Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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The hair is emitting from the origin point of my mesh (It's a half cirlce)

Ok i dont understand this, maybe im just stupid, but i have a half circle which is supposed to be an eyelid, hair is emitting from the rest of the head an i need to do the ears and the eyelids. But ...
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Why do I have Lines on My hair and How do I remove it

I have this baby head on which I made hair I used the Particle Edit Comb Brush. Why do I see these horizontal lines and how to remove them Thankyou
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Added hair particles don't show in object mode

As shown in the pictures below when I add hair particles via the particle editor they aren't visible in the object mode, the same goes when I tried rendering it, the hair wasn't visible. I'm thinking ...
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Hair dynamics won't work for some hair

I have created a simple hair system but the strange thing is the particular hair on the left is not affected by the simulation. There is nothing special about it,I just use curve bevel and convert to ...
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Why not adding crowd people simulation for blender [closed]

Some softwares have crowd people simulations or addons that match them !! But why can't such a powerful blender software add that feature or even create an addon ?? Please add another simulation to ...
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How to curve particles?

I wonder how I can achieve emitted particle objects being bended like below? I tried emitting objects that are straight with the curve modifier and following a curve guide. Though, they don't curve ...
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Destroy a building with an object

I have this building model and I want to have a sphere flying through the air destroy part of the building. The building model I have is only a outside mesh with no interior. I tried making a ...
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10 views

Intersecting mesh removal

I have hair particles in a plane with another model, they have to interact but I don't want the hair to be visible through the model. My questions are- Can particle brush be keyframed? how? Is there ...
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1answer
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Question related to particle

I am new to blender, doing an exercise of modeling a donut. When it comes to adding sprinkles, I was trying to use particles to do that. But when I apply the particle effect on my "icing" ...
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Particle System Removes Landscape when it is rendered

Simply put, I am trying to create a Mars scene but when I go to render an image, the landscape disappears. I am using Blender version 2.92. I am using two particle systems to spread rocks of various ...
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Blender crashes when opening the particle editor [closed]

The title explains it all really. I tried to create a sphere with a hair particle, when I switch to the particle edit mode blender crashes. I'm working on an iMac 2017. I've seen other people have ...
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push and pull particles

Still very new to Blender. Enjoying it a lot so far. But now I've hit a wall... I am trying to have a surface emit one particle per vertex. Then I instance an object across those particles. Now I ...
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Need info on making eyelashes using Blender 2.9

All the tutorials I have seen online are for 2.8 and earlier so I'm stuck. Need to know how to select faces on rim of the eyelids so that I can attach curves to to create the eyelashes. I saved my ...
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Time remap messing up annimation

I got a simple particle sim - cubes falling from emitter and being sucked into a wortex but it's too fast so I want to slow it down so I used time remap (100 to 300) but now it messes everything up - ...
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Why does my particle hair look so patchy?

Particle hair seem to have a weird behavior. Following image shows my guides: And here is the render: What am I doing wrong?
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1answer
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How to animate particle count?

I've been trying to animate the count of the particles in a Hair particle system. It is possible in the viewport display tab to animate the amount with the percent bar, but obviously this is not ...
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Why is my particle system rendering particles in the wrong spot

I have an emitter here set to face but the particles are shifted to the right somehow.
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1answer
35 views

Sinister particles rendering experience, Ubuntu 20.10

I don't know for sure if this happens too with blender 2.80 (My last experience), but I'm facing bad rendering problems on my laptop with my on-board card, Blender 2.92 - Intel HD Graphics. And that ...
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1answer
15 views

spray/foam/bubbles not showing in Mantaflow fluid simulation

I have enabled spray, foam, and bubble particles in my simulation, but they don't appear in my renders. Viewport: Detailed, foamy, dramatic crashing water. Render: Boring, blobby, uninspired, and ...
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1answer
15 views

Particles not responding to size changes

(please excuse my noobiness, this could have a simple answer) I can't get the particles to actually respond to the scale selector that is now nested under the Render tab. In older blender versions, ...
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1answer
13 views

Particle emitter / initial velocity of emitted particles

I've created a pendulum that emits particles, which fall on a moving board. The problem is that the particles inherit the speed of the pendulum, which is physically correct. But I would prefer the ...
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1answer
23 views

How to twist particle hair guide along a curve?

First I have an emitter and one curve,then I use bevel to create the shape and convert it to mesh.Using the hair guide addon I convert the mesh volume to particle hair guide. How can I twist the ...
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1answer
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I want to export my particle system into unity but don't know how

I made a fire. I tried to export with .FBX but the thing is it just come out like the position when I saved. There is no animation or such.
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Merge particle system (hair)

How to merge particle hair guides into one particle system ? There is an addon called Hair_extension_toolkit on blender market that seems to have the function. https://s3.amazonaws.com/markets-rails/...
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Why my fur texture only looks right on eevee render?

I was ready to render this image but deleted some part from the hat that now the EEVEE looks right, but when I change to Cycles the fur part looks black. Does anyone know what I can do this solve this?...
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1answer
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Getting instanced particles to follow paths of hairs in particle system with hair dynamics

I've created a plane with a hair particle system and with hair dynamics on. I then used a particle instance modifier to add a custom cylinder to each hair particle, and turned on both 'create along ...
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Animate particle Rotation

I just wanted to ask if there is a way to animate the rotation of a particle system with keyframes. When I use the randomize bar in the rotation tab of the particle system everything works fine, but ...
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1answer
25 views

How can I add color to the hair particle system considering I have a vertex group that it's dedicated on the right side of his head?

So, I thought I could assign my vertex group to that material and therefore my particle hair system will react to that behavior. Can someone enlighten me about how to this correctly? My hair is ...
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0answers
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How to make shape-keyed particles behave independently?

Let's say we have a mesh object with a Shape Key deformation, and it's driven by a Driver based on its distance from an Empty. It works as expected. But then if we want to make a Particle System of ...
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Spheres appearing upon baking in particles system

Im making a tentacle-like render and I want to see whats it looking like at the center so that i may convert it to mesh later on, but there are these spheres appearing after i click bake due to which ...
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1answer
15 views

Duplicate particle emitter

How to duplicate particle system, please clearly explain how to do. And I will show a pic of the particle emitter to change the name of the 1st step so I want to duplicate the 1st step so I don't know ...
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1answer
14 views

Some Particle Systems glitching for unknown reason only in render

I recently created an animation with 4 particle systems and some force fields. It starts out correctly, but at ~frame 60 one of the particle systems starts glitching like this: Frame 65 Frame 66 ...
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Hair particles don't work properly

trying to do hair particles but it always starts at the 3D cursor and just goes a random direction <-what it should look like can anyone help? emitter works fine
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Hair Particle Removing System

Hi I was watching this tutotrial https://www.youtube.com/watch?v=SzbuZTlMGPE&t=339s and wanted to make something simiallr. However this only works for parctiles that are emitted and not the hair ...
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1answer
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Is there a way to make a hair particle look like a mesh I've already made?

So I have my character, and her hair is already an object mesh (modelled and sculpted), but now I want to add realistic hair to it. I tried using a hair particle system, but I'm finding out that you ...
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Blender hair in viewport looks nice and in render deformed

Essentially that's it, I have styled the hair and everything and my viewport is set to display the same amount of hair as in the render, so I was expecting the same shape as in the render, but when I ...
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1answer
18 views

Particles: Setting object's origin is not fixing it not passing through the middle of the surface

I'm trying to position the spheres in a way they are located above the surface (as if they were metal balls thrown on top of a table). I was attempting to do so through the use of particles, since it ...
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1answer
21 views

Why is the hair is only on one side?

I've just started learning blender and I don't know how to change the particle position. I wanna move the hair to the other side. How do I do it?
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Convert hair to curve

I want to convert between curve and particle hair guide.Using the hairnet addon I can convert curve to particle hair.Using the particle system modifier can convert hair to mesh then to curve.But I ...
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2answers
67 views

Paper shredding effect

I am trying to create a scene where a passport gets shredded up when it hits the bottom of an escalator (a slightly true story.) Still at the 'learning Blender' phase where I have to use tutorials for ...
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23 views

Smoke simulation disappears after 10 to 20 frames

I'm trying to understand how mantaflow works. Every time I create a smoke simulation the smoke disappears after a couple of frames. It seems the simulation is still calculating all the data since the ...
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20 views

How change color of flying parts from Quick explode?

How to make the flying parts from Quick explode change color depending on Lifetime/Age? For example, there is Suzanne with Musgrave material. And I need these flying parts to gradually change their ...
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Why the hair particles doesn´t show up in render mode?

I´m trying to addd fur to this hat but it´s not working somehow. The hair particles look like this even in render mode. Does anyone know what could it be? Thanks!
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1answer
16 views

Particle System is floating in the air and not on the surface

I need help, how can I make the grass stick to the surface? There's a lot of options here that if I change it, it moves the grass closer to the floor but smaller the more I reduce it.
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1answer
95 views

randomly distribute objects over a plane

I have a number of different objects (e.g. cube, cylinder, monkey, furniture, etc) which I would like to distribute randomly over a plane/surface (the floor in this case) without having any ...
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25 views

Offset appearing between particles and mesh

I checked the scaling,vertex paint,origin etc everything seems fine but there is huge offset between the particles and the mesh when i render particles as a whole collection. Can anyone please help me ...
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1answer
25 views

How to make effect of burning objects from Particles?

How to make so that Boolean affect on color & shape of particles? Here's example, I need to create effect so that grass from Particles burns. But grass doesn't change color & shape from ...
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19 views

How to hide The mesh emitting particles? (Blender 2.91.2)

Does anyone know how to hide The mesh emitting particles? I unchecked "Show Emitter", "Show Instancer"...but It shows in the render result. (It doesn't show in the viewport.) I'm ...
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0answers
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Hair is rendering distorted

I'm rendering a paintbrush, and the hair look as expected in preview, but render wavy and distorted. Problem occurs in eevee as well as cycles. Brush tip particles were shaped by scaling points along ...
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Why the collision don't work after baking?

I try to create a simulation of a firethrowing starting in a cave, moving inside it and getting out of the other extrimity of it. I think my particles simulation is ok and well colliding with the ...

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