Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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2 votes
1 answer
356 views

Volume SDF attribute to shaders

I'm trying to create a realistic nebula scene with procedurally generated structures. I want to use the SDF data from generated volume in shader editor to combine with other mask and textures. I ...
2 votes
1 answer
2k views

Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with ...
2 votes
1 answer
29 views

Procedural Textures with a Gradient and Constant Colors

I am trying to create a procedural material with the musgrave node that is very dense (black) on the bottom of my plane and then fades into white. However, using the gradient node I can only create a ...
2 votes
2 answers
210 views

How to achieve Geospatial Voronoi pattern?

I would like to achieve a voronoi pattern like this: What I want to do is place a curve and control the size of the voronoi cells using proximity. Since there is no way to control the size of the ...
0 votes
1 answer
240 views

Fracture a plane with the voronoi pattern (cell fracture flat geometry issue)

I need to fracture a 2D plane on pieces (I need to keep 'em flat). When I apply cell fracture, the fractured pieces become solid (they are not flat anymore). How can I overcome the issue? I don't mind ...
0 votes
1 answer
295 views

Rendering problem on a procedural cloud

I created a procedural cloud with this tutorial : https://youtu.be/lCvP917Z8uc, but when I duplicate it to create a "Clouds carpet" the invisible cube from which I created my cloud causes my ...
0 votes
0 answers
48 views

How to make rigged vector shadows on 3d mesh?/changing Texture shapes based on lighting/ Making freestyle lines look more 2d like

I want to do flat 2d shadows on a 3d mesh for that cartoon effect in blender. The problem is, from my research, is the human eye can always detect when the shadow wraps perfectly around the mesh, ...
3 votes
1 answer
612 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
0 votes
0 answers
31 views

Procedural Node for Wood Texture For 3D Print

I am trying to 3d print an object which needs a wood texture. I have used shader nodes to create wood texture (is that even the right term? bc i have not used texture node..). I want to try to use a ...
3 votes
1 answer
326 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
0 votes
0 answers
13 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
0 votes
0 answers
22 views

Is it possible to do "Mesh>Sort Elements>Selected" in geometry nodes? [duplicate]

In Blender there is a function call "Sort Elements", which change indices order (but without changing position of vertices, edges or faces), depending on different variables (for example: &...
0 votes
0 answers
50 views

Creating Procedural UVs from mesh

I am attempting to create UVs for a series of 3D brush strokes. I only have the mesh data which is built like amorphous tubes as seen in the images below. If I were doing just a few of these I suppose ...
0 votes
0 answers
35 views

Panels on the space station module

I would like to model a space station in Blender. As you can see in the pictures, the individual modules are covered with aluminum panels. Is there any way to procedurally cover an object with panels (...
8 votes
2 answers
817 views

How to create high altitude clouds? (cirrus and cirrocumulus)

Pretty much all cloud tutorials show how to make Cumulus clouds, or some random blob of a cloud, but I'm looking to create high altitude clouds, which you can see below. I'm most interested in the ...
0 votes
0 answers
32 views

Changing hair cards on the fly

So what I'm trying to make is a procedural hair card geo nodes setup that generates cards for a hair curves system. I was able to make it work so that it generates the card meshes, places the UVs ...
1 vote
1 answer
31 views

Particle Board Procedural Texture

I'm trying to make a particle board type texture procedurally for 3d printing and am wondering how to go about it. I attempted to make it with displacement but it turned out too lumpy. Thank you so ...
11 votes
1 answer
272 views

What is the mathematical role of the Factor attribute in the mix color node?

I am trying to figure exactly how, on a mathematical level, the Factor attribute influences the operations of the Mix Color Node in blender. Say for example you use the Color Burn operation. The ...
0 votes
1 answer
574 views

How to display Cycles procedural materials in viewport?

According to the Blender wiki here, as of Blender 2.78c (or around May 20, 2016), procedural cycles materials should display in the Blender viewport in "Material" mode. Unfortunately, this is not ...
1 vote
0 answers
23 views

I would like to select a point and find information about connecting vertices using Geometry Nodes

In the appended image I have a vertex with 4 other vertices attached to it, is it possible to select the index of that vertex and find information such as how many edges are connected as well as the ...
0 votes
0 answers
18 views

How to keep the procedural texture unchanged in the pose mode?

This question is related to the previous question. The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows: In ...
0 votes
0 answers
24 views

Texture bake procedural material fire not working?

I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial? My Blender fire file
0 votes
1 answer
45 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
0 votes
0 answers
26 views

How to make anime/toon like 2D Glow Particle Shader, Blender 3.3 eevee

I'm going to make a shader with the same image as above. But I don't know how to organize mesh and UV, and how to implement glow and color. What method should I use? It was being made like this, but ...
1 vote
1 answer
410 views

How to repair procedural texture for animation?

I made an eye and for texturing I used a procedural approach. It looks fine when the character is in rest position, however when in pose position the whole eye turns red (the materials don't work well ...
1 vote
1 answer
37 views

How do I create dot texture to use for halftone in Blender's Compositor?

I want to create a halftone effect in the Blender's Compositor, and for that, I require a dot texture that can be easily achieved through the voronoi texture node but not through the voronoi texture ...
1 vote
1 answer
22 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
0 votes
1 answer
347 views

Controlling object visibility with distance to other object's vertices

This is my first post so please forgive any noobish errors. Here's the problem I'm trying to solve. I have a grid made up of hexagonal meshes. I have a cylinder that's either going to translate across ...
0 votes
1 answer
20 views

How to flip color ramp HSV Far colors

I'm working on a glass dispersion node group based off of this brilliant tutorial on youtube: https://www.youtube.com/watch?v=lEPZ1IUkoB4 I need to flip the colors on the colorramp so that its a ...
2 votes
1 answer
44 views

Is there a way to improve performance of procedural materials in the viewport without affecting render quality?

Most of my materials are procedural, but they are taxing my viewport performance? Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
0 votes
1 answer
232 views

Adding Noise Texture Node to Material Using Python

I am trying to create a Noise Texture Node on a material, but nothing is working from the examples I have found. I have an existing material and just need to add the node to my material graph. I have ...
0 votes
1 answer
480 views

How do I keep materials when applying geometry nodes

I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it ...
0 votes
0 answers
15 views

How do I make procedural volumetric planetary clouds? [duplicate]

So, I’m making a procedurally generated planet in blender, and I need a way to make realistic looking volumetric clouds that look good from both space, and the surface. Even if I use a sphere around ...
0 votes
0 answers
30 views

Geometry Nodes, creating UVs from Volume to mesh results in grey UV map

I am trying to create a procedural UV map from the result of a morph between two objects. The resulting mesh is being calculated and then put into a volume cube --> Volume to mesh node. I would ...
1 vote
1 answer
38 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
4 votes
1 answer
384 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
0 votes
1 answer
78 views

How could I procedurally generate human faces?

I hope this isn't a common question; this is my first post so hopefully this makes sense. I'm working on a personal project and I want to create an animation that will include a lot of different human ...
2 votes
1 answer
43 views

Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface

I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
0 votes
0 answers
41 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
2 votes
2 answers
241 views

How to create a (procedural) ring mask for a 2D object

It's been a minute since I've used Blender, so the title might not be right. I'm trying to create a texture using (preferably procedural) nodes that will create a mask on this ring: that looks like ...
8 votes
2 answers
379 views

Geometry nodes Spiral demo

I've been trying to achieve this result for a long time, but I still couldn't figure out how to do it. There's this sample image in the Blender manual that is exactly what I want. Procedural spirals ...
5 votes
2 answers
2k views

Self-generating random shapes with Geometry Nodes in 3.0

I’m trying to make some procedural shapes with geometry nodes in Blender 3.0, I’ve started with a cube node with some subdivisions that I’ve distorted with some Voronoi and noise textures at different ...
1 vote
0 answers
19 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
0 votes
1 answer
30 views

Procedural Texture transparency

I'm very nooby in Blender :) I'd like to create some texture like on this tutorial below, but I'd like that the fill of stones (blue colors) became transparent. I'd like to see only the shape between ...
0 votes
0 answers
69 views

What's the math behind Noise Texture Node?

Could you please explain or share sites which explain the intuition of Noise Texture Node? The only helpful source that I can find at the moment is this video. I don't know how to read codes so ...
3 votes
1 answer
321 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is distorted. ...
5 votes
1 answer
147 views

How does Smooth F1 Voronoi work mathematically?

I’m told that Smooth F1 Voronoi uses Smooth Minimum to visually smooth out the Voronoi Edges. But how does it do that? I know the math behind Smooth Minimum and F1 Worley Noise, but how does Smooth ...
3 votes
1 answer
382 views

How to draw text and shapes to a Texture?

Using Python I'm trying to generate a texture with a few lines and text. I've got a proof of concept using Pillow and a function to convert from PIL Image to Blender Image, but I would like to avoid ...
0 votes
1 answer
43 views

How to create a mesh fabric with ability to change color in color ramp procedurally?

I am trying to create this mesh shoe fabric material in Blender procedurally and failing. After a 2hr attempt, the closest result I got is attached below. however, I want to achieve result like the ...
1 vote
1 answer
632 views

Replacement for the transfer attribute in Blender 3.4

I'm fairly new to geo-nodes in blender and really want to reproduce an effect I've seen in a tutorial. At the timestamp in this video Cleverpoly uses a "transfer attribute" to bring the ...

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