Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

Filter by
Sorted by
Tagged with
1 vote
1 answer
19 views

How to use vertex weight to control gravity strength in particle system?

I want to use preset vertex weights to control the strength of gravity in the particle system, but I found that the gravity option only supports textures. So is there a way to convert the vertex ...
user avatar
  • 81
9 votes
1 answer
427 views

How to make some Cotton Candy?

I asked this question before, but it was closed. I've written all I wanted, so I don't know how much more focused should I be, since I just need cotton candies like in the reference image attached ...
user avatar
1 vote
1 answer
16 views

Particle System Grass on Animated Object

I have a particle hair system distributing my grass models across a cylinder ground plane. The rotation orientation axis is set to the normals of the cylinder ground plane however when I animate the ...
user avatar
1 vote
0 answers
18 views

Why is Final Render not like Viewport Render?

Final render of my grass is nothing like the viewport render. In the final render it is showing much less grass than the viewport render. I'd like to know if this is okay or something is wrong.
user avatar
0 votes
0 answers
14 views

Exporting model doesn’t include hair (ParticleSystem)

Today I created a carpet with an ‘images as planes’ and then added the ParticleSystem to create hair. But when I export this file as .glb it only shows the image in the 3D model, the hairs are not ...
user avatar
0 votes
1 answer
25 views

Dynamic Hair bug?

Maybe that's me who's doing something wrong, but as soon as I create a UV sphere, scale it a bit and apply Hair Particle - it's getting extremely messy. Blender 3.1.2 How to reproduce: Create UV ...
user avatar
2 votes
1 answer
21 views

Rigging model with fur

I'm trying to rig the model with hair particles on Blender 3.0, but the hair won't stick to the rigged model while animating, is there any solution for me to fix the problem? ([]
user avatar
0 votes
0 answers
13 views

Is it possible to render curves as hair?

I've made some hair in another DCC (Houdini in this case). Now I'd like to render them in Cycles. But they're just curves, not Blender's hair particles. Is it possible to 1. render curves as hair ...
user avatar
  • 1,723
0 votes
0 answers
14 views

Hair Particle Fur: Why is it patchy/bald spots?

I am adding a hair particle system to create "fur" on a bear character. On an older version of the bear mesh, it's easy to make the system look the way I want it. On the newer version of the ...
user avatar
  • 41
4 votes
1 answer
47 views

How can I let the Geometry Node particle disappear when reach the top?

Hi, I am new to geometry node here. I have follow one of the tutorial on making bubbles effect with geometry node, but the bubble will return to its original mesh position when reach the max limit. ...
user avatar
  • 43
0 votes
0 answers
12 views

After copying the particle system the animation of the ball stops [closed]

New to blender my idea was a metal ball hitting a bulb. so i added particles to a broken piece the ball was still animating and hitting the bulb but after copying the particle mod or adding another to ...
user avatar
2 votes
1 answer
26 views

why hair particle looks different in render vs viewport shading?

I'm trying to render a makeup brush model, it looks ok in viewport shading but when rendering it comes out like this What am I doing wrong? It's interpolated hair particles and the display amount is ...
user avatar
1 vote
2 answers
42 views

If there is any way in Blender I can use a mathematical formula to control particle density?

I'm trying to visualize something in physics. I have a formula that determines the density of particles at each point in 3D space. How can I visualize this? For example: density=1/r^2
user avatar
  • 11
0 votes
0 answers
13 views

Particle mirroring isn't working properly

I've added particles to the right side. And you can see that it only mirrored some of them to the left. Topology is %100 same for the right and left side of the origin. It doesn't work neither I ...
user avatar
1 vote
1 answer
13 views

How to you hide the emitting object when exporting?

I'm trying to export a 3D model to put in Visual Studio Code. I have made a cube to hold particles in and I've unchecked 'show emitter'. I also created a separate collection to hold the black sphere ...
user avatar
  • 21
1 vote
2 answers
36 views

Particles System Mesh fills with less particles than expected

I'm trying to create a cube with 500 particles in it to represent particulate matter (pm2.5) in the air. This is what I have so far - I have it set to 519 but I'm pretty sure there aren't that many ...
user avatar
  • 21
2 votes
1 answer
33 views

How to make rain that's hardware friendly?

I'm not aiming for a photorealistic scene. Just a simple rain using mesh/sprite/decal. Like in Max Payne. I can't seem to find the right guide. Honestly most of the guides i've found aims on ...
user avatar
  • 61
0 votes
1 answer
29 views

Curves to Particles (or Curve Rigging) [duplicate]

Does anyone know a method of turning many curves into exact hair particles? Some background: I have a very dense eyelashes model, where every strand is modelled. Rigging them has proved impossible, as ...
user avatar
1 vote
2 answers
124 views

Sprinkles Animation

I've been working on a project, using Blender, but unfortunately I am stuck on one part: Is there any way to achieve this using blender? What basically I want is that sprinkles come quickly, the ones ...
user avatar
0 votes
0 answers
30 views

Hair Particle Issue [duplicate]

This is how my eyebrow looks like in the Material Preview: but when i switch to the Render Preview it looks like this: What could have happened here?
user avatar
0 votes
0 answers
26 views

How do you bake with particle instance?

So I've used a low poly hair card with Particle Instance modifier to create fur. but it's quite heavy by the end, and I wanted to reduce the poly count if possible. how would you guys do it? I was ...
user avatar
  • 61
0 votes
0 answers
22 views

Particle system instances moving/changing in rendered result?

I have emitted lots of plants and trees by using a hair particle system emitting a collection. But when I review the rendered result some of the instanced objects change/move slightly from frame to ...
user avatar
1 vote
1 answer
16 views

Apply Particles to Rigged model with weights

I have a rigged model that I applied a particle system to. With the particle system on, the particles move with the rig like I want them to, but when I convert the particles to the model and join them ...
user avatar
  • 87
0 votes
0 answers
20 views

How To Unwrap & Bake an Object With a Hair Particle System

So there is a main sphere object that I've split in half, this main object has a hair particle system. At each vertex of this sphere is a smaller object I've made. I've unwrapped and baked this ...
user avatar
1 vote
0 answers
17 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
user avatar
  • 57
1 vote
0 answers
27 views

Generate a "bouquet" of drooping/bending Cables from preset models?

So I have about 6 meshes of different cables (USB, audio, etc) that are all perfectly straight and flat. I want to generate a bouquet of them clumped together , with each being repeated several times ...
user avatar
  • 19
0 votes
0 answers
11 views

Particle Emitters moving with Turbulence field with Eevee, but not with Cycles

Using Blender 3.1 on Ubuntu 20.04. I have a scene that has drifting dust in a light beam using volume. I use a turbulence field to move the particles. I do bake the dynamics of the particles. ...
user avatar
  • 101
2 votes
1 answer
30 views

How do I animate instances from their pivot point with one empty?

If you create instances of an object with a particle system, how do you then animate them from each origin point (pivot point) with one empty? Here is a plane, parented to an empty placed at the ...
user avatar
  • 804
0 votes
0 answers
16 views

I have problem with my particles trees, is like a flat or something

My particles trees got problem, how to solve this flat trees ?
user avatar
0 votes
0 answers
12 views

Hair particle disappear when I go into Edit Mode to modify the Effector - Not Particle Edit Mode

I'm watching a tutorial for creating hair. At a point, the person goes into edit mode to change the shape of the particle emitter. This is the link to the tutorial and the point where they go into ...
user avatar
1 vote
1 answer
24 views

Make particles stick to emitter, then separate

I would like to animate the removal of dust from an object. Is it possible to make "dust" particles stick to the emitter object untill a certain time, then seperate them from the emitter all ...
user avatar
0 votes
0 answers
9 views

Hair moving without dynamics being on

so I’m trying to use hair dynamics for my character and I’m trying to use wind force to make the hair blow. I noticed that the facial hair on the character is also being affected by the wind (eyebrows,...
user avatar
0 votes
0 answers
50 views

Let particles follow a velocity vector field given by OpenVDB Volume

I would like to visualize the air flow around cars via particles, e.g. smoke. The external aerodynamics of the vehicles have been simulated via an external tool (CFD simulation in OpenFOAM) and I ...
user avatar
  • 1
0 votes
1 answer
43 views

Points not rendering in Cycles

When working with points in Geometry Nodes, I've been unable to get them to render in Cycles. This feature was introduced in 3.1, which I have. I am using a Mesh to Point node with a fluid simulation, ...
user avatar
  • 101
4 votes
2 answers
123 views

How to make a luminous fiber optic bundle?

I want to use Geometry Nodes to create a bundle of glowing fiber optic strands. What are my options here? Source
user avatar
0 votes
0 answers
11 views

Graswald Pro - Renders are showing 50% fewer plants than preview [duplicate]

Graswald Pro is showing more particles in the preview than in the final render. Using Blender 3.1 and Graswald Pro 1.3.7
user avatar
0 votes
0 answers
10 views

Can I make particles emit smoke?

I have a simple mesh emitting Icospheres into my scene. How do I (if possible) make each little Icosphere in my scene emit smoke?
user avatar
1 vote
1 answer
34 views

Gscatter addon: is there a way to simulate wind?

I am using gscatter for grass weeds and other plants. With grasswald there was an option to animate wind. I cannot find anything like that with gscatter. Or is there a way to simulate the gscatter ...
user avatar
  • 769
2 votes
1 answer
19 views

How to make program run faster for one file?

One of my blender files runs extremely slow, I'm guessing this is because it just contains too much content/complexity and the more I add the slower it gets. It's to the point that editing undo/redo ...
user avatar
  • 41
1 vote
1 answer
48 views

glitter/sparkle effect on hair

I saw a couple of pictures and renders on Instagram lately where mostly the hair is sparkling and very glossy on spots where the light is. I’m new to blender and I tried to add glare in composition ...
user avatar
  • 11
1 vote
0 answers
30 views

How to do cool visual effects like those in Control (2019)? [closed]

I'd like to create visual effects reminiscent of those in Control: https://www.youtube.com/watch?v=ecn9zGd1Qpc&t=38s&ab_channel=YungKudaShorts I like how the powers in this game distort light ...
user avatar
0 votes
1 answer
23 views

How to get rid of the blue shadow around intersecting particles?

I usually like to sculpt parts of my meshes separately and assemble them together for easier modifiaction later on. But I usually notice a blue shadow around separate intersecting meshes or particles ...
user avatar
  • 3
0 votes
1 answer
13 views

Hair is not generated perpendicular to the face

I'm new to blender, and I was following a tutorial to make grass, the point is, I haven't been able to follow it well since in one step you have to generate hair particles and render them as objects, ...
user avatar
0 votes
1 answer
25 views

Particle systems disappearing after 'Convert To Mesh'

I have created hair on my model using the particle system. I want to convert all the hair particles strands into meshes. The issue I am having is that upon converting ONE particle group to a mesh, All ...
user avatar
  • 1,491
1 vote
1 answer
27 views

Particles Breaking Through Mesh

I'm using a Hair Emitter set to Volume. Is there a way to stop the particles from breaking through the mesh?
user avatar
  • 21
1 vote
0 answers
14 views

Hair Particles Disappearing when Model Turns His Head

Minor problem here. I have a character I've made and he has some stubble on his face that I've used the particle system for. It all looks good through the viewport, HOWEVER, when I render the sucker ...
user avatar
0 votes
0 answers
42 views

Particle Emitter Interacting With Cloth Physics

Is it possible to have a Particle Emitter System, for example, shooting thousands of spheres at a Mesh with Cloth Physics enabled and have those Particles actually interact with the Cloth, as an ...
user avatar
0 votes
0 answers
16 views

Hair Particles X-Mirror only working on certain meshes

I am having trouble understanding why the X-Mirror option only works successfully on the first mesh and not on the second mesh. To my understanding, I have toggled every necessary setting, yet still ...
user avatar
  • 1,491
2 votes
1 answer
62 views

Graswald add-on: render has less particles than preview

I am using the Graswald Add-on with Blender 3.0.1. When I render the image, the number of particles decreases. I cannot find any setting that explains the behavior. Thank you for your help!
user avatar
  • 769
1 vote
1 answer
33 views

Can a Point Cloud be Spread Through a Smoke Sim?

I'm simulating a sand storm and need a large number of particles in my smoke simulation. After reading about point clouds in Blender 3.0+ and using a few examples I was wondering whether they could be ...
user avatar

1
2 3 4 5
57