Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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6 views

Weight painting doesnt work after exporting as FBX [closed]

When I use weight painting on Blender it works well after I try with pose mode but when I export it as FBX it doesn't really work. am I missing something? I tried to do the weight paint manually and ...
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23 views

Using Drives to affect Two Shape Keys with One Bone

I have an object with 2 different Shape Keys to make an edge rise and fall, depending on the rotation of one bone. (see the Image) One of the shape keys raises the edge, and the other shape key ...
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33 views

Is it possible to change the parent of a bone mid animation?

I have a first person rig with a gun, but I need it to reload, my question is, can I have the magazine be attached to the gun, then when I need it to, attach to the left hand to be re-attached to the ...
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21 views

How to transform a armature into a metarig

Newbie Here, I'd like to know how I can transform the armature of my model into a metarig
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20 views

Keeping the pose, but reseting the armature to tpose

I created this model for VRM/Unity, and VRM forces the model into Tpose. My idea was making a nice pose in blender, and getting the skeleton while at it back to 0 in all, so that VRM recognized the T-...
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25 views

How do you pose a model without the mirror also moving?

I used the mirror modifier to create the body and added bones but when I try to pose it the mirror still takes affect and half the bones don't affect the model at all. How do you stop it from doing ...
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12 views

Include an IK Constraint Influence value in a Rigify Pose

I want to include aspects that are normally reserved for animation into a character Pose, not into an animation. In this case I had manually added bones to an armature (parent is Torso) and an IK ...
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20 views

Animation: Copy and Paste Pose Flipped effects the originally copied pose

I'm currently trying to animate the Rain model (v2) and am having some trouble with it. I have tried copying and flip pasting one of my poses however doing so effects the originally copied pose. And ...
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19 views

how can i rotate bones of Armature properly?

i'm trying to set armature's pose. i resized bones, and translated bones successfully. but rotation doesn't work well. i set parent point to (0, 0, 0) initially bone's end point position is (dx, dy, ...
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25 views

How do I make the character model lean forward while running?

I've been working on a Blender tutorial, but I don't know how to make the character model's upper spine bone move forward while running. How do I do that? Here's a picture of what I'm doing. Here's ...
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"bpy.ops.constraint.childof_set_inverse" Crashes Blender 2.93

So have this script that use to work, simply loops over bones and runs the childof_set_inverse operator ...
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16 views

Bone heat weighting error when Rigging model [duplicate]

Ok, so I've basically never used Blender before and it's been so long since I used a 3d modeling program I can be considered completely new. I'm attempting to rig a model but I get this Bone Heat ...
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31 views

When I rotate legs they become very deformed, arms are similar shape but does not do this

https://pasteall.org/blend/11de9ffda02344cc83bad2380e3c42f8 Im trying to rotate the legs to create a running animation but when I do the legs become very deformed. When I rotate the arms it does not ...
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19 views

Viewport Posing Problems

I'm having issues moving my rig in my viewport. For some reason when I move a bone, the mesh doesn't follow. But when I let go of the bone to finalize it's transform, then the mesh shifts to the ...
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39 views

A part of the foot armature of my model comes off whenever I move it

I've been working on a tutorial in Blender for low-poly character modeling, and when I try moving the model up, part of the left foot comes off. I don't know how to fix it. Here's the tutorial I'm ...
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28 views

Geometry stretching while posing, while it should be smooth

I'm pretty new to Blender and have just been getting into sculpting and posing. Now when I am giving my meshes more extreme poses, I start to see more big vertice artefacts where I suppose the model ...
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28 views

Can't Generate Rig with Rigify

It said I have to parent a bone to something, I did it, rotate in the pose mode the parent and child follow but rigify is still not working properly.
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1answer
17 views

Rigged model animating when I don't want it to in Pose Mode

I've been working on a tutorial about low-poly character modeling, rigging, and animating, and I'm trying to prepare my model for a pose. However, when I set it up to use a pose, it's animating ...
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1answer
16 views

Shape Key Drivers Messed Up

I saw this video: https://youtu.be/Nc6ewpdBzxo, and I am trying to replicate it. See Time (14:30) to see him put together the drivers. The Drive Equations are Tan(var/2) and Tan(var/2)-1. It uses a ...
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14 views

Rig for model is janky, when rotating bones other objects are rotating when not connected to bones

So both the shoes of this model are being transformed even though I'm only moving the right shoe bone on the model, the left one still gets affected. How do I fix this?
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21 views

Rigify: can't apply current pose as the rest pose

I have a model rigged with Rigify. I pose it as: And Pose -> Apply -> Apply as Rest Pose. But what it does is the opposite of what I expected. It just resets ...
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9 views

Poses are Applied to my Dopesheet Automatically

I'm trying to match animations to an idle state. So any animation that ends with standing I want the ending to match the idle animation. Likewise with any animation that starts with standing. When I ...
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30 views

Any way to select all linked bones DOWN (or UP) the chain? Or select shortest path of bones between two bones?

EDIT: I realize now that these shortcuts actually work in EDIT mode, but I want to know about POSE mode. I'm trying to find shortcuts to make selecting bones in pose mode faster. Sometimes I want to ...
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35 views

Are there any tutorials on where I can model low poly hair like this?

Just have been having the hardest time trying to model hair, and cant find any tutorials for low poly hair like this.
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32 views

Armature bone rotated 180

In edit mode, I assign my figure's right thigh piece (selected in first picture) to it's respective vertex group that goes by the same name as the thigh bone. Once I assign, the thigh rotates 180 ...
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27 views

How would I attach a Hat Object to a Head Object so that the former moves when you reposition the latter, without using the Join function?

I have a 3D model consisting of a fully rigged figure (That I downloaded from a sharing library) and a hat with no armature or rigging (That I created from scratch). How would I go about creating the ...
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38 views

Unintentional model duplicates created in Pose Mode

I am working on a tutorial for Blender involving modeling a low-poly character model, but when I try moving the arms or head around in Pose Mode, the ears of the model create unintentional duplicates ...
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36 views

Two issues with pose mode - Can't apply pose as rest pose - IK Bone doesn't keep its connection to the controller

I am having a rather unusual issue with pose-mode in blender. Everytime I apply the pose as rest pose, the armature moves out of its position. Also - edit mode does not "accept" that new ...
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21 views

Rig doesn't work on imported model

I rigged a model in blender but when I want to pose it nothing happens please help me. I have uploaded the blender file on Google drive here's the link: https://drive.google.com/file/d/...
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32 views

Weight paint in rest pose while previewing another pose

For example while weight painting this: It's hard to precisely paint the overlapping part. I can set the armature to the rest pose and then paint, but this way I don't know how it looks when the ...
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26 views

Fix clipping on joints

My arm rigging looks ok at a more relaxed angle, but when it's bent the forearm and upper arm clip through each other: My weight looks like this: I've tried to weight paint back and forth, but it ...
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1answer
62 views

Rigify: how to regenerate rig without losing animation data?

According to Rigify's Doc: Nondisruptive re-rig If the generated rig doesn’t fit all the features you need or, for example, you decide to add something more to your character (like a sixth arm or a ...
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1answer
52 views

How can I copy the Armature Rest Position into an initial Pose Position (Clear Pose does nothing)

I want to copy the Rest Position into a Pose Position. I cannot find a way to accomplish this. I have a character ("DazToBlender" add-on, import from DAZ Studio, Rigified) where the default ...
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32 views

Can you copy rest bone positions of one armature to another armature as non-rest pose

I have 2 models: A and B. Both have armatures. Model A has straight hands, model B has bent hands. I'm trying to make model A fit model B's armature, is there a way I can copy the positions of B's ...
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1answer
75 views

Stretch a UV Map In Sync WIth A Shape Key?

I have a Minecraft rig set up so that the arm/leg will keep a 90 degree angle so that the leg doesn't deform at the joint. I did this using a shape key with a drive. The problem with this is that it ...
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25 views

How can I disable the rest position programmatically?

I am currently trying to write a custom importer for the model format used in Ocarina of Time 3D, but I've reached a bottleneck in regards to how Blender stores models internally. In OoT3D, models are ...
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21 views

How to fix this Flipped Pose Rotation?

UPDATE : Problem Solved when change the bone axis from X to -X Look at the hand rotation, whrn i copy paste flipped from the left hand to the right hand, it doesn't mirror the rotation, i'm so ...
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37 views

Why is it going in the wrong direction?

Every time I move the Y location the hat follows the green line instead of following the y-axis. It still follows the axis in object mode. I've been trying to change the transformation orientation and ...
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1answer
41 views

How to prevent legs (objects ) from clipping into each other, when moving the armature

I'm a long-time reader and asking for the first time. Fairly new to blender with no prior schooling in 3D, I would like to rig an armature to a human skeleton. However, my knee joint (consisting of 3 ...
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29 views

How do I reset pre-posed model to standard T pose, when parenting re-applies the same pose again?

I'm having trouble posing my model after opening it up after a while, it looks fine until I try and pose it, then the mesh doesn't move with the armature. No problem, right? Just parent the mesh to ...
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1answer
26 views

Rigify Fingers shrunk inside themselves

The fingers went inside themselves for no reason, i can drag the finger detail bones and get them to how they were before, but i cant scale to close them anymore i've also noticed that whenever i ...
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1answer
59 views

How to read a specific pose from a pose library via Python API?

I'm writing a python script that needs to read the pose library associated with a particular armature object. I've figured how to query the pose names (via ...
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53 views

How to move a bone's tail to coordinate in pose mode?

How can I update the coordinates of each bone's head & tail like I did in edit mode, but in pose mode? Is rotation (along multiple axes) with resizing (as the distance between every two tails may ...
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1answer
26 views

How to restrict a bone tail from coming too close to some region?

So I have the following character. The shirt and shorts use cloth simulation. I need to load different poses programatically on it and take renders. However sometimes it happens that one a given pose ...
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21 views

How to apply self-collision to a rigged body?

So I have the a rigged body character. I would like to have some sort of collision constraint such that the following wont happen. As it can be seen, the selected bone controls the position of the ...
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1answer
20 views

Trouble Posing Rigged Model

I followed the tutorials and rigged a model using rigify. Visually, everything appears to be correct, but when I go into pose mode and adjust the rig, the model doesn't move with it. It seems like I ...
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1answer
29 views

Is there a way to return armature to rest position programatically without bpy.ops?

I need to reset my armature to the rest position with a python code. I could do it normally with but bpy.ops.pose.transforms_clear(), but sometimes it gives me errors However I cant use bpy.ops since ...
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Armature deforming a mesh, weird banding appearing

my first attempt at rigging. I have a hand with bones, and posing is working, but I'm getting these 'bands' that appear in Solid, material and render. You can see them here at the base of the thumb. ...
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1answer
21 views

Automatic Weights not working when trying to bend a cylinder

I've been trying to add automatic weights to a cylinder to bend it at a 90 degree angle around the middle. I've created the armature and then selected the cylinder and the armature and used add ...
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6 views

Poses are no longer displayed when opening the file

I started with Blender a few weeks ago and I have a problem regarding the pose of a rigged model and couldn't find anything on internet about it, neither on the existing questions of the stack ...

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