Questions tagged [pbr]

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9
votes
1answer
6k views

How to plug specular map into Principled Shader?

I have an old collection of materials that are represented by diffuse, bump and specular maps. Like this. With Principled shader, where should I plug in the specular map? In the previous version, I ...
6
votes
1answer
9k views

Transluscent leaf using principled shader

I this setup as shown in the screenshot. The image transparency plugs into the mix factor, the transparent and principled nodes plug into the mix shader inputs. I'm trying to figure out how to ...
6
votes
1answer
383 views

Physically accurate glass surface touching diffuse surface

I have a solid glass block with a diffuse sphere inside. To keep the geometry simple, the glass has no hollow portion to fit the sphere inside. This means that I must "fake" the contact surface ...
5
votes
2answers
4k views

Reflectivity in Principled Shader?

Before 2.79 I used a dialectric node setup outlined by Andrew Price for PBR materials. This involved "reflectivity" maps among other maps, which I used, and many PBR texture maps include the ...
4
votes
1answer
32 views

Is there any way to replicate/recreate Levels effect in Blender Shading Nodes?

I'm trying to make a normal map generator in Blender and I need to add Levels-like node. I'm using this tutorial about generating normal map from four pictures (https://dreamlight.com/how-to-create-...
3
votes
1answer
119 views

How could I prevent repeating textures on an object like floor tiles?

Blender newbie and still a little confused by textures. Basically, I wanted to create marble tiles with the array tool and a texture I had gotten off of Poliigon. Problem is that I'm not quite sure ...
3
votes
1answer
410 views

PBR material : how to use a RMA file in Blender?

I found this (free) nice brick PBR material : I would like to use it in Blender. I had never heard of PBR before. So when I unpack the zip, I get those files : Brick_Wall.sbsar Brick_Wall_D.tga ...
3
votes
1answer
2k views

How can I bake a metallic map off my model in Cycles?

I have a model with several materials that I used to render a scene in Cycles. I wish now to put that model on SketchFab, but I need to bake my textures into single files for it. I successfully baked ...
2
votes
1answer
141 views

Blender 2.8 My soil shader looks too glossy

I'm trying to do a soil material using the following textures: https://texturehaven.com/tex/?t=coral_ground_02 I applied a 'displaced' modifier and built the shader nodes but my surface looks too ...
2
votes
1answer
348 views

How to add metalness to a specific color on a card

Hey there :D I want to make a little card. So far so good: I imported the image as a plane in blender but now I want more texture on the card like roughness on the white paper, metalness/ shinyness on ...
2
votes
1answer
1k views

Export to glTF with PBR materials ( facebook integration)

I'm experimenting with 3D posts on Facebook on the only supported format is binary glTF. I'm using the Khronos exporter and their PBR node groups. Has anyone been able to export a model with PBR and ...
2
votes
1answer
383 views

Does the Principled shader alleviate the need for custom PBR setups?

A couple of months ago I took Blender Guru's PBR tutorials to create the dielectric, metallic and uber shader. I find that these work really well, and I know of other PBR setups such as Remington's ...
2
votes
0answers
104 views

Brushed Nickel in Blender

I am trying and failing to create brushed nickel in blender. The texture of the object is smooth and the brushed appearance doesn't add any bump to the metal. See the attached pictures for the look I ...
2
votes
0answers
239 views

Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
2
votes
1answer
393 views

How to get rid of fireflies in my metallic materials / cycles (principled bsdf) [duplicate]

i've been working on this Project for a while now and i am struggling with fireflies all over my metallic materials, I can easily get rid of them inside Photoshop but i would like to render an ...
1
vote
1answer
151 views

Node setup for transparent wire fence PBR texture

So i downloaded a PBR texture for wire fence but i don't know how to properly setup the node to make it transparent like in this preview Usually for PBR i only use diffuse, roughness, and normal, ...
1
vote
1answer
197 views

Luxrender PBR materials

I know that you should usually ask questions about "direct problems" here but there is a problem where I can't find an answer to. There is a quite similar question but the answers don't really help me ...
1
vote
3answers
1k views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
1
vote
1answer
2k views

Is the Glass BSDF shader in Blender PBR accurate?

So I was wondering whether or not the glass shader present within Blender is already PBR accurate. The only reason this sparks my attention is that I'm working on a watch at the moment in Blender, and ...
1
vote
0answers
22 views

PBR workflow - what am I doing wrong?

I'm going through a tutorial on UV mapping in Blender 2.8 and I need some help. Why is my material glossy/reflective? I have a roughness map connected (greyscale non color), and I also have a normal ...
1
vote
0answers
43 views

Most straightforward workflow for Blender to Substance Painter to UE4

Background Basic 3D modelling experience from circa 10 years ago (3DSMax, OpenGL pre shaders). Problem statement "A coffee shop tutorial". I followed the [in-]famous blender donut tutorial and now ...
1
vote
0answers
502 views

Metallic and Specular bake with Blender

I want to export a PBR asset from Blender to UE4, but for the metallic parts I obviously need the specularity or metallic maps which are not in baking options of cycles. I've seen people talking ...
1
vote
0answers
325 views

Way to convert PBR “glossy specular” > “specular” (color value) for cycles nodes group?

We can use principled bsdf as PBR metalness roughness workflow shader.And there are arleady some good tutorialls how to make PBR shader (aproximately) from cycles nodes, for "metalness roughness" ...
1
vote
0answers
2k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
1
vote
0answers
154 views

reflection on surface

I want to get some light coming through the window but At the end of the render, just after the first denoised tiles, I notice that there is some undesirable reflection on the floor surface that I don'...
1
vote
2answers
2k views

Poliigon textures reflection map with PBR

At the moment Im using Blender 2.78. Im using Blender Guru's PBR Workaround for materials. In the scene I'm working on I use textures from Poliigon.com. In the Poliigon help guide it says that ...
0
votes
2answers
60 views

Experiment with Polystyrol Balls

I'm writting my Thesis about a method for an additive manufacturing method for thinks like styrofoam aka EPS. Now I want to simulate the light distrubution in small balls of Polystyrol hit by a ...
0
votes
2answers
1k views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
0
votes
1answer
2k views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
0
votes
1answer
2k views

What is a smoothness map?

Is a smoothness map the same thing as a roughness map? For example:
0
votes
1answer
661 views

What's wrong with my node setup for PBR materials?

I made this node setup: To create realistic PBR rocky ground but with displacement added it looks like this: What's wrong with my node setup and how to do it right? I am using diffuse, normal map, ...
0
votes
1answer
46 views

PBR transparent fence texture node set-up not working

Thanks in advance for your help! I'm working with a transparent wire fence PBR texture, and I cannot get the space between the wires to be transparent. (I've also tried on a simple plane mesh - same ...
0
votes
1answer
116 views

How to even out/scale this material?

I have this PBR set up and working, but I'm getting different results on different objects. I have UV unwrapped the objects (using smart unwrap). The texture itself is working. I have applied rotation ...
0
votes
1answer
1k views

Fastest PBR Material Workflow for a beginner?

So I've been messing around in Blender on an off for a few years and just recently started putting in the work to actually improve. When messing with materials and texturing I've found the Poliigon ...
0
votes
1answer
1k views

What are good free PBR material libraries for a beginner? [duplicate]

I'm in the process of figuring out blender (on what could be considered my 3rd project I guess), and while browsing tutorials and youtube videos about blender, I've come across the topic of PBR ...
0
votes
1answer
4k views

How to add imperfections to the Principled BSDF Shader (Cycles)?

I am looking to create scratches, swipes, brushes, similar to the reference image provided, that will only appear where I wish them to (as shown below). What is the best Node Group/Layout/Structure/...
0
votes
2answers
153 views

PBR Material Showing weird Glossy spot

So I tried to render A Lykan with a PBR Shader, but I keep getting this result: Now it's not finished yet, but as you can see the Red should be all around it, but (I'm guessing because of the fresnel ...
0
votes
2answers
55 views

How does this normal map create surface imperfections instead of elevations/bumps?

How do you create a normal map similar to this? In this polyester texture I just purchased, I noticed that the normal map (instead of roughness) is creating the silky look as well as the surface ...
0
votes
0answers
10 views

Image texture not affected by lights

While creating PBR texture in blender, I imported an image in Shader editor and connected the COLOR to SURFACE for material output. It was already very bright without even a single light source. ...
0
votes
0answers
19 views

Problem with shaders making hair on blender 2.81

im having problems trying to set the nodes and maps of a test hair im doing...i have some time working with blender and always focused on the metalness workflow.. only working with the base color, ...
0
votes
0answers
17 views

I created a texture by importing a .blend file and when I export it as obj the texture is not exported [duplicate]

I used Blender Guru tutorials to create a reflective metallic material using a shader called PBR Dielectric, which I appended to my blend file (that is also .blend file). When I export this as obj ...
0
votes
0answers
13 views

Texture painting with PBR materials? [duplicate]

Is there some way for my texture painting to affect all my PBR maps? Like when painting rust texture on my model to also paint the corresponding roughness and normal maps? I'm not talking about ...
0
votes
0answers
36 views

A Node Setup that converts a greyscale bump texture into an RGB normal map… possible?

I want to create a pbr texture (voronoi based) and then have it converted procedurally into a normal map, which can then be plugged in to the normal node. (do not want to use bump node) Surely this ...
0
votes
0answers
29 views

Create custom RenderLayer

I was wondering whether it is possible to create a custom RenderLayer? I would like to have a "Roughness" RenderLayer like DiffuseColor or SpecularColor. Is there any way to retrieve information from ...
0
votes
0answers
30 views

Baking surface colour (and metalness) of Principled shader in Cycles without chaning nodes

I've been pleased with the new baking options in cycles that arrived with the Principled shaders. But there still doesn't seem to be a way to bake surface colour or metalness value? Obviously you can ...
0
votes
1answer
264 views

Baking PBR Metalness maps 2.8

It seems that blender still does not support Metalness baking in 2.8. This is essential to asset designers, will there be support for full PBR map baking anytime soon? and are there any Free programs ...
0
votes
0answers
27 views

Object goes black when decimating to reduce file size

I'm trying to reduce the size of a 3D model. I tried adding the decimate modifier to all of the objects and it worked pretty well except for one. There is a cylindrical object that goes around the ...
0
votes
0answers
53 views

Physically realistic air volume

What are the correct "color", "density", and "anisotropy" settings for real-world air?
0
votes
0answers
47 views

Metallic and Color textures get swapped on import

I've made a model for which i have a diffuse/albedo texture and a metallic texture in blender-2.80.0-git.1f1b638b4030-windows64. Iv'e used the principled BSDF and set the base color and metallic to ...
0
votes
0answers
29 views

Where I can see realistic indexes of reflection for metal\specular reflections\roughness, etc?

For different materials like wood, paper, skin, etc?