers
135 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something near ...
0 votes
0 answers
12 views

How to duplicate a procedural path with array and curve modifier?

I've created this chain following a tutorial using a path. If I extrude or elongated the path the chain will form which is cool. My problem is that I cannot duplicate this chain so I can have a second ...
3 votes
1 answer
6k views

Rock PBR Texture Creation within Blender (Procedural) for export in game engines

I've seen in Blender Docs that there are some of the procedural textures in Blender like Voronoi/Clouds/Noise etc. I've seen Substance Designer which is a good alternative to create textures for game ...
1 vote
1 answer
931 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
0 votes
0 answers
12 views

Can't bake texture from one uv map to another

What I want to do: I made a fabric texture for a table cloth and Im trying to bake it into another uv map so that I can add details to only the edges of the texture and upload it to sketchFab with pbr ...
0 votes
0 answers
34 views

"Baking" grain texture onto object?

I am trying to develop a procedural animation system that mimics 2D in Blender 3D using curves and want to mimic 2D art styles by having grain shading on an object, but have it adjust to the object's ...
0 votes
0 answers
31 views

Looking for a tiling shader node

I'm looking for a shader node which can repeat a procedural black and white pattern in a tile layout, and allows the tiles to be transformed individually. I wonder if there is a simple way to do this ...
0 votes
1 answer
29 views

Diamond Shapes pattern on Bottle side

I am trying to recreate this texture for a bottle in Blender, but I am hitting many problems. I got a texture that does what I want for the diamond shaped creases on the surface, but when I put it on ...
0 votes
1 answer
553 views

Controlling object visibility with distance to other object's vertices

This is my first post so please forgive any noobish errors. Here's the problem I'm trying to solve. I have a grid made up of hexagonal meshes. I have a cylinder that's either going to translate across ...
3 votes
1 answer
103 views

Distribute joints on procedural pipes with geo nodes

I'm trying to make a procedural pipe generator with geo nodes, the thing is that I have no idea how to distribute the joints where I want. The pipes work by extruding vertices. Here is an example: ...
2 votes
1 answer
42 views

Dealing with random scattering

How can I having a different seed for each duplicate mesh ? Ex: If I duplicate my plane, how can I have my plane.002 a different seed than my original plane while keeping the same geometry node set up ...
1 vote
0 answers
57 views

Bake generator animation?

Hi Im using a great generator called Flower Generator (bought from https://blendermarket.com/products/geonodes-flower-gen) It uses Geometry nodes to grow a plant. It animates the plant via geometry ...
0 votes
1 answer
60 views

Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
6 votes
4 answers
9k views

How can I rotate these instances along a curve in geometry nodes

I am trying to make a procedural bridge, is their a way that I can rotate these planks along the curve.
1 vote
1 answer
526 views

How to repair procedural texture for animation?

I made an eye and for texturing I used a procedural approach. It looks fine when the character is in rest position, however when in pose position the whole eye turns red (the materials don't work well ...
0 votes
1 answer
47 views

Attach Verticle position to Points position

I have a simple geo-nodes setup I created a grid and add mesh to points node to generate points on verticles. After that I animated position of the points and I now make verticles follow them. Does ...
3 votes
2 answers
190 views

Geometry Nodes - Array of objects with caps

This post was originally asking to solve a different issue with this node setup (gaps in between stacked GN objects), but as that issue has been solved by myself, the question has been edited, with ...
0 votes
1 answer
58 views

Instances growing along and with the growth on the curve?

I am hoping to achieve an effect that looks like thorns growing from vines. I am able to trim the vines and animate them growing, however I would like to add 'thorns' that grow from the trunk along ...
0 votes
0 answers
39 views

How to delete specific part of a mesh that follows a Bezier curve, through geometry nodes?

I am working on meshes which is created based on idea of tessellations, I want mesh to follow a curve (say, Bezier) using geometry nodes, which I am able to do to some extent, but the issue is, once ...
1 vote
1 answer
37 views

Having issues making a camo-like, abstract procedural texture

I'm trying to recreate this similar to the camouflage look texture procedurally. It's just a sketch. Obviously, the handmade mistakes of my mouse aren't something I want on the texture. I thought I ...
1 vote
1 answer
40 views

How to use float curve node to flatten geometry from two sides rather than all four sides in geometry nodes

I am trying to show this vein being compressed from only two sides so it "pancakes" and flattens out rather than compresses circularly from all sides. As of right now I have two float curve ...
0 votes
1 answer
62 views

Use positions of geometry nodes instances in procedural shader

I have a geometry nodes sphere with several objects instanced on its surface in a spiral. I want to shade a circle on the surface of the sphere at the location of each instance. How can I get the ...
1 vote
1 answer
78 views

How to make material static?

I have this material applied to a human figure. I want to see what it would be like if the colors were not bouncing around different faces. Does anyone know how to achieve that? Blend file:

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