Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
TotalNoob's user avatar
3 votes
0 answers
369 views

How to apply a specified Pose Library pose to the rig via python script?

I'm trying to create a Python script which applies a pose from an imported pose library to the rig in my scene. I can set the pose library and the active_index of it: ...
lucasahli's user avatar
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3 votes
0 answers
322 views

Why are my custom wire bone shapes' lines thicker when in Pose Mode?

The wire bones on the right are thicker than they should be. In my other blend files the custom wire bones are like the left picture when in pose mode. I have tried almost every setting that I can ...
Sam Bivens's user avatar
2 votes
1 answer
44 views

Posing catches vertices on wrong side of child mesh

I could explain what's wrong, but I think it's better if I show it.
Vijay Shastri's user avatar
2 votes
0 answers
46 views

mesh not moving in pose mode

I am trying to animate a dog. I used the rigify wolf skeleton and succeded in creating the rig But the mesh isnt moving with the rig when I grab it. What am I missing ? Thanks in advance
HeikoG's user avatar
  • 163
2 votes
2 answers
99 views

Poses are Applied to my Dopesheet Automatically

I'm trying to match animations to an idle state. So any animation that ends with standing I want the ending to match the idle animation. Likewise with any animation that starts with standing. When I ...
Haskell McRavin's user avatar
2 votes
0 answers
185 views

Make clothes follow only part of the mesh and not the entire mesh's movement

I'm animating a voxel character I made for a game. I created two different meshes: the character and his clothes which should be applied over. The character is already fully rigged with all bones ...
DanielVip3's user avatar
2 votes
0 answers
54 views

Copy PoseBone rotation between two bones into a new armature with a different bone hierarchy

I have two armatures: In pose mode, I would like to copy the rotation between Bone.001 and Bone.002 on the left armature (yellow circle) and apply it to the connected bones Bone.001 and Bone.002 on ...
FredL's user avatar
  • 215
2 votes
0 answers
1k views

How to use "Context Override" on the "Disable and Keep Transform" operator?

I am trying to make a simple panel with buttons for snapping bones between IK and FK configurations, and I need to change attributes of bone constraints with python scripting. I can quite easily ...
CPCN's user avatar
  • 21
2 votes
0 answers
483 views

"I" hotkey for key frame in pose mode not working

Blender 2.8 I am not sure if I mishit a command or something. But, the option menu for inserting keyframes such as location, rotation, etc do not appear when I hit "I" in pose mode. However, ...
Karncha P's user avatar
2 votes
0 answers
68 views

Blender 2.8 pose mode bones global rotation?

How to change the global rotation of a bone in pose mode so it is always aligned with the y-axis? Example: I want the bone that controls my character's face to always face forward. Send help!
ASimplyNon's user avatar
2 votes
0 answers
555 views

How to change position of rigged bones using python in pose mode?

I am new to Blender and I have been trying to execute this following code which is supposed to change the position of currently selected Pose bone (rigged) in pose mode : ...
noobron's user avatar
  • 21
2 votes
0 answers
735 views

How do you make a seamless IK > FK > IK switch using drivers?

Is there a way to have a seamless IK, to FK, to IK, to FK, etc... kind of slider? I have seen it to be done in riggify but it uses a python script that only works with that armature and doesnt look ...
Zophiekat's user avatar
  • 769
2 votes
0 answers
540 views

python - get bones location in pose mode in world-space coordinates

I want to get the offsets between a bone's coordinates in pose mode and its coordinates in object mode. My exact situation is that I have multiple rigged characters with same the orientations, but ...
user8844's user avatar
1 vote
1 answer
18 views

Character's leg/armor touch during posing for walk cycle

Posing my character doing a walk cycle is causing his leg to touch. File: https://we.tl/t-4aF7llTR5x I suspect it's because these vertices are connected but I'm not sure how to disconnect them ...
EverBlazen's user avatar
1 vote
0 answers
27 views

Mirroring on some bones happens on all three axes at once

I downloaded a model from the internet, and since the bones were broken, I had to re-position them myself. They aren't mirrored perfectly, since the armature was oriented wrong when I first imported ...
PikaJade's user avatar
1 vote
0 answers
20 views

Pose mode moves bone before clicking 'g'

When I select a control in Pose mode, in order to rotate (or scale) I have to first click 'r' (or 's). To move it, I don't have to click 'g', I can move the bone immediately. However, I make a lot of ...
d l's user avatar
  • 203
1 vote
1 answer
32 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
1 vote
0 answers
182 views

Rigify does not generate Bone Collections

I'm using Blender 4.0, and when I generate a rig with Rigify, Bone Collections don't show up. I tried with new project it also doesn't work, tried with different rigs and no effect. I also tried to ...
Silz's user avatar
  • 13
1 vote
1 answer
34 views

Character all wrong in armature

I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
GamesStudioDreams's user avatar
1 vote
0 answers
29 views

Best Practice on animation multiple Actions for a game character

I want to ask, what is the most proper approach for handling rest pose in actions. Do I need to just set the keyframes for ALL of my bones at frame 0 for each Action? Or is there a better way to reset ...
PlanetControl's user avatar
1 vote
0 answers
22 views

Moving animation keyframes breaks all

When I want to move a group of keyframes the entire sequence breaks How should I move them?
illumisanic's user avatar
1 vote
0 answers
44 views

When I am moving the left hand bone (right and left hand both moving) because I made my character using the Mirror modifier

You can see when I am moving left hand the bone right hand is also moving. But when I am moving right hand bone nothing happens. It is because I used the Mirror modifier for making this character. If ...
200-YCET-18 Aniket_'s user avatar
1 vote
1 answer
40 views

Rotating bone in pose mode changes dimensions

When I rotate a bone in pose mode, it changes the dimensions as well. Is this normal? How do I prevent this? Does it have to do with the dimensions or the scale I have for the bone?
Tech Priest's user avatar
1 vote
0 answers
182 views

Trying basic walk cycle. Poses not applying properly from pose library

I am attempting a basic walk cycle for a model I have rigged with Rigify. I am struggling with several things. Firstly, when I try to apply poses I have saved, they all appear to apply as the same ...
Billy Macrae's user avatar
1 vote
0 answers
102 views

How to change pose of armature of a gltf file when the mesh is deformed?

I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed. I am looking ...
user166917's user avatar
1 vote
1 answer
51 views

armature breaking mesh/pose and rest mode are different despite no changes made

I'm hoping I can get some help with a problem I'm having using an IK rig on a metahuman model I'm working on. It seems that adding the armature causes the rig to split at certain points like the ...
Dom's user avatar
  • 11
1 vote
1 answer
265 views

Undo going too many steps in Blender 3.4

I have been having a problem recently where my Ctrl + Z undo has been going too far. Often I will hit undo once and blender will delete roughly an hour of work. It deletes objects, materials, ...
Nathan Evans's user avatar
1 vote
0 answers
143 views

How to add a custom propery to a PoseBone, with changed values for min/max ect?

There are a lot of simple examples to add custom properties, but since Blender 3.0 there have been some API changes that made it a bit confusing to create via python some custom properties to PoseBone ...
PrinterKiller's user avatar
1 vote
0 answers
228 views

How do I go about animating a rigged 3D model based on 3D keypoints of certain joints in the human body?

I have 3D coordinates of certain joints in the human body. Those were obtained from a video. I also have a rigged 3D model of the human body. What I want is to make the 3D model of the human body move ...
Jack Gordon's user avatar
1 vote
1 answer
99 views

I want a backpack on my back and waist

My model data. The back belt is oddly detached from the body. How do I fix this? I uploaded my data. It doesn't use auto weight yet. I want to relate collect with born. The first picture one is just ...
abc's user avatar
  • 45
1 vote
0 answers
112 views

Issue with overlapping bones

I have character model that have multiple objects and bones. Models were psk files. I want to merge all bones in one armature but ctrl+j simply doesn't work. It ...
Hakan Kösebaş's user avatar
1 vote
1 answer
776 views

How to edit a bone with a local axis?

Coming from maya I'm a little bit confused with some rigging stuff in blender, got stuck on this one. Here i have a two bones finger, i have an armature axis display on, and want to move the head of ...
Hen Daze's user avatar
1 vote
0 answers
44 views

Animation broken after clear transformations

Blend File I've made an animation called Run where my character is running, then I proceeded to modelling tab and cleared rotation and other transformations so the character would stand in the initial ...
Valeriia's user avatar
  • 229
1 vote
0 answers
371 views

How can I change the pose of a 3D model I download?

For example if I were to download the following file: https://cults3d.com/en/3d-model/various/serpent-kodoku How can I straighten the model out or put it in a different pose which I will then later 3D ...
John Doe's user avatar
1 vote
1 answer
141 views

Reattach armature to parts of mesh

I created a body with Human Generator and a head with Face Builder and then replaced the HG head with the one from Face Builder. Now, obviously the armature in the head area is not working anymore but ...
Dan's user avatar
  • 71
1 vote
0 answers
146 views

Merged meshes, need to reapply the armature

Blender newbie here. So here's what's going on. I had an existing mesh and armature, I had to decimate it, which actually messed up the hands, no big deal, I just reimported another model, deleted ...
Deliveryboy90's user avatar
1 vote
1 answer
805 views

Armature Doesn't Move Mesh Properly when in Pose Mode?

So when I move my master bone in any direction, my characters eyes move farther than the distance I moved Here's my file https://pasteall.org/blend/b3474565319c4e57afb0f0269e2f58e1 Here is rig without ...
makerbaker's user avatar
1 vote
0 answers
159 views

How to parent components of a rig made with rigify to things other than the mesh?

I have created (with some help) a rig using rigify and a mesh. I want to pair something to some of the parts of the rig (specifically, a ring on the finger that moves with the finger). Is there a ...
A_big_fluffy_dog's user avatar
1 vote
1 answer
501 views

My models have disconnected from their armatures and have gone into an A-pose. Is there anyway to to automatically reconnect them?

I booted up Blender and found that all my models had reverted to an A-pose despite their respective skeletons still being posed. I am not sure whether Blender has automatically updated because I cant ...
James's user avatar
  • 11
1 vote
1 answer
97 views

Can I rig a model and have the bones not be connected?

This is my first time creating a model like this, would rigging the model with the bones like this even work? Also if it did, how could I mirror the left foot to the right foot so its exact? ...
Murth's user avatar
  • 221
1 vote
1 answer
79 views

How to mirror armature that controls separate parts?

I want to mirror an armature that controls multiple parts. I did (ctrl p + bone) in pose mode to make the armature control these parts and I want to mirror it like an arm (mirror it with armature and ...
yua's user avatar
  • 173
1 vote
1 answer
45 views

How to fix armature being seperate from mesh?

My armature appears somewhat seperate from the mesh itself, can anyone help to fix it?
Andria's user avatar
  • 93
1 vote
1 answer
1k views

Clothes clip and mesh deforms badly when rigging

I've started learning Blender a couple of weeks back. I modeled a character and now I'm trying to animate it, but no matter much I've tried I just can't solve the rigging. The issue is, it has quite a ...
Krieger's user avatar
  • 11
1 vote
0 answers
167 views

Fix clipping on joints

My arm rigging looks ok at a more relaxed angle, but when it's bent the forearm and upper arm clip through each other: My weight looks like this: I've tried to weight paint back and forth, but it ...
Lai Yu-Hsuan's user avatar
  • 1,982
1 vote
0 answers
239 views

How can I disable the rest position programmatically?

I am currently trying to write a custom importer for the model format used in Ocarina of Time 3D, but I've reached a bottleneck in regards to how Blender stores models internally. In OoT3D, models are ...
MeltyPlayer's user avatar
1 vote
0 answers
134 views

How to fix this Flipped Pose Rotation?

UPDATE : Problem Solved when change the bone axis from X to -X Look at the hand rotation, whrn i copy paste flipped from the left hand to the right hand, it doesn't mirror the rotation, i'm so ...
Panjinori's user avatar
1 vote
0 answers
162 views

Why is it going in the wrong direction?

Every time I move the Y location the hat follows the green line instead of following the y-axis. It still follows the axis in object mode. I've been trying to change the transformation orientation and ...
jitone1's user avatar
  • 95
1 vote
1 answer
1k views

How to prevent legs (objects ) from clipping into each other, when moving the armature

I'm a long-time reader and asking for the first time. Fairly new to blender with no prior schooling in 3D, I would like to rig an armature to a human skeleton. However, my knee joint (consisting of 3 ...
Roro's user avatar
  • 11
1 vote
1 answer
3k views

How do I make my pose symmetric?

I have already created the armature for this model and they are in the exact positions that I want them to be, so the armature itself doesn't need to be edited. However, the issue is that when using x-...
Johnny_Has's user avatar

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