Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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Why do some faces not emit hair?

I am trying to create a bit of a fuzz feeling to my object. However, when I want to add Hair by using the Particle system, the hair are not distributed equally over the faces, as you can see in the ...
DPlayground's user avatar
1 vote
2 answers
50 views

Why does texture look like it's moving with particles but not when it's blank?

I'm trying to create a dance animation with a hair particle system. In the finished version the model would be fully covered. When particles are added, the texture seems to shift. I don't want this. ...
Martin Marino's user avatar
-1 votes
0 answers
28 views

Creating game-ready undercut hairstyle on a model without particles

I want to create an undercut like these, but I don't want to torture my PC or the game engine by using particle hair. I'm okay with particles used in the process, only to get converted into something ...
MsBonniePython's user avatar
0 votes
0 answers
21 views

Molecular add on option not showing in particles tab in Blender 4.0

Anyone knows why the molecular add on is not showing as an option in my Particles Tab? Pic below is the Tut I am following.. and he has the molecular option visible in the particles tab.. And here is ...
Lee Jung Baltus's user avatar
0 votes
0 answers
16 views

How do I understand Hair particles? Because nothing i doing makes sense to me

I'm relatively new to Blender so forgive me, if I'm unable to accurately depict my problem. I've been struggling with Hair particles for almost a month trying and I haven't been able to find a ...
Pandios's user avatar
0 votes
1 answer
9 views

Planes duplicating on every plane of my tree particle system after converting to mesh

I made a tree model using the sampling tree gen and I found that I didn't like the leaves so I deleted them and made my own plane with an image texture on it and used a particle system on the branches,...
family friendly pg clean's user avatar
0 votes
0 answers
38 views

Make 2 streams of particles that clash in the middle and change colors

I want to use the "make instances real" option to make a mesh of all my particles from a particles system. The setup is; 1 cube with particles system which is emitting the particles falling ...
Lee Jung Baltus's user avatar
0 votes
0 answers
23 views

Realistic Hair - Creating Mess, Fringe, and Noise around Edges (Limiting Smoothness)

I am trying to make realistic hair, but I have run into a roadblock. That being having separate strands of hair that don't follow the main flow of the hair. Here is my current render: Here is what I ...
Pierson's user avatar
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0 answers
33 views

How can I get and control the hair strands number?

I was wondering if there is a way to get the hair strands number in the viewport? What I really want is to limit the number of hair to an exact number, for exemple 100 000 hairs. Then convert them to ...
Krystoh's user avatar
  • 31
1 vote
0 answers
42 views

Hair particle not covering the whole mesh

I want to learn a little bit more about hair paticles. At the moment I want to cover an object completely in fur, but some parts of the mesh is not covered right now. I tried to recalculate normals, ...
w1pe0ut's user avatar
  • 31
1 vote
0 answers
34 views

Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
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0 answers
14 views

How to create a turbulent fluid particle simulation that is reactive to regid body simulations?

Reference Video I am not able to understand what kinda approach would be more accurate to recreate the reference video above [particle system or fluid simulation]. From what i understand a particle ...
Tejas's user avatar
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0 votes
0 answers
15 views

Bake multiple hair dyanmics at once

In my scene I use multiple different object hair stands in the same scene, the problem though is then I have to bake each one individually which becomes incredibly tedious with large amounts of ...
Mel Meanley's user avatar
0 votes
0 answers
18 views

Trees using hair system are flickering after rendering

Using Blender 3.6, I created a landscape that has trees scattered using Blender's hair system. After rendering out the scene animation, the trees are flickering. The children of the particle are same ...
Mochengo's user avatar
0 votes
1 answer
36 views

What is the best way to create feathers for a model so that the model does not slow down game in Unreal Engine 5?

Please tell me the solution. I'm creating a bird-man model in Blender for a game that will be on Unreal Engine 5. It comes down to the feathers. What method should be used to create them so that the ...
Aurumia's user avatar
  • 11
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0 answers
36 views

How to export hair particles to FBX, OBJ, GLB formats?

I have a seal and applied some hair particles on it, but when I export the model the hair particles does not appear with it. I tried converting the hair particles into mesh but still does not work. I ...
Y Awwad's user avatar
0 votes
0 answers
29 views

Render time: Baking particle system

In my scene I have 4 particle system (emitters to simulates smoke with curve fields). I am using Eevee. Render time for 1 frame without the emitters rendered: 1 second. With the emitters rendered: 26 ...
emablender's user avatar
0 votes
1 answer
13 views

Particles System Generating random particles all over the scene

I am trying to generate these contrails from the jet. But for some reason the contrails are also emitting from the world origin even though there is no emitter at the origin. Emitter is linked to the ...
Tanishq Gupta's user avatar
0 votes
0 answers
22 views

How to Make Water Rooster Tail

First time poster here. I have a rendering project I’d like to give a water spray effect to, such as that seen behind high-speed boats under power (see reference images or see here about 3 min in). I’...
Travis V.'s user avatar
0 votes
0 answers
19 views

Removing hair particles in specific areas [duplicate]

I'm using Blender 2.78c for create a bear cub - by following this tutorial. I decide to play with the particle system in order to give the model some hair/fur, however, I'm having this issue: I ...
Mauricio Arias Olave's user avatar
0 votes
1 answer
37 views

How to create a script that sets Particle Boid brain rules in Blender 4.0?

I am trying to update an add-on called Spyderfy for Blender 4.0. It's a simple script that essentially does two things within its script. 1.) Imports 3d Insect models from a directory. 2.) Creates a ...
Brad Hamilton's user avatar
0 votes
1 answer
32 views

Now 'render preview' wont show falling particle w/o cf12

I posted an earlier question about a particle system not showing up based on the first minute of https://www.youtube.com/watch?v=Wv23dh6d3oE. The particles fall from the plane in the above but for me ...
ArrowInTree's user avatar
0 votes
1 answer
37 views

Use selected object instead of generating new ones on particles system

I'm trying to animate a group of butterflies resting on a skull, which all fly away together at a certain frame. For the starting butterfly, I've set up two shape keys, one with closed wings and one ...
piero biondo's user avatar
0 votes
1 answer
42 views

Particle system wont work as emitter but will as hair

I am trying to recreate the ['rendered in blender' tutorial on particles].(https://www.youtube.com/watch?v=Wv23dh6d3oE) Rendering shows no particles yes I mean ctl-f12. I get a bunch of things ...
ArrowInTree's user avatar
0 votes
1 answer
23 views

Particle System Halos vs Objects

https://drive.google.com/drive/folders/1fVd1osF-ZCLDb2eGdjVZdMulcxZhDndr?usp=sharing Does anyone know why this is happening and if there is a solution? When I start the particle system and the default ...
ahkai's user avatar
  • 57
0 votes
0 answers
13 views

Into "particle edit" to make brush fur,but it didn't works

I use particle to make fur, but when I almost finish, I go into "particle edit". I can't brush my fur?
gary yang's user avatar
  • 607
0 votes
0 answers
39 views

How to add vector blur for particles produced by Mantaflow?

I'll briefly explain my setup here: I am trying to render an animation including sand movement produced by a falling object. I have made the simulation using mantaflow as a source for the particle ...
Mehdi Belhous's user avatar
0 votes
0 answers
37 views

Particle System not showing in final render

I am using two particle systems on an object. When I go to render preview or material preview in the viewport I can see the particles perfectly fine. However, in the final render the particles are not ...
Glooc's user avatar
  • 15
0 votes
0 answers
26 views

Geometry Nodes Points (and instances) not showing in a small sized objects

I'm working in a really small sized object with real scale size (about 13 mm length object) and I make a distribution node tree to put some tiny rocks distributed in part of the model. All transforms ...
Jamingrone's user avatar
0 votes
1 answer
23 views

Trying To Apply Forces To Grass Particle System

This has been a conundrum for me this week, every tutorial I try to follow on YouTube fails to yield results. I'm trying to make grass blow away from a central point using forces and Dynamic Hair ...
Cullen Tapprich's user avatar
1 vote
1 answer
83 views

Using geometrynodes how can I store impact points of particles when they hit a mesh?

I am experimenting with doing different simulations in geometry-nodes. What i am trying to do now is store the impact points of the particles as they hit a mesh. Is there a way to store those impact ...
SarahLee's user avatar
  • 161
0 votes
1 answer
43 views

Particles start flying away in random directions when adding particle system with duplicate setting

I try to make looping animation of falling particles. I created particle system on a plane with the following settings: Physics: Type: Newtonia Brownian: ...
J. A.'s user avatar
  • 161
15 votes
3 answers
2k views

What's the most fun way to make a Santa Claus hat? 🎅

I bought a 3D printer, and as my first project I decided to print a hat missing in my Santa Claus costume, however it came out pretty stiff and without any geonodes hair??? So I returned the 3D ...
Markus von Broady's user avatar
1 vote
0 answers
21 views

Help me make a dense moving floor fog loop

I am fairly new to blender and am animating a looped scene of a dark grimy room. I’ve tried making a still room fog just by changing some textures to a cube but I thought I could do better. I don’t ...
TheGrimmus's user avatar
0 votes
0 answers
20 views

Particle Sytem Tree Leafs Hollow View

I am trying to make a tree asset for the game. I made a hair particle system with a collection of leafs. I clicked the make the instances real button. It looks normal before I join them together. But ...
beru-kai's user avatar
0 votes
0 answers
10 views

Issue with Object Mode Hair vs. Particle Edit Hair (Interpolated Children)

I am having an issue with the hair showing differently between modes. I already deleted a lot of the particles on the top of the head. I don't want to get rid of interpolated children, since this ...
Pierson's user avatar
0 votes
0 answers
76 views

Baking from script on Blender 4.0

This is the code required to bake a particle system on Blender 3.6: ...
Jorge J González's user avatar
0 votes
1 answer
21 views

Why my particle system only shows particles falling down?

I just started learning to use Blender and I'm following a tutorial in which i have to create a particle system over a mesh; but when I add the particle system and press play, it only shows the ...
Nora González's user avatar
1 vote
1 answer
27 views

Star / Magic Particles

I'm doing something for Christmas and I would love to add a stars/lights/magic trail to Santa Claus. Reference: https://www.youtube.com/watch?v=i-6cggDxzBk How can I do that? I will render using ...
Haru Shiba's user avatar
1 vote
1 answer
52 views

all the body moves except the head

The head I created in the nomad program (iPad) I made the bone but the head that I made doesn't movie. How do I solve that?
user avatar
2 votes
2 answers
69 views

How to make particles flicker?

this is the particle system that I made: https://gyazo.com/c646168b33b1db50c477d150f6b29b8a I wanted to add flicker, the effect in which each individual particle blinks off and on on random pace. I ...
Elay's user avatar
  • 65
1 vote
0 answers
16 views

How to slow down particles following this curve?

My particles following the curve but is there any way to slow their dynamics at the tip of my curve?
cezaryke's user avatar
0 votes
0 answers
40 views

There is a phantom colored shape at the bottom of my render, when rendering 360 VR

I'm new to Blender, and I'm working on incorporating a basic snow flurry particle system into some pre-existing video. When rendering my scene I have a strange light blue object that appears at the ...
J B_00's user avatar
  • 31
0 votes
0 answers
31 views

Divide any high poly object into cubes

I’m trying to figure out how to divide any organic high poly object into cube shards. Like an island. I've tried the solution in this post "Destroying any high poly object into cubes" but I ...
Nelson's user avatar
  • 1
0 votes
0 answers
39 views

how to achieve high detailed particles like pixie dust

I was trying to work with particles to make them look like in these photos, but I only got them to look like the 4th photo this is what I made: I am quite a beginner with complex particles. Thanks!
Elay's user avatar
  • 65
1 vote
0 answers
46 views

Terrain ploughing simulation

I am trying to model something moving through a terrain and disrupting it (think Star Wars Imperial Destroyer size thing crash landing on a planet) What I want to do: model terrain being displaced by ...
Emperor Penguin's user avatar
0 votes
0 answers
23 views

Interpolated and simple particles do not respect weight painting

I'm using Blender 3.6.2 (Specifically the EEVEE SSGI build) and I'm trying to create an eyebrow. I need to limit the hair particles within the plane I use, using a weight painted area. The problem is ...
Nishen Samuel's user avatar
0 votes
0 answers
16 views

How to render water particles animation (and reconstruct a surface from particles)?

I have an Alembic file(.abc) containing animation of fluid particles. When I import it to Blender, the animation works fine but it just does not have any visual effects, as shown in the following ...
f1shel's user avatar
  • 1
1 vote
1 answer
46 views

Cycles doesn't Render Particle Scale Changes... Is this a Bug?

When I create a particle system in Cycles, It looks fine in the viewport and in Eevee, but the second I render it in Cycles, it's like it forgets its scaling Texture ramp. Below is the texure Ramp Im ...
NotUnintelligent's user avatar
1 vote
1 answer
37 views

While trying to render a particle animation with a transparent background, render shows a black background

When I click the transparency under film render properties it shows transparent in the viewport, but when I render an image it shows a black background instead of transparent. Particles render fine ...
Gerardo Miranda's user avatar

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