Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Edit a rigged mesh in pose position?

I'd like to edit my mesh in the pose position so that the wire frame is in the pose position as well. I have "view in edit mode" enabled for the armature modifier, but it only shows the mesh in reset ...
360ueck's user avatar
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7 votes
1 answer
10k views

What do these icons in the Collection tab mean?

I'm trying to find information on the icons in the Collections tab in Blender: Some of the icons (lights, pose, etc.) are self-explanatory, but the ones I've circled are unclear. I have looked ...
Jack Harris's user avatar
7 votes
1 answer
8k views

Edit armature with existing animations

As far as I know, this is not possible, but I just want to be sure there's no way before discarding the idea completely. So, I have a character rig that's animated, and I want to use it with another ...
Opponent019's user avatar
6 votes
1 answer
6k views

I can't keep my armature in pose mode when selecting another object

I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object ...
Sazerac's user avatar
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6 votes
2 answers
3k views

How to stop Self Intersection of Model?

OK, so I am rendering a rigged hand model for a project. I need to create a constraint that will stop any model self-intersections. I've looked everywhere and can't find a solution. I need to stop ...
user avatar
5 votes
5 answers
22k views

Unable to select bones in pose mode (Blender 2.8)

This question has been asked a few times in various forms here, but none of the solutions work for me. I have included a short video showing the issue, where I highlight everything. https://youtu.be/...
vfxninjaeditor's user avatar
5 votes
3 answers
28k views

Help With Adding Bones To An Already Deformed Armature

I need to add another bone to an already deformed armature model, but it won't let me. Is there something I'm missing or is there any way to form back the armature and then deform it again, but this ...
FlamingFoxxy's user avatar
4 votes
5 answers
5k views

Reset Rotation , Translation and Scale of bones through Script

Like we do it by using shortcuts ALT + R to reset all rotations, ALT + G to reset all translations, ALT + S to reset all scales. Is there a proper way to clear the pose through script. Below is my ...
Shubham Sharma's user avatar
4 votes
2 answers
373 views

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Anyways, I am trying to create a folding package with a simple dieline structure. Each flap has a bone in order for it to fold (rotate). (See dieline figure) I have watched a tutorial on how to ...
Nice_Package_69's user avatar
4 votes
1 answer
1k views

Blender outliner what are the differences between the little green men?

I've imported a mesh and an armature and parented them. There are two little green men in the outliner and one is the Pose I have worked hours on. What is the other one, where the little man is ...
SpiRail's user avatar
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4 votes
1 answer
1k views

Pose Library preview Material-Less

I am using Blender 3.0 and Creating my first pose Library. While saving poses i see that preview images of poses in blender 3.0 does not show colorful image for my poses. I have searched on Youtube ...
3DNoobAnimator's user avatar
4 votes
2 answers
971 views

Is it possible to get vertex locations (world) from a vertex group?

How can I get the vertices location connected to animated bones? E.g. the vertices of vertexgroup "foot.L" at keyframe 2?
NanKat's user avatar
  • 41
4 votes
1 answer
73 views

How do edit/pose/object positions relate to another?

This is confusing me a lot. One object can have different positions in Edit, Object and Pose mode. Alt+G resets the object's position to what? The object's origin? Then how come sometimes the result ...
reign's user avatar
  • 319
4 votes
2 answers
495 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
TotalNoob's user avatar
3 votes
2 answers
187 views

Glove won't move with additional bones

I created a rig for my character and everything worked fine. While trying to ball my character's fist, I decided I wanted an extra bone in the fingers. After I created the extra bones, (thumb 3.l)(...
EverBlazen's user avatar
3 votes
1 answer
8k views

Get bone rotation in pose mode using Python

I want to get angles of joints in armature in pose mode, see the picture below. I tried to get local rotation of bones, but I can't find a way to do this. I tried: ...
Alexey Markov's user avatar
3 votes
1 answer
19k views

How do I save a pose in 2.8?

I'm trying to figure out how to use the pose library in 2.8 as I never learned how to use it in the last version. For some reason the "+New" icon is grayed out and I can't select it. Any help?
LuckyCOINNNN's user avatar
3 votes
1 answer
108 views

Blender Animation - X-flipped pose don't work

When I try to paste the x flipped pose , the pose is completely distorted. I do an auto-names and reroll but it change nothing.
ThuTV 's user avatar
  • 33
3 votes
1 answer
4k views

Painfully slow at selecting bones in pose mode

I have to wait for 5+seconds every time I select a bone before it's selected. Is my PC just bad or am I bad? my specs should be pretty good, can't remember them because I am a scrub
Thrymsi's user avatar
  • 31
3 votes
1 answer
517 views

How to fix unwanted deform when animating model

I've just started learning how to animate and I'm trying to make this character walk. However, there are a lot of creases and bad deformations when I move the bones. I've tried weight painting, but I'...
kanoonsantikul's user avatar
3 votes
1 answer
264 views

Having trouble balling my character's fist

I am trying to ball my character's fist but his fingers appear deformed/squished when I try to do so. Do you recommend I add extra bones or redo his fingers? I would appreciate any feedback. Thanks. ...
EverBlazen's user avatar
3 votes
1 answer
2k views

How to update a pose in the asset browser

I've created a few poses and saved them in the asset browser with the "Create Pose Asset" button. Now I noticed that some poses aren't perfect, and I'd like to adjust them. How can I update ...
enyo's user avatar
  • 168
3 votes
1 answer
1k views

How to enter Pose mode with Linked Armature?

So, I've made several assets to use in a project all in their respective files. Some of them have armatures on them. But when I try to link these objects, I can't enter Pose Mode, in fact, the option ...
Filnisius's user avatar
  • 157
3 votes
1 answer
294 views

Shoe deforms in pose mode

My character's shoe deforms when trying to pose my character. The sole of the shoe comes through the shoes and the top of the shoe deforms also. Any advice on how to correct this? Thanks File: https://...
EverBlazen's user avatar
3 votes
1 answer
1k views

Is it possible to change the parent of a bone mid animation?

I have a first person rig with a gun, but I need it to reload, my question is, can I have the magazine be attached to the gun, then when I need it to, attach to the left hand to be re-attached to the ...
Stanlyhalo's user avatar
3 votes
1 answer
495 views

How do you allow inertia in bones for animating in pose mode?

Suppose you want bones to move more realistically where energy is not instantaneously dispersed throughout a character, like a person standing on a surfboard on the ocean. When the board moves upwards ...
John Joe's user avatar
  • 121
3 votes
2 answers
664 views

How to properly execute Poselib operators? (Pose Library)

I'm trying to change poses on my armature with Python and Pose Library, but I'm getting incorrect context errors and to be frank I don't even know what exactly am I ...
AlexM's user avatar
  • 356
3 votes
0 answers
369 views

How to apply a specified Pose Library pose to the rig via python script?

I'm trying to create a Python script which applies a pose from an imported pose library to the rig in my scene. I can set the pose library and the active_index of it: ...
lucasahli's user avatar
  • 131
3 votes
0 answers
322 views

Why are my custom wire bone shapes' lines thicker when in Pose Mode?

The wire bones on the right are thicker than they should be. In my other blend files the custom wire bones are like the left picture when in pose mode. I have tried almost every setting that I can ...
Sam Bivens's user avatar
2 votes
1 answer
13k views

Revert model to t-pose

I'm aware of the "Rest Position" button, but I'm looking to somehow get the model to a T-pose in "Pose Position" (because you can't pose the model if it's in "Rest Position" mode), so I can pose it ...
MeowMilk's user avatar
2 votes
1 answer
61 views

Non-identical behaviour of symmetric armature

I did foot controls armature on the left foot and symmetrized it for the right (btw I did the same manually without symmetrizing them and the problem appeared as well). As you can see , on the picture ...
Valeriia's user avatar
  • 229
2 votes
1 answer
13k views

Can I bake the animation of a mesh and get rid of its armature?

Bare with me since I am not so familiar with the baking animation process. I have a mesh, where its vertices (and so its faces) get moved as a result of its armature. There is an animation based on ...
Lev's user avatar
  • 947
2 votes
1 answer
113 views

Bezier curve middle does not follow pose

Bezier curve middle does not seem to follow pose. I have made two hooks, each connected to bones. The bezier curve is parented to the armature. What have I done wrong?
Sondre Kile Andersen's user avatar
2 votes
1 answer
584 views

Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
scjjwan's user avatar
  • 21
2 votes
2 answers
2k views

Is it possible to make bones not show "In Front" of everything when in Pose Mode?

I was hoping for my rig to not display in front of everything when in Pose Mode to reduce visual clutter. I've created control shapes that neatly fit around my deforming character so I don't need to ...
mak3d's user avatar
  • 76
2 votes
1 answer
1k views

Can't select an object while in bone pose mode. (Lock object modes is off)

As the title says. Lock object modes is off, but for some reason I still can't select the rigged character (or any other object) while in armature pose mode. Tried appending the whole thing into other ...
BuzzKirill's user avatar
2 votes
2 answers
2k views

Using Python to Copy Rotation of Pose Bones

Description Of What I Am Doing I am building a rig that uses both IK and FK controls. I want this rig to have a script which will set the rotations of my FK control bones to match the pose of the IK ...
mvarble's user avatar
  • 43
2 votes
1 answer
223 views

Train Pantograph IK Rig - Rotating armature in Object Mode changes pose

I am a beginner with rigging in Blender. I have successfully created a rig to pose and animate a train pantograph using inverse kinematics. Now, I want to reposition and rotate the complete armature ...
Karma's user avatar
  • 23
2 votes
1 answer
323 views

Show only rotation keyframes in the dopesheet?

Is there a way to show only rotation keyframes in the dopesheet? Or only scale, location ,etc.
Murth's user avatar
  • 221
2 votes
1 answer
8k views

how to stretch ik bone in blender 2.8

in blender 2.7 we have Autostretch Ik for stretching ik and not stretching it, but I can't find it in 2.8. I want this result: please see the picture.
mohammad ehsan's user avatar
2 votes
1 answer
4k views

How do you manipulate pose bones using python?

I'm trying to render different images of hand gestures using python, but for some reason, I'm unable to get the hand armature bones to move. I'm using Manuel Bastoni for the model. http://www....
user58033's user avatar
2 votes
1 answer
5k views

Pose mirroring wrong

Blender newbie here. I have a problem mirroring poses that's giving me a headache. When I mirror, for example, the left leg, the right leg isn't correctly mirrored; it's rotated for some reason. I've ...
Dark Ruler's user avatar
2 votes
1 answer
33 views

How to turn off reset position on blender?

I'm having an issue with the posing mode in blender, I imported a blender file that i downloaded and I can't pose it because "rest position" is on and I can't figure out how to turn that off....
cheese's user avatar
  • 21
2 votes
1 answer
106 views

Why is my bone not attaching to the vertex group of the same name?

I have vertex groups named Hand-R and Hand-L. I have bones named Hand-R and Hand-L. The bones do not attach to the vertex groups. All the other vertex groups were attached to the matching bone, but ...
user5104897's user avatar
2 votes
1 answer
3k views

How to Convert a Mesh's A-Pose to T-Pose

I have a mesh that was delivered to me in A-pose, and I would like to be able to retarget mixamo and other animations over the course of the project. The problem is I can't figure out how to get the ...
DrIgnatiusCole's user avatar
2 votes
1 answer
253 views

Anchoring first bone in an armature

I am getting close to understanding how bones work. Subsequent bones that I add to an armature (and to which I parent objects) will rotate, etc. around where the base of that bone is stuck to the head ...
KT_'s user avatar
  • 145
2 votes
1 answer
237 views

How to Rig a Character's Spine if the Face is Part of the Body?

So I am watching a course on rigging and most characters are human like with a normal spine and face is separated with their neck. However, my character has it's face on the body. Here's an example ...
makerbaker's user avatar
2 votes
1 answer
1k views

Why hair is not moving with bone

In pose mode when i move bone object is moving with it but hair is not moving here the picture of my problem
Goat's user avatar
  • 43
2 votes
1 answer
80 views

How to turn on pose mode with scripting?

I don't know how to activate the pose mode in blender 2.8 with python. If anyone knows how to please consider informing.
the Idea's user avatar
2 votes
1 answer
294 views

Keyframes/poses are not being interpolated armature/mesh

I created poses and then apllied different mouth poses on different keyframes but it is not working. Let's say i want my object to say "HAPY" At keyframe 0 applied pose "BMP" for ...
3DNoobAnimator's user avatar

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