Questions tagged [pbr]

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15
votes
4answers
36k views

How to properly hook up various maps types in Cycles?

I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have: ...
9
votes
1answer
7k views

How to plug specular map into Principled Shader?

I have an old collection of materials that are represented by diffuse, bump and specular maps. Like this. With Principled shader, where should I plug in the specular map? In the previous version, I ...
7
votes
1answer
451 views

Physically accurate glass surface touching diffuse surface

I have a solid glass block with a diffuse sphere inside. To keep the geometry simple, the glass has no hollow portion to fit the sphere inside. This means that I must "fake" the contact surface ...
6
votes
2answers
11k views

Transluscent leaf using principled shader

I this setup as shown in the screenshot. The image transparency plugs into the mix factor, the transparent and principled nodes plug into the mix shader inputs. I'm trying to figure out how to ...
5
votes
2answers
4k views

Reflectivity in Principled Shader?

Before 2.79 I used a dialectric node setup outlined by Andrew Price for PBR materials. This involved "reflectivity" maps among other maps, which I used, and many PBR texture maps include the ...
4
votes
1answer
37 views

Is there any way to replicate/recreate Levels effect in Blender Shading Nodes?

I'm trying to make a normal map generator in Blender and I need to add Levels-like node. I'm using this tutorial about generating normal map from four pictures (https://dreamlight.com/how-to-create-...
3
votes
1answer
444 views

How could I prevent repeating textures on an object like floor tiles?

Blender newbie and still a little confused by textures. Basically, I wanted to create marble tiles with the array tool and a texture I had gotten off of Poliigon. Problem is that I'm not quite sure ...
3
votes
1answer
813 views

PBR material : how to use a RMA file in Blender?

I found this (free) nice brick PBR material : I would like to use it in Blender. I had never heard of PBR before. So when I unpack the zip, I get those files : Brick_Wall.sbsar Brick_Wall_D.tga ...
3
votes
1answer
3k views

How can I bake a metallic map off my model in Cycles?

I have a model with several materials that I used to render a scene in Cycles. I wish now to put that model on SketchFab, but I need to bake my textures into single files for it. I successfully baked ...
2
votes
1answer
211 views

Blender 2.8 My soil shader looks too glossy

I'm trying to do a soil material using the following textures: https://texturehaven.com/tex/?t=coral_ground_02 I applied a 'displaced' modifier and built the shader nodes but my surface looks too ...
2
votes
1answer
481 views

How to add metalness to a specific color on a card

Hey there :D I want to make a little card. So far so good: I imported the image as a plane in blender but now I want more texture on the card like roughness on the white paper, metalness/ shinyness on ...
2
votes
1answer
1k views

Export to glTF with PBR materials ( facebook integration)

I'm experimenting with 3D posts on Facebook on the only supported format is binary glTF. I'm using the Khronos exporter and their PBR node groups. Has anyone been able to export a model with PBR and ...
2
votes
1answer
412 views

Does the Principled shader alleviate the need for custom PBR setups?

A couple of months ago I took Blender Guru's PBR tutorials to create the dielectric, metallic and uber shader. I find that these work really well, and I know of other PBR setups such as Remington's ...
2
votes
1answer
2k views

Is the Glass BSDF shader in Blender PBR accurate?

So I was wondering whether or not the glass shader present within Blender is already PBR accurate. The only reason this sparks my attention is that I'm working on a watch at the moment in Blender, and ...
2
votes
0answers
156 views

Brushed Nickel in Blender

I am trying and failing to create brushed nickel in blender. The texture of the object is smooth and the brushed appearance doesn't add any bump to the metal. See the attached pictures for the look I ...
2
votes
0answers
348 views

Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
2
votes
1answer
417 views

How to get rid of fireflies in my metallic materials / cycles (principled bsdf) [duplicate]

i've been working on this Project for a while now and i am struggling with fireflies all over my metallic materials, I can easily get rid of them inside Photoshop but i would like to render an ...
1
vote
1answer
380 views

Luxrender PBR materials

I know that you should usually ask questions about "direct problems" here but there is a problem where I can't find an answer to. There is a quite similar question but the answers don't really help me ...
1
vote
1answer
340 views

Node setup for transparent wire fence PBR texture

So i downloaded a PBR texture for wire fence but i don't know how to properly setup the node to make it transparent like in this preview Usually for PBR i only use diffuse, roughness, and normal, ...
1
vote
3answers
1k views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
1
vote
0answers
42 views

Is there any advantage to using a specular map in combination with all the other maps in the metalness workflow? [closed]

I have gathered online that there are typically two workflows applied when working with materials: A "Specular Workflow" and "Metallic Workflow". See this image that breaks down ...
1
vote
0answers
22 views

Is it possible to add a normal map to a material?

I am using sketchup for modelling and applying textures, then export the model to blender to uv unwrap and bake it to a single texture map and add ao. I usually just use photoshop to generate a normal ...
1
vote
0answers
32 views

PBR workflow - what am I doing wrong?

I'm going through a tutorial on UV mapping in Blender 2.8 and I need some help. Why is my material glossy/reflective? I have a roughness map connected (greyscale non color), and I also have a normal ...
1
vote
0answers
86 views

Most straightforward workflow for Blender to Substance Painter to UE4

Background Basic 3D modelling experience from circa 10 years ago (3DSMax, OpenGL pre shaders). Problem statement "A coffee shop tutorial". I followed the [in-]famous blender donut tutorial and now ...
1
vote
0answers
790 views

Metallic and Specular bake with Blender

I want to export a PBR asset from Blender to UE4, but for the metallic parts I obviously need the specularity or metallic maps which are not in baking options of cycles. I've seen people talking ...
1
vote
0answers
375 views

Way to convert PBR “glossy specular” > “specular” (color value) for cycles nodes group?

We can use principled bsdf as PBR metalness roughness workflow shader.And there are arleady some good tutorialls how to make PBR shader (aproximately) from cycles nodes, for "metalness roughness" ...
1
vote
0answers
2k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
1
vote
0answers
161 views

reflection on surface

I want to get some light coming through the window but At the end of the render, just after the first denoised tiles, I notice that there is some undesirable reflection on the floor surface that I don'...
1
vote
2answers
2k views

Poliigon textures reflection map with PBR

At the moment Im using Blender 2.78. Im using Blender Guru's PBR Workaround for materials. In the scene I'm working on I use textures from Poliigon.com. In the Poliigon help guide it says that ...
0
votes
2answers
73 views

Experiment with Polystyrol Balls

I'm writting my Thesis about a method for an additive manufacturing method for thinks like styrofoam aka EPS. Now I want to simulate the light distrubution in small balls of Polystyrol hit by a ...
0
votes
2answers
2k views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
0
votes
1answer
781 views

What's wrong with my node setup for PBR materials?

I made this node setup: To create realistic PBR rocky ground but with displacement added it looks like this: What's wrong with my node setup and how to do it right? I am using diffuse, normal map, ...
0
votes
1answer
2k views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
0
votes
1answer
3k views

What is a smoothness map?

Is a smoothness map the same thing as a roughness map? For example:
0
votes
1answer
40 views

The metalic look of the material looks opaque [duplicate]

My final renders look "opaque", "poor","doll", "boring" in comparison with my viewport shading and i don't know what to do to improve it. (I use Cycles render) ...
0
votes
1answer
102 views

PBR transparent fence texture node set-up not working

Thanks in advance for your help! I'm working with a transparent wire fence PBR texture, and I cannot get the space between the wires to be transparent. (I've also tried on a simple plane mesh - same ...
0
votes
2answers
654 views

Baking PBR Metalness maps 2.8

It seems that blender still does not support Metalness baking in 2.8. This is essential to asset designers, will there be support for full PBR map baking anytime soon? and are there any Free programs ...
0
votes
1answer
161 views

How to even out/scale this material?

I have this PBR set up and working, but I'm getting different results on different objects. I have UV unwrapped the objects (using smart unwrap). The texture itself is working. I have applied rotation ...
0
votes
1answer
1k views

Fastest PBR Material Workflow for a beginner?

So I've been messing around in Blender on an off for a few years and just recently started putting in the work to actually improve. When messing with materials and texturing I've found the Poliigon ...
0
votes
1answer
1k views

What are good free PBR material libraries for a beginner? [duplicate]

I'm in the process of figuring out blender (on what could be considered my 3rd project I guess), and while browsing tutorials and youtube videos about blender, I've come across the topic of PBR ...
0
votes
1answer
4k views

How to add imperfections to the Principled BSDF Shader (Cycles)?

I am looking to create scratches, swipes, brushes, similar to the reference image provided, that will only appear where I wish them to (as shown below). What is the best Node Group/Layout/Structure/...
0
votes
2answers
164 views

PBR Material Showing weird Glossy spot

So I tried to render A Lykan with a PBR Shader, but I keep getting this result: Now it's not finished yet, but as you can see the Red should be all around it, but (I'm guessing because of the fresnel ...
0
votes
0answers
23 views

Why is there color in measured specular reflection of a ruby and other non-metals?

According to this article: http://learnwebgl.brown37.net/10_surface_properties/surface_properties_color.html#id2 measured specular highlights of some dielectric materials such as ruby or emerald are ...
0
votes
0answers
26 views

Deferred Shading / PBR - Rendering Maps in Blender for 2.5D Game

Introduction Hello, I'm an amateur 3D graphics artist. I create 2D isometric graphics for a game called Faldon. I'm relatively new to Blender after primarily using Newtek Lightwave about 10 years ago. ...
0
votes
0answers
33 views

Convert a “MetallicSmoothness” map into two separate Metallic and Roughness-maps for a PBR workflow?

How do I convert a "MetallicSmoothness" map into two separate Metallic and Roughness-maps for a PBR workflow? I have a map from Unity labeled "MetallicSmoothness", and also a ...
0
votes
0answers
35 views

“Bump” node glitchy?

Trying to compile a PBR shader in Blender 2.83.4. The CUDA optimization is set for both the processor and graphic card (AMD Ryzen5 3600 and GeforceGTX 1660). Plugging several masking nodes into the ...
0
votes
0answers
38 views

How to match the albedo with normal map

So I'm making a low poly model for a mobile game and I need some tips. I've made the low poly and hi poly meshes and baked the normals. Now I'm stuck with painting the albedo map of it, as I can't ...
0
votes
1answer
11 views

Cycles: prevent part of texture from being illuminated (AO, no shine, etc)

I see this requested here and there and people like to lecture about how it "isn't realistic". Solutions that are offered are too niche for my use-case. I have a throat texture and need part ...
0
votes
0answers
17 views

How do I create PBR game assets in Blender?

I’m wondering what kind of workflow is a good one to start learning how to create pbr game assets. I will be using other software like substance painter down the line. Any ideas?
0
votes
2answers
124 views

How does this normal map create surface imperfections instead of elevations/bumps?

How do you create a normal map similar to this? In this polyester texture I just purchased, I noticed that the normal map (instead of roughness) is creating the silky look as well as the surface ...