Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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7
votes
1answer
13k views

Edit a rigged mesh in pose position?

I'd like to edit my mesh in the pose position so that the wire frame is in the pose position as well. I have "view in edit mode" enabled for the armature modifier, but it only shows the mesh in reset ...
7
votes
1answer
6k views

Edit armature with existing animations

As far as I know, this is not possible, but I just want to be sure there's no way before discarding the idea completely. So, I have a character rig that's animated, and I want to use it with another ...
6
votes
1answer
5k views

I can't keep my armature in pose mode when selecting another object

I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object ...
5
votes
5answers
14k views

Unable to select bones in pose mode (Blender 2.8)

This question has been asked a few times in various forms here, but none of the solutions work for me. I have included a short video showing the issue, where I highlight everything. https://youtu.be/...
5
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3answers
17k views

Help With Adding Bones To An Already Deformed Armature

I need to add another bone to an already deformed armature model, but it won't let me. Is there something I'm missing or is there any way to form back the armature and then deform it again, but this ...
5
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2answers
2k views

How to stop Self Intersection of Model?

OK, so I am rendering a rigged hand model for a project. I need to create a constraint that will stop any model self-intersections. I've looked everywhere and can't find a solution. I need to stop ...
4
votes
2answers
236 views

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Anyways, I am trying to create a folding package with a simple dieline structure. Each flap has a bone in order for it to fold (rotate). (See dieline figure) I have watched a tutorial on how to ...
4
votes
1answer
273 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
3
votes
1answer
385 views

Blender outliner what are the differences between the little green men?

I've imported a mesh and an armature and parented them. There are two little green men in the outliner and one is the Pose I have worked hours on. What is the other one, where the little man is ...
3
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2answers
450 views

Is it possible to get vertex locations (world) from a vertex group?

How can I get the vertices location connected to animated bones? E.g. the vertices of vertexgroup "foot.L" at keyframe 2?
3
votes
1answer
268 views

How do you allow inertia in bones for animating in pose mode?

Suppose you want bones to move more realistically where energy is not instantaneously dispersed throughout a character, like a person standing on a surfboard on the ocean. When the board moves upwards ...
3
votes
0answers
118 views

How to apply a specified Pose Library pose to the rig via python script?

I'm trying to create a Python script which applies a pose from an imported pose library to the rig in my scene. I can set the pose library and the active_index of it: ...
3
votes
0answers
243 views

Why are my custom wire bone shapes' lines thicker when in Pose Mode?

The wire bones on the right are thicker than they should be. In my other blend files the custom wire bones are like the left picture when in pose mode. I have tried almost every setting that I can ...
2
votes
5answers
3k views

Reset Rotation , Translation and Scale of bones through Script

Like we do it by using shortcuts ALT + R to reset all rotations, ALT + G to reset all translations, ALT + S to reset all scales. Is there a proper way to clear the pose through script. Below is my ...
2
votes
1answer
5k views

Get bone rotation in pose mode using Python

I want to get angles of joints in armature in pose mode, see the picture below. I tried to get local rotation of bones, but I can't find a way to do this. I tried: ...
2
votes
1answer
3k views

Painfully slow at selecting bones in pose mode

I have to wait for 5+seconds every time I select a bone before it's selected. Is my PC just bad or am I bad? my specs should be pretty good, can't remember them because I am a scrub
2
votes
1answer
9k views

Can I bake the animation of a mesh and get rid of its armature?

Bare with me since I am not so familiar with the baking animation process. I have a mesh, where its vertices (and so its faces) get moved as a result of its armature. There is an animation based on ...
2
votes
2answers
1k views

Using Python to Copy Rotation of Pose Bones

Description Of What I Am Doing I am building a rig that uses both IK and FK controls. I want this rig to have a script which will set the rotations of my FK control bones to match the pose of the IK ...
2
votes
2answers
271 views

Is it possible to make bones not show "In Front" of everything when in Pose Mode?

I was hoping for my rig to not display in front of everything when in Pose Mode to reduce visual clutter. I've created control shapes that neatly fit around my deforming character so I don't need to ...
2
votes
1answer
4k views

Pose mirroring wrong

Blender newbie here. I have a problem mirroring poses that's giving me a headache. When I mirror, for example, the left leg, the right leg isn't correctly mirrored; it's rotated for some reason. I've ...
2
votes
1answer
35 views

Is it possible to only select a joint, not the entire bone, while in pose mode?

I know that in edit mode it is possible to select & move a joint, but whenever I switch to pose mode, I am no longer allowed to select just the joint and instead the entire bone is selected. Is it ...
2
votes
1answer
39 views

Whenever I run my cloth simulation, the cloth collides with the 'static' pose of my character, and not the animated poses of that character

I have a very low poly character who I have animated to 'sit up' and then move to a pose. I am running a cloth simulation to drop a poncho from out of frame onto the character. The cloth will collide ...
2
votes
1answer
55 views

How to copy pose onto different legs of spider?

Following the animators survival kit I animated a single spider leg and I want to avoid having to animate every single leg again. I know can paste an inverted pose with crtl shift v onto a bones ...
2
votes
1answer
210 views

Are there faster ways to switch pose modes? Am I missing something?

Here's the problem I'm having with weight painting; Typical operation: Object mode Select rig Select edit Select multiple bones Object mode Select mesh Select weight paint mode Use a function, like ...
2
votes
1answer
29 views

Is it possible to change the parent of a bone mid animation?

I have a first person rig with a gun, but I need it to reload, my question is, can I have the magazine be attached to the gun, then when I need it to, attach to the left hand to be re-attached to the ...
2
votes
2answers
587 views

How do I enter Pose Mode in Blender 2.81?

I have a figure and added rigging. I'm supposed to select both objects, go to auto weights and then switch over to Pose Mode. I don't see that option. How do I pose my character?
2
votes
1answer
599 views

Random pose generator addon ? How can it be done

Does anyone have an idea how I might be able to generate a lot of random poses of a human armature in blender,such as the head or the finger movements ? I would like to create and save several ...
2
votes
1answer
2k views

Mesh not moving with Armature in pose mode

I am totally stomped on this one. I have looked into other questions of people having a similar problem. I have "manipulate center points" turned off It is deformed with Automatic weights. (See ...
2
votes
1answer
1k views

Pose is not remembered as Keyframe

I use version 2.66 of Blender and I'm a newbie. I downloaded a free model of a human, rigged and skinned it and I try creating a simple animation. I set a pose, then press "I" and LocRot but when I do ...
2
votes
1answer
585 views

Transform not working in pose mode

I'm fairly new to this. I have a rig set up, and there's one bone that will not transform in pose mode. If I try to move it/rotate it using the 3D manipulator widget, it does that free rotate thing ...
2
votes
1answer
94 views

Making the "Object mode" pose and the Edit mode" pose the same?

I don't know the correct language to use, but I've got a rigged model and I've positioned it how I want it to be in Pose mode. Everything looks great in Object mode, but when I go to Edit mode my ...
2
votes
0answers
23 views

Make clothes follow only part of the mesh and not the entire mesh's movement

I'm animating a voxel character I made for a game. I created two different meshes: the character and his clothes which should be applied over. The character is already fully rigged with all bones ...
2
votes
1answer
28 views

My feet armature looks off center in pose mode but fine in edit mode. Why?

When I am in pose mode my feet armature looks like it needs some tweaking but when I go into edit mode it looks ok to me. Why is that? .Blend -----> https://pasteall.org/blend/...
2
votes
0answers
27 views

Copy PoseBone rotation between two bones into a new armature with a different bone hierarchy

I have two armatures: In pose mode, I would like to copy the rotation between Bone.001 and Bone.002 on the left armature (yellow circle) and apply it to the connected bones Bone.001 and Bone.002 on ...
2
votes
0answers
318 views

How to use "Context Override" on the "Disable and Keep Transform" operator?

I am trying to make a simple panel with buttons for snapping bones between IK and FK configurations, and I need to change attributes of bone constraints with python scripting. I can quite easily ...
2
votes
0answers
43 views

Blender 2.8 pose mode bones global rotation?

How to change the global rotation of a bone in pose mode so it is always aligned with the y-axis? Example: I want the bone that controls my character's face to always face forward. Send help!
2
votes
0answers
279 views

How to change position of rigged bones using python in pose mode?

I am new to Blender and I have been trying to execute this following code which is supposed to change the position of currently selected Pose bone (rigged) in pose mode : ...
2
votes
0answers
363 views

How do you make a seamless IK > FK > IK switch using drivers?

Is there a way to have a seamless IK, to FK, to IK, to FK, etc... kind of slider? I have seen it to be done in riggify but it uses a python script that only works with that armature and doesnt look ...
2
votes
1answer
426 views

What is relation between edit_bone roll and and pose.bone rotation_quaternion?

I have two slightly different rigs (two armatures from different sources) and trying to transfer rotations between corresponding bones, from one armature to another (retarget current pose at some ...
2
votes
0answers
463 views

python - get bones location in pose mode in world-space coordinates

I want to get the offsets between a bone's coordinates in pose mode and its coordinates in object mode. My exact situation is that I have multiple rigged characters with same the orientations, but ...
1
vote
2answers
250 views

Python How to make pose bone rotation toward a point?

I have the pose bone at a location and I would like for it to rotate to face a point Code: ...
1
vote
1answer
11k views

How do I save a pose in 2.8?

I'm trying to figure out how to use the pose library in 2.8 as I never learned how to use it in the last version. For some reason the "+New" icon is grayed out and I can't select it. Any help?
1
vote
1answer
149 views

Searching for 3 posing buttons in Blender 2.8

i use these little guys a lot in Blender, but i cannot find them in Blender 2.8,where did they go? Important note,i am not looking for the shorcuts with the keyboard
1
vote
1answer
31 views

Weight paint in rest pose while previewing another pose

For example while weight painting this: It's hard to precisely paint the overlapping part. I can set the armature to the rest pose and then paint, but this way I don't know how it looks when the ...
1
vote
1answer
55 views

How to read a specific pose from a pose library via Python API?

I'm writing a python script that needs to read the pose library associated with a particular armature object. I've figured how to query the pose names (via ...
1
vote
2answers
74 views

Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
1
vote
1answer
38 views

Mouth Deformations when Posing

I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this: How do I fix this? The file is located ...
1
vote
3answers
1k views

Can't select bones in pose mode

I'm new here so I don't know if I'm making this question in the right place, but I'm having an issue with bones in Pose mode and would be so thankful if anyone could help. I can select them without ...
1
vote
1answer
61 views

Don't know how to return to pose mode

I don't know how to return to Pose Mode. I went to Edit mode and know the Pose Mode don't appear. I've made Ctrl + Tab but it doesn't work.
1
vote
1answer
38 views

Unintentional model duplicates created in Pose Mode

I am working on a tutorial for Blender involving modeling a low-poly character model, but when I try moving the arms or head around in Pose Mode, the ears of the model create unintentional duplicates ...

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