Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

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Change starting pose of animation

I have model with a T-pose as rest position. I have an animation that I created by deleting the the first 1/2 of the key frames in the animation to get just want I needed. However, but cropping the ...
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2 answers
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How do I pin a channel in the dope sheet

When I try to animate, It gets annoying when I have to constantly switch back between bones just to see the channels. Ive heard of "pinning" channels but I do not see anything to pin it. I ...
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1 answer
636 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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Edit geometry of a model in a new pose

I'm familiar with the concepts of reference poses etc., but I'm not quite sure how to achieve what I need in Blender for this specific situation. I've decompiled a model from an old game and want to ...
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3 answers
832 views

Making two different bones copy different axis on a target bone's rotation

I am trying to rig a hand, ready to animate. I have a hand bone that can rotate on y and z axes, and I have two other bones.I want the first one to follow the hand's bone y rotation and the second ...
1 vote
1 answer
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Character's leg/armor touch during posing for walk cycle

Posing my character doing a walk cycle is causing his leg to touch. File: https://we.tl/t-4aF7llTR5x I suspect it's because these vertices are connected but I'm not sure how to disconnect them ...
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1 answer
333 views

My rig does not move my character correctly

I created a character, I inserted the bones and the rig, when I use the pose mode and move the rig my character deforms and I cannot animate it. I searched a lot online but found nothing about it. I ...
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3 answers
8k views

How to pose a rigged model in Blender 2.72

Hi I'm new to Blender and I am having problems with a rig I downloaded online. When I import the Blender file I get a static pose and when I attempt to move it nothing happens. I have Rigify and Auto ...
3 votes
1 answer
294 views

Shoe deforms in pose mode

My character's shoe deforms when trying to pose my character. The sole of the shoe comes through the shoes and the top of the shoe deforms also. Any advice on how to correct this? Thanks File: https://...
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1 answer
501 views

My models have disconnected from their armatures and have gone into an A-pose. Is there anyway to to automatically reconnect them?

I booted up Blender and found that all my models had reverted to an A-pose despite their respective skeletons still being posed. I am not sure whether Blender has automatically updated because I cant ...
1 vote
1 answer
265 views

Undo going too many steps in Blender 3.4

I have been having a problem recently where my Ctrl + Z undo has been going too far. Often I will hit undo once and blender will delete roughly an hour of work. It deletes objects, materials, ...
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2 answers
2k views

Parenting Object to Bone not Working

I am attempting to add a hat to an animated character. The correct procedure outlined in the answer here: Parenting an object to a bone not working "The correct procedure to parent the empty to the ...
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1 answer
348 views

Help with limiting rotation of an armature

I am totally new to animation and armatures in blender, and I have been following a tutorial to make an animated lamp. I have been trying to set a limit for the rotation of one of the bones of the ...
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1 answer
360 views

Base mesh is rendered differently between viewport and final render with animation

The "body" mesh stays in edit mode when it's supposed to be animation along the mesh, like in the viewport. Rigging is properly done and i don't know why the results are different. Here is the ...
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1 answer
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In pose mode, changes revert when I move the timeline

If I make a change, it moves back the moment I move the timeline, as seen here, https://i.gyazo.com/3ec8b06336418e6956fccca3f5c38ba8.mp4 What causes this? (also, it happens even though keyframes are ...
1 vote
1 answer
1k views

Clothes clip and mesh deforms badly when rigging

I've started learning Blender a couple of weeks back. I modeled a character and now I'm trying to animate it, but no matter much I've tried I just can't solve the rigging. The issue is, it has quite a ...
1 vote
0 answers
27 views

Mirroring on some bones happens on all three axes at once

I downloaded a model from the internet, and since the bones were broken, I had to re-position them myself. They aren't mirrored perfectly, since the armature was oriented wrong when I first imported ...
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Importing PSA animation to my model only moves head but is still distorted

ive imported a PSA animation from UE viewer and the head only moves but is upside. I also tried this on other models and it completely distorts and stretches those models. It seems that it just ruins ...
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Animation public library, are there any? [duplicate]

Recently hear of one such promising project, called "HEAT", but it feels like non-legit and feels like "ready-to-run-with-your-money" vibe, but seems already integrated with ...
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2 answers
1k views

Lags in Pose mode 2.90

When I started using 2.90 version, Pose mod started to lag (when choosing some bone). There are no lags in previous versions. I have: RAM 16 gb, 64-bit OS, AMD Athlon X4 840, Nvidia GeForce GTX 960
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1 answer
1k views

toggle Object Mode <-> Pose Mode by script code

I want to toggle Object Mode to Pose Mode by script code, because I usually run blender in Object Mode but sometimes I need to add some keyframes while I run blender. that is why I want to toggle ...
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0 answers
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How to change mesh/model of an armature?

I already have an rigged character in which there is already an animation associated in it, I want to change the mesh and to use another model on the armature. I am a beginner at don't know much about ...
4 votes
2 answers
495 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
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How to save poses in pose library permanently in blend file? (Blender 4.0)

So I want to transfer my blend file to another computer and I already have my saved poses in my pose library, and I even auto pack resources before saving it. However, when I open the file to my other ...
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1 answer
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How do I fix low FPS while moving bones in pose mode?

I have low FPS while using pose mode and moving bones. This also happens when I paint in weight painting. I tried disabling subdivision and placed armature above subdivision but it improved FPS in ...
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1 answer
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Simple script to snap FK to IK using Rigify. What am I doing wrong?

Trying to craft a simple script that checks the rig_id of the currently selected Rigify armature, and then snaps FK to IK. This one liner works: ...
1 vote
1 answer
571 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...
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How can I add a hotkey to the pose asset shelf

How can I add a new shortcut to Apply Pose Flipped in the Pose Asset Shelf?
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Pose mode moves bone before clicking 'g'

When I select a control in Pose mode, in order to rotate (or scale) I have to first click 'r' (or 's). To move it, I don't have to click 'g', I can move the bone immediately. However, I make a lot of ...
1 vote
1 answer
1k views

How to prevent legs (objects ) from clipping into each other, when moving the armature

I'm a long-time reader and asking for the first time. Fairly new to blender with no prior schooling in 3D, I would like to rig an armature to a human skeleton. However, my knee joint (consisting of 3 ...
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2 answers
691 views

Align all skeleton bones towards global Z axis

There's a question regarding character rigging, let me show two examples of different skeletons taken from Mixamo. Zombie. All its bones' heads start from the character's joints and directed upwards ...
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How to export posebone location, rotation and scaling including IK?

Not sure if that is a perfect title, I'm doing a mesh skinning shader in Game Maker and it is done, both the model and bones are exported from Blender (after struggling making an exporter) My problem ...
1 vote
1 answer
776 views

How to edit a bone with a local axis?

Coming from maya I'm a little bit confused with some rigging stuff in blender, got stuck on this one. Here i have a two bones finger, i have an armature axis display on, and want to move the head of ...
1 vote
1 answer
28 views

Pose mode scaling

The same question was 8 years ago, no answer yet. When I scale a bone in pose mode it will also affect the size of a bone connected to it. How can do it so that the connected bone keeps the same size? ...
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1 answer
2k views

How do I move bones relative to global position rather than its parent?

Is there any way I can transform my bone in pose mode relative to the world instead of what it inherited from it's parent in Edit mode? When I try to do absolute transformations (see red arrow in ...
2 votes
2 answers
6k views

Making the "Object mode" pose and the Edit mode" pose the same?

I don't know the correct language to use, but I've got a rigged model and I've positioned it how I want it to be in Pose mode. Everything looks great in Object mode, but when I go to Edit mode my ...
3 votes
1 answer
1k views

Is it possible to change the parent of a bone mid animation?

I have a first person rig with a gun, but I need it to reload, my question is, can I have the magazine be attached to the gun, then when I need it to, attach to the left hand to be re-attached to the ...
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1 answer
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Rigify pose selectable but not moveable, or able to drag with cursor

After parenting rig with the object mesh, and then going into pose mode, I can select the different pose areas. However, after after right clicking then holding to move/grab the pose area, the pose ...
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36 views

How do I move a Pose Bone on its local axis?

All I want to do is move the active pose bone on its local z axis with a line of code. I tried many things, but no matter what I can only get it to move in world space or move the whole armature in ...
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1 answer
533 views

I got this problem with animating, when I switch frames, the pose of reverts

So I have the problem where I'm making an animation of a character walking after making one of them in idle pose. The first animation was easy, but now that I am trying to make the walking onwe I have ...
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28 views

Why IK shoulders coming unattached when animated?

I'm pretty new to rigging. My robot friend here has IK arms with pole targets for the elbows. He's animating nicely but his shoulders are not appearing to stay connected when dramatic spine movement ...
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0 answers
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Model Hair and Teeth Not Moving [duplicate]

I am very new to blender. I imported a model from xnalara as an obj. file so that I could use it in blender. After rigging it, I noticed that the hair and teeth do not follow the head bone when I pose ...
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1 answer
554 views

Replace Bones with existing bones from other models | 1 animation for 2 differnt models

i think there is a easy way to fix but i cant find it(Beginner). So i have two different models; 1 Character and 1 weapon both of them have their own pose/bones but I can see that the bones/pose from ...
2 votes
1 answer
113 views

Bezier curve middle does not follow pose

Bezier curve middle does not seem to follow pose. I have made two hooks, each connected to bones. The bezier curve is parented to the armature. What have I done wrong?
1 vote
1 answer
805 views

Armature Doesn't Move Mesh Properly when in Pose Mode?

So when I move my master bone in any direction, my characters eyes move farther than the distance I moved Here's my file https://pasteall.org/blend/b3474565319c4e57afb0f0269e2f58e1 Here is rig without ...
1 vote
1 answer
32 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
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0 answers
23 views

How to swap to the other hands on bought rigged?

Just bought a pre-created mesh to play around with posing a humanoid, it seems to come with additional hands? How do I swap to the other hands?
1 vote
1 answer
3k views

How do I make my pose symmetric?

I have already created the armature for this model and they are in the exact positions that I want them to be, so the armature itself doesn't need to be edited. However, the issue is that when using x-...
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1 answer
303 views

Why the object pose in render output is different from viewport?

Why the pose I set up in the viewport are not being rendered in the output? If I open and close the doors, they don't get to the render output. Not even rotating the object will be reflected in the ...
2 votes
1 answer
33 views

How to turn off reset position on blender?

I'm having an issue with the posing mode in blender, I imported a blender file that i downloaded and I can't pose it because "rest position" is on and I can't figure out how to turn that off....

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