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Tagged with pixel-art blender-internal-render-engine
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How to maintain the same pixel appearance, when rendering a exported image sequence
I need to import a animation png (with alpha) sequence into Blender, then put it on a geometry (a simple plane) to move some vertices (very subtle animation) and after that, export it again with the ...
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How to upscale final render (compositing)
I am working on retro style graphics. How do I upscale my final render through compositor?
I'm rendering frames with 480x270 resolution and want to upscale it to 1920x1080 without interpolation (or ...