Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Get bone rotation in pose mode using Python

I want to get angles of joints in armature in pose mode, see the picture below. I tried to get local rotation of bones, but I can't find a way to do this. I tried: ...
Alexey Markov's user avatar
6 votes
1 answer
6k views

I can't keep my armature in pose mode when selecting another object

I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object ...
Sazerac's user avatar
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1 vote
2 answers
2k views

Python How to make pose bone rotation toward a point?

I have the pose bone at a location and I would like for it to rotate to face a point Code: ...
Alphi Henry's user avatar
0 votes
1 answer
1k views

How do I connect the hair properly?

So I have the bones connected properly, from hair to base, but when I go to Pose Mode and click on the neck bone to move, the head moves and not the hair. The hair model stays still even though I have ...
user avatar
4 votes
2 answers
371 views

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Anyways, I am trying to create a folding package with a simple dieline structure. Each flap has a bone in order for it to fold (rotate). (See dieline figure) I have watched a tutorial on how to ...
Nice_Package_69's user avatar
4 votes
2 answers
971 views

Is it possible to get vertex locations (world) from a vertex group?

How can I get the vertices location connected to animated bones? E.g. the vertices of vertexgroup "foot.L" at keyframe 2?
NanKat's user avatar
  • 41
1 vote
3 answers
981 views

PoseBone local rotation values to global with axis changed

I think this question has been ask a few times but haven't been able to produce an answer. So for an addon I'm building I need to send the bone rotations of an armature. Those rotations are expected ...
AlFranco's user avatar
1 vote
1 answer
297 views

Some vertices move and are not smooth in pose mode and weight paint

I don't know why the vertices has changed. Although when I went out to look at the original edit mode. There was nothing wrong. This happens only in the right hand. Previously, I had weighted in the ...
3D Love's user avatar
  • 23
1 vote
2 answers
17k views

Can you turn a pose into the actual geometry of the mesh?

For example, I move the finger bones so it appears like a rested hand. Is it possible after that to make that pose the actual geometry of the mesh, so when I compile it and put it in game it doesn't ...
VOKZEL's user avatar
  • 11
1 vote
2 answers
2k views

Armature keeps spinning around root bone in pose mode when I try to move anything

I was following a tutorial on rigging (was pretty much done) and now my entire model keeps spinning around the main root bone if I try to move any bone at all. (first picture is where it originally ...
McPhearson's user avatar
0 votes
1 answer
448 views

Flipping pose isn't working

when I copy a pose (ctrl + c) and then flip it with this shortcut(shift+ctrl+c) the I see some weird result don't know why. then this happens after I've pasted it You can check the blend file if you ...
Nuhan's user avatar
  • 31
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1 answer
1k views

Set inverse Child OF constraints via python [duplicate]

A few years ago I used to be using a little script found here in order to reset every "Stretch to" constraints of an armature, in pose mode, even on unselected/offlayered bones : ...
L0Lock's user avatar
  • 16k
8 votes
1 answer
25k views

Edit a rigged mesh in pose position?

I'd like to edit my mesh in the pose position so that the wire frame is in the pose position as well. I have "view in edit mode" enabled for the armature modifier, but it only shows the mesh in reset ...
360ueck's user avatar
  • 1,516
6 votes
2 answers
3k views

How to stop Self Intersection of Model?

OK, so I am rendering a rigged hand model for a project. I need to create a constraint that will stop any model self-intersections. I've looked everywhere and can't find a solution. I need to stop ...
user avatar
4 votes
5 answers
5k views

Reset Rotation , Translation and Scale of bones through Script

Like we do it by using shortcuts ALT + R to reset all rotations, ALT + G to reset all translations, ALT + S to reset all scales. Is there a proper way to clear the pose through script. Below is my ...
Shubham Sharma's user avatar
3 votes
2 answers
662 views

How to properly execute Poselib operators? (Pose Library)

I'm trying to change poses on my armature with Python and Pose Library, but I'm getting incorrect context errors and to be frank I don't even know what exactly am I ...
AlexM's user avatar
  • 356
2 votes
1 answer
4k views

How do you manipulate pose bones using python?

I'm trying to render different images of hand gestures using python, but for some reason, I'm unable to get the hand armature bones to move. I'm using Manuel Bastoni for the model. http://www....
user58033's user avatar
2 votes
0 answers
732 views

How do you make a seamless IK > FK > IK switch using drivers?

Is there a way to have a seamless IK, to FK, to IK, to FK, etc... kind of slider? I have seen it to be done in riggify but it uses a python script that only works with that armature and doesnt look ...
Zophiekat's user avatar
  • 769
2 votes
1 answer
5k views

Pose mirroring wrong

Blender newbie here. I have a problem mirroring poses that's giving me a headache. When I mirror, for example, the left leg, the right leg isn't correctly mirrored; it's rotated for some reason. I've ...
Dark Ruler's user avatar
1 vote
1 answer
99 views

I want a backpack on my back and waist

My model data. The back belt is oddly detached from the body. How do I fix this? I uploaded my data. It doesn't use auto weight yet. I want to relate collect with born. The first picture one is just ...
abc's user avatar
  • 45
1 vote
1 answer
862 views

How to use sculpt mode tools in edit mode

i have few experience with blender and i downloaded one 3d model from internet and i want sculpt the character just to create an wallpaper to my personal computer. I really like to use sculpt mode to ...
Gustavo Henrique Ribeiro's user avatar
1 vote
1 answer
843 views

How to change a character's pose without stretching any body parts?

I want to force rain v2 to not stretch. How can I achieve that? In the screenshot you can see, that I turned off stretching. But whenever I want to change the pose of rain v2 some body part stretches.
tag's user avatar
  • 123
1 vote
1 answer
320 views

Python, How to Convert Rotations of T-pose Pose Bones in Armature 1 to Pose Bones in Armature 2? Finding Rotational difference

The goal is to get the rotational difference of the bones between Armature 1 and Armature 2 in its T-pose(not exactly), then apply the difference to a pose of Armature 2. The purpose is so the model ...
Alphi Henry's user avatar
1 vote
2 answers
623 views

Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
Yunus Burak Durmuş's user avatar
1 vote
1 answer
93 views

Automatic Weights not working when trying to bend a cylinder

I've been trying to add automatic weights to a cylinder to bend it at a 90 degree angle around the middle. I've created the armature and then selected the cylinder and the armature and used add ...
Espon's user avatar
  • 11
1 vote
1 answer
401 views

reseting rest pose is offsetting my armature and model

I am trying to make a new rest pose for my character (T-pose) for unity, but when i try to POSE_APPLY_ REST POSE this happens. As you can see my hand and finger bones do not match up with the model. ...
Zach's user avatar
  • 46
1 vote
0 answers
1k views

Armature mirroring other side in pose mode of a mesh with mirror modifier

So I have this mesh that has a mirror modifier and I selected automatic weights for the bones and whenever I move the right side of the bones it does the same thing for the left side and I move the ...
A Person's user avatar
1 vote
1 answer
183 views

Searching for 3 posing buttons in Blender 2.8

i use these little guys a lot in Blender, but i cannot find them in Blender 2.8,where did they go? Important note,i am not looking for the shorcuts with the keyboard
Mai Sasaki's user avatar
1 vote
0 answers
293 views

Animate rigged character using 3d joint location coordinates

I have the (x,y,z) coordinates of ~20 joints of a person frame-by-frame. Anyone know how I can use these coordinates to animate a 3d rigged model? Can I directly animate from the coordinates? Or will ...
NSe's user avatar
  • 21
0 votes
1 answer
128 views

Calculate a pose bone's transformation matrix from its F-curve without updating

I have an animated rig and I am trying to calculate the transformation matrix of a particular pose bone. Here are the relevant values at a frame: ...
Loma Harshana's user avatar
0 votes
1 answer
304 views

Can't find how to enable IK on another user's rigged model, what's the catch?

I'm trying to help a user in this question , but he's using a complex posed human-body, and rigify. He posted the model here: http://pasteall.org/blend/index.php?id=43931 I would like to check how to ...
m.ardito's user avatar
  • 12k
0 votes
1 answer
3k views

How do I fix vertices that aren't following the armature? [duplicate]

I wanted to report a problem I had recently with my rigged and clothed character. Whenever I move the head or body, there is ONE vertex that does not follw the rig : Here it is in T-Pose: Now ...
AnewAnimator's user avatar
0 votes
2 answers
3k views

Bone Turns Orange And Auto IK Doesn't Work

The model's left leg is perfectly fine. I can select the lower leg and with G, move the leg with auto IK. For some reason, when moving any bone on the body, the right leg's upper bone turns orange. ...
Zoidberg656's user avatar
0 votes
1 answer
387 views

Rigging character, mesh not following bones

I'm following this tutorial trying to rig my character https://www.youtube.com/watch?v=qDlJx3J5HX0&ab_channel=KeelanJon but when I switch to pose mode the mesh won't follow the rig when I try to ...
magicalgirlvanja's user avatar
0 votes
1 answer
564 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
rcorre's user avatar
  • 43
0 votes
1 answer
508 views

How can I prevent my posed rigs from defaulting back to the static stance? Also undo questions

I created a humanoid rig, skinned it and got all the project files open in the same instance. Started moving things around and then posing my model... Issue number one... Using Ctrl+Z or even "Undo" ...
Shane Camburn's user avatar
0 votes
1 answer
490 views

Object gizmo setting doesn't take effect for bones

When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same: Even the "global" is not global at all: It works as expected for objects, but ...
Lai Yu-Hsuan's user avatar
  • 1,982
0 votes
1 answer
1k views

Tips and tricks for posing / overlaying correctly a 3D character over an image mapped on a 2D plane

I'm trying to make the posing of a 3D character so that it covers perfectly the actor's body behind that's mapped on a 2d plane : https://drive.google.com/open?id=1OZVXQaCqQhPZs21rXybUKElY1MeGlTFN ...
Marietto's user avatar
  • 1,377