Questions tagged [pbr]

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23 questions with no upvoted or accepted answers
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132 views

Brushed Nickel in Blender

I am trying and failing to create brushed nickel in blender. The texture of the object is smooth and the brushed appearance doesn't add any bump to the metal. See the attached pictures for the look I ...
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0answers
311 views

Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
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29 views

PBR workflow - what am I doing wrong?

I'm going through a tutorial on UV mapping in Blender 2.8 and I need some help. Why is my material glossy/reflective? I have a roughness map connected (greyscale non color), and I also have a normal ...
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81 views

Most straightforward workflow for Blender to Substance Painter to UE4

Background Basic 3D modelling experience from circa 10 years ago (3DSMax, OpenGL pre shaders). Problem statement "A coffee shop tutorial". I followed the [in-]famous blender donut tutorial and now ...
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0answers
724 views

Metallic and Specular bake with Blender

I want to export a PBR asset from Blender to UE4, but for the metallic parts I obviously need the specularity or metallic maps which are not in baking options of cycles. I've seen people talking ...
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0answers
360 views

Way to convert PBR “glossy specular” > “specular” (color value) for cycles nodes group?

We can use principled bsdf as PBR metalness roughness workflow shader.And there are arleady some good tutorialls how to make PBR shader (aproximately) from cycles nodes, for "metalness roughness" ...
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0answers
2k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
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0answers
156 views

reflection on surface

I want to get some light coming through the window but At the end of the render, just after the first denoised tiles, I notice that there is some undesirable reflection on the floor surface that I don'...
1
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2answers
2k views

Poliigon textures reflection map with PBR

At the moment Im using Blender 2.78. Im using Blender Guru's PBR Workaround for materials. In the scene I'm working on I use textures from Poliigon.com. In the Poliigon help guide it says that ...
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0answers
27 views

Convert a “MetallicSmoothness” map into two separate Metallic and Roughness-maps for a PBR workflow?

How do I convert a "MetallicSmoothness" map into two separate Metallic and Roughness-maps for a PBR workflow? I have a map from Unity labeled "MetallicSmoothness", and also a ...
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29 views

“Bump” node glitchy?

Trying to compile a PBR shader in Blender 2.83.4. The CUDA optimization is set for both the processor and graphic card (AMD Ryzen5 3600 and GeforceGTX 1660). Plugging several masking nodes into the ...
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31 views

How to match the albedo with normal map

So I'm making a low poly model for a mobile game and I need some tips. I've made the low poly and hi poly meshes and baked the normals. Now I'm stuck with painting the albedo map of it, as I can't ...
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1answer
11 views

Cycles: prevent part of texture from being illuminated (AO, no shine, etc)

I see this requested here and there and people like to lecture about how it "isn't realistic". Solutions that are offered are too niche for my use-case. I have a throat texture and need part ...
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0answers
14 views

How do I create PBR game assets in Blender?

I’m wondering what kind of workflow is a good one to start learning how to create pbr game assets. I will be using other software like substance painter down the line. Any ideas?
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14 views

Image texture not affected by lights

While creating PBR texture in blender, I imported an image in Shader editor and connected the COLOR to SURFACE for material output. It was already very bright without even a single light source. ...
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23 views

Problem with shaders making hair on blender 2.81

im having problems trying to set the nodes and maps of a test hair im doing...i have some time working with blender and always focused on the metalness workflow.. only working with the base color, ...
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0answers
45 views

A Node Setup that converts a greyscale bump texture into an RGB normal map… possible?

I want to create a pbr texture (voronoi based) and then have it converted procedurally into a normal map, which can then be plugged in to the normal node. (do not want to use bump node) Surely this ...
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2answers
505 views

Baking PBR Metalness maps 2.8

It seems that blender still does not support Metalness baking in 2.8. This is essential to asset designers, will there be support for full PBR map baking anytime soon? and are there any Free programs ...
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0answers
29 views

Object goes black when decimating to reduce file size

I'm trying to reduce the size of a 3D model. I tried adding the decimate modifier to all of the objects and it worked pretty well except for one. There is a cylindrical object that goes around the ...
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30 views

Where I can see realistic indexes of reflection for metal\specular reflections\roughness, etc?

For different materials like wood, paper, skin, etc?
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0answers
368 views

Materials fail to export to babylon.js

After baking my textures (the left window is in material view, not render) I attempted to export to babylon.js (built on top of three.js): I did not use any kind of checker pattern in my material--...
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674 views

How to create PBR materials from images?

I would like to know how you can create a PBR material from an image like this using Photoshop or GIMP- I did see Blender Guru's tutorial, but I'm not able to work it out for this one. A bump map, ...
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3k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...