Questions tagged [performance]

Questions pertaining to software performance or computational speed of Blender should use this tag. (Do not ask hardware specific questions. They are considered off-topic)

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2 answers
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Python performance with Blender operators

In my script, I have for loop over many cube objects (~1000) and the treatment is very slow. Looking more in details, I notice that in the same amount of loops: if ...
Salvatore's user avatar
  • 757
26 votes
7 answers
23k views

How to make VSE render faster?

I'm putting together a video from the VSE. In the sequencer window it is rendering and scrubbing at near realtime yet during output it is taking around 3x longer. The frames are taking 0.13 seconds ...
Rhys's user avatar
  • 815
19 votes
3 answers
49k views

How will multiple GPUs improve Cycles' rendering performance?

I have an NVIDIA Titan GPU and I'm able to add another card, but I wonder whether Blender will benefit from more than one GPUs? Should I do it as SLI or should I just do it as an added card? I just ...
user1730's user avatar
  • 291
18 votes
8 answers
3k views

How to find the number of loose parts with Blender's Python API?

I want to find out how many loose parts a mesh has using Python, i.e. write a function that takes a mesh object as an argument and returns an int. So far I haven't found a way to access this ...
Tim Ayres's user avatar
  • 283
13 votes
3 answers
14k views

Why is rendered viewport faster than rendering individual frames?

When I'm using rendered viewport it initially takes a while before rendering starts, but once it does, I can freely move around and rendering a new view happens almost instantaneously. When on the ...
cybrbeast's user avatar
  • 2,388
21 votes
5 answers
40k views

How to configure blender so that it uses only 50% of total CPU when rendering?

I need to render a very computer-intensive scene using cycles and for some reasons, I decided to use my home computer (i5 3.30 Ghz, 10 GB RAM, 2TB Hard Drive) to render it. However, the problem is ...
krismath's user avatar
  • 711
20 votes
1 answer
17k views

What does static/dynamic BVH do?

In the render properties panel, under the performance rollout there is a setting for static vs. dynamic BVH. I am simply wondering what this setting does. From the Wiki: The raytracing ...
PGmath's user avatar
  • 25k
4 votes
1 answer
5k views

What computer should I buy for Blender? How do I choose hardware? [closed]

I’m using a Mac Book Pro but from what I understand Blender doesn’t work well with any Apple computers? I’m looking at PC options to use specifically with Blender. How do I choose a computer to use ...
user avatar
3 votes
2 answers
2k views

Copying an object with python without actually creating a new object

I ran across this script on another forum and would like to implement it. However, I'm running into a major bottle neck (performance-wise) when it gets to linking the new objects back to the scene ...
GeoJohn's user avatar
  • 249
24 votes
4 answers
15k views

Cycles hybrid rendering

The Cycles render engine can render both on the CPU and the GPU. I often render over-night so I do not need my computer to be responsive. Is it possible to render with Cycles using both the CPU and ...
user avatar
10 votes
6 answers
44k views

Best Tile Size for Blender Internal Renderer and Cycles

There've been a few discussions about tile sizes for Cycles, but none that I can find about that of BI. Since it renders with the CPU, does it follow the same rule as cycles where smaller is better (...
9 votes
1 answer
22k views

What is Clamp Direct/Indirect?

What does the "Clamp Direct" and Indirect values mean? I may seem silly but i'm really new to blender. Could you please tell me what are they useful for? Thanks!
leosefcik's user avatar
  • 115
8 votes
3 answers
4k views

Managing/Reducing noise in a night scene

I've been trying to get a pretty noise free image from this scene for a while. And nothing seems to be working. I've been trying to use 3000 samples, then rendering different noise seeds and composite ...
Axi0m's user avatar
  • 209
3 votes
1 answer
2k views

Why does cycle rendering only use one core from an AMD GPU?

I am using Blender 2.77 and an R7 250 GPU on Windows. Compute Device >> OpenCL (Oland). OpenSubdiv >> (Tested with all). Device >> GPU Compute.
Sourav Paul Roman's user avatar
5 votes
1 answer
30k views

Why is my render taking so long?

My interior is rendering almost two hours and it shows only 2 samples that have been rendered. I don't quite know how to select properly those render settings to make good quality interior scene. ...
biibii's user avatar
  • 73
2 votes
1 answer
4k views

General system specs for large scenes in blender [closed]

What are the system requirements for working with complex geometry in Blender? Things like RAM, GPU, CPU etc.?
12 votes
3 answers
9k views

Is Physics calculation multithreading possible?

Is there a way to turn on multithreading to make use of all of my computers cores for simulations? I am running on a monster of a machine, but without utilizing all of the cores, physics simulations ...
Dana's user avatar
  • 899
9 votes
1 answer
14k views

Is it possible to use different CUDA-capable graphic cards to render simultaneously?

I know that you can't mix different spec cards for SLI gaming, but I suspect that when it comes to 3D rendering, the renderer will simply divide the work up automatically. Choosing the optimum tile ...
demandspacetourism's user avatar
5 votes
2 answers
2k views

Maximum number of materials that can be added in a scene?

I have very large number of planes in my scene and each needs to be assigned a color, and to do that, I am assigning a material to each plane. Blender is allowing 2^15, i.e. 32768 materials. But the ...
ZeroGravity's user avatar
21 votes
5 answers
10k views

Why/how does tile size effect performance?

The general wisdom is "for CPU use 32x32 tiles, for GPU use 128x128 or bigger, depending on your card". But why? Why should a ...
PGmath's user avatar
  • 25k
7 votes
1 answer
4k views

Blender Cycles Slow Rendering Interior Scene

I have create a very basic blender scene with Suzanne and a modified cube with no UVs and only basic materials. The scene contains about 3 emissive lights. Using the cycles rendering engine, when ...
Swoorup's user avatar
  • 339
4 votes
1 answer
2k views

VSE: How to Speed up the Preview of Image Strips?

The Issue Is there any way to speed up the preview of image strips in the video sequence editor? Unfortunately, the preview in the VSE is very choppy and indicates that it runs at only a few frames ...
Chriki's user avatar
  • 283
1 vote
1 answer
171 views

Does decimate an object helps cycles rendering faster in blender?

Does decimate an object helps cycles rendering faster in blender? If we decimate the object and use smooth shading, will it render faster specially in those scenes where lightning matters the most?
Muhammad Ahmed's user avatar
0 votes
2 answers
4k views

Multi-core/threaded particle simulations

Recently did a liquid splash via Gleb Alexandrovs tutorial. So smoke + flow field + particles + meta-balls to get some sort of fluid splash going on. Where I noticed, none of these processes are able ...
Katpton Liamfuppinshire's user avatar
9 votes
1 answer
3k views

How to efficiently instantiate object with memory-hungry modifiers?

Using Alt + D to duplicate light meshes with heavy modifiers (like a leaf with a particle instance modifier or a trunk with a subdivision modifier) can lead to huge memory usage. Because only the base ...
matali's user avatar
  • 2,811
8 votes
1 answer
2k views

Working with high polycounts?

I'm importing meshes to do some retopologisation on but blender just can't handle it without me having some sort of quadro card. Do I have to use mudbox or something similar to do work with such poly ...
James F's user avatar
  • 313
7 votes
3 answers
2k views

Faster blur effect in Blender VSE

Blender's Video Sequence Editor allows you to use the Gaussian Blur effects strip to blur the image or video, however, it uses a lot of CPU and the rendering is slow like a hell. It takes around 2 ...
Giorgi Gzirishvili's user avatar
6 votes
1 answer
736 views

Saving blend-files straight to server nets 0.5% speed of a windows file copy, how to fix?

Some context: Part of our company (about 3 fulltime people) do ArchViz, we're using Blender 2.79b and are transitioning to Blender 2.8. Tests underneath were done using 2.8. I'm not an artist myself ...
Wouter Vandenneucker's user avatar
5 votes
2 answers
16k views

How can I improve viewport performance when using Dyntopo?

I'm doing a Blendercookie course on how to sculpt a Scifi weapon with dyntopo. The fact is that when some piece reach a certain level of compleiity (about 1.1 million tris) the systems starts to lags ...
Yors de la Jungle's user avatar
3 votes
3 answers
2k views

Poor performance with h.264 VSE

Sorry if this is a noob question but I started using Blender today as a free video editor and now that I'm rendering my project, it's taking a lot longer than I was expecting. The project is ...
Ellis_D's user avatar
  • 31
3 votes
2 answers
6k views

Low FPS Blender(viewport)

Started using blender, FPS was great, but the UI was flickering. Googled, I didn't have an opengl32.dll in the directory, then added it. UI Flickering gone, but FPS dropped drastically. Would like ...
bencar's user avatar
  • 31
3 votes
2 answers
3k views

How is real-time rendering different in blender from game engines?

Real-time rendering is the key feature of game engines like Unity and Unreal. Although advanced rendering by Cycles should take a while, I think Eevee should be able to deliver real-time rendering. I ...
Googlebot's user avatar
  • 141
3 votes
1 answer
385 views

rendering frame with image save every .... ( 100?) samples

For a project I'm working on I want to do some test renders to see how many samples I would need for the final image. I want to do this as time efficient as possible so I was wondering if there is any ...
YOLOnline's user avatar
  • 114
1 vote
1 answer
919 views

Laggy viewport in 2.9 when model has a lot vertices

I an trying to figure out why blender can be super laggy and slow on my high end pc. The lagg only happens with certain objects. probably because it has a lot of vertices (248k). If I go in edit mode,...
Luhn's user avatar
  • 151
1 vote
2 answers
2k views

What is the fastest way of creating a large mesh/object built from smaller mesh "building blocks"

I realize similar questions have been asked before and I followed the advice given there but I hope to gain more insight on the matter here. I've added a lot of details, I hope it's not too much. I ...
ZeitPolizei's user avatar
0 votes
1 answer
788 views

Blender running at a crawl after NVidia update

I can’t say exactly the NVidia update was the cause but several other people and I have experienced a problem with Blender slowing to a crawl in the last few days. If you are having this same problem ...
Steve King's user avatar
0 votes
1 answer
2k views

Dual GPU doesn't speed up rendering in Cycles

A few days ago I finished a build, including two Titan XP. The goal was to get faster rendering, letting the gpus work as two seperate cores that render two chunks at the same to nearly double the ...
Bone 531's user avatar
12 votes
2 answers
2k views

Optimize cycles background rendering

Is there any trick to increase performance in background-only tiles in cycles. As you can see in the pictures, an empty render takes more than one minute. When you render motion graphics animations, ...
DavidGasku's user avatar
  • 1,406
9 votes
6 answers
27k views

What are the pros and cons of using Blender on Windows or Linux?

Is Blender more stable on some Linux distributions, or just on Linux at all? I am contemplating dual-booting my computer and partition some of my HDD for Linux to use blender there. Would there be any ...
WhovianBron3's user avatar
8 votes
4 answers
6k views

Blender becomes very slow with large amount of objects sharing mesh data

In my script I am importing a large amount of objects (+2500) but sharing the mesh data from one single primitive. While this has taken care of importing speed, it completely slows blender down. ...
Defor Mations's user avatar
7 votes
1 answer
2k views

How to display calculation time above nodes?

I was watching a video tutorial in which the author has his Geometry Nodes looking like this (screenshot): Notice the 0.17ms and ...
Mentalist's user avatar
  • 18.8k
7 votes
2 answers
7k views

Blender Global undo is very slow on complex scenes

When I'm working with complex scenes (a few million polygons with +- some subdivision), say you're making a weapon highpoly model, the Blender's Global Undo becomes extremely slow. Even with simple ...
Aras's user avatar
  • 196
7 votes
2 answers
13k views

OpenCL vs CUDA Rendering

Nowdays I have the old Radeon HD 6870, and it's not compatible with OpenCL, so the rendering is made by the CPU, that is a quite slow comparing with GPU rendering. I'm thinking on a upgrade to R9 380 ...
Douglas Ferreira's user avatar
7 votes
1 answer
1k views

Render FPS is low

I looked at the other questions about this, but I'm finding no solution. Partly because I have the newest blender version, 2.76. I am playing my animation back, and it plays around 5 fps. I am using ...
Akidus's user avatar
  • 417
5 votes
2 answers
656 views

Does Cycles use a Camera Frustum check?

So, in a random tutorial (I can't find it atm) Andrew Price mentioned that Cycles will render all geometry/particles, even if they are not visible to the camera; This suggests that Cycles doesn't use ...
someonewithpc's user avatar
4 votes
2 answers
2k views

How can I get the number of vertices/triangles per object?

I'm working on a scene that's getting complex: I have 30 objects for a total of about 5 million triangles. I start to be concerned about performance. I would like to know which of the objects ...
Ndech's user avatar
  • 141
3 votes
1 answer
836 views

Performance ?, which is better, taking a 4k image and splitting it up, or using material with full 4k image and changing the texture coords?

I have read variations of this question in the past, but often times those questions had more to do with how to also split up a model, and this variation does not. I have a set of 4k PBR textures (...
aaron's user avatar
  • 315
3 votes
1 answer
2k views

Settings to make viewport playback drop frames in order to keep up with actual animation speed?

I'm animating a character in 24 fps, but my computer is only able to playback at 20fps at the most in this scene, so when I play the animation in the viewport it's actually much slower than it should ...
Alexandre Marcati's user avatar
3 votes
2 answers
379 views

Python performance without Blender operators

After reading some posts here, i try to avoid using operators in order to avoid useless scene.update slowdown. Unfortunatly i still have a slowdown when creating multiple objects in blender, here is ...
Boris's user avatar
  • 595
3 votes
1 answer
2k views

My CPU is still faster than my GPU

When I render something with blender my CPU is faster than my GPU. Why is that? My GPU is Nvidia Geforce GT730 2gb and my CPU is intel i5
A7med's user avatar
  • 105