Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

Filter by
Sorted by
Tagged with
1
vote
1answer
28 views

Armature Won't Parent to Mesh

I am currently trying to add armature to a mesh that I took from the web to repose the body out of a t-pose and into a pose. Every try I've had at clearing the parent and then parenting with automatic ...
0
votes
0answers
16 views

Animating on Blender using Fuse and Mixamo

I'm animating in Blender using Fuse and Mixamo. The trouble is that when I import it to Mixamo from Fuse, the colors of my character disappear. So I just download the skeleton and import it in Blender ...
3
votes
1answer
385 views

Blender outliner what are the differences between the little green men?

I've imported a mesh and an armature and parented them. There are two little green men in the outliner and one is the Pose I have worked hours on. What is the other one, where the little man is ...
1
vote
0answers
65 views

How to move selected bone joints independently?

I want to move few bones joints independently as shown below (to make an animation of the sitting): Is it possible in blender? If yes, how to make it? It's important for me to front paws was not ...
0
votes
1answer
69 views

My rig does not move my character correctly

I created a character, I inserted the bones and the rig, when I use the pose mode and move the rig my character deforms and I cannot animate it. I searched a lot online but found nothing about it. I ...
1
vote
0answers
405 views

I'm not seeing a dark blue color on my mesh in my weight painting mode

In all the tutorials I have been studying, as soon as someone enters weight paint mode in blender, their mesh turns dark blue. Mine is not turning dark blue at all, and when I applied automatic ...
0
votes
1answer
79 views

Rigging character, mesh not following bones

I'm following this tutorial trying to rig my character https://www.youtube.com/watch?v=qDlJx3J5HX0&ab_channel=KeelanJon but when I switch to pose mode the mesh won't follow the rig when I try to ...
2
votes
2answers
271 views

Is it possible to make bones not show "In Front" of everything when in Pose Mode?

I was hoping for my rig to not display in front of everything when in Pose Mode to reduce visual clutter. I've created control shapes that neatly fit around my deforming character so I don't need to ...
1
vote
1answer
495 views

Rig Deformation: Mesh Deforms Badly When In Pose Mode - When No Pose Changes Have Been Made

I'm still pretty new to modeling and rigging, so apologies if this question seems obvious. But I tried to apply a skeleton and rig to a mesh I was working on. Things seemed to be fine, until I ...
0
votes
0answers
81 views

Motion Paths is not showing

Motion Paths is not Drawing. I am using Blender 2.90.1 version. How can I fix this?
0
votes
0answers
15 views

Armature is Rendering with my Image. How can I stop this?

I downloaded a model online and the armature appears to be fused with the object, even when I render it. I can't select the armature to enter pose mode. Any idea what the issue is here? Thanks!
0
votes
0answers
48 views

Rigging. When i try to rotate bones, the shapes are distorted

I have rigged my character. In the pose mode, when I try to rotate these bones, the shapes are distorted in weird ways. This is the mesh: How it is in weight mode: This is how I posed it : ...And ...
0
votes
1answer
71 views

Even with all bone transformations cleared, as soon as my rig is in pose mode, it distorts my model

I've tried a lot of different fixes for this, but it has happened to me many times. Everything looks fine in rest mode, but as soon as I switch to pose, it distorts the positions of certain parts of ...
0
votes
0answers
244 views

Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
0
votes
1answer
22 views

Tracking second object to a pose

I have a human mesh with armature I have imported from Makehuman. I want to put an arrow through the human to illustrate a bullet path. I then want to pose the human mesh to illustrate how the ...
1
vote
1answer
551 views

Apply pose as rest position keeping previous frame

Using Blender 2.9. I have an animated armature with only two frames. The armature at first frame matches the rest position, while the second has two bones rotated. Now, I'm trying to achieve a ...
-1
votes
1answer
26 views

How to loop an animation and also incrementing one transform to make it look continues

Assume i have a walk cycle , and i have someone walking in it , wont it be too strange that the person goes back to where he started 1 sec ago every time , so how can i make this animation loop and ...
1
vote
1answer
38 views

Mouth Deformations when Posing

I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this: How do I fix this? The file is located ...
1
vote
1answer
2k views

How to import a pose from a different file?

I have a rigged "house cat" model created for me by an actual 3D artist, and sent to me as an .fbx. It contains the mesh and the armature in a rest pose (A). Later, the artist sent me a ...
0
votes
1answer
117 views

How to temporarily disable pose transformation in Weight Paint mode?

Is it possible temporarily disable pose transformation when in Weight Paint mode? Like it happens when a mesh is in Edit mode? If it's not possible temporarily then maybe I should employ some standard ...
0
votes
3answers
159 views

Object pose in camera coordinates

I want to convert object pose (location and rotation) from world coordinate to the camera coordinate. Is there a function to convert not only the location but also the rotation of an object to camera ...
0
votes
0answers
139 views

How to mirror a pose for a keyframe (ctrl c + shift ctrl v not working)

This is probably a pretty noob question, but I can't get the pose to mirror. I'm making a running/walking animation for my character. I'm at the half way point, where the left leg and the right leg ...
0
votes
1answer
30 views

Weight paint isn't visible

Going into weight paint mode, the weights aren't visible at all. There's not even the 0 weight blue. They're there and working though because I can pose the character, and I can paint because it ...
0
votes
1answer
125 views

Why are the fingertips not moving with my hand in pose mode?

My armature moves but the fingertips on the hand are staying in place.
0
votes
1answer
32 views

Mesh is deforming in Pose mode without moving the bones

For some reason when I switch from Rest Mode to Pose Mose the mesh of the head "squishes" without the bones moving. Does anyone know why this is happening? I've tried ALT+R,S,G and Clear ...
0
votes
0answers
357 views

How do I unlock all of my rig bones at once?

Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once? Here is a link to ...
1
vote
0answers
45 views

Make the pose position equal to the rest position

I want my rest position to be my pose position (make pose position = rest position), because the when I duplicaed one side of my armature to make the right side, one of the arm got flipped and its ...
0
votes
1answer
49 views

Matrix not applying to pose bone correctly

I'm attempting to import animations from text files but I can't seem to figure out how to properly import it. If I make a list of positions in a text file like here ...
0
votes
1answer
228 views

Frozen poses after rendering animation

I have rigged character and I want to make an animation. I set few kayframes with different poses. It shows up correctly on the timeline. And when I move the timeline character moves the way I desired....
0
votes
0answers
21 views

How do you limit selection by the A hotkey to only the selected armature in pose mode?

In the previous version, tapping A twice while in pose mode selected all visible bones of the currently selected armature. In the new version it selects all bones of all visible armatures instead. Is ...
1
vote
1answer
287 views

cloth simulation messes up

I make a character with 2 skirts. The skirts has cloth simulation on. When I make the character spin around, the inner skirt is fine, but the outer skirt collapses and get stuck on itself. Please ...
1
vote
0answers
120 views

I copy-pasted in another file exactly the same hair. Why did it explode in the second file?

I copy-pasted in another file exactly the same hair. Why did it explode in the second file ?
0
votes
1answer
262 views

How to make posed model stay in place in edit mode?

How can I make the model stay in posed postion while ive use edit mode? Because when ive loaded saved pose, and use edit mode mode model return to default standing pose. I have noticed this problem ...
0
votes
2answers
471 views

Copy/Paste pose operator not working

I am trying to copy the pose of an armature to another armature. I was, unfortunately, unable to find a solution that would work for me. Both of the armatures have the same amount of bones that are ...
2
votes
1answer
55 views

How to copy pose onto different legs of spider?

Following the animators survival kit I animated a single spider leg and I want to avoid having to animate every single leg again. I know can paste an inverted pose with crtl shift v onto a bones ...
0
votes
1answer
60 views

My global axis are all wrong and tilted

so im animating, and ive realised that when i use move a bone in pose mode along the global z or y axis (using the curve graph or by editing the transform) that the z axis is actually completely ...
2
votes
1answer
210 views

Are there faster ways to switch pose modes? Am I missing something?

Here's the problem I'm having with weight painting; Typical operation: Object mode Select rig Select edit Select multiple bones Object mode Select mesh Select weight paint mode Use a function, like ...
2
votes
0answers
27 views

Copy PoseBone rotation between two bones into a new armature with a different bone hierarchy

I have two armatures: In pose mode, I would like to copy the rotation between Bone.001 and Bone.002 on the left armature (yellow circle) and apply it to the connected bones Bone.001 and Bone.002 on ...
0
votes
1answer
146 views

Armature animation is transformed incorrectly and cannot reset to its default position

I am not sure what I did, but suddenly my bones in pose mode are no longer the one that I had before. And therefore, all the animations I did before (which were normal) are now weird and distorted. ...
1
vote
0answers
22 views

Move and rotate armature so that a bone ends up in specified position?

I am trying to make root-motion animation for a simple character. I had already made a forward walking animation and thought I would just alter it to make the turning walk animation. So after rotating ...
1
vote
0answers
19 views

Pose object movement problem

I have a character created and rigged in T pose. The character is 'naked'. The Armature is the parent to the 'body'. I'm trying to add some clothing to the character. I created some simple shorts and ...
0
votes
1answer
40 views

Can I limit what IK bends? Need bones to only move certain way

I was working with a model of a robot arm type thing, and wanted to use an IK constraint with an empty as the target to assist in posing. I abandoned the idea because: The IK constraint seems to run ...
0
votes
1answer
85 views

How to make changes to mesh after animating

I have animated a bird. However I forgot to add eyes so I want to add them now, but when I change from Edit mode to Object mode in order to add new eyes the bones, the bird itself gets deformed to ...
0
votes
1answer
21 views

Add bones to an armature deformed in pose position

I have a simple pistol model with one root bone. It has a Childof constraint to the hand-bone of a character. Now I want to add a new bones to the Pistol armature, so I go to edit mode, which shows ...
0
votes
0answers
148 views

I love the Pose Library - but once you apply pose at keyframe how do you see the pose name in action or dope sheet?

I have got my head around Pose Library. You have to be very careful to ensure the pose's you store are only associated with the bones you want to change. But once working pretty awesome! Thing is once ...
0
votes
1answer
19 views

Parts of object drag when rotating

I'm new to blender and have been fooling around with weight paint and armatures. Now when i rotate my character, the arms drag while rotating. Not sure how these specific pieces got stuck nor can I ...
0
votes
1answer
99 views

Rigged model arm deforming body

So I've been reading about riggin in blender, just started doing it, and I wanted to rig a simple model. The problem is that when I move the arms down, the body deforms pretty badlt, and the model ...
1
vote
2answers
76 views

Cant paste flipped pose properly

I cant properly flip the pose in dope sheet. I created the 1st half of the walking sequence, now im trying to flip it using shift+ctrl+c(in gif). The problem is it doesnt even paste everything. I ...
0
votes
1answer
370 views

IK Arm rotates in wrong direction

After having done my IK rig, I notice that moving my arm control bone moves it in the wrong direction. I am not able to put my arm in the correct way. How I want to pose my arm (sorry, best photo I ...
0
votes
0answers
18 views

Trying to rig the character in pose mode

Hello I'm following this tutorial to rig my dog but i can't make the dog move. And i'm really new to blender. https://www.youtube.com/watch?v=6LM50gJJOrQ I'm already in the part 05:18 which i should ...

1 2 3
4
5
9